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Sonic the Hedgehog (Sega Master System, Game Gear)/ROM map
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The following article is a ROM map for Sonic the Hedgehog (Sega Master System, Game Gear).
These addresses are for the Sega Master System version.
Note that sizes are listed in decimal.
Data found: 252747/262144 = 96%
Offset Size Description ---- ---- ----------- $3B 43 Ancient dev text $B0 3 Main tilemap value bank RAM pointer $E6 3 Main tilemap value bank RAM pointer 2 $141 3 Sonic VRAM main data pointer $1C4 3 Labyrinth 1&2 underwater palette pointer $1CD 5 Labyrinth Sonic underwater palette pointer & ROM bank $1D6 3 Labyrinth cycle palette RAM pointer $1E0 3 Labyrinth auto palette RAM pointer $1E9 5 Sonic/Waves Labyrinth 1&2 palette pointer & ROM bank $20B 3 Labyrinth water data? pointer $212 3 Labyrinth water data? pointer 2 $223 3 Labyrinth 1&2 underwater surface palette pointer $22C 2 Unused Sonic/Waves Labyrinth 3 palette pointer $245 6 Labyrinth water data? $24B 32 Labyrinth 1&2 underwater palette $26B 32 Labyrinth Sonic underwater palette $29F 3 Instrument data pointer $2DF 3 Previous music RAM pointer $33A 3 Autopalette cycles 1 RAM pointer $405 252 Art changing code? | $472 Art algorithm data? pointer, $4F9 Art algorithm data? $56F 3 Part of map fadeout RAM pointer 1 $6DB 3 Block collision BG/FG pointer $70E 3 Freeroll Camera X RAM pointer for GFX $78C 3 Freeroll Camera Y RAM pointer for GFX $A10 48 Level layout data | A10 Level layout RAM pointer $A40 80 Maps fadeout data | A60 Part of map fadeout RAM pointer 2 & fadeout RAM Pointer, A68 Screen fadeout data pointer 1, A6B Number fadeout map RAM pointer, A70 Screen fadeout data pointer 2 & fadeout RAM pointer & ROM bank $A90 30 Screen Fadeout data? $B50 13 Black/Map/Credits fadein data $B5D 3 Map data 1 pointer $B60 14 Bonus White/Ending fade in data | $B63 Fadein RAM pointer, $B66 fadeout RAM pointer $B6E 148 Map data 1 $C02 80 Map data 2 $C52 391 Map data 3 | C89 Map 1 compressed art pointer, C94 Map 1 route data art compressed art pointer, C97 Routes VRAM pointer, C9F Map 1 HUD compressed art pointer (also affects map), CB2 Map 1 8x8 tilemap pointer, CC3 Map 1 8x8 tilemap related pointer, CD4 Map 1 palette pointer, CEB Map 2 compressed art pointer, CF6 Map 2 route data art compressed art pointer, D01 Map 2 HUD compressed art pointer (also affects map), D14 Map 2 8x8 tilemap pointer, D25 Map 2 8x8 tilemap related pointer, D36 Map 2 palette pointer, D3D Main Map Music, D62 Route data pointers main pointer $C52 391 Map data 3 | C60 Part of map level RAM pointer, C89 Map 1 compressed art pointer & VRAM pointer & art bank, C94 Map 1 route data art compressed art pointer & VRAM pointer & art bank, C9F Map 1 HUD compressed art pointer & VRAM pointer & art bank (also affects map), CB2 Map 1 8x8 tilemap pointer, CB8 Map 1 8x8 tilemap VRAM pointer, CC3 Map 1 8x8 tilemap related pointer, CC9 Map 1 8x8 tilemap related VRAM pointer, CD4 Map 1 palette pointer, CD7 Map 1 fadein data pointer, CEB Map 2 compressed art pointer & VRAM pointer & art bank, CF6 Map 2 route data art compressed art pointer & VRAM pointer & art bank, D01 Map 2 HUD compressed art pointer (also affects map), D14 Map 2 8x8 tilemap pointer, D1A Map 2 8x8 tilemap VRAM pointer, D25 Map 2 8x8 tilemap related pointer, D2B Map 2 8x8 tilemap related VRAM pointer, D36 Map 2 palette pointer, D39 Map 2 fadein data pointer, D3D Main Map Music, D42 Level name RAM pointer, D49 Level name pointers main pointer, D59 Route data RAM pointer, D62 Route data pointers main pointer $DD9 75 Robotnik Green Hill route data $E24 39 Robotnik Bridge route data $E4B 59 Robotnik Jungle route data $E86 87 Robotnik moving data 1? | E98 Lives on Map RAM pointer, EB0 Lives on Map RAM Pointer 2 $EDD 49 Robotnik moving data 2? $F0E 32 Main map palette $F2E 32 Main Map 2 palette $F4E 54 Route data pointers $F84 225 Map Route data $1065 70 Unused route data $10AB 342 Map Route data blinking $1201 8 Robotnik route data pointers $1209 36 Level name pointers $122D 15 Green Hill text $123C 15 Bridge text $124B 15 Jungle text $125A 15 Labyrinth text $1269 15 Scrap Brain text $1278 15 Sky Base text $1287 378 Title screen (TS) data | 1287 TS Trigger RAM pointer?, 1296 TS compressed art pointer & VRAM pointer & art bank, 12A1 TS Animated Finger Compressed art pointer & VRAM pointer & art bank, 12AC Tilemap value & Tilemap value bank RAM pointer, 12B1 TS Tilemap bank & TS 8x8 tilemap pointer & VRAM pointer, 12CC TS palette pointer, $12D9 TS Music, $12E4 Sonic's Finger animation frames pointer, 12FE Title screen PRESS BUTTON total time, 1305 Press button text pointer 1, 1309 Title screen PRESS BUTTON Flash time, 130C Press button text pointer 2, 133B X Value of Sonic's Finger, 133F Y value of Sonic's Finger, 1352 Press Button text, 1372 Sonic's finger animation frames, 13BC Sonic's finger animation Graphics, 13E1 Title Screen Palette $1401 283 Game Over data | 1411 Game Over compressed art pointer & VRAM pointer & Art bank, 141C Tilemap value & Tilemap value bank RAM pointer, 1424 Game Over 8x8 tilemap pointer, 142A Game Over 8x8 tilemap VRAM pointer, 143C Game Over palette pointer, 1477 Continue Star 8x8 tilemap pointer, 147F Continue Text 8x8 tilemap pointer 1, 1485 Continue Text 8x8 tilemap pointer 2, 148C Continue timer & RAM pointer, 14C1 Continue SFX, 14D8 Continues remaining RAM pointer, 14DE Continue Star 8x8 tilemap, 14E6 Continue Text 8x8 tilemap 1, $14F1 Continue Text 8x8 tilemap 2, $14FC Game over palette $151C 2 Ring multiplier score data (no multiplier) $151E 32 Score data for finishing times $153E 16 Times to finish for score data $154E 16 Score data for finishing times pointers $155E 379 Passed act data | 1563 End score data pointer, 1575 Passed act number compressed art pointer & VRAM pointer & art bank, 1580 Passed act compressed art pointer & VRAM pointer & art bank, 158B Tilemap value & Tilemap value bank RAM pointer, 1593 Passed act 8x8 tilemap pointer, 1599 Passed act 8x8 tilemap VRAM pointer, 15A3 Special Stage finished 8x8 tilemap pointer, 15A9 Special stage finished 8x8 tilemap VRAM pointer, 15B3 C.Emerald visual data pointer? 15D6 1, 2, 3 numbers data? pointer, 15DB 1, 2, 3 numbers tilemap data pointer, 1604 Level complete palette pointer, 1613 Special Stages entered RAM pointer, 1633 Times to finish for score data pointer, 1636 Score data for finishing times pointers main pointer, 163B Finishing time minutes RAM pointer, 1642 Finishing time seconds RAM pointer, 165C Time bonus RAM pointer, 1698 Time/Ring tally data pointer, 16AF Ring tally SFX, 16B1 Time bonus finish RAM pointer, 16B8 Ring bonus finish RAM pointer $16D9 56 Continue/Special stage access data? $1711 21 Rings added data? | 171A Rings RAM pointer $1726 9 Continues added data? | 1726 Continues RAM pointer $172F 305 End score data | 1736 C.Emeralds gained RAM pointer & no. for bonus (6), 173E C.Emeralds bonus x 10,000, 173F Extra lives monitors RAM pointer & no. for bonus (18), 1748 Extra Lives monitors bonus x 10,000, $174B Special Stages entered RAM pointer & no. for bonus (8), 1754 S.Stages entered bonus x 10,000, 1757 Special Stages cleared RAM pointer & no. for bonus (8), 1760 S.Stages cleared bonus x 10,000, 1763 Death flag RAM pointer for bonus, 176B Death flag bonus x 10,000, 1775 & 1778 completing everything bonuses x 10,000, 1785 End score boxes 8x8 data pointer, 17AF C.Emerald finishing text pointer, 17D8 C.Emerald tally SFX, 17E8 Sonic Left finishing text pointer, 17FA Remaining lives RAM pointer, 1801 Remaining lives RAM pointer 2, 180D Sonic Left tally SFX, 181D Special Bonus finishing text pointer, 1854 Special Bonus tally SFX $1860 167 End score data 2 | 18AA Chaos emeralds value pointer, 18CB Sonic left value pointer $1907 115 End score boxes 8x8 data $197A 3 Special Bonus extra text $197E 48 Finishing text $19AE 3 Chaos emeralds value $19B1 3 Sonic Left value $19B4 43 Time/Ring tally data 1 | 19B4 Ring tally (Sonic has passed) RAM pointer $19DF 53 Time/Ring tally data 2 $1A14 182 Special stage passed data | 1A73 Ring multiplier score data (no multiplier) Pointer, 1A43 Act Clear/Special Stage all small numbers data pointer, 1A4E Time numbers display RAM pointer, 1A5D Ring multiplier display RAM pointer, 1A6C Special Stage all small numbers data pointer, 1A7B Act Clear all small numbers data pointer, 1A9E Act clear time bonus small numbers data pointer, 1AB8 Special Stage continues small numbers data pointer $1ACA 73 Act Clear/Special Stage Lives data | 1ACA Act Clear/Special Stage Lives RAM pointer 1, 1AE2 Act Clear/Special Stage Lives RAM pointer 2 $1B13 62 Act/Clear special stage small numbers data? $1B51 24 1, 2, 3 numbers tilemap data $1B69 36 1, 2, 3 numbers data? $1B8D 32 Level Complete Palette $1C49 unknown Lives/Bonus/T Screen general data $1C4F 4 How many lives you start with & RAM pointer $1C54 4 Extra life at Nx10,000 points & RAM pointer $1C59 4 Starting bonus act & RAM pointer $1C92 3 Title Screen data pointer $1C9F 3 Title screen go to level RAM pointer $1CB1 3 Map data 3 pointer $1CBD 3 Map fadeout data? pointer $1CF5 3 Act loading RAM pointer $1D4E 3 Level frame tally RAM pointer $1D7C 3 Ring mechanism data pointer $1DC8 3 Timer mechanism data pointer $1DCF 1 Timer before giving post prize $1DD2 3 End post after landing mechanism RAM pointer $1DD6 3 End post mechanism data pointer $1DDB 3 Death timer before fadeout RAM pointer $1DDF 3 Sonic death data? pointer $1E23 3 Auto palette mechanism data pointer $1E2A 3 Ring mechanism data pointer 2 $1E2E 3 Losing rings related RAM pointer $1EC0 3 Auto palette mechanism (pause) data pointer $1EC3 3 Ring mechanism (pause) data pointer $1F4A 6 Sky Base 1 Lightning timer RAM pointer & Timer $1F55 3 Sky Base 1 Lightning palette pointer (calm) $1F5D 6 Sky Base 1 Lightning palette pointer & Timer (shocking) $1F67 6 Sky Base 1 Lightning palette pointer & Timer (charging) $1F71 3 Sky Base 1 Lightning timer RAM pointer 2 $1F7D 1 Lightning (Sky Base 1 SFX) $1F80 3 Lightning cycle timer RAM pointer $1F94 3 Lightning mechanism RAM pointer $1F97 Unknown Sky Base lightning data $1F9D 12 Sky Base 1 Lightning palette $1FA9 unknown End post mechanism data $1FAA 3 End post after landing mechanism RAM pointer 2 $1FB0 1 Timer to activate post reward $1FB2 3 End post after landing flag RAM pointer $1FB9 3 End post data with pointers pointer $1FC4 3 End post fadeout data pointer $1FE3 3 Passed act data pointer $1FE6 3 Next act after passed act RAM pointer $1FF3 3 Bonus white fadeout palette pointer $1FF6 3 White fadeout data pointer $1FF9 3 After bonus level current act RAM pointer $2000 3 Current bonus level act RAM pointer $2004 3 Marked bonus level act RAM pointer (changes after entering bonus) $200B 3 After bonus level current act RAM pointer 2 $200E 3 Next act after bonus RAM pointer $2023 36 End post data with pointers | 2025 Post data pointers, 202E Robotnik SFX, 2031 Lives added RAM, 2036 Life SFX, 203A rings gained at end post, 203C related Ring post data pointer, 2040 Bonus SFX $2047 32 Bonus white fadeout palette $2067 61 Sonic Death data? | 2096 Game over data pointer $20A4 20 Labyrinth death underwater fadeout data $20B8 unknown Labyrinth death underwater fadeout data 2 $20DA 3 Level header RAM pointer 1 $20E2 3 Level header RAM pointer 2 $210F 3 Labyrinth drowning death timer before fadeout RAM pointer $211B 3 Map data 2 pointer $2143 3 Time you start with pointer $2166 3 Times for bonus levels pointer $216A 3 Bonus levels times timer RAM pointer $2172 8 Levels HUD compressed art pointer & VRAM pointer & art bank $2193 3 Camera positioning RAM pointer $21AE 6 Time you start with after hitting checkpoint pointer & RAM address $2243 3 Level layout data pointer $2278 3 Level load palette pointers main pointer $22B8 3 Level auto palette pointers main pointer $239C 45 Ring mechanism data | 239C Ring frames RAM pointer, 23A2 Ring frames data pointer, 23B4 Ring spinning mechanism RAM pointer $23C9 48 Auto palette mechanism data | 23C9 Color cycles timer set RAM pointer, 23CD Color cycles timer set RAM pointer 2, 23D1 Auto color cycles set RAM pointer, 23E5 Auto color cycles set RAM pointer 2, 23EF Color cycles Auto & speed & timer RAM pointers $23F9 6 Ring frames data $23FF 3 Time you start with $2402 3 Time you start with after hitting checkpoint $2405 24 Times for bonus levels $259B 6 Island BG X&Y setting RAM pointers $25A1 3 Island ending Palette pointer $25A9 8 Island ending compressed art pointer & VRAM pointer & art bank $25BC 3 Bad End map 8x8 tilemap pointer $25C2 3 Bad End map 8x8 tilemap VRAM pointer $2609 1 Chaos Emeralds released Jingle $266B 6 Bonus white fade in palette pointer & Fadein data pointer $267D 3 Good End map 8x8 tilemap pointer $2683 3 Good End map 8x8 tilemap VRAM pointer $2696 3 Ending delay data pointer $2699 3 Ending Pass act tally data pointer $26A2 3 Ending fadeout data pointer $26A8 3 Ending delay data (for credits) pointer $26AB 8 Credits compressed art & VRAM pointer & art bank $26B6 8 Credits Sonic animation compressed art & VRAM pointer & art bank $26C9 3 Credits 8x8 tilemap pointer $26CF 3 Credits 8x8 tilemap VRAM pointer $2702 6 Credits palette pointer & Credits fadein data pointer $2709 1 Credits Music $270C 3 Credits lettering flag? RAM pointer $270F 3 Credits text pointer $2712 3 Credits main data? pointer $2715 3 Credits end + pointer $2728 3 Credits sonic movement RAM pointer $2734 3 Credits Sonic singing data? pointer $2745 21 Island ending data? $275A 59 Credits Sonic singing data? $2795 147 Credits main data? $2828 32 Island ending Palette $2848 87 Sonic sprite credits movement data pointers $289F 102 Sonic sprite credits movement data $2905 465 Credits text $2AD6 32 Credits palette $2AF6 172 Sprites pointers $2BA2 688 Mobs data $2E52 3 Ring HUD data $2E55 4 Lives HUD data $2E5E 6 Lives HUD data pointer & Related RAM pointer $2E69 3 Lives HUD data RAM pointer $2E96 3 Left Side camera positioning $2EA3 3 Right Side camera positioning $2EB7 3 Down camera positioning $2EE6 3 Rings HUD RAM pointer $2F0B 3 Ring HUD data pointer $2F1F 3 Related to Timer RAM pointer $2F22 3 Timer HUD Minutes display RAM pointer $2F2F 3 Timer HUD Seconds display RAM pointer $2F4E 3 Timer HUD display RAM pointer $3219 3 Mobs data pointer $3334 3 Main collision data 1 pointers main pointer $3355 3 Block collision data pointers main pointer $333C 3 Main collision data 2 pointers main pointer $3407 3 Main collision data 4 pointers main pointer $3414 3 Main collision data 3 pointers main pointer $342D 3 Block collision data pointers main pointer $3612 3 Death rings RAM pointer $3641 1 Death Music $3645 3 Sonic hurt rings RAM pointer $365E 3 Sonic hurt ring display RAM pointer $36BB 1 Sonic hurt SFX $36BE 59 Monitors general data | 36EE Hit enemy & monitors SFX $36F9 231 Bridge falling main data/Buzz Bomber projectile main data $37E0 153 Sonic VRAM main data | 37EB Sonic sprite VRAM pointer $3956 86 End post collision data? | 3969 Sprite collision RAM pointer $39AC 44 Rings mechanism data | 39BE Rings needed for extra life (buggy), 39C3 Rings gained for life RAM pointer, 39CA Life gained (100 rings) RAM pointer & SFX, $39D1 Rings collected RAM pointer & SFX (also post) $39F0 3 Extra life every 50,000 points flag RAM pointer $39F7 1 Life every X0000 points after the first 50,000 $39FB 3 Lives added every X0000 points RAM pointer $3A00 1 Life (50000 points gained) sound effect $3A03 Unknown Timer mechanism data $3A08 3 Timer milliseconds RAM pointer $3A14 1 Timer milliseconds value $3A65 16 Block collision data pointers $3A75 184 Green Hill block Collision data $3B2D 144 Bridge block Collision data $3BBD 160 Jungle block Collision data $3C5D 176 Labyrinth block Collision data $3D0D 187 Scrap Brain block collision data $3DC8 224 Sky Base outside block Collision data $3EA8 128 Bonus block Collision data $3F28 104 Sky Base inside block Collision data $4020 94 Main collision data 1 pointers $407E 160 Main collision data 1 $411E 94 Main collision data 2 pointers $417C 112 Main collision data 2 $41EC 94 Main collision data 3 pointers $424A 576 Main collision data 3 $448A 94 Main collision data 4 pointers $44E8 992 Main collision data 4 $48D0 3 Sonic movement data? pointer $48DE 3 Sonic screech related RAM pointer $48E2 3 Sonic screech related data? pointer $48F0 3 Labyrinth Sonic sliding down water RAM pointer $48F4 3 Sliding down water related data pointer $4902 3 Invincibility box related data? pointer $4909 3 Sonic underwater labyrinth data pointer $490C 3 Time after picking up C.Emerald to restart music RAM pointer $4910 3 Chaos Emerald related data? pointer $4913 3 Teleport timer RAM pointer $4917 3 Teleport related data pointer $492F 3 Sonic movement underwater data pointer $495B 3 Sonic movement air data pointer $4987 3 Sonic movement unknown data pointer $49AD 3 Sonic movement unknown data 2 pointer $49CE 3 Power sneakers tempo speed RAM pointer $49D6 3 Speed Shoes data? pointer $49DD 3 Sonic look down data pointer $4A55 3 Sonic waiting RAM pointer $4A59 3 Sonic waiting RAM pointer 2 $4A67 3 Sonic waiting RAM pointer 3 $4B57 3 Sonic spin data pointer $4B83 3 Sonic jump data pointer $4C36 3 Ring related data 1? pointer $4C44 3 Damage data 3? pointer $4C4B 3 Big Bubble related data? pointer $4C94 3 Shield box data? pointer $4C97 3 Sonic appearance/Losing Rings related RAM pointer $4C9B 3 Damage data 1? pointer $4CAF 3 Sonic tilemap data pointer $4CC1 3 Sonic appearance/Losing Rings related RAM pointer 2 $4CC5 3 Damage data 2? pointer $4D10 3 Invincibility stars data pointer $4D1A 3 Ring frames RAM pointer $4D1E 3 Rings related data 2? pointer $4DCB 9 Sonic movement air data $4DD4 9 Sonic movement unknown data $4DDD 9 Sonic movement underwater data $4DE6 9 Sonic movement unknown data 2 $4DEF 89 Ring related data 1? | 4E1E Ring collected RAM pointer 1, 4E34 Ring related RAM pointer, 4E39 Ring collected RAM pointer 2, 4E3D Ring collected data pointer, 4E44 Ring & Lives data pointer $4E48 5 Damage data 1? $4E4D 4 Damage data 2? $4E51 55 Rings related data 2? $4E88 5 Sonic movement data? $4E8D 80 Invincibility stars data $4FEC 4 Speed shoes data $4FF0 5 Sonic screech related data | 4FF1 Sonic screech related RAM pointer $4FF5 20 Invincibility box related data? 4FFB Invincibility timer RAM pointer $5009 142 Sonic underwater Labyrinth data | 5015 Sonic underwater timer RAM pointer, 501C time before drowning countdown timer, 5024 drowning countdown timer, 503D Time after drowning before it resets level, 5042 Death Drowned Music, 506A Labyrinth countdown SFX $509D 18 Sonic jump data | 509E Sonic's jump height when you hold button & RAM pointer, 50A3 Jumping SFX $50AF 18 Sonic spin data $50C1 34 Sonic look down data | 50DC Sonic spin SFX $5117 unknown Teleport related data? | 5118 Teleport timer RAM pointer $51BC 33 Damage data 3? $51DD 22 Big Bubble related data | 51E9 Sonic pickup bubble frames RAM pointer $51F3 19 Sonic screech data | 51FE Sonic screech SFX $5206 9 Shield box data? $526E 18 Bonus round bumper hit 8x16 tilemap $5285 23 Chaos Emerald related data? | $528A Song that plays after C.Emerald jingle RAM pointer $545E 6 Death flag RAM pointer & Lives remaining RAM pointer $54BC 10 Open air data $54C6 8 Spike data? $54CE 65 Sonic rolling launch (green hill) data | 550C SFX $550F 30 Left spring data | 552A SFX $552D 41 up spring right side data | 5553 SFX $5556 34 Right spring data | 5575 SFX $5578 24 Conveyor belt left data $5590 24 Conveyor belt right data $55A8 14 Sonic in Water physics data | 55AF SFX $55B6 44 up spring middle data | 55DF SFX $55E2 9 Whistle through block GHZ2 data | 55E8 SFX $55EB 113 Teleport data | 5639 SFX $565C 32 Sonic in shallow water physics data $567C 42 Labyrinth Water flow right Sonic data? | $568F Related data? $56A6 16 Labyrinth Water flow right Sonic data? $56B6 16 Labyrinth Water flow left Sonic data? $56C6 16 Labyrinth Water flow left Sonic data? $56D6 139 Star bumper data | 56D6 Star bumper solidity timer RAM pointer, 571B Star Bumper sonic position RAM pointer, 5724 SFX $5761 16 Purple spring data | 5768 Purple spring height, 576E SFX $5771 16 Orange spring data | 5768 Orange spring height, 577E SFX $5781 16 Green spring data | 5768 Green spring height, 578E SFX $5791 60 Pink Bumper data? | 57CA SFX $57CD 41 Long Bumper data? $57F6 18 ? data $5808 67 Bridge falling data? | 583D Bridge falling main data/Buzz Bomber projectile main data pointer $584B 56 Bridge falling data? $5883 77 Bridge falling data? $58D0 21 ? data $58E5 56 Sonic block physics pointers $591D 64 Sonic tilemap data $595D 8 Ring collected data $5965 52 Sonic sprite data pointers $5999 50 Sonic moving sprite data $59CB 18 Sonic max speed sprite data $59DD 2 ? data $59DF 3 Sonic slowing down sprite data $59E2 3 Sonic stand still sprite data $59E5 22 Sonic spin/jump sprite data $59FB 3 Sonic duck sprite data $59FE 3 Sonic movement stuck sprite data $5A01 82 Sonic Rolling/jump slow mo sprite data? $5A53 18 Sonic slowing down 2 sprite data $5A65 3 Sonic death sprite data $5A68 3 Sonic looking up sprite data $5A6B 68 Sonic impatient sprite data $5AAF 22 Sonic teleport sprite data $5AC5 7 Sonic fast spin sprite data $5ACC 4 Sonic takes damage sprite data $5AD0 14 Sonic Labyrinth water ride sprite data $5ADE 3 Sonic movement stuck sprite data 2 $5AE1 3 Sonic spring up sprite data $5AE4 3 Sonic Breathe bubble sprite data $5AE7 3 Sonic drowned sprite data $5AEA 22 Sonic Teleport out sprite data $5B00 3 Sonic teleported out sprite data $5B03 3 Sonic teleport white sprite data $5B06 3 Sonic teleport white 2 sprite data $5B09 208 Super Ring monitor data | 5B25 ring value, 5B26 Ring & lives data pointer, 5B31 Super ring monitor art pointer, 5BBF Static monitor blinking 8x16 tilemap $5BD9 44 Power Sneakers monitor data | 5BFA Monitor SFX, 5BFF Power Sneakers monitor art pointer $5C05 210 Extra life monitor data | 5C38 Extra Life monitor RAM pointer, 5C3C related to 1-up monitors RAM pointer, 5C4D SFX, 5C55 Lives monitor counter RAM pointer, 5C6D Extra Life monitor art pointer 1, 5CA0 Labyrinth switch to extra life RAM pointer, 5CB2 Extra life monitor art pointer 2, 5CCA Extra life monitor (Minus S.Stages) RAM pointer 2 & Life monitors needed for last Extra Life in SKYB3 $5CD7 40 Shield Monitor data | 5CF9 Shield monitor art pointer $5CFF 48 Invincibility Monitor data | 5D24 Music, 5D29 Invincibility Monitor art pointer $5D2F 81 Checkpoint Monitor data | 5D4A Related to Checkpoint Monitor RAM pointer, 5D7A Checkpoint monitor art pointer $5D80 290 Continue Monitor data | 5DA2 Continue monitor art pointer, 5E49 Monitor general data pointer $5EA2 117 Chaos Emerald data | 5EC9 Related to C.Emeralds RAM pointer, 5ED7 Time after picking up C.Emerald to restart music & RAM pointer, 5EDC SFX, 5F09 C.Emerald art pointer, $5F10 C.Emerald 8x16 tilemap $5F17 869 End post data | 5F1A Post width, 5F1E Post height, 5F2D Post compressed art & RAM pointer & Art bank, 5F38 Post palette pointer & ROM bank, 5F44 Camera X RAM pointer, 5F47 camera locks RAM pointer, 5F54 Camera centering RAM pointer, 5F57 End post X camera position & RAM pointer & Y camera position & RAM pointer, 5FCF Level complete Music, 5FD2 Post lands SFX, 5FDD Timer after hitting post to fade out & RAM pointer, 602E Spinning Post SFX, 6030 Spinning post 8x16 tilemap pointer, 6048 Act you're on RAM pointer, 6053 Robotnik post bonus 8x16 tilemap pointer, 6057 What Robotnik post bonus gives you, 605A ! post 8x16 tilemap pointer, 605E What ! post gives you, 605F ! post ring RAM pointer, 6063 Rings needed to access bonus, 6067 max rings for ring post, 606A Ring post 8x16 tilemap pointer, 606E what rings post gives you, 6073 Rings for post RAM pointer, 607F Act you're on RAM pointer 2, 6085 Lives post 8x16 tilemap pointer, 6089 What lives post gives you, 608D Robotnik post 8x16 tilemap pointer, 6091 What Robotnik post gives you, 6093 Rings/Extra life post flag RAM pointer, 6157 Spinning post 8x16 tilemap, 6174 Lives post 8x16 tilemap, 618E Robotnik post 8x16 tilemap, 61A8 ! post 8x16 tilemap, 61C2 Ring post 8x16 tilemap, 61DC Posts 8x16 tilemaps, $626C Post Palette $627C 16 Level load palette pointers $628C 18 Level auto palette pointers $629E 32 Green hill load palette $62BE 48 Green Hill auto palette $62EE 32 Bridge load palette $630E 48 Bridge auto palette $633E 32 Jungle load palette $635E 48 Jungle auto palette $638E 32 Labyrinth load palette $63AE 48 Labyrinth auto palette $63DE 32 Scrap Brain load palette $63FE 64 Scrap Brain auto palette $643E 32 Sky Base load palette $645E 64 Sky Base auto palette $649E 64 Sky Base lightning charge auto palette $64DE 64 Sky Base lightning fire auto palette $651E 64 Sky Base 2 auto palette $655E 32 Bonus load palette $657E 16 Bonus auto palette $658E 32 Sky Base 3/Inside load palette $65AE 64 Sky Base 3/Inside auto palette $65EE 334 Crab enemy data | 666A Claw SFX, 66AC Crab 8x16 tilemap pointer, 66F9 Crab 8x16 tilemap $673C 515 Swinging platform data | 6912 Swinging platform 8x16 tilemaps $693F 170 Enemy/monitor destroyed (smoke) data | 69A0 smoke 8x16 tilemap pointer, 69BE smoke 8x16 tilemap $69E9 94 Lowering platform data $6A47 122 Falling platform data $6AC1 179 Crab fireball data | 6B23 Fireball 8x16 tilemap pointer, 6B70 fireball 8x16 tilemap $6B74 497 Buzz Bomber data | 6C92 Projectile SFX, 6CF8 Buzz Bomber 8x16 tilemap $6D65 167 Left and right platform data $6E0C 252 Motobug data | 6E7D Motobug 8x16 tilemap pointer, 6ECB Motobug 8x16 tilemap $6F08 260 Newtron data | 6FAF Projectile SFX $700C 800 General Robotnik Boss data | 7013 boss width, 7017 boss height, 7031 Boss art pointer & VRAM pointer & art bank, 703C Boss palette pointer & ROM bank, 7045 Boss music, 72F8 Robotnik in craft 8x16 tilemap, 731C Boss palette $732C 616 Animal Cell data | 7487 Act Complete music, 752E Animal cell 8x16 tilemap $7594 261 Free Bird/Chicken/Seal data | $7638 Free bird/Chicken/Seal 8x16 tilemaps $7699 293 Free Rabbit/Cat/Squirrel/Penguin data | 7752 Free Rabbit/Cat/Squirrel/Penguin 8x16 tilemaps $77BE 745 GHZ Boss data | 77BE Boss hit tally RAM pointer & HP, 7818 Robotnik hit SFX, 7916 capsule sprites compressed art pointer & VRAM pointer & art bank, 7922 Robotnik GH/J craft 8x16 tilemaps, 79C4 Robotnik B/L craft 8x16 tilemaps, 7AA4 Robotnik beaten SFX $7AA7 70 Green Hill 2 fake hurt object data | 7AEA Fake Green Hill hurt SFX $7AED 168 Green Hill growing flower sprite data | 7B0C Growing flower flag RAM pointer, 7B20 Growing flower flag RAM pointer 2, 7B3C Growing flower sprite flag? RAM pointer $7B95 353 Sonic hurt data | 7BBD Sonic's lost ring RAM pointer $7CF6 268 Piranha data | 7D54 SFX, 7DDC Piranha 8x16 tilemap $7E02 153 Vertical Jungle log data | 7E89 Vertical Jungle log 8x16 tilemap $7E9B 75 Horizontal Jungle log data | 7EDA Horizontal Jungle log 8x16 tilemap $7EE6 365 Floating log data | 7F69 Floating Log collision pointer, 7FCF Floating log 8x16 tilemap pointer, 8022 Floating log 8x16 tilemap $8053 453 Jungle boss data | 8074 Boss art pointer & VRAM pointer & art bank, 8088 Music, 8185 Boss hit tally RAM pointer & HP, 81F4 Jungle boss 8x16 tilemap $8218 206 Bomb (Jungle boss data) | 828A Bomb 16x8 tilemap pointer, 829E Bomb SFX, 82CD Bomb 16x8 tilemap $82E6 219 Yadrin data | 8357 Yadrin 16x8 tilemap pointer, 837E Yadrin 8x16 tilemap $83C1 213 Falling bridge data | 8425 SFX, 8481 Falling bridge 8x16 tilemap $8496 470 Bridge boss data | 84BC Boss art pointer & VRAM pointer & art bank, 84D4 Music, [$854A Boss hit tally RAM pointer & HP, 85A5 Projectile SFX, 865A Bridge boss 8x16 tilemap $866C 459 Seesaw data | 8705 SFX $8837 196 Jaws data | 8899 Jaws 8x16 tilemap pointer, 88BE Jaws 8x16 tilemap $88FB 507 Rotating Spike Ball data | 8987 Spike Ball 8x16 tilemap $8AF6 288 Labyrinth Spike pole data | 8B35 Spike pole 8x16 tilemap pointer, 8BB9 SFX, 8BBC Spike pole 8x16 tilemap $8C16 132 Labyrinth fireball data | 8C8B SFX, 8D39 Labyrinth Fireball 8x16 tilemap $8D48 270 Labyrinth Water object data $8E56 116 Labyrinth Bubble maker data $8ECA 162 Labyrinth small Bubble data $8F6C 1 ? data $8F6D 339 Burrowbot data | 901B Burrowbot 8x16 tilemap pointer, 9059 Burrowbot 8x16 tilemap $90C0 423 Labyrinth lifting platform data | 9112 Lifting platform collision pointer, 91DE Labyrinth lifting platform data 8x16 tilemap $9267 574 Labyrinth boss data | 9291 boss art pointer & VRAM pointer & art bank, 92A9 Music, 9361 Boss hit tally RAM pointer & HP 1, 9400 Boss hit tally RAM pointer & HP 2, 9476 Projectile SFX $94A5 515 Labyrinth Boss Rocket data | 95E9 Rocket 8x16 tilemap pointer, 9688 Rocket 8x16 tilemap $96A8 80 Labyrinth Boss Rocket moving data $96F8 366 Labyrinth big Bubble data | 97E1 Breathing SFX $9866 661 Flipper data | 9A7E Right flipper 8x16 tilemap $9AFB 122 Pink Bumper data | 9B67 SFX, 9B6E Pink bumper 8x16 tilemap $9B75 115 Warp door data $9BE8 136 Fireball right data | 9C13 Not in view SFX, 9C55 SFX, 9C69 Fireball right 8x16 tilemap $9C70 30 Fireball left data | 9C87 Fireball left 8x16 tilemap $9C8E 364 Flame thrower data | 9D47 SFX $9DFA 360 Auto door left data | 9EC1 Raise SFX, 9ED1 Lower SFX, 9F2B Auto door left 8x16 tilemap $9F62 195 Auto door right data | 9FEE Auto door right 8x16 tilemap $A025 195 Auto door both ways data | A0B1 Auto door both ways 8x16 tilemap $A0E8 194 Electric Sphere data | A128 SFX, A150 Elec sphere 8x16 tilemap pointer, A173 Elec sphere 8x16 tilemap $A1AA 402 Ball Hog data | A2DA Ball Hog 8x16 tilemap $A33C 188 Bouncing ball from Ball Hog data | A398 Ball Hog bomb SFX, A3BB Ball hog bomb 8x16 tilemap $A3F8 179 Switch data | A456 Switch activate RAM pointer, A48B Switch 8x16 tilemap $A4AB 166 Switch activated door data | A460 SFX, A4E5 Door activate RAM pointer, A51A Switch activated door 8x16 tilemap $A551 668 Caterkiller data $A7ED 474 Scrap Brain Boss data | A816 boss art pointer & VRAM pointer & art bank, A82A Music, A9B4 Platform rise SFX, A9C0 Boss Platform 8x16 tilemap $A9C7 163 Sky Base passing cloud data | AA63 Passing cloud 8x16 tilemap $AA6A 183 Propeller data | AB01 Propeller 8x16 tilemap pointers, AB09 Propeller tilemap $AB21 587 Bomb badnik data | AC1A SFX, AC61 Bomb badnik 8x16 tilemap pointer AD0B Bomb badnik 8x16 tilemap $AD6C 201 Cannon data | ADCF Cannon SFX, ADE3 Explosion 8x16 tilemap pointer, AE04 Explosion 8x16 tilemap $AE35 83 Cannon projectile data | AE81 Cannon projectile 8x16 tilemap $AE88 620 Unidus data | B0D5 Unidus 8x16 tilemap $B0F4 120 ? (Exists) data $B16C 299 Rotating Cannon data $B297 257 Flying platform data | B37B Flying platform 8x16 tilemap $B398 213 Moving Spiked Wall data | B45B Moving spiked wall 8x16 tilemap $B46D 161 small cannon data $B50E 294 Rise & Fall platform data | B5B5 Bridge rise & fall platform 8x16 tilemap, B631 Turret SFX $B634 1222 Sky Base boss data | B68D Boss Music, B7C7 Boss hit tally RAM pointer & HP, B7CB Hits before glass breaks, B7E0 Music plays after Sky Base Boss, B7E3 Glass break SFX, B81A Glass hit SFX, BA49 Glass break tiles $BAFA 138 Robotnik (SKYB3) in teleporter tilemap $BB84 347 Lightning wall data | BB94 Boss art pointer & VRAM pointer & art bank, BC2B Boss hit tally RAM pointer & Hits before wall change, BC2F Hits before wall change, BC56 Lightning 1 SFX, BCA2 Lightning 2 SFX, BCC7 Lightning Wall Tilemap $BCDF 282 Plasma ball data | BDCE Plasma ball 8x16 tilemap $BDF9 339 Robotnik & Sonic ending object data | BE5A Teleport out SFX, $BF21 Robotnik ending 8x16 tilemap $BF4C 172 Sonic 6 Emeralds object data | BFF1 Unknown tilemap $BFF8 8 Empty $C000 1814 Instrument data | C021 Music RAM pointer 1, C23F Music RAM pointer 2 $C716 42 Music data pointers $C740 144 SFX data pointers $C7D0 1338 Green Hill Music $CD0A 1344 Hidden Marble Zone Music $D24A 1280 Jungle Music $D74A 1029 Bridge Music $DB4F 1624 Scrap Brain Music $E1A7 796 Sky Base Music $E4C3 377 Title Screen Music $E63C 200 Map SFX $E704 432 Invincibility Music $E8B4 221 Act Complete Music $E991 303 Death Music $EAC0 660 Boss Music $ED54 984 Ending Music $F12C 1248 Bonus Music $F60C 896 Labyrinth Music $F98C 154 Chaos Emeralds released [SFX] $FA26 257 Chaos Emerald [SFX] $FB27 28 Jumping SFX $FB43 49 Hit enemy SFX $FB74 36 Ring SFX $FB98 39 Screech SFX $FBBF 39 Spring SFX $FBE6 50 Whistle/Roll on ramp SFX $FC18 42 Rolling SFX $FC42 28 Bumper SFX $FC5E 48 Unused 08 SFX $FC8E 41 Extra Life SFX $FCB7 33 Enemy Shot SFX $FCD8 37 Spinning Post SFX $FCFD 39 Post lands SFX $FD24 62 Unused 0D SFX $FD62 38 Hurt SFX $FD88 41 Water SFX $FDB1 53 Lightning SFX $FDE6 38 Fire SBZ SFX $FE0C 35 Fireball/Bridge piece falling SFX $FE2F 25 Door raise SFX $FE48 20 Switch/Countdown SFX $FE5C 24 Pressure Noise SFX $FE74 48 Cannon SFX $FEA4 40 LZ Spike Raise SFX $FECC 28 Unused 1E SFX $FEE8 32 Fireball/Bridge piece falling SFX 2 $FF08 70 Glass break SFX $FF4E 53 Sonic Bubble SFX $FF83 46 Unused 23 SFX $FFB1 79 Empty $10000 2944 Green Hill 8x8 -> 32x32 block gfx $10B80 2304 Bridge 8x8 -> 32x32 block gfx $11480 2560 Jungle 8x8 -> 32x32 block gfx $11E80 2816 Labyrinth 8x8 -> 32x32 block gfx $12980 3072 Scrap Brain 8x8 -> 32x32 block gfx $13580 3456 Sky Base 1,2 8x8 -> 32x32 block gfx $14300 1664 Sky Base 3 8x8 -> 32x32 block gfx $14980 2048 Bonus 8x8 -> 32x32 block gfx $15180 1024 Item box, emerald art $15580 2 Green Hill 1 L.H. pointer $15582 2 Green Hill 2 L.H. Pointer $15584 2 Green Hill 3 L.H. Pointer $15586 2 Bridge 1 L.H. Pointer $15588 2 Bridge 2 L.H. Pointer $1558A 2 Bridge 3 L.H. Pointer $1558C 2 Jungle 1 L.H. Pointer $1558E 2 Jungle 2 L.H. Pointer $15590 2 Jungle 3 L.H. Pointer $15592 2 Labyrinth 1 L.H. Pointer $15594 2 Labyrinth 2 L.H. Pointer $15596 2 Labyrinth 3 L.H. Pointer $15598 2 Scrap Brain 1 L.H. Pointer $1559A 2 Scrap Brain 2 L.H. Pointer $1559C 2 Scrap Brain 3 L.H. Pointer $1559E 2 Sky Base 1 L.H. Pointer $155A0 2 Sky Base 2 L.H. Pointer $155A2 2 Sky Base 3 L.H. Pointer $155A4 2 Ending L.H. Pointer $155A6 2 Empty $155A8 2 SB 2 Area 1 -> 2 L.H. Pointer $155AA 2 SB 2 Area 1 -> 3 L.H. Pointer $155AC 2 SB 2 Area 2 -> 1 [TP] L.H. Pointer $155AE 2 SB 2 Area 2 -> 3 [TP] L.H. Pointer $155B0 2 SB 2 Area 2 -> 1 L.H. Pointer $155B2 2 SB 2 Area 3 -> 1 L.H. Pointer $155B4 2 Sky Base 2 area 2 L.H. Pointer $155B6 2 Sky Base 2 area 2 L.H. Pointer 2 $155B8 2 Bonus 1 L.H. Pointer $155BA 2 Bonus 2 L.H. Pointer $155BC 2 Bonus 3 L.H. Pointer $155BE 2 Bonus 4 L.H. Pointer $155C0 2 Bonus 5 L.H. Pointer $155C2 2 Bonus 6 L.H. Pointer $155C4 2 Bonus 7 L.H. Pointer $155C6 2 Bonus 8 L.H. Pointer $155C8 2 Empty $155CA 37 Green Hill 1 Level Header $155EF 37 Green Hill 2 Level Header $15614 37 Green Hill 3 Level Header $15639 37 Ending Level Header $1565E 37 Bridge 1 Level Header $15683 37 Bridge 2 Level Header $156A8 37 Bridge 3 Level Header $156CD 37 Jungle 1 Level Header $156F2 37 Jungle 2 Level Header $15717 37 Jungle 3 Level Header $1573C 37 Labyrinth 1 Level Header $15761 37 Labyrinth 2 Level Header $15786 37 Labyrinth 3 Level Header $157AB 37 Scrap Brain 1 Level Header $157D0 37 Scrap Brain 2 Level Header $157F5 37 SB 2 Area 1 -> 2 Level Header $1581A 37 SB 2 Area 1 -> 3 Level Header $1583F 37 Scrap Brain 3 Level Header $15864 37 SB 2 Area 2 -> 1 Level Header $15889 37 SB 2 Area 3 -> 1 Level Header $158AE 37 SB 2 Area 2 -> 1 [TP] Level Header $158D3 37 SB 2 Area 2 -> 3 [TP] Level Header $158F8 37 Sky Base 1 Level Header $1591D 37 Sky Base 2 Level Header $15942 37 Sky Base 3 Level Header $15967 37 Sky Base 2 Area 2 Level Header $1598C 37 Bonus 1 Level Header $159B1 37 Bonus 2 Level Header $159D6 37 Bonus 3 Level Header $159FB 37 Bonus 4 Level Header $15A20 37 Bonus 5 Level Header $15A45 37 Bonus 6 Level Header $15A6A 37 Bonus 7 Level Header $15A8F 37 Bonus 8 Level Header $15AB4 76 Green Hill 1 Sprites $15B00 67 Green Hill 2 Sprites $15B43 19 Green Hill 3 Sprites $15B56 70 Bridge 1 Sprites $15B9C 58 Bridge 2 Sprites $15BD6 22 Bridge 3 Sprites $15BEC 88 Jungle 1 Sprites $15C44 73 Jungle 2 Sprites $15C8D 22 Jungle 3 Sprites $15CA3 79 Labyrinth 1 Sprites $15CF2 88 Labyrinth 2 Sprites $15D4A 31 Labyrinth 3 Sprites $15D69 67 Scrap Brain 1 Sprites $15DAC 61 Scrap Brain 2 Sprites $15DE9 76 Scrap Brain 2 area 2 Sprites $15E35 25 Scrap Brain 2 area 3 Sprites $15E4E 76 Scrap Brain 3 Sprites $15E9A 58 Sky Base 1 Sprites $15ED4 67 Sky Base 2 Sprites $15F17 10 Sky Base 3 Sprites $15F21 4 Sky Base 2 area 2 sprites $15F25 7 Bonus Stage 1 Sprites $15F2C 10 Bonus Stage 2 Sprites $15F36 10 Bonus Stage 3 Sprites $15F40 19 Bonus Stage 4 Sprites $15F53 19 Bonus Stage 5 Sprites $15F66 25 Bonus Stage 6 Sprites $15F7F 22 Bonus Stage 7 Sprites $15F95 47 Bonus Stage 8 Sprites $15FBA 10 Ending Sprites $15FC4 60 Empty $16000 302 Title Screen 8x8 tilemap $1612E 187 Passed act 8X8 tilemap $161E9 149 Special stage finished 8x8 tilemap $1627E 376 Map 1 8x8 tilemap $163F6 325 Map 1 8x8 tilemap related/beta? $1653B 368 Map 2 8x8 tilemap $166AB 339 Map 2 8x8 tilemap related/beta? $167FE 44 Game Over 8x8 tilemap $16830 377 Bad End map 8x8 tilemap $169A9 325 Good End map 8x8 tilemap $16AEE 371 Credits 8x8 tilemap related/beta? $16C61 393 Credits 8x8 tilemap $16DEA 2110 Green Hill 1 Level Layout & Ending $17628 1633 Green Hill 2 Level Layout $17C89 813 Green Hill 3 Level Layout $17FB6 2732 Jungle 1 Level Layout $18A62 754 Bonus 4 Level Layout $18D54 1513 Jungle 2 Level Layout $1933D 1690 Scrap Brain 1 Level Layout $199D7 2308 Scrap Brain 2 Level Layout $1A2DB 2296 Scrap Brain 2c Level Layout $1ABD3 1711 Scrap Brain 2b Level Layout $1B282 2226 Scrap Brain 3 Level Layout $1BB34 925 Sky Base 2a Level Layout $1BED1 1684 Bridge 1 Level Layout $1C565 2242 Labyrinth 1 Level Layout $1CE27 3347 Labyrinth 2 Level Layout $1DB3A 1902 Sky Base 1 Level Layout $1E2A8 1177 Bridge 2 Level Layout $1E741 914 Sky Base 3 Level Layout $1EAD3 302 Sky Base 2b Level Layout $1EC01 1013 Jungle 3 Level Layout $1EFF6 761 Labyrinth 3 Level Layout $1F301 320 Bridge 3 Level Layout $1F441 778 Bonus 1 Level Layout $1F74B 606 Bonus 2 Level Layout $1F9A9 505 Bonus 3 Level Layout $1FBA2 1118 empty data $20000 24576 Sonic art compressed? $26000 5407 Title Screen Compressed art $2751F 3445 "Sonic Has Passed" Screen Compressed art $28294 2166 End Sign Compressed art $28B0A 1889 Title Screen Animated Finger Compressed art $2926B 1751 Map 1 route art Compressed art $29942 2024 Map 2 route art Compressed art $2A12A 2835 Green Hill sprites Compressed art $2AC3D 2960 Bridge sprites Compressed art $2B7CD 3049 Jungle sprites Compressed art $2C3B6 3007 Labyrinth sprites Compressed art $2CF75 2667 Scrap Brain sprites Compressed art $2D9E0 2865 Sky Base sprites Compressed art $2E511 2464 Special Stage sprites Compressed art $2EEB1 2685 Boss sprites Compressed art $2F92E 1090 HUD Compressed art $2FD70 640 Ring Animation Compressed art $2FFF0 16 Empty $30000 6145 Map 1 Compressed art $31801 6117 Map 2 / Credits Compressed art $32FE6 5522 Green Hill Compressed art $34578 5512 Bridge Compressed art $35B00 5823 Jungle Compressed art $371BF 5772 Labyrinth Compressed art $3884B 5283 Scrap Brain Compressed art $39CEE 5831 Sky Base outside Compressed art $3B3B5 5193 Sky Base inside Compressed art $3C7FE 4650 Bonus Compressed art $3DA28 2784 Capsule sprites compressed art $3E508 2615 Boss sprites 2 compressed art $3EF3F 4066 Boss sprites 3 compressed art $3FF21 223 Empty
Internal Data for Sonic the Hedgehog (Sega Master System, Game Gear)
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