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Jackal/RAM map
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0 TEMP 1 TEMP 2 TEMP 3 TEMP 4 TEMP 5 TEMP 6 TEMP 7 TEMP 8 TEMP 9 TEMP A TEMP B TEMP C TEMP D TEMP E TEMP F TEMP 10 TEMP 11 TEMP 12 TEMP 13 TEMP 14 TEMP 15 TEMP 16 TEMP 17 TEMP 18 19 1A seems to increment by 1 every frame 1B 1C trigger for start of level 1 intro?? 1D Player Mode - 1 or 2 player? 1E NOT USED; CLEARED 1F NOT USED; CLEARED 20 Count down timer 21 Player 1 active 22 Player 2 active 23 Add &HC4 every frame. 24 NOT USED; CLEARED 25 26 27 Current Bank 28 NOT USED; CLEARED 29 NOT USED; CLEARED 2A 2B 2C Some kind of game state signal 2D NOT USED; CLEARED 2E NOT USED; CLEARED 2F NOT USED; CLEARED 30 Current Stage 31 Jeep 1 Life Count 32 Jeep 2 Life Count 33 Difficulty value (sum of players main weapons values) 34 Continues used 35 36 37 Last vertical value that spawned a sprite (upper byte) 38 Last vertical value that spawned a sprite (lower byte) 39 3A 3B 3C 3D 3E NOT USED; CLEARED 3F NOT USED; CLEARED 40 Horizontal screen scroll position/offset 41 NOT USED; CLEARED 42 43 upper byte - Total Vertical screen position/offset 44 lower byte - Total Vertical screen position/offset 45 Previous vertical screen position 46 NOT USED; CLEARED 47 a measure of what part of the screen section is loaded 48 a measure of what part of the screen section is loaded 49 a measure of what part of the screen section is loaded 4A a measure of what part of the screen section is loaded 4B a measure of what part of the screen section is loaded 4C a measure of what part of the screen section is loaded 4D 4E 4F 50 Jeep 1 Main Weapon 51 Jeep 2 Main Weapon 52 Jeep 1 I-Frame timeout 53 Jeep 2 I-Frame timeout 54 Jeep 1 POW onboard count 55 Jeep 2 POW onboard count 56 Jeep 1 Horizontal pixel 57 Jeep 2 Horizontal pixel 58 Jeep 1 Vertical pixel 59 Jeep 2 Vertical pixel 5A 5B 5C NOT USED; CLEARED 5D NOT USED; CLEARED 5E BARELY USED; CLEARED 5F NOT USED; CLEARED 60 Jeep 1 POW drop off at heli count 61 Jeep 2 POW drop off at heli count 62 Jeep 1 Direction to tend the jeeps direction toward 63 Jeep 2 Direction to tend the jeeps direction toward 64 Jeep 1 actual direction being faced (for sprite) 65 Jeep 2 actual direction being faced (for sprite) 66 Jeep 1 countdown to being visible (between death and respawn) 67 Jeep 2 countdown to being visible (between death and respawn) 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F 80 81 82 83 84 NOT USED; CLEARED 85 86 NOT USED; CLEARED 87 88 NOT USED; CLEARED 89 NOT USED; CLEARED 8A 8B NOT USED; CLEARED 8C NOT USED; CLEARED 8D 8E NOT USED; CLEARED 8F 90 NOT USED; CLEARED 91 NOT USED; CLEARED 92 93 NOT USED; CLEARED 94 NOT USED; CLEARED 95 96 NOT USED; CLEARED 97 98 NOT USED; CLEARED 99 NOT USED; CLEARED 9A BARELY USED; CLEARED 9B NOT USED; CLEARED 9C NOT USED; CLEARED 9D 9E NOT USED; CLEARED 9F NOT USED; CLEARED A0 NOT USED; CLEARED A1 NOT USED; CLEARED A2 A3 NOT USED; CLEARED A4 NOT USED; CLEARED A5 NOT USED; CLEARED A6 NOT USED; CLEARED A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC TEMP BD TEMP BE TEMP BF TEMP C0 TEMP C1 TEMP C2 TEMP C3 NOT USED; CLEARED C4 C5 Player 1 score (* 10000) for next 1Up C6 Player 2 score (* 10000) for next 1Up C7 Countdown timer for changing palette (e.g. wave motion on BG tiles) C8 The level Header table containing the offsets for each screens level data LB C9 The level Header table containing the offsets for each screens level data UB CA Holds the base address for the Level Layout data LB CB Holds the base address for the Level Layout data UB CC Header address for BG Tile graphics data LB CD Header address for BG Tile graphics data UB CE 32x32 large tile pallete attribute table header address LB CF 32x32 large tile pallete attribute table header address UB D0 NOT USED; CLEARED D1 NOT USED; CLEARED D2 NOT USED; CLEARED D3 NOT USED; CLEARED D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF E0 Music related. Used for $400# E1 E2 E3 E4 NOT USED; CLEARED E5 NOT USED; CLEARED E6 E7 E8 E9 EA EB NOT USED; CLEARED EC ED EE EF NOT USED; CLEARED F0 NOT USED; CLEARED F1 Jeep 1 controls (controller 1 or 2 OK inputs when 1 player) F2 Jeep 2 controls (controller 2 inputs when 2 player) F3 NOT USED; CLEARED F4 NOT USED; CLEARED F5 Jeep 1 control inputs (1 frame only please) F6 Jeep 2 control inputs (1 frame only please) F7 NOT USED; CLEARED F8 NOT USED; CLEARED F9 NOT USED; CLEARED FA NOT USED; CLEARED FB NOT USED; CLEARED FC Vertical screen scroll position FD Horizontal screen scroll position FE Normal PPU MASK FF Normal PPU CTRL 100 NOT USED; CLEARED 101 NOT USED; CLEARED 102 NOT USED; CLEARED 103 NOT USED; CLEARED 104 NOT USED; CLEARED 105 NOT USED; CLEARED 106 NOT USED; CLEARED 107 NOT USED; CLEARED 108 NOT USED; CLEARED 109 NOT USED; CLEARED 10A NOT USED; CLEARED 10B NOT USED; CLEARED 10C NOT USED; CLEARED 10D NOT USED; CLEARED 10E NOT USED; CLEARED 10F NOT USED; CLEARED 110 111 112 113 114 115 NOT USED; CLEARED 116 117 118 119 11A NOT USED; CLEARED 11B NOT USED; CLEARED 11C NOT USED; CLEARED 11D NOT USED; CLEARED 11E NOT USED; CLEARED 11F NOT USED; CLEARED 120 Timer. Time until next sound 121 Timer. Time until next sound 122 Timer. Time until next sound 123 Timer. Time until next sound 124 Timer. Time until next sound 125 Timer. Time until next sound 126 Timer. Time until next sound 127 some kind of config 128 some kind of config 129 some kind of config 12A some kind of config 12B some kind of config 12C some kind of config 12D some kind of config 12E sound data lower byte 12F sound data lower byte 130 sound data lower byte 131 sound data lower byte 132 sound data lower byte 133 sound data lower byte 134 sound data lower byte 135 sound data upper byte 136 sound data upper byte 137 sound data upper byte 138 sound data upper byte 139 sound data upper byte 13A sound data upper byte 13B sound data upper byte 13C ?ya got me? 13D ?ya got me? 13E ?ya got me? 13F ?ya got me? 140 ?ya got me? 141 ?ya got me? 142 ?ya got me? 143 ?ya got me? 144 ?ya got me? 145 ?ya got me? 146 ?ya got me? 147 ?ya got me? 148 ?ya got me? 149 ?ya got me? 14A NOT USED; CLEARED 14B NOT USED; CLEARED 14C NOT USED; CLEARED 14D NOT USED; CLEARED 14E NOT USED; CLEARED 14F NOT USED; CLEARED 150 NOT USED; CLEARED 151 NOT USED; CLEARED 152 NOT USED; CLEARED 153 NOT USED; CLEARED 154 NOT USED; CLEARED 155 NOT USED; CLEARED 156 NOT USED; CLEARED 157 NOT USED; CLEARED 158 159 15A 15B 15C 15D 15E 15F NOT USED; CLEARED 160 NOT USED; CLEARED 161 NOT USED; CLEARED 162 NOT USED; CLEARED 163 NOT USED; CLEARED 164 NOT USED; CLEARED 165 NOT USED; CLEARED 166 167 168 169 16A 16B 16C 16D 16E 16F 170 171 172 173 174 175 176 NOT USED; CLEARED 177 178 179 17A 17B 17C 17D 17E 17F 180 181 182 183 NOT USED; CLEARED 184 NOT USED; CLEARED 185 NOT USED; CLEARED 186 187 188 NOT USED; CLEARED 189 18A 18B 18C 18D 18E 18F NOT USED; CLEARED 190 NOT USED; CLEARED 191 NOT USED; CLEARED 192 193 194 195 NOT USED; CLEARED 196 NOT USED; CLEARED 197 NOT USED; CLEARED 198 199 19A NOT USED; CLEARED 19B 19C NOT USED; CLEARED 19D NOT USED; CLEARED 19E 19F 1A0 NOT USED; CLEARED 1A1 NOT USED; CLEARED 1A2 NOT USED; CLEARED 1A3 NOT USED; CLEARED 1A4 1A5 1A6 NOT USED; CLEARED 1A7 NOT USED; CLEARED 1A8 NOT USED; CLEARED 1A9 NOT USED; CLEARED 1AA 1AB 1AC NOT USED; CLEARED 1AD NOT USED; CLEARED 1AE NOT USED; CLEARED 1AF NOT USED; CLEARED 1B0 1B1 1B2 NOT USED; CLEARED 1B3 NOT USED; CLEARED 1B4 NOT USED; CLEARED 1B5 NOT USED; CLEARED 1B6 1B7 1B8 NOT USED; CLEARED 1B9 NOT USED; CLEARED 1BA NOT USED; CLEARED 1BB NOT USED; CLEARED 1BC 1BD 1BE 1BF 1C0 NOT USED; CLEARED 1C1 NOT USED; CLEARED 1C2 NOT USED; CLEARED 1C3 NOT USED; CLEARED 1C4 NOT USED; CLEARED 1C5 NOT USED; CLEARED 1C6 NOT USED; CLEARED 1C7 NOT USED; CLEARED 1C8 NOT USED; CLEARED 1C9 NOT USED; CLEARED 1CA NOT USED; CLEARED 1CB NOT USED; CLEARED 1CC NOT USED; CLEARED 1CD NOT USED; CLEARED 1CE NOT USED; CLEARED 1CF NOT USED; CLEARED 1D0 NOT USED; CLEARED 1D1 NOT USED; CLEARED 1D2 NOT USED; CLEARED 1D3 NOT USED; CLEARED 1D4 NOT USED; CLEARED 1D5 NOT USED; CLEARED 1D6 STACK 41 1D7 STACK 40 1D8 STACK 39 1D9 STACK 38 1DA STACK 37 1DB STACK 36 1DC STACK 35 1DD STACK 34 1DE STACK 33 1DF STACK 32 1E0 STACK 31 1E1 STACK 30 1E2 STACK 29 1E3 STACK 28 1E4 STACK 27 1E5 STACK 26 1E6 STACK 25 1E7 STACK 24 1E8 STACK 23 1E9 STACK 22 1EA STACK 21 1EB STACK 20 1EC STACK 19 1ED STACK 18 1EE STACK 17 1EF STACK 16 1F0 STACK 15 1F1 STACK 14 1F2 STACK 13 1F3 STACK 12 1F4 STACK 11 1F5 STACK 10 1F6 STACK 9 1F7 STACK 8 1F8 STACK 7 1F9 STACK 6 1FA STACK 5 1FB STACK 4 1FC STACK 3 1FD STACK 2 1FE STACK 1 1FF STACK 200 OAMDMA 201 OAMDMA 202 OAMDMA 203 OAMDMA 204 OAMDMA 205 OAMDMA 206 OAMDMA 207 OAMDMA 208 OAMDMA 209 OAMDMA 20A OAMDMA 20B OAMDMA 20C OAMDMA 20D OAMDMA 20E OAMDMA 20F OAMDMA 210 OAMDMA 211 OAMDMA 212 OAMDMA 213 OAMDMA 214 OAMDMA 215 OAMDMA 216 OAMDMA 217 OAMDMA 218 OAMDMA 219 OAMDMA 21A OAMDMA 21B OAMDMA 21C OAMDMA 21D OAMDMA 21E OAMDMA 21F OAMDMA 220 OAMDMA 221 OAMDMA 222 OAMDMA 223 OAMDMA 224 OAMDMA 225 OAMDMA 226 OAMDMA 227 OAMDMA 228 OAMDMA 229 OAMDMA 22A OAMDMA 22B OAMDMA 22C OAMDMA 22D OAMDMA 22E OAMDMA 22F OAMDMA 230 OAMDMA 231 OAMDMA 232 OAMDMA 233 OAMDMA 234 OAMDMA 235 OAMDMA 236 OAMDMA 237 OAMDMA 238 OAMDMA 239 OAMDMA 23A OAMDMA 23B OAMDMA 23C OAMDMA 23D OAMDMA 23E OAMDMA 23F OAMDMA 240 OAMDMA 241 OAMDMA 242 OAMDMA 243 OAMDMA 244 OAMDMA 245 OAMDMA 246 OAMDMA 247 OAMDMA 248 OAMDMA 249 OAMDMA 24A OAMDMA 24B OAMDMA 24C OAMDMA 24D OAMDMA 24E OAMDMA 24F OAMDMA 250 OAMDMA 251 OAMDMA 252 OAMDMA 253 OAMDMA 254 OAMDMA 255 OAMDMA 256 OAMDMA 257 OAMDMA 258 OAMDMA 259 OAMDMA 25A OAMDMA 25B OAMDMA 25C OAMDMA 25D OAMDMA 25E OAMDMA 25F OAMDMA 260 OAMDMA 261 OAMDMA 262 OAMDMA 263 OAMDMA 264 OAMDMA 265 OAMDMA 266 OAMDMA 267 OAMDMA 268 OAMDMA 269 OAMDMA 26A OAMDMA 26B OAMDMA 26C OAMDMA 26D OAMDMA 26E OAMDMA 26F OAMDMA 270 OAMDMA 271 OAMDMA 272 OAMDMA 273 OAMDMA 274 OAMDMA 275 OAMDMA 276 OAMDMA 277 OAMDMA 278 OAMDMA 279 OAMDMA 27A OAMDMA 27B OAMDMA 27C OAMDMA 27D OAMDMA 27E OAMDMA 27F OAMDMA 280 OAMDMA 281 OAMDMA 282 OAMDMA 283 OAMDMA 284 OAMDMA 285 OAMDMA 286 OAMDMA 287 OAMDMA 288 OAMDMA 289 OAMDMA 28A OAMDMA 28B OAMDMA 28C OAMDMA 28D OAMDMA 28E OAMDMA 28F OAMDMA 290 OAMDMA 291 OAMDMA 292 OAMDMA 293 OAMDMA 294 OAMDMA 295 OAMDMA 296 OAMDMA 297 OAMDMA 298 OAMDMA 299 OAMDMA 29A OAMDMA 29B OAMDMA 29C OAMDMA 29D OAMDMA 29E OAMDMA 29F OAMDMA 2A0 OAMDMA 2A1 OAMDMA 2A2 OAMDMA 2A3 OAMDMA 2A4 OAMDMA 2A5 OAMDMA 2A6 OAMDMA 2A7 OAMDMA 2A8 OAMDMA 2A9 OAMDMA 2AA OAMDMA 2AB OAMDMA 2AC OAMDMA 2AD OAMDMA 2AE OAMDMA 2AF OAMDMA 2B0 OAMDMA 2B1 OAMDMA 2B2 OAMDMA 2B3 OAMDMA 2B4 OAMDMA 2B5 OAMDMA 2B6 OAMDMA 2B7 OAMDMA 2B8 OAMDMA 2B9 OAMDMA 2BA OAMDMA 2BB OAMDMA 2BC OAMDMA 2BD OAMDMA 2BE OAMDMA 2BF OAMDMA 2C0 OAMDMA 2C1 OAMDMA 2C2 OAMDMA 2C3 OAMDMA 2C4 OAMDMA 2C5 OAMDMA 2C6 OAMDMA 2C7 OAMDMA 2C8 OAMDMA 2C9 OAMDMA 2CA OAMDMA 2CB OAMDMA 2CC OAMDMA 2CD OAMDMA 2CE OAMDMA 2CF OAMDMA 2D0 OAMDMA 2D1 OAMDMA 2D2 OAMDMA 2D3 OAMDMA 2D4 OAMDMA 2D5 OAMDMA 2D6 OAMDMA 2D7 OAMDMA 2D8 OAMDMA 2D9 OAMDMA 2DA OAMDMA 2DB OAMDMA 2DC OAMDMA 2DD OAMDMA 2DE OAMDMA 2DF OAMDMA 2E0 OAMDMA 2E1 OAMDMA 2E2 OAMDMA 2E3 OAMDMA 2E4 OAMDMA 2E5 OAMDMA 2E6 OAMDMA 2E7 OAMDMA 2E8 OAMDMA 2E9 OAMDMA 2EA OAMDMA 2EB OAMDMA 2EC OAMDMA 2ED OAMDMA 2EE OAMDMA 2EF OAMDMA 2F0 OAMDMA 2F1 OAMDMA 2F2 OAMDMA 2F3 OAMDMA 2F4 OAMDMA 2F5 OAMDMA 2F6 OAMDMA 2F7 OAMDMA 2F8 OAMDMA 2F9 OAMDMA 2FA OAMDMA 2FB OAMDMA 2FC OAMDMA 2FD OAMDMA 2FE OAMDMA 2FF OAMDMA 300 Map Memory - Collision Data - Left Half of the map 301 Map Memory - Collision Data - Left Half of the map 302 Map Memory - Collision Data - Left Half of the map 303 Map Memory - Collision Data - Left Half of the map 304 Map Memory - Collision Data - Left Half of the map 305 Map Memory - Collision Data - Left Half of the map 306 Map Memory - Collision Data - Left Half of the map 307 Map Memory - Collision Data - Left Half of the map 308 Map Memory - Collision Data - Left Half of the map 309 Map Memory - Collision Data - Left Half of the map 30A Map Memory - Collision Data - Left Half of the map 30B Map Memory - Collision Data - Left Half of the map 30C Map Memory - Collision Data - Left Half of the map 30D Map Memory - Collision Data - Left Half of the map 30E Map Memory - Collision Data - Left Half of the map 30F Map Memory - Collision Data - Left Half of the map 310 Map Memory - Collision Data - Left Half of the map 311 Map Memory - Collision Data - Left Half of the map 312 Map Memory - Collision Data - Left Half of the map 313 Map Memory - Collision Data - Left Half of the map 314 Map Memory - Collision Data - Left Half of the map 315 Map Memory - Collision Data - Left Half of the map 316 Map Memory - Collision Data - Left Half of the map 317 Map Memory - Collision Data - Left Half of the map 318 Map Memory - Collision Data - Left Half of the map 319 Map Memory - Collision Data - Left Half of the map 31A Map Memory - Collision Data - Left Half of the map 31B Map Memory - Collision Data - Left Half of the map 31C Map Memory - Collision Data - Left Half of the map 31D Map Memory - Collision Data - Left Half of the map 31E Map Memory - Collision Data - Left Half of the map 31F Map Memory - Collision Data - Left Half of the map 320 Map Memory - Collision Data - Left Half of the map 321 Map Memory - Collision Data - Left Half of the map 322 Map Memory - Collision Data - Left Half of the map 323 Map Memory - Collision Data - Left Half of the map 324 Map Memory - Collision Data - Left Half of the map 325 Map Memory - Collision Data - Left Half of the map 326 Map Memory - Collision Data - Left Half of the map 327 Map Memory - Collision Data - Left Half of the map 328 Map Memory - Collision Data - Left Half of the map 329 Map Memory - Collision Data - Left Half of the map 32A Map Memory - Collision Data - Left Half of the map 32B Map Memory - Collision Data - Left Half of the map 32C Map Memory - Collision Data - Left Half of the map 32D Map Memory - Collision Data - Left Half of the map 32E Map Memory - Collision Data - Left Half of the map 32F Map Memory - Collision Data - Left Half of the map 330 Map Memory - Collision Data - Left Half of the map 331 Map Memory - Collision Data - Left Half of the map 332 Map Memory - Collision Data - Left Half of the map 333 Map Memory - Collision Data - Left Half of the map 334 Map Memory - Collision Data - Left Half of the map 335 Map Memory - Collision Data - Left Half of the map 336 Map Memory - Collision Data - Left Half of the map 337 Map Memory - Collision Data - Left Half of the map 338 Map Memory - Collision Data - Left Half of the map 339 Map Memory - Collision Data - Left Half of the map 33A Map Memory - Collision Data - Left Half of the map 33B Map Memory - Collision Data - Left Half of the map 33C Map Memory - Collision Data - Left Half of the map 33D Map Memory - Collision Data - Left Half of the map 33E Map Memory - Collision Data - Left Half of the map 33F Map Memory - Collision Data - Left Half of the map 340 Map Memory - Collision Data - Left Half of the map 341 Map Memory - Collision Data - Left Half of the map 342 Map Memory - Collision Data - Left Half of the map 343 Map Memory - Collision Data - Left Half of the map 344 Map Memory - Collision Data - Left Half of the map 345 Map Memory - Collision Data - Left Half of the map 346 Map Memory - Collision Data - Left Half of the map 347 Map Memory - Collision Data - Left Half of the map 348 Map Memory - Collision Data - Left Half of the map 349 Map Memory - Collision Data - Left Half of the map 34A Map Memory - Collision Data - Left Half of the map 34B Map Memory - Collision Data - Left Half of the map 34C Map Memory - Collision Data - Left Half of the map 34D Map Memory - Collision Data - Left Half of the map 34E Map Memory - Collision Data - Left Half of the map 34F Map Memory - Collision Data - Left Half of the map 350 Map Memory - Collision Data - Left Half of the map 351 Map Memory - Collision Data - Left Half of the map 352 Map Memory - Collision Data - Left Half of the map 353 Map Memory - Collision Data - Left Half of the map 354 Map Memory - Collision Data - Left Half of the map 355 Map Memory - Collision Data - Left Half of the map 356 Map Memory - Collision Data - Left Half of the map 357 Map Memory - Collision Data - Left Half of the map 358 Map Memory - Collision Data - Left Half of the map 359 Map Memory - Collision Data - Left Half of the map 35A Map Memory - Collision Data - Left Half of the map 35B Map Memory - Collision Data - Left Half of the map 35C Map Memory - Collision Data - Left Half of the map 35D Map Memory - Collision Data - Left Half of the map 35E Map Memory - Collision Data - Left Half of the map 35F Map Memory - Collision Data - Left Half of the map 360 Map Memory - Collision Data - Left Half of the map 361 Map Memory - Collision Data - Left Half of the map 362 Map Memory - Collision Data - Left Half of the map 363 Map Memory - Collision Data - Left Half of the map 364 Map Memory - Collision Data - Left Half of the map 365 Map Memory - Collision Data - Left Half of the map 366 Map Memory - Collision Data - Left Half of the map 367 Map Memory - Collision Data - Left Half of the map 368 Map Memory - Collision Data - Left Half of the map 369 Map Memory - Collision Data - Left Half of the map 36A Map Memory - Collision Data - Left Half of the map 36B Map Memory - Collision Data - Left Half of the map 36C Map Memory - Collision Data - Left Half of the map 36D Map Memory - Collision Data - Left Half of the map 36E Map Memory - Collision Data - Left Half of the map 36F Map Memory - Collision Data - Left Half of the map 370 Map Memory - Collision Data - Left Half of the map 371 Map Memory - Collision Data - Left Half of the map 372 Map Memory - Collision Data - Left Half of the map 373 Map Memory - Collision Data - Left Half of the map 374 Map Memory - Collision Data - Left Half of the map 375 Map Memory - Collision Data - Left Half of the map 376 Map Memory - Collision Data - Left Half of the map 377 Map Memory - Collision Data - Left Half of the map 378 Map Memory - Collision Data - Left Half of the map 379 Map Memory - Collision Data - Left Half of the map 37A Map Memory - Collision Data - Left Half of the map 37B Map Memory - Collision Data - Left Half of the map 37C Map Memory - Collision Data - Left Half of the map 37D Map Memory - Collision Data - Left Half of the map 37E Map Memory - Collision Data - Left Half of the map 37F Map Memory - Collision Data - Left Half of the map 380 Map Memory - Collision Data - Left Half of the map 381 Map Memory - Collision Data - Left Half of the map 382 Map Memory - Collision Data - Left Half of the map 383 Map Memory - Collision Data - Left Half of the map 384 Map Memory - Collision Data - Left Half of the map 385 Map Memory - Collision Data - Left Half of the map 386 Map Memory - Collision Data - Left Half of the map 387 Map Memory - Collision Data - Left Half of the map 388 Map Memory - Collision Data - Left Half of the map 389 Map Memory - Collision Data - Left Half of the map 38A Map Memory - Collision Data - Left Half of the map 38B Map Memory - Collision Data - Left Half of the map 38C Map Memory - Collision Data - Left Half of the map 38D Map Memory - Collision Data - Left Half of the map 38E Map Memory - Collision Data - Left Half of the map 38F Map Memory - Collision Data - Left Half of the map 390 Map Memory - Collision Data - Left Half of the map 391 Map Memory - Collision Data - Left Half of the map 392 Map Memory - Collision Data - Left Half of the map 393 Map Memory - Collision Data - Left Half of the map 394 Map Memory - Collision Data - Left Half of the map 395 Map Memory - Collision Data - Left Half of the map 396 Map Memory - Collision Data - Left Half of the map 397 Map Memory - Collision Data - Left Half of the map 398 Map Memory - Collision Data - Left Half of the map 399 Map Memory - Collision Data - Left Half of the map 39A Map Memory - Collision Data - Left Half of the map 39B Map Memory - Collision Data - Left Half of the map 39C Map Memory - Collision Data - Left Half of the map 39D Map Memory - Collision Data - Left Half of the map 39E Map Memory - Collision Data - Left Half of the map 39F Map Memory - Collision Data - Left Half of the map 3A0 Map Memory - Collision Data - Left Half of the map 3A1 Map Memory - Collision Data - Left Half of the map 3A2 Map Memory - Collision Data - Left Half of the map 3A3 Map Memory - Collision Data - Left Half of the map 3A4 Map Memory - Collision Data - Left Half of the map 3A5 Map Memory - Collision Data - Left Half of the map 3A6 Map Memory - Collision Data - Left Half of the map 3A7 Map Memory - Collision Data - Left Half of the map 3A8 Map Memory - Collision Data - Left Half of the map 3A9 Map Memory - Collision Data - Left Half of the map 3AA Map Memory - Collision Data - Left Half of the map 3AB Map Memory - Collision Data - Left Half of the map 3AC Map Memory - Collision Data - Left Half of the map 3AD Map Memory - Collision Data - Left Half of the map 3AE Map Memory - Collision Data - Left Half of the map 3AF Map Memory - Collision Data - Left Half of the map 3B0 Map Memory - Collision Data - Left Half of the map 3B1 Map Memory - Collision Data - Left Half of the map 3B2 Map Memory - Collision Data - Left Half of the map 3B3 Map Memory - Collision Data - Left Half of the map 3B4 Map Memory - Collision Data - Left Half of the map 3B5 Map Memory - Collision Data - Left Half of the map 3B6 Map Memory - Collision Data - Left Half of the map 3B7 Map Memory - Collision Data - Left Half of the map 3B8 Map Memory - Collision Data - Left Half of the map 3B9 Map Memory - Collision Data - Left Half of the map 3BA Map Memory - Collision Data - Left Half of the map 3BB Map Memory - Collision Data - Left Half of the map 3BC Map Memory - Collision Data - Left Half of the map 3BD Map Memory - Collision Data - Left Half of the map 3BE Map Memory - Collision Data - Left Half of the map 3BF Map Memory - Collision Data - Left Half of the map 3C0 Map Memory - Collision Data - Left Half of the map 3C1 Map Memory - Collision Data - Left Half of the map 3C2 Map Memory - Collision Data - Left Half of the map 3C3 Map Memory - Collision Data - Left Half of the map 3C4 Map Memory - Collision Data - Left Half of the map 3C5 Map Memory - Collision Data - Left Half of the map 3C6 Map Memory - Collision Data - Left Half of the map 3C7 Map Memory - Collision Data - Left Half of the map 3C8 Map Memory - Collision Data - Left Half of the map 3C9 Map Memory - Collision Data - Left Half of the map 3CA Map Memory - Collision Data - Left Half of the map 3CB Map Memory - Collision Data - Left Half of the map 3CC Map Memory - Collision Data - Left Half of the map 3CD Map Memory - Collision Data - Left Half of the map 3CE Map Memory - Collision Data - Left Half of the map 3CF Map Memory - Collision Data - Left Half of the map 3D0 Map Memory - Collision Data - Left Half of the map 3D1 Map Memory - Collision Data - Left Half of the map 3D2 Map Memory - Collision Data - Left Half of the map 3D3 Map Memory - Collision Data - Left Half of the map 3D4 Map Memory - Collision Data - Left Half of the map 3D5 Map Memory - Collision Data - Left Half of the map 3D6 Map Memory - Collision Data - Left Half of the map 3D7 Map Memory - Collision Data - Left Half of the map 3D8 Map Memory - Collision Data - Left Half of the map 3D9 Map Memory - Collision Data - Left Half of the map 3DA Map Memory - Collision Data - Left Half of the map 3DB Map Memory - Collision Data - Left Half of the map 3DC Map Memory - Collision Data - Left Half of the map 3DD Map Memory - Collision Data - Left Half of the map 3DE Map Memory - Collision Data - Left Half of the map 3DF Map Memory - Collision Data - Left Half of the map 3E0 Map Memory - Collision Data - Left Half of the map 3E1 Map Memory - Collision Data - Left Half of the map 3E2 Map Memory - Collision Data - Left Half of the map 3E3 Map Memory - Collision Data - Left Half of the map 3E4 Map Memory - Collision Data - Left Half of the map 3E5 Map Memory - Collision Data - Left Half of the map 3E6 Map Memory - Collision Data - Left Half of the map 3E7 Map Memory - Collision Data - Left Half of the map 3E8 Map Memory - Collision Data - Left Half of the map 3E9 Map Memory - Collision Data - Left Half of the map 3EA Map Memory - Collision Data - Left Half of the map 3EB Map Memory - Collision Data - Left Half of the map 3EC Map Memory - Collision Data - Left Half of the map 3ED Map Memory - Collision Data - Left Half of the map 3EE Map Memory - Collision Data - Left Half of the map 3EF Map Memory - Collision Data - Left Half of the map 3F0 Map Memory - Collision Data - Left Half of the map 3F1 Map Memory - Collision Data - Left Half of the map 3F2 Map Memory - Collision Data - Left Half of the map 3F3 Map Memory - Collision Data - Left Half of the map 3F4 Map Memory - Collision Data - Left Half of the map 3F5 Map Memory - Collision Data - Left Half of the map 3F6 Map Memory - Collision Data - Left Half of the map 3F7 Map Memory - Collision Data - Left Half of the map 3F8 Map Memory - Collision Data - Left Half of the map 3F9 Map Memory - Collision Data - Left Half of the map 3FA Map Memory - Collision Data - Left Half of the map 3FB Map Memory - Collision Data - Left Half of the map 3FC Map Memory - Collision Data - Left Half of the map 3FD Map Memory - Collision Data - Left Half of the map 3FE Map Memory - Collision Data - Left Half of the map 3FF Map Memory - Collision Data - Left Half of the map 400 Map Memory - Collision Data - Right Half of the map 401 Map Memory - Collision Data - Right Half of the map 402 Map Memory - Collision Data - Right Half of the map 403 Map Memory - Collision Data - Right Half of the map 404 Map Memory - Collision Data - Right Half of the map 405 Map Memory - Collision Data - Right Half of the map 406 Map Memory - Collision Data - Right Half of the map 407 Map Memory - Collision Data - Right Half of the map 408 Map Memory - Collision Data - Right Half of the map 409 Map Memory - Collision Data - Right Half of the map 40A Map Memory - Collision Data - Right Half of the map 40B Map Memory - Collision Data - Right Half of the map 40C Map Memory - Collision Data - Right Half of the map 40D Map Memory - Collision Data - Right Half of the map 40E Map Memory - Collision Data - Right Half of the map 40F Map Memory - Collision Data - Right Half of the map 410 Map Memory - Collision Data - Right Half of the map 411 Map Memory - Collision Data - Right Half of the map 412 Map Memory - Collision Data - Right Half of the map 413 Map Memory - Collision Data - Right Half of the map 414 Map Memory - Collision Data - Right Half of the map 415 Map Memory - Collision Data - Right Half of the map 416 Map Memory - Collision Data - Right Half of the map 417 Map Memory - Collision Data - Right Half of the map 418 Map Memory - Collision Data - Right Half of the map 419 Map Memory - Collision Data - Right Half of the map 41A Map Memory - Collision Data - Right Half of the map 41B Map Memory - Collision Data - Right Half of the map 41C Map Memory - Collision Data - Right Half of the map 41D Map Memory - Collision Data - Right Half of the map 41E Map Memory - Collision Data - Right Half of the map 41F Map Memory - Collision Data - Right Half of the map 420 Map Memory - Collision Data - Right Half of the map 421 Map Memory - Collision Data - Right Half of the map 422 Map Memory - Collision Data - Right Half of the map 423 Map Memory - Collision Data - Right Half of the map 424 Map Memory - Collision Data - Right Half of the map 425 Map Memory - Collision Data - Right Half of the map 426 Map Memory - Collision Data - Right Half of the map 427 Map Memory - Collision Data - Right Half of the map 428 Map Memory - Collision Data - Right Half of the map 429 Map Memory - Collision Data - Right Half of the map 42A Map Memory - Collision Data - Right Half of the map 42B Map Memory - Collision Data - Right Half of the map 42C Map Memory - Collision Data - Right Half of the map 42D Map Memory - Collision Data - Right Half of the map 42E Map Memory - Collision Data - Right Half of the map 42F Map Memory - Collision Data - Right Half of the map 430 Map Memory - Collision Data - Right Half of the map 431 Map Memory - Collision Data - Right Half of the map 432 Map Memory - Collision Data - Right Half of the map 433 Map Memory - Collision Data - Right Half of the map 434 Map Memory - Collision Data - Right Half of the map 435 Map Memory - Collision Data - Right Half of the map 436 Map Memory - Collision Data - Right Half of the map 437 Map Memory - Collision Data - Right Half of the map 438 Map Memory - Collision Data - Right Half of the map 439 Map Memory - Collision Data - Right Half of the map 43A Map Memory - Collision Data - Right Half of the map 43B Map Memory - Collision Data - Right Half of the map 43C Map Memory - Collision Data - Right Half of the map 43D Map Memory - Collision Data - Right Half of the map 43E Map Memory - Collision Data - Right Half of the map 43F Map Memory - Collision Data - Right Half of the map 440 Map Memory - Collision Data - Right Half of the map 441 Map Memory - Collision Data - Right Half of the map 442 Map Memory - Collision Data - Right Half of the map 443 Map Memory - Collision Data - Right Half of the map 444 Map Memory - Collision Data - Right Half of the map 445 Map Memory - Collision Data - Right Half of the map 446 Map Memory - Collision Data - Right Half of the map 447 Map Memory - Collision Data - Right Half of the map 448 Map Memory - Collision Data - Right Half of the map 449 Map Memory - Collision Data - Right Half of the map 44A Map Memory - Collision Data - Right Half of the map 44B Map Memory - Collision Data - Right Half of the map 44C Map Memory - Collision Data - Right Half of the map 44D Map Memory - Collision Data - Right Half of the map 44E Map Memory - Collision Data - Right Half of the map 44F Map Memory - Collision Data - Right Half of the map 450 Map Memory - Collision Data - Right Half of the map 451 Map Memory - Collision Data - Right Half of the map 452 Map Memory - Collision Data - Right Half of the map 453 Map Memory - Collision Data - Right Half of the map 454 Map Memory - Collision Data - Right Half of the map 455 Map Memory - Collision Data - Right Half of the map 456 Map Memory - Collision Data - Right Half of the map 457 Map Memory - Collision Data - Right Half of the map 458 Map Memory - Collision Data - Right Half of the map 459 Map Memory - Collision Data - Right Half of the map 45A Map Memory - Collision Data - Right Half of the map 45B Map Memory - Collision Data - Right Half of the map 45C Map Memory - Collision Data - Right Half of the map 45D Map Memory - Collision Data - Right Half of the map 45E Map Memory - Collision Data - Right Half of the map 45F Map Memory - Collision Data - Right Half of the map 460 Map Memory - Collision Data - Right Half of the map 461 Map Memory - Collision Data - Right Half of the map 462 Map Memory - Collision Data - Right Half of the map 463 Map Memory - Collision Data - Right Half of the map 464 Map Memory - Collision Data - Right Half of the map 465 Map Memory - Collision Data - Right Half of the map 466 Map Memory - Collision Data - Right Half of the map 467 Map Memory - Collision Data - Right Half of the map 468 Map Memory - Collision Data - Right Half of the map 469 Map Memory - Collision Data - Right Half of the map 46A Map Memory - Collision Data - Right Half of the map 46B Map Memory - Collision Data - Right Half of the map 46C Map Memory - Collision Data - Right Half of the map 46D Map Memory - Collision Data - Right Half of the map 46E Map Memory - Collision Data - Right Half of the map 46F Map Memory - Collision Data - Right Half of the map 470 Map Memory - Collision Data - Right Half of the map 471 Map Memory - Collision Data - Right Half of the map 472 Map Memory - Collision Data - Right Half of the map 473 Map Memory - Collision Data - Right Half of the map 474 Map Memory - Collision Data - Right Half of the map 475 Map Memory - Collision Data - Right Half of the map 476 Map Memory - Collision Data - Right Half of the map 477 Map Memory - Collision Data - Right Half of the map 478 Map Memory - Collision Data - Right Half of the map 479 Map Memory - Collision Data - Right Half of the map 47A Map Memory - Collision Data - Right Half of the map 47B Map Memory - Collision Data - Right Half of the map 47C Map Memory - Collision Data - Right Half of the map 47D Map Memory - Collision Data - Right Half of the map 47E Map Memory - Collision Data - Right Half of the map 47F Map Memory - Collision Data - Right Half of the map 480 Map Memory - Collision Data - Right Half of the map 481 Map Memory - Collision Data - Right Half of the map 482 Map Memory - Collision Data - Right Half of the map 483 Map Memory - Collision Data - Right Half of the map 484 Map Memory - Collision Data - Right Half of the map 485 Map Memory - Collision Data - Right Half of the map 486 Map Memory - Collision Data - Right Half of the map 487 Map Memory - Collision Data - Right Half of the map 488 Map Memory - Collision Data - Right Half of the map 489 Map Memory - Collision Data - Right Half of the map 48A Map Memory - Collision Data - Right Half of the map 48B Map Memory - Collision Data - Right Half of the map 48C Map Memory - Collision Data - Right Half of the map 48D Map Memory - Collision Data - Right Half of the map 48E Map Memory - Collision Data - Right Half of the map 48F Map Memory - Collision Data - Right Half of the map 490 Map Memory - Collision Data - Right Half of the map 491 Map Memory - Collision Data - Right Half of the map 492 Map Memory - Collision Data - Right Half of the map 493 Map Memory - Collision Data - Right Half of the map 494 Map Memory - Collision Data - Right Half of the map 495 Map Memory - Collision Data - Right Half of the map 496 Map Memory - Collision Data - Right Half of the map 497 Map Memory - Collision Data - Right Half of the map 498 Map Memory - Collision Data - Right Half of the map 499 Map Memory - Collision Data - Right Half of the map 49A Map Memory - Collision Data - Right Half of the map 49B Map Memory - Collision Data - Right Half of the map 49C Map Memory - Collision Data - Right Half of the map 49D Map Memory - Collision Data - Right Half of the map 49E Map Memory - Collision Data - Right Half of the map 49F Map Memory - Collision Data - Right Half of the map 4A0 Map Memory - Collision Data - Right Half of the map 4A1 Map Memory - Collision Data - Right Half of the map 4A2 Map Memory - Collision Data - Right Half of the map 4A3 Map Memory - Collision Data - Right Half of the map 4A4 Map Memory - Collision Data - Right Half of the map 4A5 Map Memory - Collision Data - Right Half of the map 4A6 Map Memory - Collision Data - Right Half of the map 4A7 Map Memory - Collision Data - Right Half of the map 4A8 Map Memory - Collision Data - Right Half of the map 4A9 Map Memory - Collision Data - Right Half of the map 4AA Map Memory - Collision Data - Right Half of the map 4AB Map Memory - Collision Data - Right Half of the map 4AC Map Memory - Collision Data - Right Half of the map 4AD Map Memory - Collision Data - Right Half of the map 4AE Map Memory - Collision Data - Right Half of the map 4AF Map Memory - Collision Data - Right Half of the map 4B0 Map Memory - Collision Data - Right Half of the map 4B1 Map Memory - Collision Data - Right Half of the map 4B2 Map Memory - Collision Data - Right Half of the map 4B3 Map Memory - Collision Data - Right Half of the map 4B4 Map Memory - Collision Data - Right Half of the map 4B5 Map Memory - Collision Data - Right Half of the map 4B6 Map Memory - Collision Data - Right Half of the map 4B7 Map Memory - Collision Data - Right Half of the map 4B8 Map Memory - Collision Data - Right Half of the map 4B9 Map Memory - Collision Data - Right Half of the map 4BA Map Memory - Collision Data - Right Half of the map 4BB Map Memory - Collision Data - Right Half of the map 4BC Map Memory - Collision Data - Right Half of the map 4BD Map Memory - Collision Data - Right Half of the map 4BE Map Memory - Collision Data - Right Half of the map 4BF Map Memory - Collision Data - Right Half of the map 4C0 Map Memory - Collision Data - Right Half of the map 4C1 Map Memory - Collision Data - Right Half of the map 4C2 Map Memory - Collision Data - Right Half of the map 4C3 Map Memory - Collision Data - Right Half of the map 4C4 Map Memory - Collision Data - Right Half of the map 4C5 Map Memory - Collision Data - Right Half of the map 4C6 Map Memory - Collision Data - Right Half of the map 4C7 Map Memory - Collision Data - Right Half of the map 4C8 Map Memory - Collision Data - Right Half of the map 4C9 Map Memory - Collision Data - Right Half of the map 4CA Map Memory - Collision Data - Right Half of the map 4CB Map Memory - Collision Data - Right Half of the map 4CC Map Memory - Collision Data - Right Half of the map 4CD Map Memory - Collision Data - Right Half of the map 4CE Map Memory - Collision Data - Right Half of the map 4CF Map Memory - Collision Data - Right Half of the map 4D0 Map Memory - Collision Data - Right Half of the map 4D1 Map Memory - Collision Data - Right Half of the map 4D2 Map Memory - Collision Data - Right Half of the map 4D3 Map Memory - Collision Data - Right Half of the map 4D4 Map Memory - Collision Data - Right Half of the map 4D5 Map Memory - Collision Data - Right Half of the map 4D6 Map Memory - Collision Data - Right Half of the map 4D7 Map Memory - Collision Data - Right Half of the map 4D8 Map Memory - Collision Data - Right Half of the map 4D9 Map Memory - Collision Data - Right Half of the map 4DA Map Memory - Collision Data - Right Half of the map 4DB Map Memory - Collision Data - Right Half of the map 4DC Map Memory - Collision Data - Right Half of the map 4DD Map Memory - Collision Data - Right Half of the map 4DE Map Memory - Collision Data - Right Half of the map 4DF Map Memory - Collision Data - Right Half of the map 4E0 Map Memory - Collision Data - Right Half of the map 4E1 Map Memory - Collision Data - Right Half of the map 4E2 Map Memory - Collision Data - Right Half of the map 4E3 Map Memory - Collision Data - Right Half of the map 4E4 Map Memory - Collision Data - Right Half of the map 4E5 Map Memory - Collision Data - Right Half of the map 4E6 Map Memory - Collision Data - Right Half of the map 4E7 Map Memory - Collision Data - Right Half of the map 4E8 Map Memory - Collision Data - Right Half of the map 4E9 Map Memory - Collision Data - Right Half of the map 4EA Map Memory - Collision Data - Right Half of the map 4EB Map Memory - Collision Data - Right Half of the map 4EC Map Memory - Collision Data - Right Half of the map 4ED Map Memory - Collision Data - Right Half of the map 4EE Map Memory - Collision Data - Right Half of the map 4EF Map Memory - Collision Data - Right Half of the map 4F0 Map Memory - Collision Data - Right Half of the map 4F1 Map Memory - Collision Data - Right Half of the map 4F2 Map Memory - Collision Data - Right Half of the map 4F3 Map Memory - Collision Data - Right Half of the map 4F4 Map Memory - Collision Data - Right Half of the map 4F5 Map Memory - Collision Data - Right Half of the map 4F6 Map Memory - Collision Data - Right Half of the map 4F7 Map Memory - Collision Data - Right Half of the map 4F8 Map Memory - Collision Data - Right Half of the map 4F9 Map Memory - Collision Data - Right Half of the map 4FA Map Memory - Collision Data - Right Half of the map 4FB Map Memory - Collision Data - Right Half of the map 4FC Map Memory - Collision Data - Right Half of the map 4FD Map Memory - Collision Data - Right Half of the map 4FE Map Memory - Collision Data - Right Half of the map 4FF Map Memory - Collision Data - Right Half of the map 500 Sprite List(0) Sprite Display Value 501 Sprite List(1) Sprite Display Value 502 Sprite List(2) Sprite Display Value 503 Sprite List(3) Sprite Display Value 504 Sprite List(4) Sprite Display Value 505 Sprite List(5) Sprite Display Value 506 Sprite List(6) Sprite Display Value 507 Sprite List(7) Sprite Display Value 508 Sprite List(8) Sprite Display Value 509 Sprite List(9) Sprite Display Value 50A Sprite List(10) Sprite Display Value 50B Sprite List(11) Sprite Display Value 50C Sprite List(12) Sprite Display Value 50D Sprite List(13) Sprite Display Value 50E Sprite List(14) Sprite Display Value 50F Sprite List(15) Sprite Display Value 510 Jeep 1 sprite value 511 Jeep 2 sprite value 512 Sprite Display Value - Jeep 1 Bullets 513 Sprite Display Value - Jeep 1 Bullets 514 Sprite Display Value - Jeep 1 Bullets 515 Sprite Display Value - Jeep 2 Bullets 516 Sprite Display Value - Jeep 2 Bullets 517 Sprite Display Value - Jeep 2 Bullets 518 Sprite Display Value - Main Weapon Jeep 1 519 Sprite Display Value - Main Weapon Jeep 2 51A Sprite Display Value - Horizontal bazooka splash Jeep 1 51B Sprite Display Value - Horizontal bazooka splash Jeep 2 51C Sprite Display Value - Vertical bazooka splash Jeep 1 51D Sprite Display Value - Vertical bazooka splash Jeep 2 51E ? 51F ? 520 Sprite List(0) Sprite State 521 Sprite List(1) Sprite State 522 Sprite List(2) Sprite State 523 Sprite List(3) Sprite State 524 Sprite List(4) Sprite State 525 Sprite List(5) Sprite State 526 Sprite List(6) Sprite State 527 Sprite List(7) Sprite State 528 Sprite List(8) Sprite State 529 Sprite List(9) Sprite State 52A Sprite List(10) Sprite State 52B Sprite List(11) Sprite State 52C Sprite List(12) Sprite State 52D Sprite List(13) Sprite State 52E Sprite List(14) Sprite State 52F Sprite List(15) Sprite State 530 Jeep 1 Sprite State 531 Jeep 2 Sprite State 532 Sprite State - Jeep 1 Bullets 533 Sprite State - Jeep 1 Bullets 534 Sprite State - Jeep 1 Bullets 535 Sprite State - Jeep 2 Bullets 536 Sprite State - Jeep 2 Bullets 537 Sprite State - Jeep 2 Bullets 538 Sprite State - Main Weapon Jeep 1 539 Sprite State - Main Weapon Jeep 2 53A Sprite State - Horizontal bazooka splash Jeep 1 53B Sprite State - Horizontal bazooka splash Jeep 2 53C Sprite State - Vertical bazooka splash Jeep 1 53D Sprite State - Vertical bazooka splash Jeep 2 53E ? 53F ? 540 Sprite List(0) Sprite Graphic attributes 541 Sprite List(1) Sprite Graphic attributes 542 Sprite List(2) Sprite Graphic attributes 543 Sprite List(3) Sprite Graphic attributes 544 Sprite List(4) Sprite Graphic attributes 545 Sprite List(5) Sprite Graphic attributes 546 Sprite List(6) Sprite Graphic attributes 547 Sprite List(7) Sprite Graphic attributes 548 Sprite List(8) Sprite Graphic attributes 549 Sprite List(9) Sprite Graphic attributes 54A Sprite List(10) Sprite Graphic attributes 54B Sprite List(11) Sprite Graphic attributes 54C Sprite List(12) Sprite Graphic attributes 54D Sprite List(13) Sprite Graphic attributes 54E Sprite List(14) Sprite Graphic attributes 54F Sprite List(15) Sprite Graphic attributes 550 551 sprite attributes for jeep/weapon/bullet stuff?? 552 sprite attributes for jeep/weapon/bullet stuff?? 553 sprite attributes for jeep/weapon/bullet stuff?? 554 sprite attributes for jeep/weapon/bullet stuff?? 555 sprite attributes for jeep/weapon/bullet stuff?? 556 sprite attributes for jeep/weapon/bullet stuff?? 557 sprite attributes for jeep/weapon/bullet stuff?? 558 559 55A 55B 55C 55D 55E NOT USED; CLEARED 55F NOT USED; CLEARED 560 Sprite List(0) Sprite Y display coordinate 561 Sprite List(1) Sprite Y display coordinate 562 Sprite List(2) Sprite Y display coordinate 563 Sprite List(3) Sprite Y display coordinate 564 Sprite List(4) Sprite Y display coordinate 565 Sprite List(5) Sprite Y display coordinate 566 Sprite List(6) Sprite Y display coordinate 567 Sprite List(7) Sprite Y display coordinate 568 Sprite List(8) Sprite Y display coordinate 569 Sprite List(9) Sprite Y display coordinate 56A Sprite List(10) Sprite Y display coordinate 56B Sprite List(11) Sprite Y display coordinate 56C Sprite List(12) Sprite Y display coordinate 56D Sprite List(13) Sprite Y display coordinate 56E Sprite List(14) Sprite Y display coordinate 56F Sprite List(15) Sprite Y display coordinate 570 Jeep 1 sprite Vertical Position Upper Byte 571 Jeep 2 sprite Vertical Position Upper Byte 572 Vertical Position Upper Byte - Jeep 1 Bullets 573 Vertical Position Upper Byte - Jeep 1 Bullets 574 Vertical Position Upper Byte - Jeep 1 Bullets 575 Vertical Position Upper Byte - Jeep 2 Bullets 576 Vertical Position Upper Byte - Jeep 2 Bullets 577 Vertical Position Upper Byte - Jeep 2 Bullets 578 Vertical Position Upper Byte - Main Weapon Jeep 1 579 Vertical Position Upper Byte - Main Weapon Jeep 2 57A Vertical Position Upper Byte - Horizontal bazooka splash Jeep 1 57B Vertical Position Upper Byte - Horizontal bazooka splash Jeep 2 57C Vertical Position Upper Byte - Vertical bazooka splash Jeep 1 57D Vertical Position Upper Byte - Vertical bazooka splash Jeep 2 57E NOT USED; CLEARED 57F NOT USED; CLEARED 580 Sprite List(0) Sprite Vertical Position Lower Byte - Final 581 Sprite List(1) Sprite Vertical Position Lower Byte - Final 582 Sprite List(2) Sprite Vertical Position Lower Byte - Final 583 Sprite List(3) Sprite Vertical Position Lower Byte - Final 584 Sprite List(4) Sprite Vertical Position Lower Byte - Final 585 Sprite List(5) Sprite Vertical Position Lower Byte - Final 586 Sprite List(6) Sprite Vertical Position Lower Byte - Final 587 Sprite List(7) Sprite Vertical Position Lower Byte - Final 588 Sprite List(8) Sprite Vertical Position Lower Byte - Final 589 Sprite List(9) Sprite Vertical Position Lower Byte - Final 58A Sprite List(10) Sprite Vertical Position Lower Byte - Final 58B Sprite List(11) Sprite Vertical Position Lower Byte - Final 58C Sprite List(12) Sprite Vertical Position Lower Byte - Final 58D Sprite List(13) Sprite Vertical Position Lower Byte - Final 58E Sprite List(14) Sprite Vertical Position Lower Byte - Final 58F Sprite List(15) Sprite Vertical Position Lower Byte - Final 590 Jeep 1 sprite Vertical Position Lower Byte 591 Jeep 2 sprite Vertical Position Lower Byte 592 Vertical Position Lower Byte - Jeep 1 Bullets 593 Vertical Position Lower Byte - Jeep 1 Bullets 594 Vertical Position Lower Byte - Jeep 1 Bullets 595 Vertical Position Lower Byte - Jeep 2 Bullets 596 Vertical Position Lower Byte - Jeep 2 Bullets 597 Vertical Position Lower Byte - Jeep 2 Bullets 598 Vertical Position Lower Byte - Main Weapon Jeep 1 599 Vertical Position Lower Byte - Main Weapon Jeep 2 59A Vertical Position Lower Byte - Horizontal bazooka splash Jeep 1 59B Vertical Position Lower Byte - Horizontal bazooka splash Jeep 2 59C Vertical Position Lower Byte - Vertical bazooka splash Jeep 1 59D Vertical Position Lower Byte - Vertical bazooka splash Jeep 2 59E NOT USED; CLEARED 59F NOT USED; CLEARED 5A0 Sprite List(0) Sprite Horizontal Position Upper Byte- Final 5A1 Sprite List(1) Sprite Horizontal Position Upper Byte- Final 5A2 Sprite List(2) Sprite Horizontal Position Upper Byte- Final 5A3 Sprite List(3) Sprite Horizontal Position Upper Byte- Final 5A4 Sprite List(4) Sprite Horizontal Position Upper Byte- Final 5A5 Sprite List(5) Sprite Horizontal Position Upper Byte- Final 5A6 Sprite List(6) Sprite Horizontal Position Upper Byte- Final 5A7 Sprite List(7) Sprite Horizontal Position Upper Byte- Final 5A8 Sprite List(8) Sprite Horizontal Position Upper Byte- Final 5A9 Sprite List(9) Sprite Horizontal Position Upper Byte- Final 5AA Sprite List(10) Sprite Horizontal Position Upper Byte- Final 5AB Sprite List(11) Sprite Horizontal Position Upper Byte- Final 5AC Sprite List(12) Sprite Horizontal Position Upper Byte- Final 5AD Sprite List(13) Sprite Horizontal Position Upper Byte- Final 5AE Sprite List(14) Sprite Horizontal Position Upper Byte- Final 5AF Sprite List(15) Sprite Horizontal Position Upper Byte- Final 5B0 Jeep 1 sprite Horizontal Position Upper Byte 5B1 Jeep 2 sprite Horizontal Position Upper Byte 5B2 Horizontal Position Upper Byte - Jeep 1 Bullets 5B3 Horizontal Position Upper Byte - Jeep 1 Bullets 5B4 Horizontal Position Upper Byte - Jeep 1 Bullets 5B5 Horizontal Position Upper Byte - Jeep 2 Bullets 5B6 Horizontal Position Upper Byte - Jeep 2 Bullets 5B7 Horizontal Position Upper Byte - Jeep 2 Bullets 5B8 Horizontal Position Upper Byte - Main Weapon Jeep 1 5B9 Horizontal Position Upper Byte - Main Weapon Jeep 2 5BA Horizontal Position Upper Byte - Horizontal bazooka splash Jeep 1 5BB Horizontal Position Upper Byte - Horizontal bazooka splash Jeep 2 5BC Horizontal Position Upper Byte - Vertical bazooka splash Jeep 1 5BD Horizontal Position Upper Byte - Vertical bazooka splash Jeep 2 5BE NOT USED; CLEARED 5BF NOT USED; CLEARED 5C0 Sprite List(0) Sprite Horizontal Position Lower Byte- Final 5C1 Sprite List(1) Sprite Horizontal Position Lower Byte- Final 5C2 Sprite List(2) Sprite Horizontal Position Lower Byte- Final 5C3 Sprite List(3) Sprite Horizontal Position Lower Byte- Final 5C4 Sprite List(4) Sprite Horizontal Position Lower Byte- Final 5C5 Sprite List(5) Sprite Horizontal Position Lower Byte- Final 5C6 Sprite List(6) Sprite Horizontal Position Lower Byte- Final 5C7 Sprite List(7) Sprite Horizontal Position Lower Byte- Final 5C8 Sprite List(8) Sprite Horizontal Position Lower Byte- Final 5C9 Sprite List(9) Sprite Horizontal Position Lower Byte- Final 5CA Sprite List(10) Sprite Horizontal Position Lower Byte- Final 5CB Sprite List(11) Sprite Horizontal Position Lower Byte- Final 5CC Sprite List(12) Sprite Horizontal Position Lower Byte- Final 5CD Sprite List(13) Sprite Horizontal Position Lower Byte- Final 5CE Sprite List(14) Sprite Horizontal Position Lower Byte- Final 5CF Sprite List(15) Sprite Horizontal Position Lower Byte- Final 5D0 Jeep 1 sprite Horizontal Position Lower Byte 5D1 Jeep 2 sprite Horizontal Position Lower Byte 5D2 Horizontal Position Lower Byte - Jeep 1 Bullets 5D3 Horizontal Position Lower Byte - Jeep 1 Bullets 5D4 Horizontal Position Lower Byte - Jeep 1 Bullets 5D5 Horizontal Position Lower Byte - Jeep 2 Bullets 5D6 Horizontal Position Lower Byte - Jeep 2 Bullets 5D7 Horizontal Position Lower Byte - Jeep 2 Bullets 5D8 Horizontal Position Lower Byte - Main Weapon Jeep 1 5D9 Horizontal Position Lower Byte - Main Weapon Jeep 2 5DA Horizontal Position Lower Byte - Horizontal bazooka splash Jeep 1 5DB Horizontal Position Lower Byte - Horizontal bazooka splash Jeep 2 5DC Horizontal Position Lower Byte - Vertical bazooka splash Jeep 1 5DD Horizontal Position Lower Byte - Vertical bazooka splash Jeep 2 5DE NOT USED; CLEARED 5DF NOT USED; CLEARED 5E0 Sprite List(0) Sprite Vertical Speed - Upper Byte 5E1 Sprite List(1) Sprite Vertical Speed - Upper Byte 5E2 Sprite List(2) Sprite Vertical Speed - Upper Byte 5E3 Sprite List(3) Sprite Vertical Speed - Upper Byte 5E4 Sprite List(4) Sprite Vertical Speed - Upper Byte 5E5 Sprite List(5) Sprite Vertical Speed - Upper Byte 5E6 Sprite List(6) Sprite Vertical Speed - Upper Byte 5E7 Sprite List(7) Sprite Vertical Speed - Upper Byte 5E8 Sprite List(8) Sprite Vertical Speed - Upper Byte 5E9 Sprite List(9) Sprite Vertical Speed - Upper Byte 5EA Sprite List(10) Sprite Vertical Speed - Upper Byte 5EB Sprite List(11) Sprite Vertical Speed - Upper Byte 5EC Sprite List(12) Sprite Vertical Speed - Upper Byte 5ED Sprite List(13) Sprite Vertical Speed - Upper Byte 5EE Sprite List(14) Sprite Vertical Speed - Upper Byte 5EF Sprite List(15) Sprite Vertical Speed - Upper Byte 5F0 Jeep 1 sprite Vertical Speed Upper Byte 5F1 Jeep 2 sprite Vertical Speed Upper Byte 5F2 Vertical Speed Upper Byte - Jeep 1 Bullets 5F3 Vertical Speed Upper Byte - Jeep 1 Bullets 5F4 Vertical Speed Upper Byte - Jeep 1 Bullets 5F5 Vertical Speed Upper Byte - Jeep 2 Bullets 5F6 Vertical Speed Upper Byte - Jeep 2 Bullets 5F7 Vertical Speed Upper Byte - Jeep 2 Bullets 5F8 Vertical Speed Upper Byte - Main Weapon Jeep 1 5F9 Vertical Speed Upper Byte - Main Weapon Jeep 2 5FA Vertical Speed Upper Byte - Horizontal bazooka splash Jeep 1 5FB Vertical Speed Upper Byte - Horizontal bazooka splash Jeep 2 5FC Vertical Speed Upper Byte - Vertical bazooka splash Jeep 1 5FD Vertical Speed Upper Byte - Vertical bazooka splash Jeep 2 5FE NOT USED; CLEARED 5FF NOT USED; CLEARED 600 Sprite List(0) Sprite Vertical Speed - Lower Byte 601 Sprite List(1) Sprite Vertical Speed - Lower Byte 602 Sprite List(2) Sprite Vertical Speed - Lower Byte 603 Sprite List(3) Sprite Vertical Speed - Lower Byte 604 Sprite List(4) Sprite Vertical Speed - Lower Byte 605 Sprite List(5) Sprite Vertical Speed - Lower Byte 606 Sprite List(6) Sprite Vertical Speed - Lower Byte 607 Sprite List(7) Sprite Vertical Speed - Lower Byte 608 Sprite List(8) Sprite Vertical Speed - Lower Byte 609 Sprite List(9) Sprite Vertical Speed - Lower Byte 60A Sprite List(10) Sprite Vertical Speed - Lower Byte 60B Sprite List(11) Sprite Vertical Speed - Lower Byte 60C Sprite List(12) Sprite Vertical Speed - Lower Byte 60D Sprite List(13) Sprite Vertical Speed - Lower Byte 60E Sprite List(14) Sprite Vertical Speed - Lower Byte 60F Sprite List(15) Sprite Vertical Speed - Lower Byte 610 Jeep 1 sprite Vertical Speed Lower Byte 611 Jeep 2 sprite Vertical Speed Lower Byte 612 Vertical Speed Lower Byte - Jeep 1 Bullets 613 Vertical Speed Lower Byte - Jeep 1 Bullets 614 Vertical Speed Lower Byte - Jeep 1 Bullets 615 Vertical Speed Lower Byte - Jeep 2 Bullets 616 Vertical Speed Lower Byte - Jeep 2 Bullets 617 Vertical Speed Lower Byte - Jeep 2 Bullets 618 Vertical Speed Lower Byte - Main Weapon Jeep 1 619 Vertical Speed Lower Byte - Main Weapon Jeep 2 61A Vertical Speed Lower Byte - Horizontal bazooka splash Jeep 1 61B Vertical Speed Lower Byte - Horizontal bazooka splash Jeep 2 61C Vertical Speed Lower Byte - Vertical bazooka splash Jeep 1 61D Vertical Speed Lower Byte - Vertical bazooka splash Jeep 2 61E NOT USED; CLEARED 61F NOT USED; CLEARED 620 Sprite List(0) Sprite Horizontal Speed - Upper Byte 621 Sprite List(1) Sprite Horizontal Speed - Upper Byte 622 Sprite List(2) Sprite Horizontal Speed - Upper Byte 623 Sprite List(3) Sprite Horizontal Speed - Upper Byte 624 Sprite List(4) Sprite Horizontal Speed - Upper Byte 625 Sprite List(5) Sprite Horizontal Speed - Upper Byte 626 Sprite List(6) Sprite Horizontal Speed - Upper Byte 627 Sprite List(7) Sprite Horizontal Speed - Upper Byte 628 Sprite List(8) Sprite Horizontal Speed - Upper Byte 629 Sprite List(9) Sprite Horizontal Speed - Upper Byte 62A Sprite List(10) Sprite Horizontal Speed - Upper Byte 62B Sprite List(11) Sprite Horizontal Speed - Upper Byte 62C Sprite List(12) Sprite Horizontal Speed - Upper Byte 62D Sprite List(13) Sprite Horizontal Speed - Upper Byte 62E Sprite List(14) Sprite Horizontal Speed - Upper Byte 62F Sprite List(15) Sprite Horizontal Speed - Upper Byte 630 Jeep 1 sprite Horizontal Speed Upper Byte 631 Jeep 2 sprite Horizontal Speed Upper Byte 632 Horizontal Speed Upper Byte - Jeep 1 Bullets 633 Horizontal Speed Upper Byte - Jeep 1 Bullets 634 Horizontal Speed Upper Byte - Jeep 1 Bullets 635 Horizontal Speed Upper Byte - Jeep 2 Bullets 636 Horizontal Speed Upper Byte - Jeep 2 Bullets 637 Horizontal Speed Upper Byte - Jeep 2 Bullets 638 Horizontal Speed Upper Byte - Main Weapon Jeep 1 639 Horizontal Speed Upper Byte - Main Weapon Jeep 2 63A Horizontal Speed Upper Byte - Horizontal bazooka splash Jeep 1 63B Horizontal Speed Upper Byte - Horizontal bazooka splash Jeep 2 63C Horizontal Speed Upper Byte - Vertical bazooka splash Jeep 1 63D Horizontal Speed Upper Byte - Vertical bazooka splash Jeep 2 63E NOT USED; CLEARED 63F NOT USED; CLEARED 640 Sprite List(0) Sprite Horizontal Speed - Lower Byte 641 Sprite List(1) Sprite Horizontal Speed - Lower Byte 642 Sprite List(2) Sprite Horizontal Speed - Lower Byte 643 Sprite List(3) Sprite Horizontal Speed - Lower Byte 644 Sprite List(4) Sprite Horizontal Speed - Lower Byte 645 Sprite List(5) Sprite Horizontal Speed - Lower Byte 646 Sprite List(6) Sprite Horizontal Speed - Lower Byte 647 Sprite List(7) Sprite Horizontal Speed - Lower Byte 648 Sprite List(8) Sprite Horizontal Speed - Lower Byte 649 Sprite List(9) Sprite Horizontal Speed - Lower Byte 64A Sprite List(10) Sprite Horizontal Speed - Lower Byte 64B Sprite List(11) Sprite Horizontal Speed - Lower Byte 64C Sprite List(12) Sprite Horizontal Speed - Lower Byte 64D Sprite List(13) Sprite Horizontal Speed - Lower Byte 64E Sprite List(14) Sprite Horizontal Speed - Lower Byte 64F Sprite List(15) Sprite Horizontal Speed - Lower Byte 650 Jeep 1 sprite Horizontal Speed Lower Byte 651 Jeep 2 sprite Horizontal Speed Lower Byte 652 Horizontal Speed Lower Byte - Jeep 1 Bullets 653 Horizontal Speed Lower Byte - Jeep 1 Bullets 654 Horizontal Speed Lower Byte - Jeep 1 Bullets 655 Horizontal Speed Lower Byte - Jeep 2 Bullets 656 Horizontal Speed Lower Byte - Jeep 2 Bullets 657 Horizontal Speed Lower Byte - Jeep 2 Bullets 658 Horizontal Speed Lower Byte - Main Weapon Jeep 1 659 Horizontal Speed Lower Byte - Main Weapon Jeep 2 65A Horizontal Speed Lower Byte - Horizontal bazooka splash Jeep 1 65B Horizontal Speed Lower Byte - Horizontal bazooka splash Jeep 2 65C Horizontal Speed Lower Byte - Vertical bazooka splash Jeep 1 65D Horizontal Speed Lower Byte - Vertical bazooka splash Jeep 2 65E NOT USED; CLEARED 65F NOT USED; CLEARED 660 Sprite List(0) Sprite Timer 661 Sprite List(1) Sprite Timer 662 Sprite List(2) Sprite Timer 663 Sprite List(3) Sprite Timer 664 Sprite List(4) Sprite Timer 665 Sprite List(5) Sprite Timer 666 Sprite List(6) Sprite Timer 667 Sprite List(7) Sprite Timer 668 Sprite List(8) Sprite Timer 669 Sprite List(9) Sprite Timer 66A Sprite List(10) Sprite Timer 66B Sprite List(11) Sprite Timer 66C Sprite List(12) Sprite Timer 66D Sprite List(13) Sprite Timer 66E Sprite List(14) Sprite Timer 66F Sprite List(15) Sprite Timer 670 Sprite List(0) Sprite Timer Reset-to value 671 Sprite List(1) Sprite Timer Reset-to value 672 Sprite List(2) Sprite Timer Reset-to value 673 Sprite List(3) Sprite Timer Reset-to value 674 Sprite List(4) Sprite Timer Reset-to value 675 Sprite List(5) Sprite Timer Reset-to value 676 Sprite List(6) Sprite Timer Reset-to value 677 Sprite List(7) Sprite Timer Reset-to value 678 Sprite List(8) Sprite Timer Reset-to value 679 Sprite List(9) Sprite Timer Reset-to value 67A Sprite List(10) Sprite Timer Reset-to value 67B Sprite List(11) Sprite Timer Reset-to value 67C Sprite List(12) Sprite Timer Reset-to value 67D Sprite List(13) Sprite Timer Reset-to value 67E Sprite List(14) Sprite Timer Reset-to value 67F Sprite List(15) Sprite Timer Reset-to value 680 Sprite List(0) Sprite Counter/Data 681 Sprite List(1) Sprite Counter/Data 682 Sprite List(2) Sprite Counter/Data 683 Sprite List(3) Sprite Counter/Data 684 Sprite List(4) Sprite Counter/Data 685 Sprite List(5) Sprite Counter/Data 686 Sprite List(6) Sprite Counter/Data 687 Sprite List(7) Sprite Counter/Data 688 Sprite List(8) Sprite Counter/Data 689 Sprite List(9) Sprite Counter/Data 68A Sprite List(10) Sprite Counter/Data 68B Sprite List(11) Sprite Counter/Data 68C Sprite List(12) Sprite Counter/Data 68D Sprite List(13) Sprite Counter/Data 68E Sprite List(14) Sprite Counter/Data 68F Sprite List(15) Sprite Counter/Data 690 691 692 693 694 695 696 697 698 699 69A 69B 69C 69D 69E 69F 6A0 Sprite List(0) Sprite Type 6A1 Sprite List(1) Sprite Type 6A2 Sprite List(2) Sprite Type 6A3 Sprite List(3) Sprite Type 6A4 Sprite List(4) Sprite Type 6A5 Sprite List(5) Sprite Type 6A6 Sprite List(6) Sprite Type 6A7 Sprite List(7) Sprite Type 6A8 Sprite List(8) Sprite Type 6A9 Sprite List(9) Sprite Type 6AA Sprite List(10) Sprite Type 6AB Sprite List(11) Sprite Type 6AC Sprite List(12) Sprite Type 6AD Sprite List(13) Sprite Type 6AE Sprite List(14) Sprite Type 6AF Sprite List(15) Sprite Type 6B0 Sprite List(0) Speed Offsets (for directional tracking) 6B1 Sprite List(1) Speed Offsets (for directional tracking) 6B2 Sprite List(2) Speed Offsets (for directional tracking) 6B3 Sprite List(3) Speed Offsets (for directional tracking) 6B4 Sprite List(4) Speed Offsets (for directional tracking) 6B5 Sprite List(5) Speed Offsets (for directional tracking) 6B6 Sprite List(6) Speed Offsets (for directional tracking) 6B7 Sprite List(7) Speed Offsets (for directional tracking) 6B8 Sprite List(8) Speed Offsets (for directional tracking) 6B9 Sprite List(9) Speed Offsets (for directional tracking) 6BA Sprite List(10) Speed Offsets (for directional tracking) 6BB Sprite List(11) Speed Offsets (for directional tracking) 6BC Sprite List(12) Speed Offsets (for directional tracking) 6BD Sprite List(13) Speed Offsets (for directional tracking) 6BE Sprite List(14) Speed Offsets (for directional tracking) 6BF Sprite List(15) Speed Offsets (for directional tracking) 6C0 Sprite List(0) What directiont to shoot 6C1 Sprite List(1) What directiont to shoot 6C2 Sprite List(2) What directiont to shoot 6C3 Sprite List(3) What directiont to shoot 6C4 Sprite List(4) What directiont to shoot 6C5 Sprite List(5) What directiont to shoot 6C6 Sprite List(6) What directiont to shoot 6C7 Sprite List(7) What directiont to shoot 6C8 Sprite List(8) What directiont to shoot 6C9 Sprite List(9) What directiont to shoot 6CA Sprite List(10) What directiont to shoot 6CB Sprite List(11) What directiont to shoot 6CC Sprite List(12) What directiont to shoot 6CD Sprite List(13) What directiont to shoot 6CE Sprite List(14) What directiont to shoot 6CF Sprite List(15) What directiont to shoot 6D0 Sprite List(0) Sprite End/Total Timer 6D1 Sprite List(1) Sprite End/Total Timer 6D2 Sprite List(2) Sprite End/Total Timer 6D3 Sprite List(3) Sprite End/Total Timer 6D4 Sprite List(4) Sprite End/Total Timer 6D5 Sprite List(5) Sprite End/Total Timer 6D6 Sprite List(6) Sprite End/Total Timer 6D7 Sprite List(7) Sprite End/Total Timer 6D8 Sprite List(8) Sprite End/Total Timer 6D9 Sprite List(9) Sprite End/Total Timer 6DA Sprite List(10) Sprite End/Total Timer 6DB Sprite List(11) Sprite End/Total Timer 6DC Sprite List(12) Sprite End/Total Timer 6DD Sprite List(13) Sprite End/Total Timer 6DE Sprite List(14) Sprite End/Total Timer 6DF Sprite List(15) Sprite End/Total Timer 6E0 Sprite List(0) Which Jeep to Attack 6E1 Sprite List(1) Which Jeep to Attack 6E2 Sprite List(2) Which Jeep to Attack 6E3 Sprite List(3) Which Jeep to Attack 6E4 Sprite List(4) Which Jeep to Attack 6E5 Sprite List(5) Which Jeep to Attack 6E6 Sprite List(6) Which Jeep to Attack 6E7 Sprite List(7) Which Jeep to Attack 6E8 Sprite List(8) Which Jeep to Attack 6E9 Sprite List(9) Which Jeep to Attack 6EA Sprite List(10) Which Jeep to Attack 6EB Sprite List(11) Which Jeep to Attack 6EC Sprite List(12) Which Jeep to Attack 6ED Sprite List(13) Which Jeep to Attack 6EE Sprite List(14) Which Jeep to Attack 6EF Sprite List(15) Which Jeep to Attack 6F0 Sprite List(0) Absolute Horizontal Position Upper Byte 6F1 Sprite List(1) Absolute Horizontal Position Upper Byte 6F2 Sprite List(2) Absolute Horizontal Position Upper Byte 6F3 Sprite List(3) Absolute Horizontal Position Upper Byte 6F4 Sprite List(4) Absolute Horizontal Position Upper Byte 6F5 Sprite List(5) Absolute Horizontal Position Upper Byte 6F6 Sprite List(6) Absolute Horizontal Position Upper Byte 6F7 Sprite List(7) Absolute Horizontal Position Upper Byte 6F8 Sprite List(8) Absolute Horizontal Position Upper Byte 6F9 Sprite List(9) Absolute Horizontal Position Upper Byte 6FA Sprite List(10) Absolute Horizontal Position Upper Byte 6FB Sprite List(11) Absolute Horizontal Position Upper Byte 6FC Sprite List(12) Absolute Horizontal Position Upper Byte 6FD Sprite List(13) Absolute Horizontal Position Upper Byte 6FE Sprite List(14) Absolute Horizontal Position Upper Byte 6FF Sprite List(15) Absolute Horizontal Position Upper Byte 700 Sprite List (0) Absolute Vertical Position Upper Byte 701 Sprite List (1) Absolute Vertical Position Upper Byte 702 Sprite List (2) Absolute Vertical Position Upper Byte 703 Sprite List (3) Absolute Vertical Position Upper Byte 704 Sprite List (4) Absolute Vertical Position Upper Byte 705 Sprite List (5) Absolute Vertical Position Upper Byte 706 Sprite List (6) Absolute Vertical Position Upper Byte 707 Sprite List (7) Absolute Vertical Position Upper Byte 708 Sprite List (8) Absolute Vertical Position Upper Byte 709 Sprite List (9) Absolute Vertical Position Upper Byte 70A Sprite List (10) Absolute Vertical Position Upper Byte 70B Sprite List (11) Absolute Vertical Position Upper Byte 70C Sprite List (12) Absolute Vertical Position Upper Byte 70D Sprite List (13) Absolute Vertical Position Upper Byte 70E Sprite List (14) Absolute Vertical Position Upper Byte 70F Sprite List (15) Absolute Vertical Position Upper Byte 710 Sprite List(0) Absolute Horizontal Position Lower Byte 711 Sprite List(1) Absolute Horizontal Position Lower Byte 712 Sprite List(2) Absolute Horizontal Position Lower Byte 713 Sprite List(3) Absolute Horizontal Position Lower Byte 714 Sprite List(4) Absolute Horizontal Position Lower Byte 715 Sprite List(5) Absolute Horizontal Position Lower Byte 716 Sprite List(6) Absolute Horizontal Position Lower Byte 717 Sprite List(7) Absolute Horizontal Position Lower Byte 718 Sprite List(8) Absolute Horizontal Position Lower Byte 719 Sprite List(9) Absolute Horizontal Position Lower Byte 71A Sprite List(10) Absolute Horizontal Position Lower Byte 71B Sprite List(11) Absolute Horizontal Position Lower Byte 71C Sprite List(12) Absolute Horizontal Position Lower Byte 71D Sprite List(13) Absolute Horizontal Position Lower Byte 71E Sprite List(14) Absolute Horizontal Position Lower Byte 71F Sprite List(15) Absolute Horizontal Position Lower Byte 720 Sprite List(0) Object Value (Offset) 721 Sprite List(1) Object Value (Offset) 722 Sprite List(2) Object Value (Offset) 723 Sprite List(3) Object Value (Offset) 724 Sprite List(4) Object Value (Offset) 725 Sprite List(5) Object Value (Offset) 726 Sprite List(6) Object Value (Offset) 727 Sprite List(7) Object Value (Offset) 728 Sprite List(8) Object Value (Offset) 729 Sprite List(9) Object Value (Offset) 72A Sprite List(10) Object Value (Offset) 72B Sprite List(11) Object Value (Offset) 72C Sprite List(12) Object Value (Offset) 72D Sprite List(13) Object Value (Offset) 72E Sprite List(14) Object Value (Offset) 72F Sprite List(15) Object Value (Offset) 730 Sprite List(0) Hitbox table index (shape - width and height) 731 Sprite List(1) Hitbox table index (shape - width and height) 732 Sprite List(2) Hitbox table index (shape - width and height) 733 Sprite List(3) Hitbox table index (shape - width and height) 734 Sprite List(4) Hitbox table index (shape - width and height) 735 Sprite List(5) Hitbox table index (shape - width and height) 736 Sprite List(6) Hitbox table index (shape - width and height) 737 Sprite List(7) Hitbox table index (shape - width and height) 738 Sprite List(8) Hitbox table index (shape - width and height) 739 Sprite List(9) Hitbox table index (shape - width and height) 73A Sprite List(10) Hitbox table index (shape - width and height) 73B Sprite List(11) Hitbox table index (shape - width and height) 73C Sprite List(12) Hitbox table index (shape - width and height) 73D Sprite List(13) Hitbox table index (shape - width and height) 73E Sprite List(14) Hitbox table index (shape - width and height) 73F Sprite List(15) Hitbox table index (shape - width and height) 740 Sprite List(0) Health (Hit Points - HP) 741 Sprite List(1) Health (Hit Points - HP) 742 Sprite List(2) Health (Hit Points - HP) 743 Sprite List(3) Health (Hit Points - HP) 744 Sprite List(4) Health (Hit Points - HP) 745 Sprite List(5) Health (Hit Points - HP) 746 Sprite List(6) Health (Hit Points - HP) 747 Sprite List(7) Health (Hit Points - HP) 748 Sprite List(8) Health (Hit Points - HP) 749 Sprite List(9) Health (Hit Points - HP) 74A Sprite List(10) Health (Hit Points - HP) 74B Sprite List(11) Health (Hit Points - HP) 74C Sprite List(12) Health (Hit Points - HP) 74D Sprite List(13) Health (Hit Points - HP) 74E Sprite List(14) Health (Hit Points - HP) 74F Sprite List(15) Health (Hit Points - HP) 750 ?#frames to display jeep 1 bullet 3 751 ?#frames to display jeep 1 bullet 2 752 ?#frames to display jeep 1 bullet 1 753 754 755 756 NOT USED; CLEARED 757 NOT USED; CLEARED 758 NOT USED; CLEARED 759 NOT USED; CLEARED 75A NOT USED; CLEARED 75B NOT USED; CLEARED 75C Jeep 1 Main Weapon timer 75D Jeep 2 Main Weapon timer 75E Jeep 1 Bazooka horizontal splash timer 75F Jeep 2 Bazooka horizontal splash timer 760 Jeep 1 Bazooka vertical splash timer 761 Jeep 2 Bazooka vertical splash timer 762 NOT USED; CLEARED 763 NOT USED; CLEARED 764 NOT USED; CLEARED 765 NOT USED; CLEARED 766 767 768 769 76A NOT USED; CLEARED 76B NOT USED; CLEARED 76C 76D 76E 76F NOT USED; CLEARED 770 PPU CTRL 771 PPU address high byte 772 PPU address low byte 773 PPU Data 774 PPU Data 775 PPU Data 776 PPU Data 777 PPU Data 778 PPU Data 779 PPU Data 77A PPU Data 77B PPU Data 77C PPU Data 77D PPU Data 77E PPU Data 77F PPU Data 780 PPU Data 781 PPU Data 782 PPU Data 783 PPU Data 784 PPU Data 785 PPU Data 786 PPU Data 787 PPU Data 788 PPU Data 789 PPU Data 78A PPU Data 78B PPU Data 78C PPU Data 78D PPU Data 78E PPU Data 78F PPU Data 790 PPU Data 791 PPU Data 792 PPU Data 793 PPU Data 794 PPU Data 795 PPU Data 796 PPU Data 797 PPU Data 798 PPU Data 799 PPU Data 79A PPU Data 79B PPU Data 79C PPU Data 79D PPU Data 79E PPU Data 79F PPU Data 7A0 PPU Data 7A1 PPU Data 7A2 PPU Data 7A3 PPU Data 7A4 PPU Data 7A5 PPU Data 7A6 PPU Data 7A7 PPU Data 7A8 PPU Data 7A9 PPU Data 7AA PPU Data 7AB PPU Data 7AC PPU Data 7AD PPU Data 7AE PPU Data 7AF PPU Data 7B0 PPU Data 7B1 PPU Data 7B2 PPU Data 7B3 PPU Data 7B4 PPU Data 7B5 PPU Data 7B6 PPU Data 7B7 PPU Data 7B8 PPU Data 7B9 PPU Data 7BA PPU Data 7BB PPU Data 7BC PPU Data 7BD PPU Data 7BE PPU Data 7BF PPU Data 7C0 7C1 7C2 7C3 7C4 7C5 7C6 7C7 7C8 7C9 7CA 7CB 7CC 7CD 7CE 7CF 7D0 7D1 7D2 7D3 NOT USED 7D4 NOT USED 7D5 NOT USED 7D6 NOT USED 7D7 NOT USED 7D8 NOT USED 7D9 NOT USED 7DA NOT USED 7DB NOT USED 7DC NOT USED 7DD NOT USED 7DE NOT USED 7DF NOT USED 7E0 High Score - xxxx99 7E1 High Score - xx99xx 7E2 High Score - 99xxxx 7E3 NOT USED 7E4 Jeep 1 Score - xxxx99 7E5 Jeep 1 Score - xx99xx 7E6 Jeep 1 Score - 99xxxx 7E7 NOT USED; CLEARED 7E8 Jeep 2 Score - xxxx99 7E9 Jeep 2 Score - xx99xx 7EA Jeep 2 Score - 99xxxx 7EB NOT USED; CLEARED 7EC NOT USED; CLEARED 7ED NOT USED; CLEARED 7EE NOT USED; CLEARED 7EF NOT USED; CLEARED 7F0 Graphics 7F1 Graphics 7F2 Graphics 7F3 Graphics 7F4 Graphics 7F5 Graphics 7F6 Graphics 7F7 Graphics 7F8 Graphics 7F9 Graphics 7FA Graphics 7FB Graphics 7FC Graphics 7FD Graphics 7FE Graphics 7FF Graphics
Internal Data for Jackal
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