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Page title matches
- {{rammap|game=Mega Man 6}} {{Internal Data|game=Mega Man 6}}2 KB (282 words) - 02:42, 24 January 2024
- {{Notes|game=Sonic Jam 6}} * 16 - World 6-18 KB (1,232 words) - 08:09, 29 February 2024
- 65 bytes (10 words) - 02:42, 24 January 2024
- {{rammap|game=Sonic Jam 6}} * See [[Sonic Jam 6/Notes#Level ID List|Notes]] for a full list of level IDs2 KB (214 words) - 08:28, 29 February 2024
- {{Infobox table|name=Level 5, 6, 7, Castle Map, and Misc Graphics ==Level 6 Graphical Data==696 bytes (119 words) - 01:25, 24 January 2024
- | aka= Super 1998 Sonic 6 (box art), Super Mario 2 1998, Super Mario Bros. 2 (title screen of Mario v | tcrf= Sonic Jam 6606 bytes (78 words) - 01:04, 6 March 2024
- #REDIRECT [[Castlevania (NES)/Level 5,6,7,Castle Map and Misc Graphics]]72 bytes (9 words) - 01:25, 24 January 2024
- #REDIRECT [[Mega Man 6/RAM map]]32 bytes (5 words) - 02:42, 24 January 2024
- #REDIRECT [[Mega Man IV/RAM map/Object ASM Private Memory 6]]61 bytes (10 words) - 02:42, 24 January 2024
- | aka= Mega Man VI (US)<br>Rockman 6: Shijou Saidai no Tatakai!! (JP) | tcrf=Mega Man 62 KB (215 words) - 19:47, 28 January 2024
- #REDIRECT [[Super Mario Land 2: 6 Golden Coins]]48 bytes (6 words) - 21:23, 28 January 2024
- #REDIRECT [[Super Mario Land 2: 6 Golden Coins]]48 bytes (6 words) - 23:49, 1 February 2024
- | tcrf=Super Mario Land 2: 6 Golden Coins * Super Mario Land 2 - 6 Golden Coins (UE) (V1.0) [!]2 KB (245 words) - 03:15, 6 February 2024
- {{TBL|game=Super Mario Land 2: 6 Golden Coins}} 06=6657 bytes (97 words) - 21:43, 27 February 2024
Page text matches
- $000078 $1e 〃 6 〃 $000098 $26 〃 #6136 KB (4,976 words) - 02:42, 24 January 2024
- 60 - 61 water spray - side 6 F5 Warp Star - Level 622 KB (3,614 words) - 02:41, 24 January 2024
- $00B66 6 Title Screen Deformation data pointer $024BA 6 Art Loader? Pointer41 KB (4,398 words) - 01:02, 6 March 2024
- C1 - CF : 6 Letter Name, FF is space (For first four character's). 6-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 Spell levels at 1-0080 KB (11,237 words) - 02:41, 24 January 2024
- 0x0002 | 6 | Name ...: character ID 0: Firion, 1: Maria, 2: Guy, 3: Minwu, 4: Josef, 5: Gordon, 6: Leila, 7: Ricard, 8: Leon)85 KB (11,864 words) - 02:41, 24 January 2024
- $fffffffa -6 Specified handle is not open MODE = 6106 KB (7,398 words) - 02:42, 24 January 2024
- 01 6 MAP014.MPD Wine Cellar, Wine Guild Hall 03 6 MAP030.MPD Catacombs, The Weeping Corridor22 KB (3,240 words) - 17:02, 7 May 2024
- 82D9-82E4 Routes 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 16 / 17 / 18 / 19 / 20 / 21 / 22 <li><tt>CF0D-CF0E</tt> - Route 6</li>173 KB (31,103 words) - 02:42, 24 January 2024
- グループ 7 6 5 4 3 2 1 0 0 6& 5% 4$ 3# 2" 1! ESC128 KB (4,163 words) - 02:42, 24 January 2024
- ROM0:2FDE 0D 06 => 6:400D ...042 CD 24 12 [[#WRAM_Bank_switch|call 1224 ;Switches to WRAM Bank 6]]1,011 KB (147,018 words) - 02:42, 24 January 2024
- 08008E1E 7800 ldrb r0,[r0] ;6 r0 = card_quantity 08008E70 8821 ldrh r1,[r4] ;6117 KB (9,705 words) - 21:30, 30 January 2024
- 0x01FA0D = NW PPU Tile for left "eye" of World 6's cave "mouth" 0x01FA0E = NE PPU Tile for left "eye" of World 6's cave "mouth"19 KB (4,028 words) - 21:23, 28 January 2024
- 171B 6 Password trigger related RAM pointer 1&2 179C 6 Fire art pointer & VRAM pointer?66 KB (10,009 words) - 00:53, 6 March 2024
- $002A - Enemy 6's current Y position $003C - Enemy 6's current map page13 KB (2,093 words) - 02:42, 24 January 2024
- $000078 $1e 〃 6 〃 $000098 $26 〃 #658 KB (4,773 words) - 02:42, 24 January 2024
- * <tt>120024-120029 (6)</tt> = ASCII "MAPU00" * <tt>12002A-12002F (6)</tt> = Unknown data, doesn't seem to be referenced41 KB (5,409 words) - 21:03, 28 January 2024
- * 6: The speed (SP). | 03 | 37 | 0 | 24 | 3 | 12 | $00 | 7 | 6 | 25 |57 KB (7,022 words) - 17:03, 21 February 2024
- **Bit 5 = Stage 3-6 clear status **Bit 5 = Stage 4-6 clear status7 KB (1,041 words) - 02:41, 24 January 2024
- 6 TEMP 1F9 STACK 669 KB (12,338 words) - 20:42, 8 February 2024
- 0x03C928|$0F:$C918:20 FB D2 JSR $D2FB ; load ROM bank 6 0x03CB0F|$0F:$CAFF:4C FB D2 JMP $D2FB ; load ROM bank 6559 KB (98,853 words) - 13:03, 31 January 2024
- 0xff3f; $D4.W <<= 6; $D4.W += $D0.W; YX = $D4.W; ??? VRAM address message (section 25, tag 6), something about the caravan (party)248 KB (40,541 words) - 15:46, 21 February 2024
- * 0x01E682 - Level 6 Sword * 0x01E2C4 - Level 6 Life12 KB (2,178 words) - 02:42, 24 January 2024
- | 02 || $3ed95d - $3ed962 || 6 bytes || おおがらす || Big Crow || <code>10 10 C9 32 18 AC</code | 06 || $3ed97a - $3ed97f || 6 bytes || フロッガー || Frogger || <code>5E 6D 76 DE 7D AC</code>30 KB (4,077 words) - 04:55, 18 April 2024
- |18700 || 1877F || N / S & outer color for Levels 1 through 6. (see below) |18779 || || For entrance to Level 6.21 KB (3,100 words) - 02:42, 24 January 2024
- 0:35B5 (r:mbc_bankswap_6) loads swappable bank 6. ...4 tile-chunk address (points to bank 2), indexed from [de+$(4ea2)] in bank 612 KB (1,944 words) - 14:26, 24 January 2024
- $00300 6 Checksum Pointer $01748 6 Palette block pointer18 KB (1,754 words) - 14:27, 24 January 2024
- * <tt>0x0435F - 0x0440F (00B0)</tt> = Row 0 Column 6 * <tt>0x04C1E - 0x04CBB (009D)</tt> = Row 1 Column 610 KB (1,826 words) - 19:57, 28 January 2024
- 08042936: 7001 strb r1, [r0] ; Set Bit 6 in $02029F50 + Loaded Byte * #272 0809771E: 4019 and r1, r3 ; Remove bits 0 and 6 from r1899 KB (129,461 words) - 02:42, 24 January 2024
- ...4><$08><$08><$18><$24>A0<$FF><$F8><$1D><$24>[pause]9<$23>薗<$00><$1E>薗烏<$00>6<$21><$24><$2C><$21>)<$1F>邦<$00><$1C><$24>[pause]9<$26><$24>7<$23><$24>� [start][speed]0オキノ「[speed]6おはよう。[newline]317 KB (13,533 words) - 21:06, 28 January 2024
- C2/50A0: 10 EB BPL $508D (loop for all 6 enemies) (0, 2, 4, or 6 for characters. 8, 10, 12, 14, 16, or 18 for monsters.)127 KB (18,031 words) - 02:41, 24 January 2024
- 05 10 Lvl 1 / 9 Lvl 2 / 8 Lvl 3 / 7 Lvl 4 / 6 Lvl 5 / 5 Lvl 6 / 4 Lvl 7 / 3 Lvl 8 06 10 Lvl 1 / 9 Lvl 2 / 8 Lvl 3 / 7 Lvl 4 / 6 Lvl 5 / 5 Lvl 6 / 4 Lvl 7 / 3 Lvl 866 KB (7,604 words) - 20:55, 28 January 2024
- [AI Command Offset += 5~6] [AI Command Offset += 6~7]880 KB (154,592 words) - 05:38, 19 October 2018
- ** Bit 6 = Multitap connected in port 2 * <tt>7E04C5-7E04CA (6)</tt> = [[Crystal Beans From Dungeon Explorer:Stat Pair|Stat pairs]] for me20 KB (3,326 words) - 21:03, 28 January 2024
- ...e will be discussed byte-by-byte; the same format is used for characters 2-6. * <tt>0x8E78 to 0x---- (0001)</tt> = Number of Level 6 Mage Spell casts20 KB (3,383 words) - 20:36, 28 January 2024
- * if bit 6 is set, then walking left off edge ...d8 1 P1 Player Sprite Flip - stores player sprite horizontal (bit 6)47 KB (6,117 words) - 21:03, 28 January 2024
- ===3:413A (set (CAD1) to 6)=== ROM3:413D CD 0E 41 call 410E ;set (CAD1) to 6146 KB (20,509 words) - 20:02, 10 March 2024
- :*<tt>Bit 6</tt>: Determines which ROM bank contains the <tt>[[#MetatileIndexTable Stru ::<nowiki>*</nowiki> Bit 6 of the MSB of the pointer to the <tt>[[#MetatileIndexTable Structure|Metati96 KB (15,065 words) - 02:41, 24 January 2024
- Pokémon boxes 1-6 B5EA - BA4B : Box 645 KB (8,887 words) - 23:55, 1 February 2024
- で分岐命令表の先頭アドレスを指し、offset は機能番号×6 の数値で 0~114 の範囲). jsr (FUNC_NO*6,a4)72 KB (2,611 words) - 02:42, 24 January 2024
- C2/2135: 9D A1 3A STA $3AA1,X (Set bit 6 of $3AA1) C2/213B: 09 40 ORA #$40 (set bit 6 of $3204)117 KB (16,526 words) - 02:41, 24 January 2024
- 9 6 MAP014.MPD Wine Guild Hall 13 6 MAP033.MPD Rodent-Ridden Chamber17 KB (2,334 words) - 15:01, 24 January 2024
- | 3 | 2 | 1 | 0 | byte 1 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | | | | byte 2 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |32 KB (3,417 words) - 13:10, 12 December 2018
- ...10BC1 = Cut-scene speed and acceleration values for accelerating sprites. 6 bytes per entry, X fine, X coarse, Y fine, Y coarse, X accel, Y accel. 0x11C50 to 0x11CF7 = Cut scene 6 scripting38 KB (7,087 words) - 20:35, 28 January 2024
- | Stats || $6019 || byte || ???? Item slot #6 | Stats || $601c # 00100000 || bit || ✨ Battle Spell #6 - Awake20 KB (2,126 words) - 14:13, 22 April 2024
- $D5C2 = Item 6 $D607 = Ball 625 KB (4,449 words) - 02:42, 24 January 2024
- C0/000F: 4C8F00 JMP $008F ;(Jump 6) [Accessed by Event Command 1F] C0/0012: 4C0064 JMP $6400 ;(Jump 6-0)873 KB (159,215 words) - 05:37, 19 October 2018
- B7CE-B7D5 Color 6 Day B80E-B815 Color 6 Night27 KB (4,518 words) - 02:42, 24 January 2024
- C1/1464: D0 F6 BNE $145C (loop 6 times) C1/1471: D0 F6 BNE $1469 (loop 6 times)70 KB (11,250 words) - 02:41, 24 January 2024
- ** Increases by 2 on race number 2, 4, 6, 8, or any race >= 10. * 30E: Shocks (0-6)3 KB (382 words) - 20:34, 28 January 2024
- |Traffic Cones||style="text-align:right"|6||Coordinates for each traffic cone |Roadblocks||style="text-align:right"|6||PPU address for pop-up roadblocks7 KB (1,192 words) - 02:42, 24 January 2024
- | Ryu / Ken specific code (6) | Sagat specific code (6)27 KB (4,255 words) - 21:22, 28 January 2024
- ==Bank 6== ...3 jr nz,4019 ;if (!monster_effect_textbox), jump to 6:4019372 KB (52,020 words) - 02:42, 24 January 2024
- 0006243c: 91030006 lbu r3,0x0006(r8) ;r3 = (r8+6) 0006244c: a1040006 sb r4,0x0006(r8) ;store card ID in (r8+6)84 KB (14,059 words) - 10:09, 3 February 2024
- ...-3B55 3AD6-3B55 Tileset loading instructions (for tiles in banks 6 & 7 only ) ...5 Pointer table (7 pointers to more pointer tables): 1:intro text / 2-6:cut scene texts for stages 1–5 / 7:stage name6 KB (904 words) - 14:28, 24 January 2024
- |<tt>0x6466</tt>||<tt>$E456</tt>||6-1g||<tt>E6 00 8D/8B 00/A8 54/06 85 83 81 2D 2B 29/13 D8/12 D9/11 DA/10 DB/F |<tt>0x647D</tt>||<tt>$E46D</tt>||6-1f||<tt>06 D5 D3 9C 9A 52 82/20 BE/14 5D/FF</tt>28 KB (5,368 words) - 14:28, 24 January 2024
- +$02 6 unknown +$6 $1 [[Vagrant Story:WEP files|WEP files]]16 KB (1,233 words) - 02:42, 24 January 2024
- $80/B040 89 C0 BIT #$C0 ; ??? (If bit 6 is set, CGRAM needs an update; bit 7 yet unknown) $80/B3DB 89 40 BIT #$40 ; ??? If bit 6 in $05BD is set, this forces a CGRAM update1.34 MB (192,518 words) - 20:59, 28 January 2024
- 0x014010 to 0x0140AF (0000a0) = Card inset for Worlds 1-6 0x009052 to 0x------ = Music Header for Selection Part 622 KB (3,724 words) - 21:23, 28 January 2024
- ==Stage 1-6== ==Stage 2-6==15 KB (3,281 words) - 14:27, 24 January 2024
- 0x000013|$00:$8003:4C 1B 82 JMP $821B ; A format is (bit 6 = ?, bits 5-2 = index into $8331, bits 1-0 = ?) ...index into the CHR pointer structure at $8161 in $0C, copy the appropriate 6 bytes from $8161 into $0C-$11112 KB (17,146 words) - 13:02, 31 January 2024
- * 14 - World 6-1 * 15 - World 6-210 KB (1,770 words) - 07:47, 21 February 2024
- ...ble 80681D8h ;else if (monster_level ≤ 6), branch to 080681D8 ...;...if (monster_level == 5 || monster_level == 6)551 KB (46,528 words) - 00:57, 3 April 2024
- South: C6EB + (Height of Map + 3) * (Width of Map + 6) + West: C6E8 + (Width of Map + 6) * (Y_Movement_of_"Connection Strip" + 3)19 KB (2,577 words) - 02:42, 24 January 2024
- 0x04000 Level 6 base pointers 0x04016 Level 6 data pointer table12 KB (1,711 words) - 02:41, 24 January 2024
- C2/0173: F0 05 BEQ $017A (branch if bits 4 and 6 both unset) C2/018A: 9D A0 3A STA $3AA0,X (turn off bits 3 and 5. turn on bit 6.)114 KB (16,390 words) - 02:41, 24 January 2024
- 15: Volume for channel 6 23: Pointer to channel 62 KB (321 words) - 20:57, 28 January 2024
- 29C2E to 29C53 = Stage 6 enemy placement pointers 29C54 to 29E41 = Stage 6 enemy placement data17 KB (2,249 words) - 14:26, 24 January 2024
- | colspan="2" | Chocobo slot 4 [Slot 5 and 6 are located at 0x1084 - 0x10A3] | 6 bytes24 KB (3,032 words) - 14:58, 24 January 2024
- 0x0100DA|$04:$80CA:90 01 BCC $80CD ; if (battle formation * 6) overflows, add 1 to the high byte of the battle formation pointer ...$80E9:B1 D5 LDA ($D5),Y ; copy the high bits of the regular formation's 6 enemies into $D7444 KB (66,862 words) - 13:04, 31 January 2024
- |colspan="6" style="text-align: center;"|'''65000000 B.C.''' |colspan="6" style="text-align: center;"|'''12000 B.C.'''44 KB (6,228 words) - 21:03, 28 January 2024
- | aka= Mega Man VI (US)<br>Rockman 6: Shijou Saidai no Tatakai!! (JP) | tcrf=Mega Man 62 KB (215 words) - 19:47, 28 January 2024
- * <code>00110110</code> (<tt>6</tt>): Deep Darkness blackness palette * <code>01010110</code> (<tt>6</tt>): [https://earthbound.fandom.com/wiki/Pokey_Minch Pokey's] Onett house30 KB (4,149 words) - 02:41, 24 January 2024
- | | b 6 = 'BSY' flag | 6 || BSY || DMA busy || A DMA transfer is in progress.26 KB (4,066 words) - 01:55, 3 March 2016
- | | b 6 = 'BSY' flag | 6 || BSY || DMA busy || A DMA transfer is in progress.26 KB (4,066 words) - 02:37, 3 March 2016
- $DB2F:CD DB ; $DBCD (6): read next byte of ($42),Y, unset that quest status flag, and increment Y $DC69:85 D7 STA $D7 ; set curTableNum to #$40 (6-bit table)214 KB (40,476 words) - 20:58, 28 January 2024
- 2D - C-6 2E - C#6794 bytes (185 words) - 21:10, 28 January 2024
- C-6: BC C#6: BD897 bytes (161 words) - 14:20, 24 January 2024
- This determines how much a stat is gained in two levels. Each Denjuu takes up 6 bytes, one for each stat: HP, Speed, Attack, Defense, Denma Attack, and Den (Byte 6)41 KB (6,810 words) - 02:41, 24 January 2024
- 10480 - 104DF - Palettes for Outside the 6 Palaces 13F10 - 13F6F - Palettes for the 6 Palaces Interiors25 KB (4,129 words) - 02:42, 24 January 2024
- * 6: Mother Brain * 6: Ending5 KB (829 words) - 02:42, 24 January 2024
- C2/416B A2 06 LDX #$06 X = 6 C2/416D 20 92 47 JSR $4792 A = (A / 6). X = A % 6 = [0,5].95 KB (14,164 words) - 02:41, 24 January 2024
- 2002 Thread ID for Thread 6 Low nibble: Game Time - Day of Week (0-6)20 KB (2,881 words) - 21:20, 28 January 2024
- | Battles || $050a - $050b || word || Enemy 6 - HP | Battles || $0515 || byte || Enemy 6 - MP25 KB (2,567 words) - 17:29, 5 May 2024
- {{Notes|game=Sonic Jam 6}} * 16 - World 6-18 KB (1,232 words) - 08:09, 29 February 2024
- * <tt>0x2959-0x2960 = </tt>World 6 Password Data * <tt>0x38B2 = </tt>World 6-1 CHR Bank for Level Data5 KB (966 words) - 21:06, 28 January 2024
- |6 |65 KB (474 words) - 14:56, 24 January 2024
- *6 - Down + Left 6* - Select + B15 KB (2,369 words) - 21:23, 28 January 2024
- ===Temples (Type B - 3,4,6)=== (0000 0110) *6 - 30 Experience21 KB (3,803 words) - 02:42, 24 January 2024
- '''Level 6 - Two Baddies:''' ===Level 6's Exit and NPC Data Analysis (Hostile, Can Hurt)===8 KB (1,078 words) - 02:41, 24 January 2024
- ・ビット5と6が、d6 d5 │ 6 │10 │パラメータ1 │28 KB (639 words) - 02:42, 24 January 2024
- ==C3/D9DB End Credits Text - buffer update 6== ==C3/DA3A queue display of page 6 text==73 KB (13,548 words) - 02:41, 24 January 2024
- 0x04C5 Address Book, Line 6 0x04CC Coat Inventory, Slot 613 KB (2,193 words) - 21:11, 28 January 2024
- | 7e2002 || 6 || [[Seiken Densetsu 3:Threading System#Thread 6|Thread 6]] | 00 || bc23 || Play sound effect || [5]: Effect id, [6]: Pan6 KB (914 words) - 21:20, 28 January 2024
- '''Level 6 - Two Baddies:''' ===Level 6's Exit and NPC Data Analysis (Hostile, Can Hurt)===8 KB (1,110 words) - 09:00, 26 January 2024
- 1 - normal - exponential -?- levels (1:1 to ?:1) (?:1=smaller than 6:1) 2 - fast - exponential six levels (1:1 to 6:1)542 KB (72,039 words) - 19:10, 28 January 2024
- 5=Normal 6=Preparing Scroll 2E Countdown until Enemy #6 can do his main action(See Above)again22 KB (2,568 words) - 02:42, 24 January 2024
- | 0x001 || Cure || Holy || 6 || 40 || 4 (5) || 100 | 0x008 || Shell || None || 6 || 0 || 4 (5) || 10031 KB (3,628 words) - 02:41, 24 January 2024
- $6 $2 number of triangles in the first polygon group $6 $2 zero padding to 8 byte alignment7 KB (576 words) - 02:42, 24 January 2024
- ==C0/B647 event #$DC : set event bit 6== ==C0/B697 event #$DD : clear event bit 6==58 KB (11,243 words) - 02:41, 24 January 2024
- C2/1158: D0 2A BNE $1184 (If any of bits 6, 5, 4, or 2 are set in $3AA0,X , 0, 2, 4, or 6 for characters. 8, 10, 12, 14, 16, or 1894 KB (13,912 words) - 02:41, 24 January 2024
- C3/32BC: EA NOP (6 cycles) C3/3578: 0443 TSB $43 (eventually enable channel 6 of HDMA)66 KB (10,516 words) - 02:41, 24 January 2024
- 0x020204F0 12b Dialog box 6 0x02024220 100b Enemy Pokemon 613 KB (1,746 words) - 07:35, 24 January 2024
- Ax/potion throw cost 187B2 (6:47B2) 01 "10-lives" password lives 196C7 (6:56C7) 0910 KB (1,341 words) - 13:16, 24 January 2024
- * <tt>0x06737 - 0x067CB (0095)</tt> = 3-6 * <tt>0x0AE31 - 0x0AECD (009D)</tt> = 6-16 KB (1,223 words) - 20:28, 28 January 2024
- 0x7e:04d0 6 short sword 6 thunder armor3 KB (340 words) - 20:51, 28 January 2024
- **bit 6: Lump of Metal **bit 6: Opera Record58 KB (3,995 words) - 02:41, 24 January 2024
- ...000f</tt> = [[Castlevania:Level 5,6,7,Castle Map and Misc Graphics|Level 5,6,7,Castle Map and Misc Graphics]] * <tt>12217-124B6</tt> = Level 6 Screens Layout3 KB (480 words) - 06:16, 24 January 2024
- The object header is 4, 6, or 8 bytes long, depending on the object type. The meaning of the first 4 **Bits 6-15: X location8 KB (1,155 words) - 12:15, 26 January 2024
- * 6: Ground features and enemy bases for areas 9-12. Loaded into VRAM at 1000-1 == Bank 6 ==4 KB (752 words) - 20:36, 28 January 2024
- * <tt>008FFE-009003 (6)</tt> = Unknown data, doesn't seem to be referenced (two 3 bytes values?) * <tt>0097E6-0097EC (6)</tt> = Core engine asm code (Dlg:Code22CallSubcodeHandler())34 KB (5,083 words) - 21:03, 28 January 2024
- C1FB-C22C - Channel 6 data C364-C373 - Animation struct 613 KB (2,555 words) - 14:32, 24 January 2024
- == Block 6 (014000-018000) == ...~ checks if Master Wars Medal and Super Prize should be given out ([$C68F] 6 bytes holds cleared Campaign maps, [$C784] 45 bytes number of clears for ea22 KB (3,517 words) - 02:41, 24 January 2024
- * $0611 - Inventory, slot 6 * $0631 - Inventory, slot 62 KB (232 words) - 14:33, 24 January 2024
- C0/7175: 4C4F72 JMP $724F <-6 C0/71B5: 4C4F72 JMP $724F <-657 KB (9,173 words) - 02:41, 24 January 2024
- 50C6 6 Intro Level header pointer 50CC 6 SS1 Level header pointer24 KB (3,366 words) - 00:19, 6 March 2024
- Copy 6 bytes from (D4D000 + 6 * "Spell Graphic" pointer) to 7AEA-7AEF C1/A19A: AA TAX (Now X holds the spell graphic pointer times 6)58 KB (10,879 words) - 02:41, 24 January 2024
- $245 6 Labyrinth water data? ...s Emeralds collected RAM pointer, 173A Chaos Emeralds needed to get bonus (6),26 KB (3,655 words) - 00:34, 6 March 2024
- ...instance, we'd have: 8 = Right, 7 = Left, 6 = Right, C2/3306: 0A ASL (is bit 6, "Do no damage," set?)104 KB (14,835 words) - 02:41, 24 January 2024
- ==C2/C4EC pointers: monster formation - mold 6== ==C2/C5D5 data: mold 6 slot 0==64 KB (11,181 words) - 02:41, 24 January 2024
- C3/8079: C906 CMP #$06 (Is it an "item" item? [type 6]) C3/8081: 2940 AND #$40 (Zero out all but bit 6 [usable on the field])63 KB (10,396 words) - 02:41, 24 January 2024
- 07=6 6019=[space 8]YES[space 6]NO[yes/no selection]7 KB (1,226 words) - 02:42, 24 January 2024
- ...ves x10 or more pixels in either direction, the value in $5F is shifted by 6 accordingly to change the starting offset into the collision array at $0300 ...le data is loaded into the PPU transmission array at $0700-07FF. When bit 6 is set, the status bar will not be updated that frame to prevent graphical28 KB (4,742 words) - 20:35, 28 January 2024
- **Bit 6: If set, item is edible **Bits 6-7: Type (0=weapon, 1=coin, 2=ring, 3=pendant)2 KB (229 words) - 12:15, 26 January 2024
- | aka= Super 1998 Sonic 6 (box art), Super Mario 2 1998, Super Mario Bros. 2 (title screen of Mario v | tcrf= Sonic Jam 6606 bytes (78 words) - 01:04, 6 March 2024
- * '''May 6'''<nowiki>: </nowiki>[http://en.wikipedia.org/w/index.php?title=Kitsune_Sni * '''July 6'''<nowiki>: </nowiki>[http://en.wikipedia.org/w/index.php?title=KingMike&ac32 KB (4,910 words) - 13:44, 12 April 2022
- ...Floor use 7FX03 the x is the value ex: F=1 E=2 D=3 C=4 B=5 A=6 9=7 8=6 7=5 6=4 5=3 4=2 3=1 2=0 1 and 0 do nothing.(These values are for BF only!) RM. 6 Key: 1C0119 KB (2,396 words) - 14:20, 24 January 2024
- $1c2c 1.l 標準 FCB(6以上のハンドル)の FCB index table のアドレス $0c(12) 1.b 状態フラグ(bit 7=1:書き込み中 bit 6=1:FAT17 KB (1,088 words) - 02:42, 24 January 2024
- ** <tt>0E53 0EE5 0F73 1007 109B {19-1D}</tt> = Floor 6 * <tt>0xEE63 - 0xEEF4 (0092)</tt> = 6-13 KB (572 words) - 14:26, 24 January 2024
- | rowspan="2" | *6 ! 62 KB (184 words) - 02:42, 24 January 2024
- A07A E9 79 DD 06 / Run function $DD79 / (-6) Tallies # of men assigned to officers? (fewer than 3 officers = 0) A983 E9 CA DD 06 / Run function $DDCA / (-6) (Population * Season Multiplier) / (4 or 8)43 KB (6,432 words) - 14:27, 24 January 2024
- * {{hex|00-09 (0A)}} = Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8) * {{hex|0A-13 (0A)}} = Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8)1 KB (167 words) - 02:03, 20 May 2024
- ...of some kind, plus 0x00 means infinite! The total limit is 38 pages times 6 items. ====6====30 KB (4,518 words) - 21:10, 28 January 2024
- C1/64EF: 20F763 JSR $63F7 (from C1/6411, X = 6) C1/6823: 4668 (6)63 KB (10,323 words) - 02:41, 24 January 2024
- 0x038A | 6 | 3 x Cur HP 0x0390 | 6 | 3 x Max HP1 KB (129 words) - 14:33, 24 January 2024
- C1/F3AE: 49F4 (6) C1/F3BE: 49F4 (6)65 KB (12,232 words) - 02:41, 24 January 2024
- ; if low 6 bits of $18 are all not set, dec $2b 7E/5BCD: 8D6043 STA $4360 ; DMA Control for Channel 6 (PPU -> CPU, auto-increment, 2 registers write twice each)173 KB (30,177 words) - 14:58, 24 January 2024
- ...(0001)</tt> = Background color for Nighttime Overworld levels 3-3, 6-1 and 6-2. ...or Winter Nighttime Overworld levels 3-1 and 3-2 (and the cloud portion of 6-2).11 KB (1,775 words) - 02:42, 24 January 2024
- ==C2/98FC End Credits Text - page 6 pointers== ==C2/9E48 End Credits Text - 8x8 font - buffer update 6==62 KB (8,510 words) - 02:41, 24 January 2024
- 8406 = Mt Moltar 3 (6) 9106 = Whirl Islands 6 (1)14 KB (2,214 words) - 14:59, 24 January 2024
- ==Demon's Lair 6== ==Boss Room 6==11 KB (2,324 words) - 21:19, 28 January 2024
- C3/40F1: 20F902 JSR $02F9 (display "1 2 3 4 5 6 7 8") C3/496E: 253AB5FFB6FFB7FFB8FFB9FFBA00 (position of and word "1 2 3 4 5 6")56 KB (8,981 words) - 02:41, 24 January 2024
- 7900=6 F100=62 KB (339 words) - 21:52, 27 February 2024
- * <tt>0x001418</tt> to <tt>0x00178F</tt> = World 6 * <tt>0x001790</tt> to <tt>0x00180F</tt> = World 6 Bonus6 KB (1,098 words) - 20:27, 28 January 2024
- 80150E00: ADDIU T8, T7, 0x0006 ;T8 = (Type_icon_ID << 4) + 6 ...ADDU S2, T8, T9 ;S2 = 0x80156260 + (Type_icon_ID << 4) + 6206 KB (32,541 words) - 21:17, 28 January 2024
- D6=6 D6=64 KB (664 words) - 22:28, 27 February 2024
- ** 1F - Cactos Ruins - Floor 6 ** 27 - Burion Ruins - Floor 610 KB (1,625 words) - 02:41, 24 January 2024
- 80078A70 2 Dig Reward #6 (Chocobo Hot & Cold) 6: Magical Defense9 KB (1,009 words) - 02:41, 24 January 2024
- {{rammap|game=Sonic Jam 6}} * See [[Sonic Jam 6/Notes#Level ID List|Notes]] for a full list of level IDs2 KB (214 words) - 08:28, 29 February 2024
- $6 $2 number of triangles in the first polygon group $50 $6 collision size and height (shape is a cylinder)7 KB (690 words) - 02:42, 24 January 2024
- ...1 Falling hat1 type (0=none, 1=top, 2=wizard, 3=crown, 4=cap, 5=derby, 6=cowboy) ...1 Next hat1 type (0=none, 1=top, 2=wizard, 3=crown, 4=cap, 5=derby, 6=cowboy)5 KB (631 words) - 02:41, 24 January 2024
- 6/8/10 means MP) ...00 C0 AND #$C000 (isolate top bits, which indicate (bit 7, then bit 6):48 KB (7,453 words) - 02:41, 24 January 2024
- * <tt>02002AFC</tt> - Chicken #6 Name * <tt>02002D2C</tt> - Barn Animal #6 Name24 KB (2,676 words) - 20:52, 28 January 2024
- 6 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br> 7 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br>3 KB (595 words) - 02:41, 24 January 2024
- C3/632C: 1443 TRB $43 (eventually disable channel 6 of HDMA) C3/65CF: E00600 CPX #$0006 (have we checked 6 letters yet?)62 KB (9,971 words) - 02:41, 24 January 2024
- |'''$C668''' || 1 Byte || Has entered Level 6: Ancient Ruins (?) | '''$C674''' || 1 Byte || Small Keys — Level 6: Ancient Ruins ||13 KB (2,010 words) - 14:34, 24 January 2024
- *<tt>0x01D897</tt> = X position on map for Level 6 *<tt>0x01D8A5</tt> = Y position on map for Level 65 KB (905 words) - 02:42, 24 January 2024
- ROM0:0763 CB F2 set 6,d 02 00 - Mail 681 KB (10,976 words) - 02:42, 24 January 2024
- 17a7: ea 4f e0 not1 $004F,6 17ad: ea 4f e0 not1 $004F,6139 KB (21,521 words) - 21:03, 28 January 2024
- <tr><th>Range<th>Bits 0-5<th>Bits 6-7 ...e corresponds to one 64x64 tile. Bits 0-5 determine which tile to use. Bit 6, if set, will use a tile from the second tileset instead of the first. Bit3 KB (557 words) - 12:15, 26 January 2024
- {|0000||Game mode (0 - playing, 6 - paused) |0669||P1 X-coordinate of falling Puyo (1--6).2 KB (419 words) - 02:42, 24 January 2024
- ::* si d = 0, il faut sauter les 6 prochains octets avant d'atteindre la première description de sprite * ensuite, on trouve n séquences de 6 (mode court) ou 8 (mode long) octets :8 KB (1,296 words) - 23:58, 1 March 2024
- 6 = ??? 6 = warping into the new region. (Main Warping function, 2:446e)9 KB (1,377 words) - 02:42, 24 January 2024
- * <code>0x29CC48-0x29E04B</code> - Cards IDs orders, 853 cards ×6 + spacing × 6 0026f590: 06000224 li v0,620 KB (3,331 words) - 02:42, 24 January 2024
- <td>6</td> <td>6</td>4 KB (675 words) - 19:11, 28 January 2024
- 1F - Kakutos Relic - Floor 6 27 - Burion Relic - Floor 69 KB (1,422 words) - 02:41, 24 January 2024
- 0x18 1 Bit 0 Row 6 0x19 1 Bit 1 Row 63 KB (473 words) - 02:42, 24 January 2024
- * 6 for Chozodia * 6 Charged beam16 KB (2,139 words) - 13:02, 29 March 2024
- ...''bit 3 = Al segno loop; bit 5 = coda loop; bit 6 = ignore envelope;'' ...''Byte 4 = fragile; Byte 5 = ceiling spike; Byte 6 = solid; Byte 7 = floor spike''51 KB (4,944 words) - 01:20, 24 January 2024
- * 2D-30 = The Mountains Act 6 (different spawn point) |0x0381 || Enemy loaded in slot 69 KB (1,260 words) - 02:42, 24 January 2024
- ==Bank 6 (06000-06FFF)== Mirror of bank 6.9 KB (1,361 words) - 04:37, 20 May 2024
- $9e1 1.b FDドライブの状態(bit 7=1:アクセス中 bit 6=1:モータon) $9f8 6.b SASI コマンド生成用バッファ11 KB (600 words) - 02:42, 24 January 2024
- ====0:2D4D (Set wC920 to 6, and?)==== ROM0:2D4E 3E 06 ld a,06 ;a = 6138 KB (19,879 words) - 17:38, 28 January 2024
- $9e1 1.b FDドライブの状態(bit 7=1:アクセス中 bit 6=1:モータon) $9f8 6.b SASI コマンド生成用バッファ11 KB (600 words) - 02:42, 24 January 2024
- 6| | 26 04/06 hidden, sphinx (4-6:96 8E 04)3 KB (377 words) - 14:24, 24 January 2024
- * <tt>17A405-17A40A (6)</tt> = 16-bits pointers to preceding [[Crystal Beans From Dungeon Explorer * <tt>17AE72-17AE77 (6)</tt> = 16-bits pointers to preceding [[Crystal Beans From Dungeon Explorer23 KB (3,188 words) - 21:03, 28 January 2024
- The map grid is one byte per tile. The high 2 bits select a palette. The low 6 bits select metatile from the selected metatile page. Each metatile index h * 6 - inn6 KB (1,063 words) - 14:27, 24 January 2024
- C1/50AD: 7B TDC (from C1/4512, X = 6) C1/5538: AE59 (Slot) (6)57 KB (9,743 words) - 02:41, 24 January 2024
- ...'s facing (CHR code). Bit 5 is Belmont's facing (20: left. 0: right.); bit 6 is Belmont's vertical flip, etc. ...tage select and title screen selected. 4: stage entry. 5: normal gameplay. 6: death. 7: game over. 9: Credits. D: password entry. E: intro reel.) See al7 KB (1,147 words) - 14:30, 24 January 2024
- 6 = "Time bomb set" 04_F Bit 7 set=tough version of enemy, bit 6 set=mini boss.28 KB (3,267 words) - 02:42, 24 January 2024
- D1/5B68 08 00 00 00 7F 00 00 00 sword 6 D1/5B98 08 00 00 00 7F 00 00 00 white 65 KB (570 words) - 10:35, 25 January 2024
- 6 〃 バ行〃 21 地名 move.l #6,-(sp)28 KB (902 words) - 02:42, 24 January 2024
- 0x494E to 0x49B8 = Cavern #6, Triangle 0B = Cave 69 KB (1,582 words) - 04:57, 18 April 2024
- Only bits 6, 3, and 0 have properties. Bit 6 = Water visibility. If this bit is 1, then water will be darkened. If14 KB (2,409 words) - 13:16, 24 January 2024
- * <tt>$0739</tt> - ID for sprite 6 * <tt>$0745</tt> - X position for sprite 64 KB (580 words) - 21:19, 28 January 2024
- D1/5387 90 01 31 magic sword 6 D1/5399 64 00 37 white 66 KB (922 words) - 10:35, 25 January 2024
- |2HD||FE||FE||90||1024||8||77||2×2||6||1||1232||1232||1221 |2HDA||FE||**||**||1024|| 8 ||80||2×2|| 6 || 1 ||1280||1280||12692 KB (129 words) - 02:42, 24 January 2024
- 06=6 20=614 KB (1,733 words) - 22:25, 18 April 2024
- 00: b Number of channels (always must be 09h = 6 FM + 3 PSG) 15: Volume for channel 65 KB (921 words) - 14:20, 24 January 2024
- 9,A 8 6,7 ...$---- = P-meter in status bar. Bits 0-5 govern each arrow in turn and bit 6 is the P. (7F = all arrows alight and P blinking)10 KB (1,601 words) - 02:42, 24 January 2024
- * '''0x5063-0x52A0''' - course 6 data * '''x603C-x6078''' - course 6 item data23 KB (3,694 words) - 09:05, 26 January 2024
- 59=6 59=610 KB (1,487 words) - 02:41, 24 January 2024
- | 6 86=618 KB (2,017 words) - 22:52, 18 April 2024
- ...ndexed pointers in bank $16 point to palette bundle headers, which contain 6 bytes for every sequence in the bundle: * At <code>$1254</code>, write 6 bytes per instrument in the song: one for the instrument number (starting f53 KB (8,402 words) - 14:24, 24 January 2024
- C2BB 6 P1 Pokémon on the field IDs C2C8 6 P1 Pokémon HPs4 KB (538 words) - 02:42, 24 January 2024
- *** Then rst 08 to the pointer located at 6:400B, with the textbox ID you wish to use in accumulator as a parameter So do a rst 08 to Bank 06, grabbing the pointer at 6:400B, with the textbox ID in accumulator as the parameter.6 KB (1,111 words) - 18:29, 28 January 2024
- F0=6 C0=61 KB (301 words) - 21:23, 28 January 2024
- * <tt>0x0C010 - 0x0C39E (038E)</tt> = Ronald 6 * <tt>0x0D9DB - 0x0DF52 (0577)</tt> = Grimace 69 KB (1,635 words) - 14:27, 24 January 2024
- * 17: 21x10 window at (6, 17). Common use: the delete file confirmation window. * 25: 13x8 window at (18, 6). Common use: Menus with three entries (hospital, ordering pizza).13 KB (1,902 words) - 02:41, 24 January 2024
- | tcrf=Super Mario Land 2: 6 Golden Coins * Super Mario Land 2 - 6 Golden Coins (UE) (V1.0) [!]2 KB (245 words) - 03:15, 6 February 2024
- C1/0014: 9701 (6) C1/0197: 7B TDC (from C1/0005, X = 6)58 KB (9,382 words) - 02:41, 24 January 2024
- | <tt>0x03CFFA</tt> || Y position for 6/7 energy || || <tt>40</tt> ...e first 6 bytes correspond to the tornadoes in the first pattern, the next 6 bytes correspond to the tornadoes in the second pattern, etc.]52 KB (8,335 words) - 14:27, 24 January 2024
- | <tt>09</tt> || Dalaam || 6 | <tt>26</tt> || Caves 2 || 63 KB (448 words) - 02:41, 24 January 2024
- odoor1-6 are doors, derp. unused? 00F4 - [iyapoo6] [0019] Speedy Spirit 660 KB (9,609 words) - 20:50, 28 January 2024
- C2/D058: 80 11 04 04 Enemy 6: 32 x 32 Template 6:57 KB (9,584 words) - 02:41, 24 January 2024
- $1C0C8 16 Enemy encounter plains 6 $1C298 16 Enemy encounter cave 6 half 13 KB (318 words) - 14:28, 24 January 2024
- 7E:0BAA X's current state (6 = rising, 8 = falling, 14 = dashing, etc...) #6 - Mandrill5 KB (745 words) - 02:42, 24 January 2024
- {{TBL|game=Super Mario Land 2: 6 Golden Coins}} 06=6657 bytes (97 words) - 21:43, 27 February 2024
- *{{hex|0x7F}} is a 6-pixel space character *{{hex|0xA0}} is a 6-pixel space character4 KB (473 words) - 02:42, 24 January 2024
- (V=6-9, H=0 looks pretty cool) I think this bonus is missing 5 or 6 bytes of code from each section (player 1 and player 2), it35 KB (5,661 words) - 20:36, 28 January 2024
- Bit 5 Ladder. Combine with Bit 7 to indicate the top of a ladder or bit 6 to indicate ladder is under water. Bit 6 Water.9 KB (1,391 words) - 02:41, 24 January 2024
- 3C=6 3E=61 KB (226 words) - 21:52, 27 February 2024
- ...Robot Taisen R:SCR file|SCR]] resource indices for battle cut-in images || 6 || 146 ...} || {{0x|8771BCF}} || {{0x|18}} || Pointers to music track states || 4 || 65 KB (609 words) - 02:42, 24 January 2024
- ...rs only in the "ones column", where each digit is worth just what it says: 6 means six and so on. The next column is the tens column, in which every dig ...igits. This is handled simply: after the familiar digits 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9, we introduce the digits A, B, C, D, E, and F. Just as 9 repre21 KB (3,466 words) - 02:22, 23 October 2018
- Enemy structure 6 x 16 bytes: $650 - Type (bits 6-0), Active (bit 7)2 KB (342 words) - 20:56, 28 January 2024
- 0x38217 Dialog 1a Text (Start-Sec.6) ==Dialog 6==19 KB (3,706 words) - 02:41, 24 January 2024
- C5C2 1 Super Drunk Bottle 6 value? C87D 2 Enemy 6 Y value8 KB (1,318 words) - 00:53, 6 March 2024
- 8004816D 00 Weapon slot #6 #80048168 80264B30 576 bytes First of 6 E icon textures27 KB (3,679 words) - 02:41, 24 January 2024
- 0x0090/F : Graphics. 0x96 seems to be 6 when not in a fight. 0x94 counts down during a frame, but i'm not sure if t +0x14 - Lv.6 magic 118 KB (2,949 words) - 02:41, 24 January 2024
- 10A | 1 | Message Speed (6: Slow, 2: Normal, 0: Fast) 113 | 6 | Main Name (6 Byte C-Style String)2 KB (196 words) - 20:51, 28 January 2024
- 6149 - Y position for Maze Island Forced Battle Scene 6 6188 - X position for Maze Island Forced Battle Scene 619 KB (3,718 words) - 02:42, 24 January 2024
- | 6 07=610 KB (947 words) - 02:13, 5 April 2024
- ...''bits 0-1 = player restriction, bit 2 = all players, bit 6 = obtained ''bits 0-6 = default volume envelope, bit 7 = apply20 KB (2,389 words) - 02:42, 24 January 2024
- * <tt>0x7562 *6,7,8,9,A,B,C,D*</tt> = Grasshoppers jump heights * <tt>0x7560 *6,A,C,D*</tt> = Number of times Grasshoppers jump in one direction41 KB (7,239 words) - 02:42, 24 January 2024
- |0x0034 || Framerule || Counts like this every frame: 0,10,9,8,7,6,5,4,3,2,1 |0x0084 || Popeye Cycle Sprites || Walk cycle sprites: 0, 6, 12 / Ladder cycle sprites: 0, 11 KB (189 words) - 20:48, 28 January 2024
- 459DC to 459F9 = Weapon Families (0 = Sword, 2 = Axe, 4 = Spear, 6 = Bazooka (substituted for Sword in all relevant cases)) ...line Palette Bit set at [$16]; Y (default of entity location) increased at 6 at the end for looping79 KB (13,711 words) - 02:42, 24 January 2024
- ** 6 - Spell menu ...= chocobo, 2 = black chocobo, 3 = hovercraft, 4 = Enterprise, 5 = Falcon, 6 = Whale.17 KB (2,328 words) - 04:51, 18 April 2024
- {{Infobox table|name=Level 5, 6, 7, Castle Map, and Misc Graphics ==Level 6 Graphical Data==696 bytes (119 words) - 01:25, 24 January 2024
- C3/5308: 291F AND #$1F (clear bits 5, 6, 7) C3/55BE: D0F2 BNE $55B2 (branch if we haven't done 6 letters yet)70 KB (11,319 words) - 02:41, 24 January 2024
- * 05: Area 6 entry * 1A: Area 6 Boss3 KB (460 words) - 21:07, 28 January 2024
- F7=6 CE=63 KB (616 words) - 02:41, 24 January 2024
- 062C=6 46xx=62 KB (314 words) - 21:54, 27 February 2024
- |D78 ||$ED || Credits-6 |D7F ||$4C || Title-61 KB (201 words) - 02:42, 24 January 2024
- 3A=6 7F=65 KB (739 words) - 14:23, 24 January 2024
- 6=Mega Mushroom(2) |0xBBC || Dropped Coin 6 type || ^12 KB (1,863 words) - 02:42, 24 January 2024
- 0C8B08 0C8D07 PTR No No Pointers to Enemy AI (local) 6/21/2004 36 - Enemy 6364 KB (45,905 words) - 21:03, 28 January 2024
- 6/7-vehicle knockback when shot/fired from vehicle, signed(8000+ will bring v 3a 6 Name16 KB (2,339 words) - 02:41, 24 January 2024
- Bit 6: Auto-confirm spell. This is more used more for spells that target an entir Bit 6: unknown, but is used in various spells12 KB (2,064 words) - 04:07, 21 March 2024
- 06=6 F5=6842 bytes (158 words) - 02:42, 24 January 2024
- ===Multi 6===5 KB (894 words) - 14:26, 24 January 2024
- 6 = B ...[Mega Man IV:RAM map:Object ASM Private Memory 6|Object ASM Private Memory 6]]3 KB (531 words) - 02:42, 24 January 2024
- *6, [[FFE F4xxx]], F4xxx games off FFE CDROM *81, [[AVE Nina-6|AVE Nina-6 board]], [[Deathbots]], [[Mermaids of Atlantis]], etc.3 KB (324 words) - 19:59, 28 January 2024
- ''bit 6 = wrench 1 spawned, bit 7 = wrench 2 spawned ''bit 6 = exploding, bit 7 = CPU control7 KB (831 words) - 02:42, 24 January 2024
- | 6 8d=610 KB (974 words) - 00:58, 17 April 2024
- ==Bank 6==2 KB (256 words) - 21:03, 28 January 2024
- <tt>0x01C061 </tt>- World 6-3 <tt>0x01C118 </tt>- World 6-32 KB (346 words) - 20:52, 28 January 2024
- 0A=6 0A=6835 bytes (157 words) - 02:42, 24 January 2024
- ; motion script for Lighthouse Wizard part 6 ; motion script for guard #2 part 6, prologue93 KB (14,030 words) - 13:03, 31 January 2024
- ==Bank 6: Napalmman==9 KB (1,422 words) - 02:42, 24 January 2024
- ...for any sector. Each entry is itself comprised of 6 subpalettes (to create 6 different options for palettes to be used by any given map minitile), each ...n the SNES development guide as a "palette", and therefore the grouping of 6 of those, which is generally referred to in EarthBound modding (and in this7 KB (1,045 words) - 02:41, 24 January 2024
- ! id || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 | 6 || 0 || 2 || 7 || 15 || 30 || 50 || 90 || 140 || 215 || 330 || 500 || 760 |44 KB (1,501 words) - 01:33, 15 April 2024
- * Bit 6: 1 if DK Coin is collected, 0 if not * Bit 6: 0 if missing at least one Bonus Coin, 1 if both Bonus Coins have been foun13 KB (2,285 words) - 02:41, 24 January 2024
- == Block 6 (014000-018000) ==5 KB (528 words) - 20:56, 28 January 2024
- | 1 || 2 || 3 || 4 || 5 || 6 | 6 || 12 || 18 || 24 || 30 || 364 KB (528 words) - 02:41, 24 January 2024
- 35 = Grotto 6 5A = Village 66 KB (897 words) - 18:10, 28 January 2024
- * 0x009386 to 0x009478 = Music Data for Ending (Part 6) * 0X009BA3 to 0x009BE3 = Music Data for Selection (Part 6)2 KB (386 words) - 21:23, 28 January 2024
- |numentries=6 |numentries=68 KB (1,111 words) - 02:41, 24 January 2024
- 06=6 | 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || a || b || c || d || e || f8 KB (954 words) - 04:58, 18 April 2024
- bit 6 ACK (6)SCSI 装置 1 台の容量が 1M バイト以上 16G バイト未満であ�26 KB (904 words) - 02:42, 24 January 2024
- ...A - 391C29 | DATA | Monster EXP, coins, items, Yoshi Cookie (256 monsters, 6 bytes each) | | Byte 6 ??? (nothing uses this)26 KB (2,770 words) - 14:28, 24 January 2024
- | 0x014420/583 || 6 || Any | 0x0147D0/E3 || 6 || 05 KB (715 words) - 02:42, 24 January 2024
- | japan= {{date|2012|December|6}} | china= {{date|2013|December|6|nocat=true}}1 KB (128 words) - 02:02, 29 January 2024
- ==World 6==4 KB (747 words) - 21:23, 28 January 2024
- 6 blocks: 3%<br> 000b0660: 1440fffb bne r2,r0,0x000b0650 ;if(r19 < 6), loop to 0x000b065034 KB (6,223 words) - 10:09, 3 February 2024
- |name = FINAL FANTASY 6 Final Fantasy 6 was released as Final Fantasy 3 in the United States. The name conflicts wi7 KB (827 words) - 22:48, 19 May 2024
- ===Entry 6(0x1FE78B to 0x1FE792)===4 KB (641 words) - 02:41, 24 January 2024
- |0X0021-0X0023 || 6 digit Top Score using BCD || 1 nybble(4 bits) per digit |0X0025-0X0027 || 6 digit 1P Score using BCD || 1 nybble(4 bits) per digit3 KB (445 words) - 21:11, 28 January 2024
- binary_land_part_6.png|part 6 ! scope="col"| 62 KB (329 words) - 21:06, 28 January 2024
- C2C8 6 Player's Pokémon remaining HP C3C8 6 CPU's Pokémon remaining HP5 KB (595 words) - 01:07, 3 February 2024
- 0x05-6: sets color of pillar :D ...potion?, 1=poison, 4=heart, 5=invincible, 6=time, 7&8=you! :p, anything up 6 is bogus)8 KB (1,265 words) - 20:27, 28 January 2024
- |0x0329 || Player's 6 Current Space |0x03DE-3E2 || Player 6's Current Money (10000s, 1000s, 100s, 10s, and 1s)1 KB (218 words) - 13:05, 24 January 2024
- ==Unused 6==2 KB (297 words) - 21:03, 28 January 2024
- *C338 - Skill 6 Trigger *C376 - Skill 6 Trigger2 KB (375 words) - 20:56, 28 January 2024
- 5C=6 C58C=617 KB (3,043 words) - 02:41, 24 January 2024
- ROM0:0733 CB F2 set 6,d =Bank 6=57 KB (7,987 words) - 01:09, 3 February 2024
- $6 1 AGI $238 FOR 6 bodypart: // $5c bytes each3 KB (424 words) - 02:42, 24 January 2024
- 7D=6 7D=64 KB (532 words) - 14:21, 24 January 2024
- C1/44F1: 044B (6) C1/4523: AD50 (6) ($56D9)57 KB (9,436 words) - 02:41, 24 January 2024
- Ball velocities (2-byte signed, in units of 6/256 of a pixel per frame) 0092: gravity modifier (?) (cycles through values 0,2,4,6,8,1,3,5,7)3 KB (381 words) - 21:00, 28 January 2024
- $09 Dancer 6 (cyan) $1F Mermaid 6 (cyan)20 KB (2,864 words) - 02:41, 24 January 2024
- end battle if = 6 must do at least #$2AAA damage each hit for 6-hit kill3 KB (513 words) - 05:37, 10 February 2024
- 0x1FF0 | 6 | Checksums (3 slots of 2 bytes) 5B0 | 48 | Names (8 slots, 6 byte C-style strings)1 KB (158 words) - 21:03, 28 January 2024
- 45=6 C3AB=616 KB (2,711 words) - 14:22, 24 January 2024
- C1/BB22: B176 LDA ($76),Y (parameter 3 for command 6) C1/BCF6: D0 E9 BNE $BCE1 (loop for all 6 monsters)55 KB (10,395 words) - 02:41, 24 January 2024
- *Bit 6 is Sonic's "Ride B" flag |6||$40||Unknown or unused.11 KB (1,722 words) - 21:19, 28 January 2024
- 6 cowboy: 00 08 00 00 00 00 00 00 1 2 3 4 5 6930 bytes (99 words) - 02:41, 24 January 2024
- 6 metal slime 6 magic elixir11 KB (1,346 words) - 01:34, 20 February 2024
- ==Bank 6: Static Screen Data==6 KB (1,014 words) - 19:59, 25 January 2024
- 36=6 96=62 KB (275 words) - 20:35, 28 January 2024
- C2/B43F: 10 F0 BPL $B431 (loop for all 6 enemies?) C2/BB8E: C0 00 (if 120 pixels wide) (shift right 6 tiles)70 KB (12,057 words) - 02:41, 24 January 2024
- * 0x06c4 scene flags | bit 6 scolded by elder | bit 7 breaking the door event|bit 2 opened the box| * 0x06e3 bit 6 polynese shrine | bit 7 mu resurrected10 KB (1,698 words) - 14:33, 24 January 2024
- 36=6 36=6975 bytes (174 words) - 02:42, 24 January 2024
- UP, bit 5 is RIGHT, bit 6 is DOWN, bit 7 is LEFT. - F1: MPR for audio driver to use (set to 6 by $01.45a9).26 KB (3,870 words) - 02:47, 21 February 2024
- !6 |67 KB (905 words) - 02:41, 24 January 2024
- 69=6 69=638 KB (5,885 words) - 14:23, 24 January 2024
- 0608=6 0620=62 KB (278 words) - 21:42, 27 February 2024
- 3F=6 87=6523 bytes (120 words) - 21:06, 28 January 2024
- 86 = 6 06 = 61 KB (214 words) - 21:11, 28 January 2024
- | 6-7-9 | Ending #63 KB (406 words) - 14:29, 24 January 2024
- 9820 6 Score (copy from 0xC0A0) Y=6 1 Object sprite pose?6 KB (914 words) - 17:48, 14 May 2024
- C3/B476: 1443 TRB $43 (eventually disable channels 6 and 7 of HDMA) C3/BA06: 8D7C (position of item 6)65 KB (12,253 words) - 02:41, 24 January 2024
- 96=6872 bytes (142 words) - 20:40, 28 January 2024
- ...nd line, etc. For this reason, it's often processed 2 lines at a time in a 6 step loop. for (i = 0; i < 6; i++) {845 bytes (127 words) - 21:03, 28 January 2024
- adds 6 everytime the screen scrolls upwards except for the one time the screen tra adds 5 for the first screen scroll and then 6 for every other screen scroll until the end of the main level3 KB (424 words) - 20:32, 28 January 2024
- 15 08 Vine 6 09 6-#11 KB (1,867 words) - 21:23, 28 January 2024
- * <tt>07</tt> = Bosses: Abobo (1-2), Shadow Boss (6-1), & Dark Queen (7-1) * <tt>15</tt> = Level 6 (Shadow-Boss Showdown) / Intro (bosses)1 KB (179 words) - 09:47, 25 January 2024
- 0119 0x318D38: #6#7135 KB (8,962 words) - 10:54, 28 January 2024
- 36 = 6 3D = 61 KB (192 words) - 00:30, 20 February 2024
- 06=6 06=6608 bytes (109 words) - 02:41, 24 January 2024
- * 6 = Pollyanna * 29 = Melody 61 KB (176 words) - 12:15, 26 January 2024
- * 0x001780 - Beginning of part 2/6 * 0x001A4F - End of part 2/66 KB (1,227 words) - 14:29, 24 January 2024
- C3/7109: 1443 TRB $43 (eventually disable channels 6 and 7 of HDMA) C3/7E92: 0443 TSB $43 (eventually enable channels 6 and 7 of HDMA)65 KB (10,191 words) - 02:41, 24 January 2024
- 36=6 36=62 KB (179 words) - 14:21, 24 January 2024
- * <tt>0x121CC9</tt>: Instrument used = 0, 1, 2, 3, 4, 5, 6, 7 * <tt>0x121CDF</tt>: Channel pointer 6 = <tt>0x122240 (0x121CE1 + 0x055F)</tt>2 KB (263 words) - 21:03, 28 January 2024
- 06=6 06=62 KB (405 words) - 02:42, 24 January 2024
- ...STY $15 ; Store Index (i. e. the Address without offset) in $15/6 for 24-bit Address ...STY $15 ; Store Index (i. e. the Address without offset) in $15/6 for 24-bit Address100 KB (13,847 words) - 02:42, 24 January 2024
- * 6 (w) : the number of longs to copy - 1 Contained in a table whose entries are 6 bytes long, ended by FF FF.14 KB (2,334 words) - 14:25, 24 January 2024
- | europe= {{date|1997|December|6}} *'''EU''' December 6, 19971 KB (122 words) - 19:12, 28 January 2024
- 86=6 36=6744 bytes (122 words) - 21:53, 27 February 2024
- 06=6 07=6935 bytes (148 words) - 19:59, 25 January 2024
- ...zero green values, and all the non-zero blue values from all colors in all 6 subpalettes of the map palette. Stores the results to WRAM at [[EarthBound: ...een, or blue value), determines a new adjusted color value that is at most 6 different from the unadjusted. Used by the subroutine at [[#$C00480|<tt>$C07 KB (1,180 words) - 02:41, 24 January 2024
- * $1885: Shop selection (i.e. Card shop uses values 0-6) * $18E1: Temp var for Boss encounter (6 = Cyclops)8 KB (1,100 words) - 14:30, 24 January 2024
- 001B | 1 | Current level (0 to 6) 0105 - 010A | 6 | Secret items collected (0 = no, 1 = yes)6 KB (509 words) - 20:42, 28 January 2024
- 06=6 86=62 KB (219 words) - 14:21, 24 January 2024
- 6 - Storage values 0B/0C E - Parameters 5/6 / Pushed to stack by parent function5 KB (919 words) - 14:58, 24 January 2024
- {{rammap|game=Mega Man 6}} {{Internal Data|game=Mega Man 6}}2 KB (282 words) - 02:42, 24 January 2024
- The playfield is a 15 row x 6 column grid. The top 2 rows are hidden (rows -2 and -1). 6 - green2 KB (354 words) - 02:42, 24 January 2024
- 2nd character, bit 3 (value hex 08): byte value, bit 6 (value hex 40) 4th character, bit 2 (value hex 04): byte value, bit 6 (value hex 40)6 KB (1,104 words) - 20:58, 28 January 2024
- | japan= {{date|1998|December|6}} (N64) *'''JP''' December 6, 1998942 bytes (94 words) - 18:53, 28 January 2024
- :* the next 6 bytes if d = 0 * then, for each sprite, a sequence of 6 bytes :5 KB (773 words) - 23:59, 1 March 2024
- 47=6 07=62 KB (410 words) - 01:20, 24 January 2024
- |numentries=6 |numentries=69 KB (1,287 words) - 02:41, 24 January 2024
- 6* - No Damage, Enemies Move, Strength Multiply by 2 *6 - Double Shot with Normal Gloves3 KB (380 words) - 14:31, 24 January 2024
- Bit 6: SET status 6:D04A 8 Card Levels display18 KB (2,238 words) - 02:42, 24 January 2024
- 25 KB (2,966 words) - 14:21, 24 January 2024
- ...e for each playable character), and each entry has 8 bytes. Only the first 6 of the 8 bytes are used. The values denote a percentage and should sum to 1 * <tt>05</tt> = Probability of set 6 (usually 5% or 0%)959 bytes (134 words) - 02:31, 20 May 2024
- 6 => Shielded, 6 => Flipped6 KB (989 words) - 02:42, 24 January 2024
- A6=6 00111=67 KB (1,281 words) - 20:58, 28 January 2024
- 6 6 1 ?? Seems to be related to X position2 KB (298 words) - 14:25, 24 January 2024
- * <tt>03</tt> = Level #6 * <tt>0B</tt> = Level #61 KB (150 words) - 19:10, 28 January 2024
- |japan= {{date|2001|September|6}}, {{date|2002|December|12|nocat=true}} (Greatest Hits), {{date|2004|July|2 |released=September 6, 20011 KB (149 words) - 15:01, 26 March 2024
- 0x1A000 - 0x1BFFF: Contains beginning of stage 6. 0x34000 - 0x35FFF: Contains sprites for stages 5/6.895 bytes (181 words) - 02:42, 24 January 2024
- 02C0 6 Player name 02C8 6 Rival name256 bytes (32 words) - 21:20, 28 January 2024
- |$0780||1 byte||6||# of each car color destroyed|| |$0786||1 byte||6||# of each car color blocked||1 KB (159 words) - 14:32, 24 January 2024
- 06=6 06=68 KB (1,222 words) - 21:10, 28 January 2024
- 06=6 06=65 KB (766 words) - 21:10, 28 January 2024
- :*6 - Mother brain :*6: Wave Beam8 KB (1,285 words) - 14:59, 24 January 2024
- $6 1s INT $20 6*1s classes955 bytes (124 words) - 02:42, 24 January 2024
- 26=66 KB (699 words) - 02:42, 24 January 2024
- * <tt>1096 to 1097</tt> = PPU Address double line (X,Y)=(16,6) to (17,6) . PPU Address=20D0)5 KB (801 words) - 21:06, 28 January 2024
- * <tt>01434</tt> = Fast music tempo for Level 6 (boss section) * <tt>11F64</tt> = Faster music tempo for Level 6 (boss section)1 KB (230 words) - 19:10, 28 January 2024
- |6 bits||unused data ...enu type: bit 7 controls whether the menu has a cursor (1) or not (0), bit 6 controls whether the menu is linked to another menu via a displayed arrow i11 KB (1,842 words) - 05:01, 18 April 2024
- MD :ビット6~4 = シェアリングモードの設定 (6)通信パラメータとして自分とスレッドの ID 番号を求め�38 KB (444 words) - 02:42, 24 January 2024
- ''byte 3-4 = PPU write address; byte 5-6 = data size'' $0531 15 Spawner ID ''(based on 6 room positions)''15 KB (1,505 words) - 06:16, 24 January 2024
- D47A - Item 6 D47B - Item 6 quantity1 KB (194 words) - 21:21, 28 January 2024
- - Bit 6: If set, the Title Screen is in the stadium that it scrolls down $02036158 - Bits 4-6 serve as a Jump Table Index at $080A93BC, a set Bit 7 can make that the Jum10 KB (1,447 words) - 02:42, 24 January 2024
- C1=6 DB=64 KB (523 words) - 14:22, 24 January 2024
- ...contains 1 byte values of pulse-width denominators(?). Usually around 4 to 6 bytes long, with a maximum of 16 bytes. ...uint16. The notes start at C2 and increase in semitones, containing around 6 octaves. The last entry will be a rest note, having a value of 0x0000.5 KB (686 words) - 15:00, 24 January 2024
- 6 normal (cost defined by weapon) bits0-6: [[Vagrant Story:skill effect|skill effect]]1 KB (155 words) - 02:42, 24 January 2024
- 6 = ⬅ *Byte 6: Unused1,006 bytes (156 words) - 12:15, 26 January 2024
- ...1 & 2 = hitbox Xpos / 3 & 4 = Ypos of hitbox / 5 = sublevel transitionID / 6 & 7 = unclear, but another Xpos) .../ 4 = itemID (0=ball/1=invincibility/2=heart/3=blinking heart/4=1UP/5=coin/6=boss orb) / 5 = candleNumber)3 KB (416 words) - 14:26, 24 January 2024
- | 2^7 | 2^6 | 2^5 | 2^4 | 2^3 | 2^2 | 2^1 | 2^0 ...previous subtraction and ask the same question to the next exponential ''2^6 = 64''. If it's true, then write another ''1'' in the table. If, by any cha4 KB (624 words) - 19:10, 28 January 2024
- 36 - 6 36 - 62 KB (363 words) - 02:31, 22 April 2024
- C6=6 36=63 KB (632 words) - 02:42, 24 January 2024
- |6-14 at least || NPCs/Enemies/Collectibles |6 || Y speed (signed pixels)5 KB (806 words) - 07:10, 24 January 2024
- <li>Level 6 -$01 $60</li> ...constrained by border. Maximum non-glitched value for the right border is 6 $FF.4 KB (682 words) - 14:33, 24 January 2024
- |entrylength=6 {{table el||len=6 bytes (0x6)|loc=0 (0x00)|valrange=[[Null-terminated]] [[EarthBound:Plain te2 KB (312 words) - 02:41, 24 January 2024
- ...1BFA940-1C0093F (0006000)</tt> = MOTHER 3 title animation graphics (frame 6) ...57940-1C5813F (0000800)</tt> = MOTHER 3 title animation arrangement (frame 6)5 KB (719 words) - 02:03, 20 May 2024
- 5A=6 BA=62 KB (489 words) - 14:22, 24 January 2024
- | 07 || Rolling Clawed Ninja || 6 || || 0x6D2F6 | 09 || Rolling Clawed Ninja || 6 || || 0x6D2F62 KB (232 words) - 23:58, 1 March 2024
- 10 9 8 7 6 ...stle stacked on top of another, slightly taller one. This taller castle is 6 metatiles high and five metatiles wide, and is coded in a similar right-to-6 KB (998 words) - 02:42, 24 January 2024
- 0x02 6*Count Vertices 0x02 6*Count Frame Offsets4 KB (568 words) - 02:42, 24 January 2024
- 0006 00 00 Story 6 | Pointer to '''compressed text 6'''.16 KB (1,804 words) - 14:26, 24 January 2024
- | japan= {{date|1991|December|6}} * [http://www.romhacking.net/hacks/2278/ Mega Man IV: Ridley X Hack 6 - Dr. Cossack's Revenge]3 KB (422 words) - 19:47, 28 January 2024
- 36 - 6 16 - 6979 bytes (243 words) - 01:36, 23 April 2024
- C0/0B92: EA NOP (6 cycles) C0/0BAA: EA NOP (6 cycles)60 KB (9,634 words) - 02:41, 24 January 2024
- | 6 || Weapon damage || See note '''Bit 6:'''776 bytes (121 words) - 13:04, 24 January 2024
- 7E:7040 spell list in battle (6 bytes) bit 6: disable target4 KB (762 words) - 14:33, 24 January 2024
- 86=6 86=63 KB (520 words) - 02:41, 24 January 2024
- 6 - 6 - Yami2 KB (240 words) - 02:42, 24 January 2024
- 86=61 KB (82 words) - 14:22, 24 January 2024
- | || || '''Level 6''' |19937 || || Dungeon map begins for Level 618 KB (2,658 words) - 15:00, 24 January 2024
- define FLG_TEMP_5 = flag 6 * D6 00 = Teleport destination 6 (Fourside)95 KB (13,335 words) - 02:41, 24 January 2024
- ...|3000070}} || {{0x|30003FF}} || {{0x|390}} || Music track states || 152 || 6 ...0}} || {{0x|300078F}} || {{0x|390}} || Sound effect track states || 152 || 6784 bytes (93 words) - 02:42, 24 January 2024
- 1 thru 6 - Player’s name 6 - always 005 KB (968 words) - 14:27, 24 January 2024
- |name = ULTIMA 6 * [https://arya-iwakura.github.io/Ultima6Randomizer/ Ultima 6 SNES Randomizer] by squibbons.2 KB (224 words) - 02:55, 29 January 2024
- F757=631 KB (4,985 words) - 08:47, 2 May 2024
- C0/80F6: A906 LDA #$06 (6 = length of character name) C0/80F8: 851A STA $1A (Store 6 into $1A)56 KB (9,450 words) - 02:41, 24 January 2024
- ...xxxxx</tt> bytes. This length can range from 0x00 to 0x3F, since this is a 6-bit value. ...th of the data to repeat, which can range from 0x00 to 0x3F, since it is a 6-bit value. <tt>yyyyyyyy</tt> represents the distance to go back, which can3 KB (476 words) - 13:16, 24 January 2024
- 14 6 Scratch space for many routines 2=TIME; 3=GAME OVER; 4=BONUS; 5=PONYCA; 6-255=blank7 KB (1,087 words) - 20:36, 28 January 2024
- *[[AVE Nina-6|081, AVE Nina-6 board]]3 KB (277 words) - 03:38, 4 October 2011
- *Range of values: 1-6 (0x00-0x06) 0x06: size 6, up to 96 tiles11 KB (1,871 words) - 02:42, 24 January 2024
- 0000110011=6 0001011001=62 KB (184 words) - 20:30, 28 January 2024
- **Bit 6: Resist PK Fire *Bytes 5-6:1 KB (168 words) - 12:15, 26 January 2024
- * Bit 6: 0 if missing at least one Kremkoin, 1 if all Kremkoins have been found * Bit 6: 0 if missing at least one Kremkoin, 1 if all Kremkoins have been found5 KB (876 words) - 02:41, 24 January 2024
- 1deaec 12fe 4862 +6 MIO0 greece terrain texture-set palette. 512b each 16bpp in ram at 254eb0 001DDF8C 12FE 4862 +6 MIO0 Greece terrain texture set palettes, 512B each 16bpp (terrainCMap)9 KB (1,115 words) - 02:41, 24 January 2024
- CC0000-CC05FF monster pack collection (256 items, 6 bytes each) CD3551-CDA314 palette sets (180 bytes each, 6 palettes p/set, 30 bytes p/palette)7 KB (1,027 words) - 21:20, 28 January 2024
- 36=6 B6=6\n1 KB (385 words) - 18:43, 4 February 2024
- | Hokuto no Ken 6: Gekitō Denshōken — Haō e no Michi || Toei Animation || Fighting | Parlor! Mini 6 || Nippon Telenet || Gambling48 KB (6,669 words) - 01:30, 6 May 2024
- C1/3485: 4C8E34 JMP $348E (BRA 6) C1/3C2F: E03F02 CPX #$023F (this has a Pugs monster, mould is 6...)55 KB (9,182 words) - 02:41, 24 January 2024
- The first argument byte is a number between 1 and 6 or 7 (I think). Some bytes of Compressed Data actually contains two values, The first argument byte is a number between 1 and 6 or 7 (I think). Some bytes of Compressed Data actually contains two values,6 KB (1,071 words) - 20:59, 28 January 2024
- Bit 6(04): protect/confused DA - 637 KB (6,825 words) - 21:03, 28 January 2024
- ...e/recovery with a '''good''' condiment. Note that HP recovers that value * 6. Also note that a random factor is involved, you will not get the same amou ...se/recovery with a '''bad''' condiment. Note that HP recovers that value * 6. Also note that a random factor is involved, you will not get the same amou3 KB (505 words) - 02:41, 24 January 2024
- bit 6 = 'dda' - 'Direct digital-to-analogue'(?) With this flag set, any value |(available only to voices 5 & 6)2 KB (353 words) - 04:54, 3 March 2016
- 36=63 KB (495 words) - 02:45, 20 May 2024
- | usa= {{date|2000|December|6}} *'''NA''' December 6, 20001 KB (128 words) - 09:00, 26 January 2024
- *** 0x40 (bit 6) = Select * 0x40 (bit 6) = Up48 KB (7,666 words) - 02:41, 24 January 2024
- F072=6 F160=[6]41 KB (7,725 words) - 02:42, 24 January 2024
- |0x57||0xA692||Stage 6 Boss (Ursula 2) |0x58||0xA83E||Fish (Stage 6 Boss fight)22 KB (3,102 words) - 14:29, 24 January 2024
- 6 - KO 6 - KO2 KB (311 words) - 18:46, 10 February 2024
- ...ion_Data|Map Tile Animation Data]]), but no tileset seems to use more than 6. ...p_Data:Global_Tileset/Palette_Table#Indoors4|Indoors 4]] || <tt>16</tt> || 66 KB (975 words) - 06:08, 11 May 2024
- C3/951D: 0443 TSB $43 (eventually enable channels 6 and 7 of HDMA) C3/9850: BF8A9D7E LDA $7E9D8A,X (if this is item slots, there's only 6, so I'm not sure what this is grabbing)68 KB (11,095 words) - 02:41, 24 January 2024
- 36=6 07=6601 bytes (110 words) - 14:21, 24 January 2024
- * <tt>6</tt> = Priest * <tt>13</tt> = Unused 6642 bytes (89 words) - 21:03, 28 January 2024
- 06=6 D6=6851 bytes (172 words) - 02:42, 24 January 2024
- Stage 6 Inside an abandoned pipe 14 Music 0D $4F39 Big na Okata 63 KB (366 words) - 02:42, 24 January 2024
- 0 1 2 3 4 5 6 7 8 9 A B C D E F 8250 1 2 3 4 5 6 7 8 91 KB (128 words) - 14:23, 24 January 2024
- | 6 * 6 : button C2 KB (251 words) - 21:22, 28 January 2024
- ** Min/Max attested cart size: 192 Kbit - 6 Mbit (Famicom: 128 Kbit - 8 Mbit)2 KB (376 words) - 14:59, 24 January 2024
- ; 6: Gunship's body, 7: Navagation board, 8: Navagation board lights, 9: Navaga92 KB (10,748 words) - 02:42, 24 January 2024
- 0x00C91D to 0x------ = World 6 Tile for Bombable ?5 KB (996 words) - 21:23, 28 January 2024
- | japan= {{date|1999|August|6}}1 KB (190 words) - 03:08, 29 January 2024
- 36 = 62 KB (205 words) - 02:42, 24 January 2024
- 36=6326 bytes (49 words) - 21:49, 27 February 2024
- 4, 6, 10, 14, 22, 26, 34, 38, 46, 585 KB (625 words) - 02:42, 24 January 2024
- | $24E65 - $24F90 || $012C || Sprite palettes (6 bytes each - 2 sets of 3 colors)36 KB (5,042 words) - 01:53, 20 April 2024
- 1,015 bytes (121 words) - 02:41, 24 January 2024
- 0A=6314 bytes (58 words) - 14:21, 24 January 2024
- 07=6322 bytes (55 words) - 14:23, 24 January 2024
- * <tt>150CA-153C9</tt>: Level 6 Data (This is to draw the level)2 KB (297 words) - 14:28, 24 January 2024
- | europe= {{date|2000|October|6|nocat=true}}1 KB (183 words) - 19:07, 28 January 2024
- C7=65 KB (680 words) - 20:40, 28 January 2024
- |6992 bytes (149 words) - 02:42, 24 January 2024
- |mappername = AVE Nina-6620 bytes (70 words) - 03:23, 5 February 2024
- 0x802AA9FC: li a0,613 KB (1,955 words) - 02:42, 24 January 2024
- 24xx=6594 bytes (99 words) - 21:54, 27 February 2024
- A8=64 KB (461 words) - 02:41, 24 January 2024
- ...to 0x0BCBDBB (0AA71A4)</tt> = [[Mother 3/Sound samples|Sound samples]] (10.6 MB!) * <tt>0x1B05D80 to 0x1B0657F (0000800)</tt> = Chapter 6 arrangement44 KB (7,367 words) - 02:08, 20 May 2024
- ...ble|Palette Animation Table]]. Up to 8 animation palettes, each containing 6 subpalettes at 16 colors each for a total of <tt>0xC0</tt> bytes per animat5 KB (829 words) - 02:41, 24 January 2024
- A6=68 KB (544 words) - 14:22, 24 January 2024
- 9E=6526 bytes (103 words) - 14:23, 24 January 2024
- * 06 = City Phase 6 (Turkey)6 KB (1,018 words) - 14:32, 24 January 2024
- |12: Attribute 67 KB (921 words) - 14:56, 24 January 2024
- |numentries=61 KB (189 words) - 02:41, 24 January 2024
- | japan= {{date|1990|July|6}}1 KB (163 words) - 22:05, 28 January 2024
- B6=61 KB (263 words) - 02:41, 24 January 2024
- 8E=6527 bytes (90 words) - 21:45, 27 February 2024
- ## ## ## ## - OFFSET 65 KB (737 words) - 21:23, 28 January 2024
- | 6978 bytes (102 words) - 13:58, 25 March 2024
- ...bleNum (high bit indicates numbers/symbols table, second highest indicates 6-bit encoding, second-lowest bit = ???, lowest bit indicates lowercase (set)1 KB (137 words) - 20:58, 28 January 2024
- * <tt>0x330E3 - 0x330E6</tt> - Debug Menu #61 KB (264 words) - 21:20, 28 January 2024
- 06=67 KB (518 words) - 14:22, 24 January 2024
- *6: Christiania4 KB (634 words) - 14:24, 24 January 2024
- 1E14 10 FA BPL $1E10 ; Repeat until $F4-6/$2140–2 are checked155 KB (23,806 words) - 20:59, 28 January 2024
- * 0x40 (bit 6) = Up11 KB (1,667 words) - 02:41, 24 January 2024
- 11 - Wily Castle 64 KB (534 words) - 19:59, 25 January 2024
- |aka= Yu-Gi-Oh! Duel Monsters 6: Expert 2 (JP), Yu-Gi-Oh! Duel Monsters International: Worldwide Edition (J995 bytes (126 words) - 12:42, 29 January 2024
- ** 35: Monster ID 68 KB (1,089 words) - 02:41, 24 January 2024
- 86=6378 bytes (68 words) - 21:49, 27 February 2024
- 0x36 = 62 KB (256 words) - 21:17, 28 January 2024
- 7 KB (862 words) - 17:35, 1 May 2024
- 2 KB (152 words) - 02:42, 24 January 2024
- 06=61 KB (313 words) - 14:21, 24 January 2024
- 07=6316 bytes (54 words) - 21:13, 28 January 2024
- 66FB0 to 67621 = *** UNKNOWN - 6-byte entries, contains text pointers (Lines 711-896, 0xEEA5D to 0xEF097) **11 KB (1,713 words) - 21:20, 28 January 2024
- ...r flags. If bit 7 (0x80) is set, this object is inside of a room. If bit 6 is set (0x40), this object does not move.24 KB (3,953 words) - 02:41, 24 January 2024
- |japan={{date|2002|June|6}}750 bytes (81 words) - 19:08, 28 January 2024
- 0056=61 KB (167 words) - 02:42, 24 January 2024
- 6 cuboid473 bytes (52 words) - 02:42, 24 January 2024
- ...<br>4 - wait for line clear animation<br>5 - update score counter, etc.<br>6 - A-Type: dummy frame; B-Type: goal check<br>7 - normally a dummy frame --4 KB (664 words) - 04:03, 5 February 2024
- DB=62 KB (319 words) - 02:41, 24 January 2024
- 09=6536 bytes (87 words) - 21:45, 27 February 2024
- 06 = 6887 bytes (103 words) - 02:42, 24 January 2024
- ...g picture is composed of six large sprites, so its primary entry will have 6 OAM sprites. Since the OAM entries store coordinate information, one can ea2 KB (343 words) - 02:21, 20 May 2024
- ** Bit 6: Mirror X1 KB (223 words) - 12:15, 26 January 2024
- 66=61 KB (108 words) - 14:22, 24 January 2024
- 36=68 KB (1,082 words) - 14:23, 24 January 2024
- |0x07E4 || P1 Low Digits Score (hex value = literal decimal digits 5-6 in score, ie: 0x45 = 45 display in score, last digit 7 always 0)3 KB (540 words) - 14:32, 24 January 2024
- 6 - Scene where Epoch is going to crash through Lavos1 KB (238 words) - 21:03, 28 January 2024
- 6 never1 KB (189 words) - 02:42, 24 January 2024
- *Byte 6 - Unknown2 KB (331 words) - 21:21, 28 January 2024
- |rom = 6 MiB2 KB (247 words) - 22:25, 28 January 2024
- trap #6 〃 $1000~$7fff のエラー番号は、上位バイトの bit 4、5、6 がそれぞれ中止、8 KB (230 words) - 02:42, 24 January 2024
- 16=6663 bytes (96 words) - 21:46, 27 February 2024
- Bit 6: ? (Indicates the monster has attacked ?)4 KB (515 words) - 17:38, 28 January 2024
- | Ao no 6-gou: Antarctica || Bandai Visual || Tactical RPG18 KB (2,441 words) - 12:17, 26 March 2024
- B6=61 KB (277 words) - 20:09, 25 January 2024
- 3C=6334 bytes (61 words) - 07:10, 24 January 2024
- 0x36=64 KB (623 words) - 20:51, 28 January 2024
- * The 6 first bytes are init values of different constants and variables used later5 KB (672 words) - 21:24, 28 January 2024
- ...AD2B|$06:$AD1B:29 38 AND #$38 ; Moonbrooke's name is based on bits 3-6 of the sum of Midenhall's name573 KB (90,577 words) - 13:04, 31 January 2024
- 36=6332 bytes (55 words) - 02:41, 24 January 2024
- **Bits 0-6: First enemy letter: (0=none, 1=A, 2=B, 3=C, 4=D)686 bytes (103 words) - 12:15, 26 January 2024
- 07=6254 bytes (47 words) - 19:49, 30 January 2024
- ** bits 6-7 code a 4 colour pixel in layer 35 KB (684 words) - 02:41, 29 January 2024
- 36=6354 bytes (54 words) - 21:49, 27 February 2024
- C2/0012: 4C9E01 JMP $019E [C2-6: Boss extra stuff?] [C2-6]777 KB (134,022 words) - 05:38, 19 October 2018
- | Famimaga Disk 6: Janken Disk Shiro/Jou (FDS) || Tokuma Shoten || Puzzle8 KB (1,118 words) - 18:34, 6 May 2024
- 07=65 KB (1,157 words) - 20:51, 8 February 2024
- 36=6920 bytes (117 words) - 21:03, 28 January 2024
- 983 bytes (158 words) - 14:23, 24 January 2024