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Super Mario Bros. Deluxe/Notes
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The following article is a Notes Page for Super Mario Bros. Deluxe.
| To do: Add descriptions to sound effects that lack one |
Metatile list (6000)
* 00 - Ground (SMB2J, unused) * 01 - Question block (coin) * 02/8C - Used block * 03/70/71 - Air * 04 - Brick * 05 - Top-left tile of pipe * 06 - Top-right tile of pipe * 07 - Bottom-left tile of pipe * 08 - Bottom-right tile of pipe * 09 - Top-left tile of background cloud * 0A - Top-middle tile of background cloud * 0B - Top-right tile of background cloud * 0C - Bottom-left tile of background cloud * 0D - Bottom-middle tile of background cloud * 0E - Bottom-right tile of background cloud * 0F - Left tile of bush * 10 - Middle tile of bush * 11 - Right tile of bush * 12 - Top of hill * 13 - Left hill tile * 14/16 - Hill "eyes" tile * 15 - Middle hill tile * 17 - Right hill tile * 18 - Solid block * 19 - Castle top * 1A - Castle window 1 * 1B - Castle window 2 * 1C - Castle top (brick overlap) * 1D - Castle door top * 1E - Castle door bottom * 1F - Castle wall * 20 - Pole * 21 - Top of pole * 22 - Top-left tile of pipe (enterable) * 23 - Top-right tile of pipe (enterable) * 24 - Brick (multiple coins) * 25 - Brick (Star) * 26 - Question block (power-up) * 27 - Coin * 28 - Top tile of horizonal pipe end * 29 - Bottom tile of horizontal pipe end * 2A - Top tile of horizontal pipe body * 2B - Bottom tile of horizontal pipe body * 2C - Top tile of horizonal pipe connector * 2D - Bottom tile of horizontal pipe connector * 2E - Coral * 2F - Underwater ground * 30 - Water (top, water levels) * 31 - Water (body) * 32 - Left tree platform tile * 33 - Middle tree platform tile * 34 - Right tree platform tile * 35 - Tree platform stem * 36 - Castle ground * 37 - Lava (top) * 38 - Lava (body) * 39 - Castle bridge * 3A - Castle chain * 3B - Invisible block * 3C - Bridge railing * 3D - Bridge * 3E - Invisible question block (coin) * 3F - Invisible question block (1-up) * 40 - Brick (power-up) * 41 - Brick (1-up) * 42 - Fence * 43 - Cloud block * 44 - Balance Lift top left corner * 45 - Balance Lift top right corner * 46 - Bill Blaster top * 47 - Bill Blaster body * 48 - Tall tree top half * 49 - Tall tree bottom half * 4A - Short tree top * 4B - Tree stem * 4C - Water (top, overworld/underground levels) * 4D - Balance Lift top middle * 4E - Overworld/undeground ground * 4F - Left mushroom platform tile * 50 - Middle mushroom platform tile * 51 - Right mushroom platform tile * 52 - Mushroom platform stem top * 53 - Mushroom platform stem * 54 - Axe * 55 - Brick (vine) * 56 - Red Coin (uses same VRAM space as Face Block) * 5B - Left Balance Lift tile * 5C - Right Balance Lift tile * 6F - Bill Blaster extended body * 72 - Left Balance Lift bottom tile (when platform drops) * 73 - Right Balance Lift bottom tile (when platform drops) * 74 - Invisible question block (power-up) * 75 - Invisible question block (Poison Mushroom) * 76 - Question block (Poison Mushroom) * 77 - Question block (Red Coin) * 78 - Brick (Red Coin) * 79 - Invisible question block (Red Coin) * 7A - Brick (multiple coins & Red Coin) * 7B/84 - Face Block (uses same VRAM space as Red Coin, uses unused >:) block in regular gameplay) * 7C - Red Dotted-Line Block (glitchy graphics) * 7D - Flippable Spike Block (glitchy graphics) * 7E - Brick (Yoshi Egg) * 7F - Invisible question block (Yoshi Egg) * 80 - Red Dotted-Line Block (acts like Face Block) * 81 - A brick block, using the same graphics as metatile 1A, that can't be broken by Mario in any form * 82 - An invisible brick block, using the same graphics as metatile 1A, that can't be broken by Mario in any form * 83 - A brick block that can't be broken by Mario in any form * 85 - White Dotted-Line Block * 86 - Flippable Spike Block * 87 - Timed Face Block? * 88 - Spike Block * 89 - Unused flashing checkerboard block * 8A - Vs. Mode Springboard * 8B - Red Dotted-Line Block * 8D - Brick base for Springboard sprite * 8E - Castle floor used for end of castle stages in Challenge Mode * 8F - Top of white door used for end of castle stages in Challenge Mode * 90 - Top of pillar used for end of castle stages in Challenge Mode * 91 - Middle of pillar used for end of castle stages in Challenge Mode * 92 - Bottom of pillar used for end of castle stages in Challenge Mode * 94 - Inside of white door used for end of castle stages in Challenge Mode * 96 - Brick (Poison Mushroom) * 97 - Top tile of horizonal pipe end (uses ground pallete, unused?) * 98 - Bottom tile of horizontal pipe end (uses ground pallete, unused?) * 99 - Top-left tile of pipe (vertically flipped) * 9A - Top-right tile of pipe (vertically flipped) * 9B - Bridge railing with lighter rope color Warp Zone Text * 5D - W * 5E - EL * 5F - CO * 60 - TE (loads as "ME") * 61 - T * 62 - W * 63 - AR * 64 - P * 65 - ZO * 66 - NE * 67 - ! * 68 - 2 * 69 - 3 * 6A - 4 * 6B - 5 * 6C - 6 (with glitched cloud tile) * 6D - 7 * 6E - 8 * 9C - 1 * 9D - O
Level ID list (C162)
Super Mario Bros. * 00 - World 1-1 * 01 - World 1-2 * 02 - World 1-3 * 03 - World 1-4 * 04 - World 2-1 * 05 - World 2-2 * 06 - World 2-3 * 07 - World 2-4 * 08 - World 3-1 * 09 - World 3-2 * 0A - World 3-3 * 0B - World 3-4 * 0C - World 4-1 * 0D - World 4-2 * 0E - World 4-3 * 0F - World 4-4 * 10 - World 5-1 * 11 - World 5-2 * 12 - World 5-3 * 13 - World 5-4 * 14 - World 6-1 * 15 - World 6-2 * 16 - World 6-3 * 17 - World 6-4 * 18 - World 7-1 * 19 - World 7-2 * 1A - World 7-3 * 1B - World 7-4 * 1C - World 8-1 * 1D - World 8-2 * 1E - World 8-3 * 1F - World 8-4 * 20 - Test Level * 21 - World 1-1 Bonus Stage * 22 - World 1-2 Bonus Stage * 23 - World 3-1 Bonus Stage * 24 - World 4-1 Bonus Stage * 25 - World 4-2 Bonus Stage * 26 - Cloud Bonus Stage #1 * 27 - Cloud Bonus Stage #2 * 28 - World 2-1 Bonus Stage * 29 - World 5-1 Bonus Stage * 2A - Cloud Bonus Stage #3 * 2B - World 6-2 Bonus Stage #1 * 2C - World 6-2 Bonus Stage #2 * 2D - Cloud Bonus Stage #4 * 2E - World 7-1 Bonus Stage * 2F - World 8-2 Bonus Stage * 30 - World 4-2 Warp Zone * 31 - World 5-2 Bonus Stage * 32 - World 6-2 Bonus Stage #3 * 33 - World 8-1 Bonus Stage * 34 - Generic pipe entrance room * 35 - Generic level exit room * 36 - World 8-4 Repeating Section #1 * 37 - World 8-4 Repeating Section #2 * 38 - World 8-4 Underwater Section * 39 - World 8-4 Final Section * 3A - You Vs Boo World 1-1 * 3B - You Vs Boo World 1-2 * 3C - You Vs Boo World 1-3 * 3D - You Vs Boo World 1-4 * 3E - You Vs Boo World 2-1 * 3F - You Vs Boo World 2-2 * 40 - You Vs Boo World 2-3 * 41 - You Vs Boo World 2-4 For Super Players * 00 - World 1-1 * 01 - World 1-2 * 02 - World 1-3 * 03 - World 1-4 * 04 - World 2-1 * 05 - World 2-2 * 06 - World 2-3 * 07 - World 2-4 * 08 - World 3-1 * 09 - World 3-2 * 0A - World 3-3 * 0B - World 3-4 * 0C - World 4-1 * 0D - World 4-2 * 0E - World 4-3 * 0F - World 4-4 * 10 - World 5-1 * 11 - World 5-2 * 12 - World 5-3 * 13 - World 5-4 * 14 - World 6-1 * 15 - World 6-2 * 16 - World 6-3 * 17 - World 6-4 * 18 - World 7-1 * 19 - World 7-2 * 1A - World 7-3 * 1B - World 7-4 * 1C - World 8-1 * 1D - World 8-2 * 1E - World 8-3 * 1F - World 8-4 * 20 - World 9-1 * 21 - World 9-2 * 22 - World 9-3 * 23 - World 9-4 * 24 - World A-1 * 25 - World A-2 * 26 - World A-3 * 27 - World A-4 * 28 - World B-1 * 29 - World B-2 * 2A - World B-3 * 2B - World B-4 * 2C - World C-1 * 2D - World C-2 * 2E - World C-3 * 2F - World C-4 * 30 - World D-1 * 31 - World D-2 * 32 - World D-3 * 33 - World D-4 * 34 - World 1-1 Bonus Stage * 35 - World 1-2 Warp Zone #1 * 36 - World 1-2 Warp Zone #2 * 37 - World 1-2 Bonus Stage * 38 - World 2-1 Bonus Stage * 39 - Cloud Bonus Stage #1 * 3A - World 2-2 Bonus Stage * 3B - World 3-1 Bonus Stage #1 * 3C - Cloud Bonus Stage #2 * 3D - World 3-1 Bonus Stage #2 * 3E - World 4-1 Bonus Stage * 3F - Cloud Bonus Stage #3 * 40 - World 4-2 Bonus Stage * 41 - World 5-1 Bonus Stage * 42 - Cloud Bonus Stage #4 * 43 - World 5-1 Warp Zone * 44 - World 5-2 Warp Zone * 45 - World 5-3 Bonus Stage * 46 - World 5-3 Bonus Stage Exit * 47 - World 6-1 Bonus Stage * 48 - World 7-1 Bonus Stage #1 * 49 - World 7-1 Bonus Stage #2 * 4A - World 7-2 Bonus Stage * 4B - World 7-2 Bonus Stage Exit * 4C - World 8-1 Bonus Stage * 4D - World 8-1 Warp Zone * 4E - World 8-2 Bonus Stage * 4F - World 8-2 Exit * 50 - Cloud Bonus Stage #5 * 51 - World 8-4 Underwater Section * 52 - World 8-4 Pipe Section * 53 - World 8-4 Repeating Section * 54 - World 8-4 Final Section * 55 - World 9-1 Underwater Section * 56 - Cloud Bonus Stage #5 * 57 - Cloud Bonus Stage #6 * 58 - World A-1 Bonus Stage * 59 - Cloud Bonus Stage #7 * 5A - World B-4 Warp Zone * 5B - World C-1 Bonus Stage * 5C - World D-1 Bonus Stage * 5D - World D-2 Bonus Stage * 5E - Cloud Bonus Stage #8 * 5F - World D-4 Outside Section * 60 - World D-4 Underground Section * 61 - World D-4 Final Section * 62 - Generic pipe entrance room * 63 - Generic level exit room
Sprite ID list (D00F)
* 00 - Nothing * 01 - Bump block (can either look like a Brick Block or an Empty Block) * 02 - Red Koopa Troopa * 03 - Green Koopa Troopa * 04 - Goomba * 05/06/07/08 - Cheep-Cheep (swimming) * 09 - Flag * 0A - Castle Star Flag * 0C - Mushroom? * 0D - Fireball * 0E - Brick shatter particle * 0F - Fire Bar (clockwise) * 10 - Fire Bar (counter-clockwise) * 11 - Fire Bar (long clockwise) * 12 - Fire Bar (long counter-clockwise) * 13 - Fire Bar (fast clockwise) * 14 - Fire Bar (fast counter-clockwise) * 15 - Fire Bar (fast long clockwise) * 16 - Fire Bar (fast long counter-clockwise) * 17 - Hammer Bro * 18 - Hammer * 19 - Piranha Plant * 1A - Bowser * 1B - Bowser fire * 1C - Toad/Peach * 1D - Brick bump block? * 1F - Lava Bubble * 20 - Vine * 21 - Firework * 22 - Flying Cheep-Cheep spawner * 23 - Falling Cheep-Cheep * 24 - Bullet Bill * 25 - Bullet Bill (stationary) * 26/27 - Red Parakoopa (vertical) * 28 - Red Parakoopa (jumping) * 29 - Green Parakoopa (jumping) * 2A - Red Parakoopa (horizontal) * 2B - Green Parakoopa (horizontal) * 2C - Blooper * 2D - Red Spring * 2E - Lakitu * 2F - Spiny Egg * 30 - Spiny * 31 - Buzzy Beetle * 32 - Bowser fire spawner * 34 - Warp Zone text generator * 35 - Air Bubble * 36 - Bullet Bill spawner * 38 - Cheep-Cheep spawner * 3C - Makes the player unable to walk anywhere when touched (used for springs?) * 3D/3E - Brick that can't be broken in any form bump block
Sound effect ID list
Set #1 (DE60/DE61)
* 42 - Jump (small) * 43 - Bump * 44 - Enemy stomp/Menu selection * 45 - Enemy kick * 46 - Flagpole * 47 - Menu navigate/Timer countdown * 48 - Fireball * 49 - Player death * 4A - Bowser fall * 4B - Bullet Bill/Firework * 4C - Jump (big) * 4F - Flying Cheep Cheep jump/Yoshi Egg toss/Enemy spawn (Mario Bros. unused) * 50 - Sidestepper spawn (Mario Bros. unused) * 51 - Fighter Fly spawn (Mario Bros. unused) * 52 - Coin spawn (Mario Bros. unused) * 53 - Coin (Mario Bros. unused) * 54 - Enemy flip (Mario Bros. unused) * 55 - Enemy defeat (Mario Bros. unused) * 56 - Level clear (Mario Bros. unused) * 57 - Enemy lands in water (Mario Bros. unused) * 58 - Slipice activates (Mario Bros. unused) * 59 - Slipice defeated (Mario Bros. unused) * 5A - Countdown (Mario Bros. unused) * 5D - Player hit (Mario Bros. unused) * 5E - Player dies (Mario Bros. unused) * 5F - Toad talking at end of Challenge Mode * 60 - Face Block flip * 61 - Yoshi hatching at end of Challenge Mode * 62 - Collected Yoshi Egg * 63 - Navigating out of menu * 64 - Countdown * 65 - "Go!" countdown * 66 - Earning a Medal at the end of Challenge Mode * 67 - When Red Coins/Score show up at the end of Challenge Mode * 68 - Springboard (high jump, small Mario/Luigi) * 69 - Springboard (low jump, small Mario/Luigi) * 6A - Springboard (high jump, big Mario/Luigi) * 6B - Springboard (low jump, big Mario/Luigi) * 6C - Trampoline floor/Hitting other player with fireball in multiplayer * 6D - Map screen beep * 6E - Selecting "Records" on the menu * 6F - Selecting "Toy Box" on the menu * 70 - Yoshi * 71 - * 72 - Score Total in Challenge Mode going up * 73 - Boo * 74 - Turning around (small) * 75 - Turning around (big) * 76 - Title screen start * 77 - Camera pan * 78 - Boo cry Notes used for opening message (set by Peach in the Toy Box) * 82 - C (octave 1) * 83 - C# (octave 1) * 84 - D (octave 1) * 85 - D# (octave 1) * 86 - E (octave 1) * 87 - F (octave 1) * 88 - F# (octave 1) * 89 - G (octave 1) * 8A - G# (octave 1) * 8B - A (octave 1) * 8C - A# (octave 1) * 8D - B (octave 1) * 8E - C (octave 2) * 8F - C# (octave 2) * 90 - D (octave 2) * 91 - D# (octave 2) * 92 - E (octave 2) * 93 - F (octave 2) * 94 - F# (octave 2) * 95 - G (octave 2) * 96 - G# (octave 2) * 97 - A (octave 2) * 98 - A# (octave 2) * 99 - B (octave 2) * 9A - C (octave 3) * 9B - C# (octave 3) * 9C - D (octave 3) * 9D - D# (octave 3) * 9E - E (octave 3) * 9F - F (octave 3) * A0 - F# (octave 3) * A1 - G (octave 3) * A2 - G# (octave 3) * A3 - A (octave 3) * A4 - A# (octave 3) * A5 - B (octave 3) * A6 - C (octave 4)
Set #2 (DE70/DE71)
* 01 - Collected Yoshi Egg (plays automatically with 62 in #1) * 02 - Earning a Medal at the end of Challenge Mode (plays automatically with 66 in #1) * 03 - Selecting "Records" on the menu (plays automatically with 6E in #1) * 04 - Title screen start (plays automatically with 76 in #1) * 24 - Coin * 25 - Pipe/shrink * 26 - Power-up appears * 27 - Vine appears * 28 - Power-up collected * 29 - 1-Up * 2A - Walking sound (Mario Bros. unused) * 2B - Turning around (Mario Bros. unused) * 2C - Jump (Mario Bros. unused) * 2D - POW Block (Mario Bros. unused) * 2E - Pause (Mario Bros. unused) * 2F - * 30 - Error * 31 - Pause * 32 - * 33 - * 34/3B - 4th Red Coin collected * 35/3C - 5th Red Coin collected * 36 - New icon showing on Challenge Mode menu * 37 - * 38 - 1st Red Coin collected * 39 - 2nd Red Coin collected * 3A - 3rd Red Coin collected * 3D - Message set
Set #3 (DE78/DE79)
* 3E - * 3F - Message set (plays automatically with 3D in #2) * 40 - * 41 - Brick shatter * 42 - Bowser fire * 43 - Fireball (Mario Bros. unused) * 44 - Timer (Mario Bros. unused) * 45 - Respawn jingle (Mario Bros. unused) * 46 - Selecting "Album" on the menu/Page turn * 47 - Yoshi Egg about to hatch * 48 - Input
Mode list (FFB5)
* 00 - Load Opening Graphic * 01 - Opening Graphic * 02 - Load Title Screen * 03 - Title Screen * 04/07 - Load World Map * 05/08 - World Map * 06/09/0A/0B - Load Level * 0C - Pause Menu * 0D - Load Level (garbled graphics) * 0E/11? - Game Over Screen * 0F/14/1B - Continue Screen * 10 - Time Up Screen * 12 - Load Ranking Screen * 13 - Ranking Screen * 15 - Load Ranking Screen? * 16 - Load File Select * 17 - File Select * 18 - Load Main Menu * 19 - Main Menu * 1A - Load Continue Screen * 1C - Yoshi Award Screen * 1D - Load Challenge Menu * 1E - Challenge Menu * 1F - Yoshi Hatch Screen * 20 - Load Challenge Results Screen * 21 - Challenge Results Screen * 22 - Miss Screen * 25/35 - Luigi Loses! Screen * 27 - Error sound plays, goes to menu * 29 - Load Error Screen? * 2A - Error Screen * 2B - Ranking Screen (interactive) * 2C - Album * 2D - Toy Box * 2E - Rankings Menu * 2F - Load Rankings Trade Screen * 30 - Rankings Trade Screen * 31 - Load Level Select * 32 - Level Select * 33 - Load You Vs. Boo Menu * 34 - You Vs. Boo Menu * 37 - Game Boy Lockout Screen * 39 - Staff credits * 3A - The End Screen * 3B - Load Level Demo * 3C - Level Demo * 3D - Load Multiplayer Demo * 3E - Multiplayer Demo * 3F - Load Ranking Demo * 40 - Ranking Demo * 41 - Mystery Room
Internal Data for Super Mario Bros. Deluxe
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