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Monopoly (NES)/RAM map
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The following article is a RAM map for Monopoly (NES).Table
RAM Information 0x0015 Appears to control CPU action 0x001D Purpose unknown; freezes game while altered 0x0027 Internal timer 0x002D Unknown; appears to be linked to game state 0x003D Current token's location on the board 0x004F ID of current deed 0x006C-006F Game timer (hours/timer status, 10s of minutes, 1s of minutes, seconds, frames) 0x0200-02FF Sprite table 0x0306 Token movement counter (counts remaining spaces) 0x0322 Player count 0x0323 Token bitmask (used to mark tokens as selected) 0x0324-032B List of player token locations 0x032C-0333 Remaining player flags 0x033C-0343 Human/computer player flags 0x0344-034B Player token IDs 0x034C-038B Player name table 0x039D-03C4 Board status variables Bit no. Status controlled 7 Owned by player 6 Mortgaged/unmortgaged 3-5 Rent status 0-2 Player owning property 0x03C5-03EC Player money table (10000s, 1000s, 100s, 10s, and 1s for each player) 0x0416 Animation timer 0x0437 Selected submenu option 0x0438 Menu return location ID 0x0468-0469 Remaining houses/hotels 0x0472 Chance card ID 0x0482 Community Chest card ID 0x04D3 Property being auctioned 0x04D8-04D9 Auction price 0x04E6 Auction timer 0x05D6-05DA Remaining rent to count during animation (10000s, 1000s, 100s, 10s, 1s) 0x0675 Selected timer menu option 0x07BD Selected option in current menu 0x07BF Selected player menu option Internal Data for Monopoly