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Mega Man 6/RAM map
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The following article is a RAM map for Mega Man 6.
Player Variables
Input
RAM | Function | Details |
$0040 | Keys held on pad 1 | |
$0042 | Keys pressed on pad 1 |
Life & Health
RAM | Function | Details |
$0095 | Countdown of number of frames that Mega Man is pushed back after a hit | |
$00A2 | Countdown of number of frames that Mega Man is invincible | This starts counting down after the countdown for being pushed back after a hit has reached zero. |
$03E5 | Mega Man's HP |
Weapons
RAM | Function | Details |
$0688 | Remaining Mega Buster energy | Always Full |
$0689 | Remaining Yamato Spear energy | |
$068A | Remaining Wind Storm energy | |
$068B | Remaining Blizzard Attack energy | |
$068C | Remaining Fire Blast energy | |
$068D | Remaining Plant Barrier energy | |
$068E | Remaining Knight Crush energy | |
$068F | Remaining Silver Tomahawk energy | |
$0690 | Remaining Centaur Flash energy | |
$0691 | Remaining Beat energy | |
$0694 | Power Mega Man switch | |
$0695 | Jet Mega Man swtich |
Other
RAM | Function | Details |
$00A5 | Current Power Level for Power Mega Man (graphically only) | |
$0486 | X position of Mega Man | |
$049D | X position fraction of Mega Man | |
$04CB | Y position of Mega Man | |
$04E2 | Y position fraction of Mega Man | |
$05B1 | Y speed fraction of Mega Man | |
$05C8 | Y speed of Mega Man | Unlike previous titles, a positive value means Mega Man is descending, and a negative value means he is ascending. |
Miscellaneous
RAM | Function | Details |
$0051 | Current Level | |
$0057 | Current Screen | |
$03ED | Current Boss' HP | |
$0699 | Current Weapon | |
$069C | Y position of Left Table objects | |
$069D | X position of Left Table objects |
Internal Data for Mega Man 6
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