If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
New pages
Jump to navigation
Jump to search
- 05:37, 10 July 2025 Monster Rancher DS/Notes (hist | edit) [5,560 bytes] ExcaliburZero (talk | contribs) (Add information on save file)
- 05:22, 10 July 2025 Monster Rancher DS (hist | edit) [289 bytes] ExcaliburZero (talk | contribs) (Create page so that I can start working on a subpage)
- 00:27, 24 June 2025 James Pond 2: Codename: RoboCod (hist | edit) [779 bytes] RRB Brick (talk | contribs) (For some odd reason, the title screen nor the Template series wants to work. The page is ready to link from TCRF.)
- 13:43, 23 June 2025 James Pond 2: Codename: RoboCod/Notes (hist | edit) [6,891 bytes] RRB Brick (talk | contribs) (Added everything else as well as level design mechanics for James Pond 2.)
- 13:05, 23 June 2025 James Pond 2: Codename: RoboCod/RAM map (hist | edit) [1,280 bytes] RRB Brick (talk | contribs) (Including the RAM map.)
- 05:08, 10 June 2025 Ghost in the Shell: Stand Alone Complex (PlayStation 2)/Notes (hist | edit) [830 bytes] SegaMark (talk | contribs) (Created page with "=Video= Subtitles in the video are stored in TXT files =Text= ==Menu== Contains in .elf ==Game== It seems like there are no sane pointers in sight, the text is broken into blocks/groups (group).")
- 21:54, 5 June 2025 Final Fantasy: Mystic Quest (SNES)/Values/Window Colors (hist | edit) [95,658 bytes] Ansarya (talk | contribs) (Add window colors table)
- 21:43, 5 June 2025 Final Fantasy: Mystic Quest/Values (hist | edit) [24,591 bytes] Ansarya (talk | contribs) (Added window colors)
- 01:58, 5 June 2025 Ghost in the Shell: Stand Alone Complex (PlayStation 2) (hist | edit) [745 bytes] SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen= GitSSAC-Title.png | title= Ghost in the Shell: Stand Alone Complex | screenwidth= 320px | developer= cavia | publishers= {{publisher|SCEI}} (JP), {{publisher|SCE Korea}} (KR), {{publisher|Bandai}} (US/EU) | system= PlayStation 2 | usa= {{date|2004|November|8}} | europe= {{date|2005|May|6|nocat=true}} | japan= {{date|2004|March|4}} | korea= {{date|2004|July|22}} }} {{PS2 |title=Ghost in the Shell: Stand Alone Complex |image=[[]] |game= |developer= |rele...")
- 17:05, 31 May 2025 Tennis (Game Boy)/ROM map (hist | edit) [352 bytes] Spacenorman (talk | contribs) (create page)
- 06:04, 31 May 2025 Tennis (Game Boy)/RAM map (hist | edit) [693 bytes] Spacenorman (talk | contribs) (create page)
- 21:12, 27 May 2025 Suikoden II (hist | edit) [103 bytes] Shadow501 (talk | contribs) (Created page with "thumb [https://www.romhacking.net/hacks/8980/ Suikoden II The Oath ]")
- 08:29, 24 May 2025 Meitantei Conan: Majutsushi no Chousenjou!/ROM map (hist | edit) [913 bytes] PECO (talk | contribs) (Created page with "{{rommap|game = Meitantei Conan: Majutsushi no Chousenjou! (WonderSwan)}} =Overview= {| class="wikitable sortable" style="text-align:center;" |- ! Index ! Segment ! Content |- | 1 | 00 | program |- | 2 | 01 | |- | 3 | 02 | |- | 4 | 03 | |- | 5 | 04 | |- | 6 | 05 | |- | 7 | 06 | |- | 8 | 07 | |- | 9 | 08 | |- | 10 | 09 | font |- | 11 | 0A | |- | 12 | 0B | text |- | 13 | 0C | |- | 14 | 0D | |- | 15 | 0E | |- | 16 | 0F | |} {{Internal Data|game = Meitantei C...")
- 20:47, 17 May 2025 Napple Tale: Arsia in Daydream (hist | edit) [408 bytes] Mezzoemrys (talk | contribs) (Initializing Napple Tale page in prelude to further work)
- 19:12, 16 May 2025 EarthBound Beginnings/Cheats (hist | edit) [1,348 bytes] Gtiger43 (talk | contribs) (Create page)
- 15:35, 15 May 2025 EarthBound Beginnings/Object state data (hist | edit) [961 bytes] Gtiger43 (talk | contribs) (Create page)
- 18:27, 13 May 2025 Fighter's Destiny (hist | edit) [749 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= Fighter's Destiny-title.png | title= Fighter's Destiny | aka= Fighting Cup (JP) | developers= {{developer|Genki}}, {{developer|Opus}} | publishers={{publisher|Ocean}}, {{publisher|Imagineer}} (JP) | system= Nintendo 64 | japan= {{date|1998|December|11}} | usa= {{date|1998|January|27}} | europe= {{date|1998|March|1}} | tcrf= Fighter's Destiny }} {{N64|title=Fighter's Destiny|company=Genki|name=Fighter's Destiny|image=File:Fighter's Destiny-title.png|3...")
- 12:16, 13 May 2025 Paper Mario/TBL (hist | edit) [1,683 bytes] Inemil ID6 (talk | contribs) (Created page with "==PAL== ===Main text=== <pre> 00 = ♪ 01 = ! 02 = " 03 = # 04 = $ 05 = % 06 = & 07 = ' 08 = ( 09 = ) 0A = * 0B = + 0C = , 0D = - 0E = . 0F = / 10 = 0 11 = 1 12 = 2 13 = 3 14 = 4 15 = 5 16 = 6 17 = 7 18 = 8 19 = 9 1A = : 1B = ; 1C = < 1D = = 1E = > 1F = ? 20 = @ 21 = A 22 = B 23 = C 24 = D 25 = E 26 = F 27 = G 28 = H 29 = I 2A = J 2B = K 2C = L 2D = M 2E = N 2F = O 30 = P 31 = Q 32 = R 33 = S 34 = T 35 = U 36 = V 37 = W 38 = X 39 = Y 3A = Z 3B = ( 3C = ¥ 3D = ) 3E = ^ 3...")
- 21:41, 11 May 2025 Ya Se Chuan Shuo/ROM map (hist | edit) [5,017 bytes] Tryphon (talk | contribs) (Created page with "{{rommap}} 0xed57e: tilemap, Character stats window 0xeda8a: tilemap, window 0xedda8: tilemap, window 0xed98e: tilemap, Main menu actions window 0xee07a: tilemap, Formation window 0xee3c2: tilemap, Character magic window 0xee5ea: tilemap 0xee5f2: tilemap 0xee5fa: tilemap 0xee60a: tilemap 0xee602: tilemap 0xee612: tilemap 0xee61a: tilemap 0xee622: tilemap 0xee62a: tilemap 0xee8fa: tilemap, Main menu background 0xef07a: tilemap, window 0xef7f2: ti...")
- 21:38, 11 May 2025 Ya Se Chuan Shuo/Notes (hist | edit) [2,890 bytes] Tryphon (talk | contribs) (Created page with "{{notes|game=Ya Se Chuan Shuo}} == Gfx format == Most gfx are uncompressed but some are compressed. The compression scheme is as follows : * 32 bits mask (if the first byte is 1, then the gfx data is over) read from msb to lsb ** if mask bit is 1, then read the next byte and copy it ** if mask bit is 0, repeat last read byte For example: 0xc0c70: e7 af ee bf 33 32 22 33 22 32 3f f3 2f 23 f2 f3 23 33 32 23 33 f2 33 32 f2 2f 33 f2 f3 mask=e7afeebf mask...")
- 21:32, 11 May 2025 Ya Se Chuan Shuo (hist | edit) [782 bytes] Tryphon (talk | contribs) (Created page with "{{Stub}} {{Bob | bobscreen= YaSeChuanShuo_title.png | publisher=Ming Super Chip Electronic | developer=Never Ending Soft | developerref=<ref>https://segaretro.org/Never_Ending_Soft_Team</ref> | system=Genesis | japan={{date|1992|January|31}} }} {{Genesis| title = Yà Sè Chuán Shuō |name = 亞瑟傳説 |game = Yà Sè Chuán Shuō |company = Never Ending Soft |sram = Yes |rom = 2 MiB <!--(16 Mb catridge)--> |country = Taiwan |checksum = ? |crc32 = 95b9a15 |header = Yes...")
- 20:21, 5 May 2025 Tekken 3 (PlayStation)/RAM map (hist | edit) [1,517 bytes] Karhuthebear (talk | contribs) (Created page)
- 19:34, 5 May 2025 Tekken 3 (PlayStation)/Move ID list (hist | edit) [94,139 bytes] Karhuthebear (talk | contribs) (Created page)
- 18:37, 5 May 2025 Tekken 3 (PlayStation) (hist | edit) [618 bytes] Karhuthebear (talk | contribs) (Created page)
- 18:22, 5 May 2025 Poy Poy 2/RAM map (hist | edit) [1,006 bytes] Karhuthebear (talk | contribs) (Added RAM map skeleton)
- 17:54, 5 May 2025 Poy Poy 2 (hist | edit) [492 bytes] Karhuthebear (talk | contribs) (Created page)
- 06:35, 22 April 2025 Sword of Mana/RAM map (hist | edit) [955 bytes] Ladybunne (talk | contribs) (Added initial EWRAM and IWRAM tables, to be filled out later.)
- 06:13, 22 April 2025 Sword of Mana (hist | edit) [833 bytes] Ladybunne (talk | contribs) (Added initial page.)
- 19:58, 17 April 2025 Dragon Warrior IV (NES)/SRAM map (hist | edit) [26,977 bytes] Ansarya (talk | contribs) (Create SRAM map page and add party members and basic info)
- 16:05, 15 April 2025 EarthBound Beginnings/Battle Engine (hist | edit) [3,883 bytes] Gtiger43 (talk | contribs) (Create initial page)
- 15:39, 14 April 2025 Ex-Mutants/RAM map (hist | edit) [3,251 bytes] SegaMark (talk | contribs) (Created page with "{{rammap|game=Ex-Mutants}} Mem|Note 0x0000|Difficulty [00 = Easy] [01 = Normal] [02 = Hard] 0x005a|Max lifebar HP 0x005b|Hit Points 0x005c|Ammo for sub weapon 0x0068|Coins 0x0069|FF To Batery 0x006a|Lives 0x006e|16-Bit Stage Timer 0x0070|Continues Initials [Hard 03] [Normal 08] [Easy FF] 0x0071|Player Select [00 = Ackroyd] [01 = Shannon] ff = demo mode 0x0072|Stage select by cheatcode 0x0074|FF = During demo mode l 0100 = 9Lives l 0200 = Fu...")
- 15:37, 14 April 2025 Ex-Mutants (hist | edit) [559 bytes] SegaMark (talk | contribs) (Created page with "{{Stub}} {{Bob | bobscreen= Ex-Mutants_Title.png | title= Ex-Mutants | developers= ACME Interactive | publishers= {{publisher|Sega}} (US/EU/AU), {{publisher|Tec Toy}} (BR) | system= Genesis | usa= {{date|1992}} | europe= {{date|1992}} | aus= {{date|1992}} | brazil= {{date|1992}} | tcrf= Ex-Mutants }} {{Genesis |title = |name = |company = |sram = |rom = |country = |header = Yes |video = |checksum = |crc32 = |game = }} ==Sub-pages== {{namespaces}} <!-- ==Utilities==...")
- 09:35, 12 April 2025 Yu-Gi-Oh! Duel Monsters/Early Days Collection subroutines (hist | edit) [5,744 bytes] Mantidactyle (talk | contribs) (Created page with "This page lists the changes made by Digital Eclipse in the gbz80 code. It is apparent they did not have access to the source code, and opted to directly modify the game's subroutines. Early Days Collection's re-release of Duel Monsters 1 is, for all intents and purposes, a ROM hack.<br> This is even more evident when they didn't properly fix the ROM checksum in some of the GB(C) ROMs in the collection, improperly changed the ROM size in the headers, and when some instru...")
- 02:55, 5 April 2025 Dragon Quest III (SNES)/ROM map/Monsters (hist | edit) [4,691 bytes] Ansarya (talk | contribs) (Created Page, added data structure)
- 01:45, 5 April 2025 Dragon Quest III (SNES)/ROM map/Character Classes (hist | edit) [5,521 bytes] Ansarya (talk | contribs) (Created page and added initial information/data structure)
- 23:29, 4 April 2025 Dragon Quest III (SNES)/RAM map/Party Members (hist | edit) [41,195 bytes] Ansarya (talk | contribs) (Create page and moved content into it from the main RAM MAP pages) originally created as "Dragon Quest III (SNES)/RAM map/Team Characters"