If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Body Harvest/RAM map
Jump to navigation
Jump to search
The following article is a RAM map for Body Harvest.
RAM Map E
RAM spam 31340 -> 03E9E0
BEQ search: 00106FF4
Address Code Size Description Possible values
80031400 0000 Language 00 English, 01 French, 02 German
80031428 00000000 Degree of fog close to camera
8003142C 00000000 Degree of fog far from camera
80031450 00000000 Volume 7B Full, 5B Mid, 3B Low, 1B Off
8003145C 00000000 Pistol fire mode modifier #8003145C
8003164c 0 Set to >9 makes fog blue
80031B90 32 bytes Stuff to do with rendering, needs constant write
800344A8 00000000 Activate email prompter ("E" icon)
800344BC 00000000 Activate yellow HUD arrow
80034E20 00 Makes a weird sound on 01
800431F0 448 bytes Save data
80043241 00 First save file's checksum
80047750 0000 Debug graph 0000< On
80047773 00 Fog fade Red amount
80047774 00 Fog fade Green amount
80047775 00 Fog fade Blue amount
80047FC0 00000000 Level modifier
80047FCC 00000000 Boss fight occurs on level start 5 loads Greece boss
80047FD3 0000 Levels available for replay 0004 All
80048168 00 Weapon slot #1 #80048168
80048169 00 Weapon slot #2 #80048168
8004816A 00 Weapon slot #3 #80048168
8004816B 00 Weapon slot #4 #80048168
8004816C 00 Weapon slot #5 #80048168
8004816D 00 Weapon slot #6 #80048168
8004816E 00 Weapon slot #7 #80048168
80048176 0000 Shotgun ammunition 03E7 Max
8004817A 0000 Machine gun ammunition 03E7 Max
8004817C 0000 Rocket Launcher ammunition 03E7 Max
8004817E 0000 T.N.T. ammunition
80048182 0000 Grenade ammunition
80048184 0000 Alien Weapon ammunition 03E7 Max
8004819A 0000 Number of Humans killed
80048372 0000 Greece First harvester modifier #Alien Modifier
80048412 0000 Greece First fly modifier #Alien Modifier
80048462 0000 Greece First big ant modifier #Alien Modifier
80048464 0000 Greece First big ant health
8004D178 00000000 Stopped first harvest wave spawning when 00000000
8004D180 0000 Greece Harvester waves spawn controller 4000 Constant spawn, FFFF No spawn
8004DC79 00 Aliens win FF
8004DC7B 00 Teleporter FF Teleports Adam
8004DC7C 00 Activates a cutscene FF Run cutscene, only works once
8004DC7E 00 Items FF All items
8004DC8C 00 Weapon Crystals 03 Max
8004DC8E 0000 Total Alien artifacts collected(Not level count)
8004DC90 0000 Cutscene borders 0025 Normal cutscene
8004DCDC 92 Bytes Vehicle data starts here
8004DD1A 0000 Adam vehicle modifier #Vehicle Modifier
8004DD1C 00 Adam's health 012C Full Bar
8004DD4C 00000000 Player X Coordinate
8004DD50 00000000 Player Y Coordinate(Can't change?)
8004DD54 00000000 Player Z Coordinate
8004E83E 00 America first car mod #Vehicle Modifier
8004EA66 00 Siberia first car mod #Vehicle Modifier
8004EE5A 00 Greece first Nico Supplies vehicle mod #Vehicle Modifier
8004EF6E 00 Java First truck modifier #Vehicle Modifier
80050612 00 Comet Alpha 1 tank mod #Vehicle Modifier
80050B08 24 bytes First building data
800512A0 0000 Greece first building X coord
800512A2 0000 Greece first building Y coord
800512A4 0000 Greece first building Z coord
800512A6 00 Greece first building modifier #800512A6
800512A8 00 Greece first building destroyable flag
800512AA 00 Greece first building state
800512AB 00 Greece first building rotation
800512AF 00 Greece first building health
800512B2 00 Greece first building door 1 modifer #800512B2
800512B3 00 Greece first building door 2 modifer
800512B4 00 Greece first building door 3 modifer?
800512D0 0000 Greece Alpha1 X coord
8005224E 00 Comet first building
800522D8 24 bytes Last building data
80052AFD 00 Player modifier <2 Adam, 2< Adam's clone
80052B0C 00000000 Alternate screens activator 00 Open map, 01 Default, 02 Pause menu 03-05 Freezes gameplay until changed, 06 Enters building, 07-09 Freezes until changed, 0A Processor score screen, 10 Inventory
80052B48 00000000 Current level Score
80103E6C 00000000 Fuel detractor doesnt work 246FFFFE Default, 246F0000 Infinite fuel
80129440 00000000 Ammunition detractor(Only tested on Greece) 244DFFFF Default, 244D0000 Infinite ammo
8013D6A4 00 Pause menu PLAY icon #Menu icons
8013D760 00000000 Pause menu selection modifier
8013D764 00000000 Pause menu text 0< No text on pause menu
8013E5DC 52 bytes First Adam animation entry
8013FC00 52 bytes Last Adam animation entry
8013FD00 00000000 Fat legs cheat 0 Off, 1 On
8013FDB4 00000000 Time remaining for water dripping off adam effect
80140CAC 00 Antialiasing
80140CAD 00 Gamma modifier
80140CAE 0000 Size of Results screen that pops up in the middle
80145710 00000000 Speed camera zooms in and out at 3DCCCCCD Default
80145C34 0000 Sound modifier for Pistol
80145C4C 0000 Sound modifier for Shotgun
80145C64 0000 Sound modifier for Rifle
80149400 00000000 Greater than 0 some sort of chasecam
90149410 0000 0000 Makes Adam invisible
80149416 00 Replays level intro cinema 00<
801494E4 00000000 Wandering active 800734dc
8014EE08 0000 Set to 0001 to freeze compass in default position
8014ED34 0000 Purple HUD arrow 0001 Off, 0000 On
8014F22A 0000 Set to 0080 to hide HUD
80151E00 00 Aliens win control 02 Dark with explosions, 03 Adam explodes, 04 Dark with Lightning
80157A3c 00000000 Adam movement(Animation?) 22 Superman esque gliding
80157A6C 0000 Adam height
80159008 0000 Set to 0000 to hide lots of models
80159350 00000000 Surreal Mode 80 Active
80160134 0000 Camera control while playing as Adam 0001 Camera doesn't move
801FEA60 Map texture, controls terrain height #Map Texture
80209525 Terrain height bytes next to bridge switch house in Greece
8021EA60 00 First terrain texture values #Terrain texture
8021EFF8 00 Terrain texture near start of Greece
8021FA5F 00 Last terrain texture value
8021FA60 0 First Terrain object value
80220B97 abcd Small tree near Greece start scenery modifier #80220B97
80221A5F 0 Last terrain object value
80221A60 00 First preset value used to load terrain objects
80222A5F 00 Last preset value used to load terrain objects
80222A60 Model pointers for terrain objects
802566AC 104 bytes G/J NULL enemy data #Enemy data
80256714 104 bytes G/J Human enemy data #Enemy data
8025677C 104 bytes G/J HCU data #Enemy data
802567E4 104 bytes G/J Scout data #Enemy data
8025684c 104 bytes G/J Spyder data #Enemy data
802568B4 104 bytes Blank enemy data
8025691C 104 bytes Greece Bomber data #Enemy data
80256984 104 bytes Blank enemy data
802569EC 104 bytes Greece Warrior2 data #Enemy data
80256A54 104 bytes Greece Sniper data #Enemy data
80256ABC 104 bytes Greece DoodleBug data #Enemy data
80256B24 104 bytes Blank enemy data
80256B8C 104 bytes Greece Warrior2(1) data #Enemy data
80256BF4 104 bytes Greece Flea data #Enemy data
80256C5C 104 bytes Greece Drone data #Enemy data
80256CC4 104 bytes Blank
80256D2C 104 bytes Blank
80256D94 104 bytes Blank
80256DFC 104 bytes Greece Black Adam data #Enemy data
80256E64 104 bytes Blank
80256ECC 104 bytes Greece Piranha data #Enemy data
80256F34 104 bytes Greece Gun Flea data #Enemy data
80256F9C 104 bytes Greece Mutant data #Enemy data
80257004 104 bytes Greece Gun Emplacement data #Enemy data
8025706C 104 bytes Greece Shield Generator data #Enemy data
802570D4 104 Bytes Greece Drone King data #Enemy data
8025713C 104 Bytes Greece Processor data #Enemy data
802571A4 104 bytes Greece Crab Boss data #Enemy data
8025720C 104 bytes Greece Crab lower-left Arm data #Enemy data
80257274 104 bytes Greece Crab upper-left Arm data #Enemy data
802572DC 104 bytes Greece Crab lower-right Arm data #Enemy data
80257344 104 bytes Greece Crab upper-right Arm data #Enemy data
802573AC 104 bytes Greece Mental HCU data #Enemy data
80257414 104 bytes Blank
8025747C 104 bytes Greece Gun Flea(1) data #Enemy data
802574E4 104 bytes Greece Daisy data #Enemy data
80257A30 112 bytes Greece Adam data #Vehicle data
80257AA0 112 bytes Greece Riley 150 data #Vehicle data
80257B10 112 bytes Greece Sapworth Camel data #Vehicle data
80257B80 112 bytes Greece Sapworth Trainer data #Vehicle data
80257BF0 112 bytes Greece Cruiser data #Vehicle data
80257C60 112 bytes Greece Fire engine data #Vehicle data
80257CD0 112 bytes Greece Howitzer data #Vehicle data
80257D40 112 bytes Greece Panzerkampfwagen data #Vehicle data
80257DB0 112 bytes Greece Mk.1 Crocodile #Vehicle data
80257E20 112 bytes Greece Grimly Transport #Vehicle data
80257E90 112 bytes Greece Nico supplies data #Vehicle data
80257F00 112 bytes Greece SR Shadow data #Vehicle data
80257F70 112 bytes Greece Transport truck #Vehicle data
80257FE0 112 bytes Greece Alder DR1 #Vehicle data
80258050 112 bytes Greece Saloon #Vehicle data
802580C0 112 bytes Greece Bulldog #Vehicle data
80258130 112 bytes Greece Lifeboat #Vehicle data
802581A0 112 bytes Greece Target practice balloon #Vehicle data
80258210 112 bytes Greece Giant boulder #Vehicle data
80258280 112 bytes Greece Alpha one #Vehicle data
802590C0 32 bytes G Blue and white house #Building data
802590E0 32 bytes G Alpha One #Building data
80259100 32 bytes G Church #Building data
80259120 32 bytes G Temple Ruins #Building data
80259140 32 bytes G Wharf #Building data
80259160 32 bytes G Boatshed #Building data
80259180 32 bytes G Temple #Building data
802591A0 32 bytes G Windmill #Building data
802591C0 32 bytes G Mine Entrance #Building data
802591E0 32 bytes G Monastary #Building data
80259200 32 bytes G Brown and white house #Building data
80259220 32 bytes G Blue and white house UNUSED #Building data
80259240 32 bytes G Blue and white house #Building data
80259260 32 bytes G Column #Building data
80259280 32 bytes G Pointer statue #Building data
802592A0 32 bytes G Fountain #Building data
802592C0 32 bytes G House with covered courtyard #Building data
802592E0 32 bytes G Tank hanger #Building data
80259300 32 bytes G Bridge #Building data
80259320 32 bytes G Red and white house #Building data
80259340 32 bytes G River lock #Building data
80259360 32 bytes G Blue and white building #Building data
80259380 32 bytes G Tunnel guardian statue #Building data
802593A0 32 bytes G Military building #Building data
80259DC0 1360 bytes Scenery stuff
8025CCF0 576 bytes Bomb icon texture
8025CF30 576 bytes Bomb with "2nd" icon texture
>>Other icons>>
802602F0 576 bytes Other alpha1 weapon icon texture
80260730 16384 bytes Small B&W map texture
80264B30 576 bytes First of 6 E icon textures
802670B0 153600 bytes Start of VRAM
80?????? ? End of VRAM
802E51A0 576 bytes Beta Fuel icon texture
802E53E0 576 bytes Beta Health icon texture
802E5620 576 bytes Beta skull icon texture
802E5860 576 bytes Beta alien icon texture
802E5AA0 576 bytes Beta Vehicle icon texture
802E5CE0 576 bytes Beta building icon texture
802F2F00~ Alpha 1 textures?
80321010~ ? Textures
80325090 HUD waypoint arrow, processor & shield generator icons
8032bd18 Flag texture
8032c018~ Church door texture
803401e0~ Alpha 1 textures?
80348BE0 Font textures
8034D6E0~ Building textures
8036A9D0 Damaged church textures
8038E530 Riley 150 textures
80391D00 Sapworth Camel textures
80395690 ? G Cruiser data
8039C5B0 Panzerkampfwagen textures
803A23B0~ Nico texture. 3a2d20 vertexs. 3a3c20 the rest
fdd0 8034bc90 Model base pointer value?
8000
Value lists:
#8003145C - Weapon fire mode modifier
00 No weapon
01 Pistol
02 Shotgun
03 Rifle
04 Machinegun
05 7.62mm GPMG
06 12.7mm minigun
07 25mm cannonette
08 Mega tank gun
09 Flak cannon
0A 76.2mm cannon
0B 155mm howitzer
0C 240mm Mortar
0D Wee laser
0E Laser
0F Big laser
10 Huge laser
11 Satellite beam
12 7.62mm GPMG
13 76.2mm shell
14 Grenades
15 Wee slow rocket
16 Wee fast rocket
17 Big slow rocket
18 Big fast rocket
19 Wee bomb
1A Big bomb
1B Wee projectile
1C Big projectile
1D Cluster bomb
1E Fire blob (Green thing does nothing?)
1F Fire bomb (Projectile that releases a bunch of Fire blobs)
20 Photon torp R
21 Photon torp G
22 Photon torp B
23 Photon torp W
24 wee torpedo
25 big torpedo
26 missile I
27 missile II
28 missile III
29 Rocket Launcher
2A alien grenade
2B wee alien bomb
2C big alien bomb
2D Wee alien rocket
2E Alien rocket
2F Big alien rocket
30 wee alien torpedo
31 big alien torpedo
32 alien missile I
33 alien missile II
34 wee alien projectile
35 big alien projectile
36 7.62mm GPMG
37 artillery strike
38 Wee bite
39 Big bite
3A Wee stab
3B Big stab
3C Thump
3D Fire breath
3E Bee sting
3F Tow-point
40 big mental HCU
41 mental HCU
42 wee mental HCU
43 Doodlebug explosion
44 sidekick pistol
45 Khephra Breath (Crash)
46 Kraken photon
47 Bomb
48 Dynamic gun type
49 Chaingun
4A Fragcannon
4B T.N.T.
4C Lazer missles
4D Resonator
4E Plasma bombs
4F Sunshield
50 Fragcannon ammo
51 Lazer missles ammo
52 Resonator ammo
53 Plasma bombs ammo
54 84 (Wee purple alien laser)
55 85 (Faster wee purple alien laser)
56 86 (Wee orange alien laser)
57 87 (Wee orange alien laser 2)
58 88 (Harmless laser)
59 89 (Proccesor's crap)
5A Lightning Gun
5B Starburst
5C Disruptor
5D 93 (Red photon)
5E Tri-spinner
5F Smart bomb
60 End of Level (Glowing yellow rocket)
61 Weapon Cheat (Explosive glowing projectile)
62 Health Cheat (Wee laser)
63 Wandering (Glowing yellow rocket)
64 Serious Weapons (Big black/orange missiles)
65 Completed Levels (American earthworm projectile)
66 Aliens Snared (Spreading lightning)
67 Aliens Freed (Crash)
68 Welfare Cheat (Big impact lightning)
69 Surreal Cheat (Vehicle light gun)
6A Invunerability Cheat (Alien fragcannon?)
6B Death Cheat (Red Resonator)
6C Mutant Cheat (Plasma bomb)
6D Bad Cheat (Laser missiles)
6E Artifacts Cheat (Purple Resonator)
6F Sack Cheat (Trispinner)
70 Dwarf Cheat (Blasting(Flying Alien?))
71 ----------
72 Rockets(?) that don't go anywhere
73 --------
74 Lightning something
75 ---------
76 Lasery, lightningy thing
77 Adam is hit by red photon
78 Vehicles rockets?(Aims at ground)
79 -----------
7A Vehicles rockets?(Aims at ground)
7B ---------
7C Vehicles rockets?(Aims at ground)
7D ----------
#80048168 - Weapon in slot modifier
00 No weapon
01 Fuel
02 Pistol
03 Shotgun
04 Rifle
05 Machine Gun
06 Rocket Launcher
07 T.N.T.
08 Sun Shield
09 Grenades
0A Alien Weapon
#Vehicle Modifier
Greece
00 Adam (Nothing)
01 Riley 150 (Motorbike)
02 Sapworth Camel (Green plane)
03 Sapworth Trainer (Yellow plane)
04 Cruiser (Little boat)
05 Fire engine
06 Howitzer
07 Panzerkampfwagen (German Tank)
08 Mk.1 Crocodile(WW1 Tank)
09 Grimly Transport (Green truck)
0A Nico's Supplies
0B SR Shadow (Red car)
0C Transport truck (Red Cross truck)
0D Alder DR1 (Red plane)
0E Saloon (Yellow car)
0F Bulldog (Armoured car)
10 Lifeboat (Big boat)
11 Target practice balloon
12 Giant boulder
13 Alpha one
Java
01 Ack Ack (Gun turret)
02 Airboat
03 Bulldog (Armoured car)
04 B25 Eagle (Bomber)
05 Rope car
06 Gyro copter
07 Artillary gun
08 Tank destroyer tank
09 Kubelwagon
0A Landing craft(Looks like Tracker)
0B Tracker ATJ
0C Gun boat
0D Red airplane
0E Tank
0F Truck
10 Cargo boat
11 Japanese float plane
12 Incomplete Zero, Crashes
13 Alpha 1
America
00 Nothing
01 Sand Minx
02 Monster Bug
03 Mr. Lolly
04 V-8 Hiboy
05 Dusty
06 Edzil
07 Huey
08 Hugh's 500
09 School bus
0A Miller J3p
0B S.P.D Patrol
0C Rapier launcher
0D Alien Tank UNUSED
0E RGM Paton
0F Checker Cab
10 Tipper
11 UFO
12 no message (Tipper)
13 Alpha 1
Siberia
00 Adam (Invisible)
01 APC
02 Dozer
03 no message (Incomplete APC)
04 T-341 'fist'
05 Hangman B
06 Combine
07 Gunboat
08 Spectre VTOL
09 MK.3 Halo
0A Polokov 3850
0B Vladacar
0C Skorpion RAV
0D Scud launcher
0E Scud missle
0F Proto-RNV
10 Fuelski
11 Locomov
12 Train Car - biohazard(Doesn't load as a vehicle, but the model is there)
13 Alpha 1
Comet
00 Nothing
CRASHES
09 Glitch vehicle
CRASHES
13 Alpha 1
14 CRASH
#800512A6 - Building modifier
Greece
00 Blue and white house
01 Alpha One
02 Church
03 Temple Ruins
04 Wharf
05 Boatshed
06 Temple
07 Windmill
08 Mine Entrance
09 Monastary
0A Brown and white house
0B Blue and white house UNUSED
0C Blue and white house
0D Column
0E Pointer statue
0F Fountain
10 House with covered courtyard
11 Tank hanger
12 Bridge
13 Red and white house
14 River lock
15 Blue and white house
16 Tunnel guardian statue
17 Military building
18 CRASH
19 CRASH
1A CRASH
1B CRASH
1C CRASH
1D CRASH
1E CRASH
1F Invisible thing
20 Bad CRASH
Java
00 Cable car building
01 Giant seated statue
02 Tank factory
03 Barracks?
04 Military headquarters
05 Temple
06 Bridge
07 Small shrine
08 White house, grey roof
09 White house, red roof
0A Radio building
0B Small hut
0C Smaller hut
0D Navy boat
0E Part of a bridge?
0F Weapons bunker
10 Power station
11 Large hut
12 Small temple
13 Military gates
14 Alpha 1
15 Tunnel entrance
16 Aircraft carrier
17 Alien blockade
18 CRASH
America
00 Alpha 1
01 Water tower
02 Church
03 Sewer entrance
04 Hanger
05 Fruit store
06 "Poke" building
07 Suburban house
08 School
09 Tall white house
0A Control tower
0B Radio mast skyscraper
0C Rounded wooden building
0D G G skyscraper
0E Petrol station
0F Large building
10 Trailer house
11 New metal hanger
12 Hospital building
13 Car store?
14 Oil pump
15 L shaped skyscraper
16 Skyscraper
17 Barracks
18 CRASH
Siberia
00 Concrete Science facility
01 Oblong house
02 Red and grey oblong house
03 Cave entrance
04 Bridge
05 Nuclear power plant transformer building
06 Barn with silo
07 Nuclear power funnel
08 Alpha 1
09 Square house
0A Two story oblong house
0B Yellow silo
0C Underwater tunnel exit
0D Military headquarters
0E Iceberg
0F Military power building
10 Oilrig
11 Train station
12 House with logs
13 Military bunker
14 Radio station
15 Science facility
16 Power transformer building
17 CRASH
Comet
00 Red lightning pyramid
01 Rounded building
02 Hollow tubular building UNUSED?
03 Three tiered tree
04 Metal and pyramid building
05 Building with green projections
06 Large insectoid building
07 Twisted building
08 Small tubular building
09 Blockade
0A Oblong tower
0B Hinge-like building
0C Purple building
0D Smaller purple building
0E Large green and red tower
0F Tower with construction on top
10 Power gate end
11 Green crystal
12 Alien head
13 Alpha 1
14 CRASH
#800512B2 - Building door modifiers
Greece
00 Church
01 House (Town guide part 3, health, fuel)
02 Alpha One
03 House (Health, fuel)
04 General McKenzie's house
05 Upstairs of drawbridge warden's house (Town guide part 1, health)
06 Firestation
07 House with person?
08 House
09 House (This is an area with...)
0A House with Alien Artifact
0B Bridgemaster's house
0C House
0D House (Town Guide Part 9)
0E House
0F House
10 House
11 Hidden Mine Machinegun room
12
13 House
14 House (Town Guide Part 1 & 3)
15 House
16 House (Bad bookshelf value)
17 Middle part of underground tunnel
18 Church with Monk
19 Sun Shield room
1A House with Machinegun
1B House
1C Inside Windmill
1D House
1E House
1F House
20 House
21 First part of underground tunnel
->
30 House
->
40 House with stairs going down
->
50 Blank house
->
60 Nothing
->
70 Underground mine room in grid A3, leads to 71
71 Underground mine room (Health, Weapon crystal, Machine gun, MG ammo x2)
72 Red brick room
73 Grey room with gramaphone
74 Second room of house in C6 (Machine gun, MG ammo, SW ammo)
75 Third room of house in C6
76 Fourth room of house in C6
77 Red brick room (Colostine Winthropp, flight instructor grade 1)
78 Nothing
79 Nothing
7A Nothing
->
80 Nothing
->
90 Nothing
->
A0 Nothing
->
F0 Boarded up door
->
FF No door
(Used in Greece:)
{
02
04
05
06
07
09
0A
0B
0D
12
18
19
1A
1C
21
22
26
28
29
2A
2B
30
32
33
37
3A
3C
40
42
43
44
47
4C
4D
51
57
58
5B
5F
63
64
67
6B
70
96
FC
FD
F0
FF
}
#Terrain texture
Greece
00 Road
01 Road 2
02 Rocky grass
03 Brown rock
04 Brown/green rock
05 Underwater sand
06 Animated technological stuff
07 Ground
08 Rough ground
09 Large stones
0A Paving stones
0B Rocky grass 2
0C Not texture data
0D Not texture data
0E Not texture data
0F Not texture data
#80220B97 - Scenery modifier
Greece
0 Nothing
1 Medium green tree
2 Tall brown tree
3 Slab of rock
4 Round rocks
5 Three square rocks
6 Large Boulder
7 Rocks
8 Small tree
9 NULL
A NULL
B NULL
C NULL
D NULL
E Brown, wooden fence
F White, picket fence
#Alien Modifier
Greece
0000 Nothing
0100 Human
0200 Ooze
0300 Fly
0400 Spyder
0500 Crash
0600 Flying Scorpion-Type Bug
0700 Crash
0800 Giant Praying Mantis-Type Bug
0900 Double Arm Gun Turret Bug
0A00 ????
0B00 Crash
0C00 Giant Praying Mantis-Type Bug
0D00 Flea
0E00 Small Ant (Doesn't Die)
0F00 Crash
1000 Crash
1100 Crash
1200 Adam's clone
1300 Crash
1400 Piranha
1500 Gun drone
1600 Mutant
1700 Harvester
1800 Harvester
1900 Harvester
1A00 Shield portal Boss
->
2000 ????
2100 Crash
2200 Gun drone
2300 Crash
2400 Crash
2500 Crash
2600 Crash
#Menu icons
00 Bomb
01 Bomb with "2nd"
02 Globe
03 Play arrow
04 Quit arrow
05 Fuel
06 Pistol
07 Shotgun
08 Hunting rifle
09 Machine gun
0A Rocket launcher
0B TNT
0C Sun Shield
0D Grenade
0E Alien
0F Car
10 House
11 Inventory
12 Health
13 Human
14 Lightning
15 Fragcannon
16 Laser missle
17 S bomb
18 Other alpha1 weapon
#Enemy data
0x00 00000000
0x04 xxxxxxxx Body modifier
0x08 Changes shadow
0x0C Collision model size? Maybe only be second h/word
0x10 xxxxyyyy Variables xxxx (Drone King Shield size)(Spyder warp beam size) yyyy (Spyder Health goes up to this value from normal then begins to decrease)
0x14 More Variables?
0x18 xxxxyyyy xxxx Points given on death
0x1C Pointer to alien's name
0x20 First weapon
0x24
0x28
0x2C Second weapon
0x30
0x34
0x38 xxxxyyyy xxxx Width of main shadow yyyy Depth of main shadow
0x3C xxxxyyyy yyyy Health meter size
0x40
0x44 xxxxyyyy xxxx Max speed? yyyy Turning speed
0x48 Pointer to head model/arrangment
0x4C ?Pointer to ASM?
0x50 ?Pointer to ASM?
0x54 xxxxyyyy xxxx Legs modifier yyyy Damage done by rush attack(Spyder)
0x58 xxxxyyyy xxxx Material type etc(Flesh, metal) Can use to give other enemies shields(000C)
0x5C xxxxyyyy xxxx Height of body off the ground
0x60 Pointer to Death animation ASM?
0x64 xxxxyyyy xxxx Drops modifier
0x68
Drops:
0000 NULL
0100 One small heart
0200 Two small hearts
0300 Three small hearts
0400 Large Heart
0500 Large and small heart
0600 Large and three small hearts
0700 Glitch icon, gives invincibility
0800 Glitch icon, gives 5 Shotgun ammo
0900 Glitch icon, gives 20 Shotgun ammo
0A00 Glitch icon, gives 3 Rocket launcher ammo
0B00 Glitch icon, gives 10 Rocket launcher ammo
0C00 Glitch icon, gives ????
0D00 Glitch icon, gives 50 Machinegun ammo
0E00 Glitch icon, gives 20 Rifle ammo
0F00 Glitch icon, gives ????
2000 Nothing
#Vehicle data
0x00 xxxxyyyy yyyy = Model pointer
0x04
0x08
0x0C xxxxxxxx Collision model size
0x10
0x14
0x18 xxxxxxxx Vehicle name modifier
0x1C xxxxxxxx 1st Weapon
0x20
0x24
0x28 xxxxxxxx 2nd Weapon
0x2C
0x30
0x34
0x38 xxxxyyyy yyyy = Hits (Max health)
0x3C xxxxyyyy xxxx = Arc of Fire, yyyy = Max speed
0x40
0x44
0x48
0x4C xxyyzzaa xx = Hill climb/ff goes underwater yy = Helicopter mode(0F<) zz = Water flag(00 Boat, 01 Land vehicle) aa =
0x50 xxyyzzaa aa = Detail prop(06 = Tank turret 08 = Gun barrels? 0A = tank tracks 0C = Tank barrel? 0E = Left Track 0F = Right Ttrack 15 Propeller 18 = Bulldog turret 19 = Bulldog machinegun)
0x54
0x58
0x5C xxyyzzzz xx = Camera Min, yy = Camera Max, zzzz = East/West position of Adam in vehilce
0x60 xxxxyyyy xxxx = North/South Position of Adam in vehicle
0x64 xxxxyyyy yyyy = Steer Point (Turning speed)
0x68
0x6C xxyyzzzz xxyy = Shadow X & Shadow Z
#Building data
0x00 xxyyyyyy yyyyyy = Model
0x04 xxyyyyyy yyyyyy = Damaged model
0x08
0x0C
0x10 xxyyzzaa yy = Collision data
0x14
0x18 xxyyzzaa yy = Max health aa = Detail props(00 = Windmill 01 = flag 02 = Fountain effect 04 = Black oblong 05 = Statue's hand 06 = Grass oblong)
0x1C
#Map Texture
Each row is 512 bytes. Every second byte is NOT height data, something else. Actual heightmap is 256x256.
Rather than a single range of 0-255, four overlapping ranges are used: 00-3f, 40-7f, 80-BF, C0-FF
(Source: Jaytheham)
RAM Map U
add -0x30 to get (E) addresses Address Code Size Description Possible values 80002B20 ASM Save File Checksum? --> 2C50 800313D0 0000 Language 00 English, 01 French, 02 German 80034478 00000000 >0 Email HUD icon 8003448c 00000000 >0 Yellow HUD arrow 800431C0 Saved games data 80047710 0000 Interaction bounding boxes (0xff9d only for Greece?) 80047720 0000 Debug thing 0000< On (800a1414 reads) 8004773c 00000000 Fog Colour RGB- 80047743 00 Terrain and object fade-to tint Red 80047744 00 Terrain and object fade-to tint Green 80047745 00 Terrain and object fade-to tint Blue 80047f90 00000000 Level number 80047F9c Warp Point number? 80050AD8 24 bytes First building data 800511E0 24 Greece first blue and white building with brick instance 80051270 24 Greece first building instance 800511e0 24 Greece drawbridge building data 80052b34 00000000 Pointer to currently active vehicle instance 80073A74 ASM Check if ICHEAT and set cheat flag -->73B28 80073B74 ASM Cheat input checker -->73DBC 8008FBF0 0x48 Model template for fireplace in first greek house downstairs 800920a0 0000 Table of offsets for item names used in inventory 800942D8 Table of model references used for inventory models 800D74AC 0000 Current selected item in inventory 800E66A8 00 Instance of indoor model that is used for fireplace in first greece house #Indoor-models 8013FCD0 Fat Legs Cheat 80073A00 80149463 00 Are cheats useable flag 00 = no, 01 = yes(might be 32bit, not 8, doesnt matter) 80158D18 00000000 Vehicle forwards/backwards angle (float) 80257a00 #Vehicle Data 80258090 Template of truck in Java 8025f540 576 bytes Health icon 802e5160 576 bytes Beta Fuel icon 6aa64 => babeface #Indoor-models 0x30 in size 0x0 Model index Greece: 0 Test tubes 1 Stone fireplace 2 Large stove 3 Toilet 4 Hand basin 5 Round table 6 Blue vase 7 Candle 8 ? 9 Orange bed a Wheat sack b Chair c Pew d Bookshelf e Millstone f Filing cabinet 10 Treasure chest 11 Shelf with bottles 12 Small round woodburner 13 Pile of tires 14 Stairs going down 15 Toolbox 16 Blue table 17 Lamp 18 Bunk bed 19 Water barrel 1a Wall switch 1b ? 1c Lightswitch 1d ? 1e Red stone wall 1f Bridge keeper 20 Blue fireplace 21 Wall plaque 22 Large bookshelf 23 Crank pillar 24 Indiana's skeleton 25 Rubble 26 Blue vase (same as 6?) 27 Candle 28 Stairs going up 29 Puzzle carving - missing piece 2a Church lecturn 2b Fallen pillar 2c Soldier bust with shield 2d Bookshelf (same as d?) 2e Wall torch 2f Soldier bust 30 Treasure chest (same as 10?) 31 ? 32 Wall torch (same as 2e?) 33 Large Candle 34 Covered stairs going down 35 ? 36 Blue table (same as 16?) 37 Lamp (same as 17?) ... repeats 3e White wall ... 40 Alpha1 large terminal 41 Alpha1 floating robot 42 Alpha1 round computer 43 Two large rifles 44 Alpha1 floating chair 45 Alpha1 monitor
(Source: Jaytheham)
Internal Data for Body Harvest
| |
|---|---|