Super Mario Bros. Deluxe/Notes

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Chip tiny.png The following article is a Notes Page for Super Mario Bros. Deluxe.

Hmmm...
To do:
Add descriptions to sound effects that lack one

Metatile list (6000)

* 00 - Ground (SMB2J, unused)
* 01 - Question block (coin)
* 02/8C - Used block
* 03/70/71 - Air
* 04 - Brick
* 05 - Top-left tile of pipe
* 06 - Top-right tile of pipe
* 07 - Bottom-left tile of pipe
* 08 - Bottom-right tile of pipe
* 09 - Top-left tile of background cloud
* 0A - Top-middle tile of background cloud
* 0B - Top-right tile of background cloud
* 0C - Bottom-left tile of background cloud
* 0D - Bottom-middle tile of background cloud
* 0E - Bottom-right tile of background cloud
* 0F - Left tile of bush
* 10 - Middle tile of bush
* 11 - Right tile of bush
* 12 - Top of hill
* 13 - Left hill tile
* 14/16 - Hill "eyes" tile
* 15 - Middle hill tile
* 17 - Right hill tile
* 18 - Solid block
* 19 - Castle top
* 1A - Castle window 1
* 1B - Castle window 2
* 1C - Castle top (brick overlap)
* 1D - Castle door top
* 1E - Castle door bottom
* 1F - Castle wall
* 20 - Pole
* 21 - Top of pole
* 22 - Top-left tile of pipe (enterable)
* 23 - Top-right tile of pipe (enterable)
* 24 - Brick (multiple coins)
* 25 - Brick (Star)
* 26 - Question block (power-up)
* 27 - Coin
* 28 - Top tile of horizonal pipe end
* 29 - Bottom tile of horizontal pipe end
* 2A - Top tile of horizontal pipe body
* 2B - Bottom tile of horizontal pipe body
* 2C - Top tile of horizonal pipe connector
* 2D - Bottom tile of horizontal pipe connector
* 2E - Coral
* 2F - Underwater ground
* 30 - Water (top, water levels)
* 31 - Water (body)
* 32 - Left tree platform tile
* 33 - Middle tree platform tile
* 34 - Right tree platform tile
* 35 - Tree platform stem
* 36 - Castle ground
* 37 - Lava (top)
* 38 - Lava (body)
* 39 - Castle bridge
* 3A - Castle chain
* 3B - Invisible block
* 3C - Bridge railing
* 3D - Bridge
* 3E - Invisible question block (coin)
* 3F - Invisible question block (1-up)
* 40 - Brick (power-up)
* 41 - Brick (1-up)
* 42 - Fence
* 43 - Cloud block
* 44 - Balance Lift top left corner
* 45 - Balance Lift top right corner
* 46 - Bill Blaster top
* 47 - Bill Blaster body
* 48 - Tall tree top half
* 49 - Tall tree bottom half
* 4A - Short tree top
* 4B - Tree stem
* 4C - Water (top, overworld/underground levels)
* 4D - Balance Lift top middle
* 4E - Overworld/undeground ground
* 4F - Left mushroom platform tile
* 50 - Middle mushroom platform tile
* 51 - Right mushroom platform tile
* 52 - Mushroom platform stem top
* 53 - Mushroom platform stem
* 54 - Axe
* 55 - Brick (vine)
* 56 - Red Coin (uses same VRAM space as Face Block)
* 5B - Left Balance Lift tile
* 5C - Right Balance Lift tile
* 6F - Bill Blaster extended body
* 72 - Left Balance Lift bottom tile (when platform drops)
* 73 - Right Balance Lift bottom tile (when platform drops)
* 74 - Invisible question block (power-up)
* 75 - Invisible question block (Poison Mushroom)
* 76 - Question block (Poison Mushroom)
* 77 - Question block (Red Coin)
* 78 - Brick (Red Coin)
* 79 - Invisible question block (Red Coin)
* 7A - Brick (multiple coins & Red Coin)
* 7B/84 - Face Block (uses same VRAM space as Red Coin, uses unused >:) block in regular gameplay)
* 7C - Red Dotted-Line Block (glitchy graphics)
* 7D - Flippable Spike Block (glitchy graphics)
* 7E - Brick (Yoshi Egg)
* 7F - Invisible question block (Yoshi Egg)
* 80 - Red Dotted-Line Block (acts like Face Block)
* 81 - A brick block, using the same graphics as metatile 1A, that can't be broken by Mario in any form
* 82 - An invisible brick block, using the same graphics as metatile 1A, that can't be broken by Mario in any form
* 83 - A brick block that can't be broken by Mario in any form
* 85 - White Dotted-Line Block
* 86 - Flippable Spike Block
* 87 - Timed Face Block?
* 88 - Spike Block
* 89 - Unused flashing checkerboard block
* 8A - Vs. Mode Springboard
* 8B - Red Dotted-Line Block
* 8D - Brick base for Springboard sprite
* 8E - Castle floor used for end of castle stages in Challenge Mode
* 8F - Top of white door used for end of castle stages in Challenge Mode
* 90 - Top of pillar used for end of castle stages in Challenge Mode
* 91 - Middle of pillar used for end of castle stages in Challenge Mode
* 92 - Bottom of pillar used for end of castle stages in Challenge Mode
* 94 - Inside of white door used for end of castle stages in Challenge Mode
* 96 - Brick (Poison Mushroom)
* 97 - Top tile of horizonal pipe end (uses ground pallete, unused?)
* 98 - Bottom tile of horizontal pipe end (uses ground pallete, unused?)
* 99 - Top-left tile of pipe (vertically flipped)
* 9A - Top-right tile of pipe (vertically flipped)
* 9B - Bridge railing with lighter rope color

Warp Zone Text
* 5D - W
* 5E - EL
* 5F - CO
* 60 - TE (loads as "ME")
* 61 - T
* 62 - W
* 63 - AR
* 64 - P
* 65 - ZO
* 66 - NE
* 67 - !
* 68 - 2
* 69 - 3
* 6A - 4
* 6B - 5
* 6C - 6 (with glitched cloud tile)
* 6D - 7
* 6E - 8
* 9C - 1
* 9D - O

Level ID list (C162)

Super Mario Bros.
* 00 - World 1-1
* 01 - World 1-2
* 02 - World 1-3
* 03 - World 1-4
* 04 - World 2-1
* 05 - World 2-2
* 06 - World 2-3
* 07 - World 2-4
* 08 - World 3-1
* 09 - World 3-2
* 0A - World 3-3
* 0B - World 3-4
* 0C - World 4-1
* 0D - World 4-2
* 0E - World 4-3
* 0F - World 4-4
* 10 - World 5-1
* 11 - World 5-2
* 12 - World 5-3
* 13 - World 5-4
* 14 - World 6-1
* 15 - World 6-2
* 16 - World 6-3
* 17 - World 6-4
* 18 - World 7-1
* 19 - World 7-2
* 1A - World 7-3
* 1B - World 7-4
* 1C - World 8-1
* 1D - World 8-2
* 1E - World 8-3
* 1F - World 8-4
* 20 - Test Level
* 21 - World 1-1 Bonus Stage
* 22 - World 1-2 Bonus Stage
* 23 - World 3-1 Bonus Stage
* 24 - World 4-1 Bonus Stage
* 25 - World 4-2 Bonus Stage
* 26 - Cloud Bonus Stage #1
* 27 - Cloud Bonus Stage #2
* 28 - World 2-1 Bonus Stage
* 29 - World 5-1 Bonus Stage
* 2A - Cloud Bonus Stage #3
* 2B - World 6-2 Bonus Stage #1
* 2C - World 6-2 Bonus Stage #2
* 2D - Cloud Bonus Stage #4
* 2E - World 7-1 Bonus Stage
* 2F - World 8-2 Bonus Stage
* 30 - World 4-2 Warp Zone
* 31 - World 5-2 Bonus Stage
* 32 - World 6-2 Bonus Stage #3
* 33 - World 8-1 Bonus Stage
* 34 - Generic pipe entrance room
* 35 - Generic level exit room
* 36 - World 8-4 Repeating Section #1
* 37 - World 8-4 Repeating Section #2
* 38 - World 8-4 Underwater Section
* 39 - World 8-4 Final Section
* 3A - You Vs Boo World 1-1
* 3B - You Vs Boo World 1-2
* 3C - You Vs Boo World 1-3
* 3D - You Vs Boo World 1-4
* 3E - You Vs Boo World 2-1
* 3F - You Vs Boo World 2-2
* 40 - You Vs Boo World 2-3
* 41 - You Vs Boo World 2-4

For Super Players
* 00 - World 1-1
* 01 - World 1-2
* 02 - World 1-3
* 03 - World 1-4
* 04 - World 2-1
* 05 - World 2-2
* 06 - World 2-3
* 07 - World 2-4
* 08 - World 3-1
* 09 - World 3-2
* 0A - World 3-3
* 0B - World 3-4
* 0C - World 4-1
* 0D - World 4-2
* 0E - World 4-3
* 0F - World 4-4
* 10 - World 5-1
* 11 - World 5-2
* 12 - World 5-3
* 13 - World 5-4
* 14 - World 6-1
* 15 - World 6-2
* 16 - World 6-3
* 17 - World 6-4
* 18 - World 7-1
* 19 - World 7-2
* 1A - World 7-3
* 1B - World 7-4
* 1C - World 8-1
* 1D - World 8-2
* 1E - World 8-3
* 1F - World 8-4
* 20 - World 9-1
* 21 - World 9-2
* 22 - World 9-3
* 23 - World 9-4
* 24 - World A-1
* 25 - World A-2
* 26 - World A-3
* 27 - World A-4
* 28 - World B-1
* 29 - World B-2
* 2A - World B-3
* 2B - World B-4
* 2C - World C-1
* 2D - World C-2
* 2E - World C-3
* 2F - World C-4
* 30 - World D-1
* 31 - World D-2
* 32 - World D-3
* 33 - World D-4
* 34 - World 1-1 Bonus Stage
* 35 - World 1-2 Warp Zone #1
* 36 - World 1-2 Warp Zone #2
* 37 - World 1-2 Bonus Stage
* 38 - World 2-1 Bonus Stage
* 39 - Cloud Bonus Stage #1
* 3A - World 2-2 Bonus Stage
* 3B - World 3-1 Bonus Stage #1
* 3C - Cloud Bonus Stage #2
* 3D - World 3-1 Bonus Stage #2
* 3E - World 4-1 Bonus Stage
* 3F - Cloud Bonus Stage #3
* 40 - World 4-2 Bonus Stage
* 41 - World 5-1 Bonus Stage
* 42 - Cloud Bonus Stage #4
* 43 - World 5-1 Warp Zone
* 44 - World 5-2 Warp Zone
* 45 - World 5-3 Bonus Stage
* 46 - World 5-3 Bonus Stage Exit
* 47 - World 6-1 Bonus Stage
* 48 - World 7-1 Bonus Stage #1
* 49 - World 7-1 Bonus Stage #2
* 4A - World 7-2 Bonus Stage
* 4B - World 7-2 Bonus Stage Exit
* 4C - World 8-1 Bonus Stage
* 4D - World 8-1 Warp Zone
* 4E - World 8-2 Bonus Stage
* 4F - World 8-2 Exit
* 50 - Cloud Bonus Stage #5
* 51 - World 8-4 Underwater Section
* 52 - World 8-4 Pipe Section
* 53 - World 8-4 Repeating Section
* 54 - World 8-4 Final Section
* 55 - World 9-1 Underwater Section
* 56 - Cloud Bonus Stage #5
* 57 - Cloud Bonus Stage #6
* 58 - World A-1 Bonus Stage
* 59 - Cloud Bonus Stage #7
* 5A - World B-4 Warp Zone
* 5B - World C-1 Bonus Stage
* 5C - World D-1 Bonus Stage
* 5D - World D-2 Bonus Stage
* 5E - Cloud Bonus Stage #8
* 5F - World D-4 Outside Section
* 60 - World D-4 Underground Section
* 61 - World D-4 Final Section
* 62 - Generic pipe entrance room
* 63 - Generic level exit room

Sprite ID list (D00F)

* 00 - Nothing
* 01 - Bump block (can either look like a Brick Block or an Empty Block)
* 02 - Red Koopa Troopa
* 03 - Green Koopa Troopa
* 04 - Goomba
* 05/06/07/08 - Cheep-Cheep (swimming)
* 09 - Flag
* 0A - Castle Star Flag
* 0C - Mushroom?
* 0D - Fireball
* 0E - Brick shatter particle
* 0F - Fire Bar (clockwise)
* 10 - Fire Bar (counter-clockwise)
* 11 - Fire Bar (long clockwise)
* 12 - Fire Bar (long counter-clockwise)
* 13 - Fire Bar (fast clockwise)
* 14 - Fire Bar (fast counter-clockwise)
* 15 - Fire Bar (fast long clockwise)
* 16 - Fire Bar (fast long counter-clockwise)
* 17 - Hammer Bro
* 18 - Hammer
* 19 - Piranha Plant
* 1A - Bowser
* 1B - Bowser fire
* 1C - Toad/Peach
* 1D - Brick bump block?
* 1F - Lava Bubble
* 20 - Vine
* 21 - Firework
* 22 - Flying Cheep-Cheep spawner
* 23 - Falling Cheep-Cheep
* 24 - Bullet Bill	
* 25 - Bullet Bill (stationary)
* 26/27 - Red Parakoopa (vertical)
* 28 - Red Parakoopa (jumping)
* 29 - Green Parakoopa (jumping)
* 2A - Red Parakoopa (horizontal)
* 2B - Green Parakoopa (horizontal)
* 2C - Blooper
* 2D - Red Spring
* 2E - Lakitu
* 2F - Spiny Egg
* 30 - Spiny
* 31 - Buzzy Beetle
* 32 - Bowser fire spawner
* 34 - Warp Zone text generator
* 35 - Air Bubble
* 36 - Bullet Bill spawner
* 38 - Cheep-Cheep spawner
* 3C - Makes the player unable to walk anywhere when touched (used for springs?)
* 3D/3E - Brick that can't be broken in any form bump block

Sound effect ID list

Set #1 (DE60/DE61)

* 42 - Jump (small)
* 43 - Bump
* 44 - Enemy stomp/Menu selection
* 45 - Enemy kick
* 46 - Flagpole
* 47 - Menu navigate/Timer countdown
* 48 - Fireball
* 49 - Player death
* 4A - Bowser fall
* 4B - Bullet Bill/Firework
* 4C - Jump (big)
* 4F - Flying Cheep Cheep jump/Yoshi Egg toss/Enemy spawn (Mario Bros. unused)
* 50 - Sidestepper spawn (Mario Bros. unused)
* 51 - Fighter Fly spawn (Mario Bros. unused)
* 52 - Coin spawn (Mario Bros. unused)
* 53 - Coin (Mario Bros. unused)
* 54 - Enemy flip (Mario Bros. unused)
* 55 - Enemy defeat (Mario Bros. unused)
* 56 - Level clear (Mario Bros. unused)
* 57 - Enemy lands in water (Mario Bros. unused)
* 58 - Slipice activates (Mario Bros. unused)
* 59 - Slipice defeated (Mario Bros. unused)
* 5A - Countdown (Mario Bros. unused)
* 5D - Player hit (Mario Bros. unused)
* 5E - Player dies (Mario Bros. unused)
* 5F - Toad talking at end of Challenge Mode
* 60 - Face Block flip
* 61 - Yoshi hatching at end of Challenge Mode
* 62 - Collected Yoshi Egg
* 63 - Navigating out of menu
* 64 - Countdown
* 65 - "Go!" countdown
* 66 - Earning a Medal at the end of Challenge Mode
* 67 - When Red Coins/Score show up at the end of Challenge Mode
* 68 - Springboard (high jump, small Mario/Luigi)
* 69 - Springboard (low jump, small Mario/Luigi)
* 6A - Springboard (high jump, big Mario/Luigi)
* 6B - Springboard (low jump, big Mario/Luigi)
* 6C - Trampoline floor/Hitting other player with fireball in multiplayer
* 6D - Map screen beep
* 6E - Selecting "Records" on the menu
* 6F - Selecting "Toy Box" on the menu
* 70 - Yoshi
* 71 - 
* 72 - Score Total in Challenge Mode going up
* 73 - Boo
* 74 - Turning around (small)
* 75 - Turning around (big)
* 76 - Title screen start
* 77 - Camera pan
* 78 - Boo cry

Notes used for opening message (set by Peach in the Toy Box)
* 82 - C (octave 1)
* 83 - C# (octave 1)
* 84 - D (octave 1)
* 85 - D# (octave 1)
* 86 - E (octave 1)
* 87 - F (octave 1)
* 88 - F# (octave 1)
* 89 - G (octave 1)
* 8A - G# (octave 1)
* 8B - A (octave 1)
* 8C - A# (octave 1)
* 8D - B (octave 1)
* 8E - C (octave 2)
* 8F - C# (octave 2)
* 90 - D (octave 2)
* 91 - D# (octave 2)
* 92 - E (octave 2)
* 93 - F (octave 2)
* 94 - F# (octave 2)
* 95 - G (octave 2)
* 96 - G# (octave 2)
* 97 - A (octave 2)
* 98 - A# (octave 2)
* 99 - B (octave 2)
* 9A - C (octave 3)
* 9B - C# (octave 3)
* 9C - D (octave 3)
* 9D - D# (octave 3)
* 9E - E (octave 3)
* 9F - F (octave 3)
* A0 - F# (octave 3)
* A1 - G (octave 3)
* A2 - G# (octave 3)
* A3 - A (octave 3)
* A4 - A# (octave 3)
* A5 - B (octave 3)
* A6 - C (octave 4)

Set #2 (DE70/DE71)

* 01 - Collected Yoshi Egg (plays automatically with 62 in #1)
* 02 - Earning a Medal at the end of Challenge Mode (plays automatically with 66 in #1)
* 03 - Selecting "Records" on the menu (plays automatically with 6E in #1)
* 04 - Title screen start (plays automatically with 76 in #1)
* 24 - Coin
* 25 - Pipe/shrink
* 26 - Power-up appears
* 27 - Vine appears
* 28 - Power-up collected
* 29 - 1-Up
* 2A - Walking sound (Mario Bros. unused)
* 2B - Turning around (Mario Bros. unused)
* 2C - Jump (Mario Bros. unused)
* 2D - POW Block (Mario Bros. unused)
* 2E - Pause (Mario Bros. unused)
* 2F - 
* 30 - Error
* 31 - Pause
* 32 - 
* 33 - 
* 34/3B - 4th Red Coin collected
* 35/3C - 5th Red Coin collected
* 36 - New icon showing on Challenge Mode menu
* 37 - 
* 38 - 1st Red Coin collected
* 39 - 2nd Red Coin collected
* 3A - 3rd Red Coin collected
* 3D - Message set

Set #3 (DE78/DE79)

* 3E - 
* 3F - Message set (plays automatically with 3D in #2)
* 40 - 
* 41 - Brick shatter
* 42 - Bowser fire
* 43 - Fireball (Mario Bros. unused)
* 44 - Timer (Mario Bros. unused)
* 45 - Respawn jingle (Mario Bros. unused)
* 46 - Selecting "Album" on the menu/Page turn
* 47 - Yoshi Egg about to hatch
* 48 - Input

Mode list (FFB5)

* 00 - Load Opening Graphic
* 01 - Opening Graphic
* 02 - Load Title Screen
* 03 - Title Screen
* 04/07 - Load World Map
* 05/08 - World Map
* 06/09/0A/0B - Load Level
* 0C - Pause Menu
* 0D - Load Level (garbled graphics)
* 0E/11? - Game Over Screen
* 0F/14/1B - Continue Screen
* 10 - Time Up Screen
* 12 - Load Ranking Screen
* 13 - Ranking Screen
* 15 - Load Ranking Screen?
* 16 - Load File Select
* 17 - File Select
* 18 - Load Main Menu
* 19 - Main Menu
* 1A - Load Continue Screen
* 1C - Yoshi Award Screen
* 1D - Load Challenge Menu
* 1E - Challenge Menu
* 1F - Yoshi Hatch Screen
* 20 - Load Challenge Results Screen
* 21 - Challenge Results Screen
* 22 - Miss Screen
* 25/35 - Luigi Loses! Screen
* 27 - Error sound plays, goes to menu
* 29 - Load Error Screen?
* 2A - Error Screen
* 2B - Ranking Screen (interactive)
* 2C - Album
* 2D - Toy Box
* 2E - Rankings Menu
* 2F - Load Rankings Trade Screen
* 30 - Rankings Trade Screen
* 31 - Load Level Select
* 32 - Level Select
* 33 - Load You Vs. Boo Menu
* 34 - You Vs. Boo Menu
* 37 - Game Boy Lockout Screen
* 39 - Staff credits
* 3A - The End Screen
* 3B - Load Level Demo
* 3C - Level Demo
* 3D - Load Multiplayer Demo
* 3E - Multiplayer Demo
* 3F - Load Ranking Demo
* 40 - Ranking Demo
* 41 - Mystery Room