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  • 03:19, 21 June 2026Game & Watch: Mickey Mouse (Wide Screen)/RAM map (hist | edit) ‎[1,863 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x05-07 | Digit Display |- ! 0x24-25 | Time Hour |- ! 0x26-27 | Time Minutes |- ! 0x28-29 | Time Seconds |- ! 0x40-42 | Score |- ! 0x47 | Player Hands Position Bit 1 = Lower Right<br> Bit 2 = Upper Right<br> Bit 3 = Lower Left<br> Bit 4 = Upper Left<br> |} ==Segments== {| class="wikitable" ! 0x04 | Bit 1 = Miss 3<br> Bit 2 = Miss 2<br> Bit 3 = Minnie's Hand<br> Bit 4 = Minnie<br> |- ! 0x08 | Bit 1 = Bottom-Right Egg 4<br> Bit 2 = Botto...")
  • 02:59, 21 June 2026Game & Watch: Mickey Mouse (Wide Screen) (hist | edit) ‎[420 bytes]YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |title= Game & Watch: Mickey Mouse |aka= Game & Watch: Egg, tricOtronic: Micky Maus im Hühnerstall (GE), Topolino (IT) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1981|October|9}} (Mickey Mouse), {{date|1981|October|14|nocat=y}} (Egg) }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_mmouse * gnw_egg {{Game & Watch series}}")
  • 02:41, 21 June 2026Game & Watch: Fire (Silver)/RAM map (hist | edit) ‎[544 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x14-17 | Digit Display |- ! 0x29 | Player Position 0x0 = Right<br> 0x1 = Middle<br> 0x2 = Left<br> |- ! 0x30 | State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- ! 0x36-37 | Hours Digit Display |- ! 0x38-39 | Minuts Digit Display |- ! 0x38-39 | Seconds Digit Display |- ! 0x40-41 | Time Seconds |} ==Segments== {| class="wikitable" ! 0x04 | Bit 1 = Lost Life 3 |- ! 0x05 | Bit 1 = Digit Colon |- ! 0x06 | Bit...")
  • 02:12, 21 June 2026Game & Watch: Fire (Silver) (hist | edit) ‎[350 bytes]YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |aka= Time-Out: Fireman Fireman (US), tricOtronic: Hilfe, es brennt! (GE), L'Incendio (IT) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1980|July|31}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_fires {{Game & Watch series}}")
  • 22:15, 20 June 2026Game & Watch: Vermin/RAM map (hist | edit) ‎[367 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x00-02 | Score |- ! 0x26 | Mole Speed 0x9 = Game A<br> 0x6 = Game B<br> |- ! 0x29 | Lives |- ! 0x2B | Pressed Button Bit 1 = Right<br> Bit 2 = Left<br> |- ! 0x39 | Player Position 0x0 = Left<br> 0x1 = Middle<br> 0x2 = Right<br> |- ! 0x40-41 | Time Hours |- ! 0x42-43 | Time Minutes |- ! 0x44-45 | Time Seconds |} {{Internal Data}}")
  • 22:03, 20 June 2026Game & Watch: Vermin (hist | edit) ‎[304 bytes]YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |aka= Time-Out: The Exterminator (US), tricOtronic: Maulwurfsjagd (GE) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1980|July|10}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_vermin {{Game & Watch series}}")
  • 21:16, 20 June 2026Game & Watch: Octopus/RAM map (hist | edit) ‎[305 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x14-17 | Digits |- ! 0x30 | State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- ! 0x36-37 | Time Hour (Digid) |- ! 0x38-39 | Time Minute (Digid) |- ! 0x3A-3B | Time Seconds (Digid) |- ! 0x42 | Gain Life Beeps |- ! 0x43 | Lose Life Beeps |} {{Internal Data}}")
  • 21:03, 20 June 2026Game & Watch: Octopus (hist | edit) ‎[256 bytes]YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1981|July|16}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_octopus {{Game & Watch series}}")
  • 20:53, 20 June 2026Game & Watch: Flagman/RAM map (hist | edit) ‎[487 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x04-08 | Digits |- ! 0x10-1A? | Sequence 0x0 = 1 (Upper Left)<br> 0x4 = 2 (Upper Right)<br> 0x8 = 3 (Downer Left)<br> 0xC = 4 (Downer Right)<br> |- ! 0x2B | Shown/Guessed Sequence |- ! 0x3A | Shown Number Bit 1 = 1 (Upper Left)<br> Bit 2 = 2 (Upper Right)<br> Bit 3 = 3 (Downer Left)<br> Bit 4 = 4 (Downer Right)<br> |- ! 0x3B | Time Left |- ! 0x44-45 | Time Hour (Digid) |- ! 0x46-47 | Time Minute (Digid) |- ! 0x48-49 | Time Seconds (Di...")
  • 20:27, 20 June 2026Game & Watch: Flagman (hist | edit) ‎[263 bytes]YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |aka=Time-Out: Flag Man (US) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1980|April|5}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_flagman")
  • 20:09, 20 June 2026Game & Watch: Ball/RAM map (hist | edit) ‎[739 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x00 | Ball 1 Postition |- ! 0x01 | Ball 2 Postition |- ! 0x02 | Ball 3 Postition |- ! 0x04-08 | Digits |- ! 0x10 | Ball 1 Unknown |- ! 0x11 | Ball 2 Unknown |- ! 0x12 | Ball 3 Unknown |- ! 0x20 | Ball 1 Unknown |- ! 0x21 | Ball 2 Unknown |- ! 0x22 | Ball 3 Unknown |- ! 0x26-27 | Time for next Frame 0x0E 0x01 = Game A<br> 0x02 0x01 = Game B<br> |- ! 0x2A | State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- !...")
  • 19:41, 20 June 2026Game & Watch: Ball (hist | edit) ‎[258 bytes]YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |aka=Time-Out: Toss-Up (US) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1980|April|28}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_ball")
  • 18:44, 18 June 2026My Arcade Retro Arcade Machine X (hist | edit) ‎[541 bytes]Gmestanley (talk | contribs) (Created page with "{{Bob | developer= Cube Tech | publisher= My Arcade | system= VT369 | usa= 2016 | tcrf= dreamGEAR My Arcade Retro Arcade Machine X }} {{INES |title = My Arcade Retro Arcade Machine X |mapperno = 425 |mappername = Cube Tech VT369 |mapperlink = NES 2.0 Mapper 425 |prgrom = 108 x 16 KiB |chrrom = 0 x 8 KiB |mirroring = Vertical |4screen = No |sram = No |game = My Arcade Retro Arcade Machine X }} ==Sub-pages== {{namespaces}} ==Known Dumps== * dreamGEAR My Arcade Retro...")
  • 18:44, 18 June 2026My Arcade Retro Arcade Machine X/ROM map (hist | edit) ‎[506 bytes]Gmestanley (talk | contribs) (Created page with "{{rommap}} == Game Locations == * <tt>$06740010 to $06780010 (040000)</tt> = Ball Switch * <tt>$07180010 to $07280010 (100000)</tt> = Jumper {{Internal Data}}")
  • 11:33, 15 June 2026Paris-Dakar Rally Special/RAM map (hist | edit) ‎[496 bytes]SuperfishMEMZ (talk | contribs) (Created page with "{{rammap|game=Paris-Dakar Rally Special}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0X003C-0X003F || Unknown || Possibly controls "game mode"? Modifying the bits to $01,$00,$00,$02 boots straight into the animation after the "adventure" sequence. |- |0X007D || Time (second) || Seems to use hex value as decimal? |- |0X007E || Time (minute) || Same as above |- |0X007F || Fuel || Same as above |- |0X00C5 || Lives || |- |0X0600-0x061...") originally created as "Paris-Dakar Rally Special/RAM Map"
  • 11:18, 15 June 2026Paris-Dakar Rally Special (hist | edit) ‎[532 bytes]SuperfishMEMZ (talk | contribs) (Created page with "{{Bob | bobscreen = PDRallyTitle.png | developers = Unknown (possibly {{developer|Zap}}) | publisher = CBS/Sony Group | system = NES | japan= {{date|1988|February|1}} | levelselect= y | debug= y | graphics= y | tcrf= Paris-Dakar Rally Special }} {{INES |title = Paris-Dakar Rally Special |mapperno = 66 |mappername = GNROM |prgrom = 8 x 16 KiB |chrrom = 16 x 2 KiB |mirroring = Vertical |4screen = No |sram = No |game = Paris-Dakar Rally Special }} ==Sub-pages== {{...")
  • 18:15, 12 June 2026112 in 1 (hist | edit) ‎[126 bytes]Gmestanley (talk | contribs) (Created page with "{{Bob | publisher= Intec | system= VT168 }} ==Sub-pages== {{namespaces}} ==Known Dumps== * intg5410")
  • 18:15, 12 June 2026112 in 1/ROM map (hist | edit) ‎[120 bytes]Gmestanley (talk | contribs) (Created page with "{{rommap}} == Audio Locations == * <tt>$065900</tt> = Confirmation * <tt>$067300</tt> = Selection {{source|codyryan}}")
  • 18:06, 8 June 2026Super Mario 64/TBL (hist | edit) ‎[919 bytes]Morrigan Aensland-Hill (talk | contribs) (Created page with "{{TBL|game=Super Mario 64}} {|class=wikitable ! !{{hex|-0}} !{{hex|-1}} !{{hex|-2}} !{{hex|-3}} !{{hex|-4}} !{{hex|-5}} !{{hex|-6}} !{{hex|-7}} !{{hex|-8}} !{{hex|-9}} !{{hex|-A}} !{{hex|-B}} !{{hex|-C}} !{{hex|-D}} !{{hex|-E}} !{{hex|-F}} |- !{{hex|0-}} |0 |1 |2 |3 |4 |5 |6 |7 |8 |9 |A |B |C |D |E |F |- !{{hex|1-}} |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |- !{{hex|2-}} |W |X |Y |Z |a |b |c |d |e |f |g |h |i |j |k |l |- !{{hex|3-}} |m |n |o |p |q |r |s |t |u |v...")
  • 01:17, 7 June 2026Dai 2 Ji Super Robot Taisen (NES) (hist | edit) ‎[624 bytes]Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= Dai_2_Ji_Super_Robot_Taisen_(NES)-title.png | title= Dai 2 Ji Super Robot Taisen | developer= Winky Soft | publisher= Banpresto | system= NES | japan= {{date|1991|December|29}} | tcrf=Dai 2 Ji Super Robot Taisen (NES) }} {{INES |title = Dai 2 Ji Super Robot Taisen |image = File:Dai_2_Ji_Super_Robot_Taisen_(NES)-title.png |mapperno = |mappername = |prgrom = |chrrom = |mirroring = |4screen = |sram = |game = SUBPAGE TITLE HERE }} ==Utilities==...")
  • 19:34, 3 June 2026Magic Jony (hist | edit) ‎[340 bytes]Gmestanley (talk | contribs) (Created page with "{{bob |developer=Nice Code |publisher=Power Joy |system=Unlicensed NES |usa=2004 }} {{INES |title = Magic Jony |mapperno = 4 |mappername = Nintendo MMC3 |mapperlink = MMC3 |prgrom = 4 x 16 KiB |chrrom = 2 x 8 KiB |mirroring = Vertical |4screen = No |sram = No |game = Magic Jony }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Magic Jony")
  • 19:34, 3 June 2026Magic Jony/ROM map (hist | edit) ‎[78 bytes]Gmestanley (talk | contribs) (Created page with "{{rommap}} == Miscellaneous == * <tt>$E68E to $E83C (025E)</tt> = Music data")
  • 19:34, 3 June 2026Magic Jony/RAM map (hist | edit) ‎[411 bytes]Gmestanley (talk | contribs) (Created page with "{{rammap|game=Magic Jony}} ==Timers== {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |- style=background:#ccccff !'''RAM''' || '''Information''' |- |$056C || Title screen timer |- |$056D || Intro cutscene 1 timer |- |$056E || Intro cutscene 2 timer |- |} {{source|ConiNight}}")
  • 10:31, 2 June 2026Pac-Man in a Tin (hist | edit) ‎[194 bytes]Gmestanley (talk | contribs) (Created page with "{{Bob | bobscreen= PacManinaTin-Titlescreen.png | publisher= Fizz Creations | system= VT369 | world= 2021 | tcrf= Pac-Man in a Tin }} ==Sub-pages== {{namespaces}} ==Known Dumps== * pactin")
  • 10:31, 2 June 2026Pac-Man in a Tin/ROM map (hist | edit) ‎[242 bytes]Gmestanley (talk | contribs) (Created page with "{{rommap}} ==Graphics== * <tt>$000000 to $001FFF (2000)</tt> = Copyright screen * <tt>$002000 to $003FFF (2000)</tt> = Gameplay * <tt>$004000 to $005FFF (2000)</tt> = Title screen * <tt>$010000 to $011FFF (2000)</tt> = Unused NES Pac-Man GFX")
  • 07:23, 26 May 2026Mother 3/Main script (hist | edit) ‎[3,292 bytes]Phoenixbound (talk | contribs) (Created page, so I have somewhere to post control code documentation)
  • 20:31, 24 May 2026Eiyuu Shigan: Gal Act Heroism (Sega Saturn)/TBL (hist | edit) ‎[61,805 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Eiyuu Shigan: Gal Act Heroism (Sega Saturn)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d...")
  • 20:29, 24 May 2026Eiyuu Shigan: Gal Act Heroism (Sega Saturn) (hist | edit) ‎[615 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Eiyuu Shigan: Gal Act Heroism | developer= Micro Cabin | publishers= Micro Cabin | system= Sega Saturn | japan= {{date|1998|April|16}} | tcrf= Eiyuu Shigan: Gal Act Heroism (Sega Saturn) }} ==Sub-pages== {{namespaces}} ==External links== * [https://github.com/gopicolo/Eiyuu-Shigan-Tool text tool github page]")
  • 14:21, 16 May 2026Mighty Morphin Power Rangers: The Movie (Genesis)/ROM map (hist | edit) ‎[4,907 bytes]SegaMark (talk | contribs) (Created page with "=USA= == Header == | Offset from | Offset to | Size | Value | Note | |-------------|-----------|------|-------|--------------------------| | 0 | FF | 256 | | Exception Vector Table | | 100 | 10F | 16 | | Console Name | | 110 | 11F | 16 | | Copyright / Release Info | | 120 | 14F | 48 | | Domestic Name | | 150 | 17F |...")
  • 14:16, 16 May 2026Mighty Morphin Power Rangers: The Movie (Genesis)/Tutorials (hist | edit) ‎[65 bytes]SegaMark (talk | contribs) (Created page with "=How to change graphics=")
  • 04:09, 16 May 2026Mighty Morphin Power Rangers: The Movie (Genesis)/Notes (hist | edit) ‎[167 bytes]SegaMark (talk | contribs) (Created page with "= Graphic = Graphic compress Nemesis algorithm")
  • 17:33, 15 May 2026Mighty Morphin Power Rangers: The Movie (Genesis)/RAM map (hist | edit) ‎[1,662 bytes]SegaMark (talk | contribs) (Created page with "{{rammap}} {{stub}} {{Internal Data}}")
  • 17:32, 15 May 2026Mighty Morphin Power Rangers: The Movie (Genesis) (hist | edit) ‎[1,474 bytes]SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen= _Title.png | title= | aka= | developer= | publishers= {{publisher|}} (US/EU/JP) | system= Genesis | usa= {{date|199x}} | europe= {{date|199x}} | tcrf= }} {{Genesis |title = |image = |name = |game = |company = |sram = |type = |rom = |country = |header = Yes |bank = |interleaved = |romspeed = |video = |checksum = |crc32 = }} ==Sub-pages== {{namespaces}} ==Utilities== ==Hacks== ==Translations== ==Known Dumps== ==External links== {{Stub}}")
  • 08:16, 6 May 2026RoboCop Versus The Terminator (SNES)/Notes (hist | edit) ‎[521 bytes]SegaMark (talk | contribs) (Created page with "{{notes}} {{Internal Data}}")
  • 08:14, 6 May 2026RoboCop Versus The Terminator (SNES)/RAM map (hist | edit) ‎[37 bytes]SegaMark (talk | contribs) (Created page with "{{rammap}} {{Internal Data}}")
  • 08:10, 6 May 2026RoboCop Versus The Terminator (SNES) (hist | edit) ‎[873 bytes]SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen= _Title.png | title= | aka= | developer= | publishers= {{publisher|}} (US/EU/JP) | system= | usa= {{date|199x}} | europe= {{date|199x}} | tcrf= }} {{Genesis |title = |image = |name = |game = |company = |sram = |type = |rom = |country = |header = Yes |bank = |interleaved = |romspeed = |video = |checksum = |crc32 = }} ==Sub-pages== {{namespaces}} ==Utilities== ==Hacks== ==Translations== ==Known Dumps== ==External links== {{Stub}}")
  • 01:52, 3 May 2026Street Dance (hist | edit) ‎[496 bytes]Gmestanley (talk | contribs) (Created page with "{{Bob | bobscreen= StreetDance-Titlescreen.png | developers= {{developer|Inventor}}, {{developer|Nice Code}} | systems= {{system|Unlicensed NES}} | china= 2008 }} {{INES |title = Street Dance |mapperno = 256 |mappername = OneBus |mapperlink = NES 2.0 Mapper 256 |prgrom = 128 x 16 KiB |chrrom = 0 x 8 KiB |mirroring = Vertical |4screen = No |sram = No |game = Street Dance }} ==Sub-pages== {{namespaces}} ==Known Dumps== * 2-in-1 Street Dance + Hit Mouse (Unl) [U][!]")
  • 01:51, 3 May 2026Street Dance/ROM map (hist | edit) ‎[3,873 bytes]Gmestanley (talk | contribs) (Created page with "{{rommap}} == Audio Locations == * <tt>0x05ED60</tt> = DDR announcer (at the end of Hero)")
  • 15:56, 28 April 2026The Pagemaster (Genesis)/RAM map (hist | edit) ‎[37 bytes]SegaMark (talk | contribs) (Created page with "{{rammap}} {{Internal Data}}")
  • 15:36, 28 April 2026The Pagemaster (Genesis) (hist | edit) ‎[530 bytes]SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen= _Title.png | title= | aka= | developer= | publishers= {{publisher|}} (US/EU/JP) | system= Genesis | usa= {{date|199x}} | europe= {{date|199x}} | tcrf= }} {{Genesis |title = |image = |name = |game = |company = |sram = |type = |rom = |country = |header = Yes |bank = |interleaved = |romspeed = |video = |checksum = |crc32 = }} ==Sub-pages== {{namespaces}} ==Utilities== ==Hacks== ==Translations== ==Known Dumps== ==External links== {{Stub}}")
  • 01:23, 28 April 2026Tatsunoko vs. Capcom: Ultimate All-Stars/RAM map (hist | edit) ‎[287 bytes]ALTAMON (talk | contribs) (Created page with "{{rammap|game=Tatsunoko vs. Capcom: Ultimate All-Stars}} <pre> 0x803C9FCC P1 Character 1 HP pointer 0x803C9FDC P1 Character 2 HP pointer 0x803C9FD4 P2 Character 1 HP pointer 0x803C9FE4 P2 Character 2 HP pointer </pre> {{Internal Data|game=Tatsunoko vs. Capcom: Ultimate All-Stars}}")
  • 01:17, 28 April 2026Tatsunoko vs. Capcom: Ultimate All-Stars (hist | edit) ‎[538 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob |developer= Eighting |publisher= Capcom |system= Wii |aus= {{date|2010|February|4|nocat=true}} |europe= {{date|2010|January|29|nocat=true}} |japan= {{date|2010|January|28|nocat=true}} |usa= {{date|2010|January|26|nocat=true}} |tcrf= Tatsunoko vs. Capcom: Ultimate All-Stars }} ==External links== * [https://github.com/cce2955/TvCGUI-Main Real time memory and inspection tool for this game while using Dolphin emulator]")
  • 21:31, 7 April 2026Super Famicom Wars/Notes (hist | edit) ‎[5,854 bytes]NKKNX (talk | contribs) (Unit IDs, AI Presets, Map Format)
  • 05:59, 7 April 2026Super Famicom Wars (hist | edit) ‎[1,120 bytes]NKKNX (talk | contribs) (Create page with ROM info, translation and references)
  • 19:49, 6 April 2026Sorcerian (Genesis)/Notes (hist | edit) ‎[2,084 bytes]Tryphon (talk | contribs) (Created page with "==Compression Algorithms== The game uses several compression algorithm for various data (gfx, some texts, maps), namely: * the infamous Nemesis compression algorithm * a LZ type algorithm, similar to the one used in Ys III * 2 similar RLE-type algorithms, sometimes used one after the other (and sometimes not)")
  • 19:45, 6 April 2026Sorcerian (Genesis) (hist | edit) ‎[1,387 bytes]Tryphon (talk | contribs) (Created page with "{{Stub}} {{bob | bobscreen= thumb | title= Sorcerian | developer= Falcom, Sega | publishers= {{publisher|Sega|ref=<ref name="sehadai">https://www.sega.jp/fb/segahard/md/soft.html</ref>}} (JP), {{publisher|Nihon Falcom|https://www.falcom.co.jp/}} | system= Genesis | japan= {{date|1990|February|2}} }} {{Genesis| title = Sorcerian |image = thumb |name = ** SORCERIAN ** |game = Sorceri...")
  • 10:34, 6 April 2026Dragon Warrior Monsters/Notes (hist | edit) ‎[2,052 bytes]Mantidactyle (talk | contribs) (Created page with "{{notes|game=Dragon Warrior Monsters}} ==Map Type IDs== ID Alignment -- --------- 00 Castle 03 Gate Hub 04 Gate of Happiness 06 Arena lobby 07 Arena rooms 08 Gate of Temptation 09 Gate of Peace 0C Gate of Labyrinth 0D Gate of Bravery 0D Gate of Judgment 23 Room of Beginning 24 Room of Villager & Talisman 25 Room of Memories & Bewilder 26 Room of Peace & Bravery 27 Room of Strength & Anger 28 Room of...")
  • 14:14, 31 March 2026The Legend of Zelda: A Link to the Past and Four Swords/Notes (hist | edit) ‎[3,070 bytes]MagicPixieDreamGirl (talk | contribs) (Created page with "{{notes|game=The Legend of Zelda: A Link to the Past and Four Swords}} == A Link to the Past == === Reading Messages (English Only) === In order to read messages within the A Link to the Past portion of the ROM, a password and simple algorithm are required. The password can be found at {{hex|0x00180CD0}} by reading 16 bytes. The value in the U.S. ROM is "l0ZxE8SjYv3#RhaX". Using a method like the below, you read the entire block from {{hex|0x00180CE8}}-{{hex|0x00195D88...")
  • 13:53, 31 March 2026The Legend of Zelda: A Link to the Past and Four Swords (hist | edit) ‎[1,947 bytes]MagicPixieDreamGirl (talk | contribs) (Created page with "{{Bob | bobscreen= ALTTPFSTitle.png | developer= Nintendo R&D2 | publisher= Nintendo | aka= A Link to the Past GBA | system= Game Boy Advance | japan= {{date|2003|March|14}} | usa= {{date|2002|December|2|nocat=true}} | europe= {{date|2003|March|28|nocat=true}} | aus= | tcrf=The Legend of Zelda: A Link to the Past and Four Swords }} {{Game Boy Advance |title = The Legend of Zelda: A Link to the Past and Four Swords |name = THE LEGEND OF ZELDA |code = |company...")
  • 12:45, 27 March 2026Dragon Warrior Monsters/RAM map (hist | edit) ‎[4,829 bytes]Mantidactyle (talk | contribs) (Created page with "{{rammap|game=Dragon Warrior Monsters}} ==WRAM== Address Size Description ------- ---- ----------- C935 1 Current Gate C939 1 Current Floor {{Internal Data|game=Dragon Warrior Monsters}}")