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  • 01:10, 10 March 2026Aero Dancing i: Jikai Sakuma de Machite Masen/TBL (hist | edit) ‎[61,808 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Aero Dancing i: Jikai Sakuma de Machite Masen}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=...")
  • 01:08, 10 March 2026Aero Dancing i: Jikai Sakuma de Machite Masen (hist | edit) ‎[160 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Aero Dancing i: Jikai Sakuma de Machite Masen | developer= CRI | publisher= CRI | system= Dreamcast | japan= {{date|2001|August|23}} }}")
  • 19:34, 4 March 2026Utilities (hist | edit) ‎[2,719 bytes]Lelegofrog (talk | contribs) (Created page with "{{WIP}} This is a list of ROM hacking utilities. === Universal ===<!-- ==== Debugging emulators ==== ===== Multi-system ===== * [https://mesen.ca/ Mesen] (insert list here) * [https://tasvideos.org/Bizhawk Bizhawk] (insert list here, supports retroarch cores) * [https://www.mamedev.org/release.html MAME] (not making a list for this one, has debug build)--> ==== ROM digging ==== * [https://romhack.ing/utilities/958/ YY-CHR] (graphics, palettes and tilemaps) === ROM info (...")
  • 21:04, 1 March 2026Wonder Project J2 (hist | edit) ‎[491 bytes]Sheeza (talk | contribs) (Created page with "{{Bob | title=Wonder Project J2:<br />Corlo no Mori no Josette | bobscreen= | developer=Givro | publisher=Enix | system=Nintendo 64 | japan={{date|1996|November|22}} }} {{N64|company=Givro|name=WONDER PROJECT J2 |code=NJ2J |rom=8 MiB |savetype=Controller Pak |expansionpak=No }} ==Utilities== ==Hacks== ==Translations== * [http://www.seiyuu.info/wpj2/ English fan translation] ==Miscellaneous== ==Known Dumps== ==References== <references /> ==External links==")
  • 02:00, 1 March 2026Fushigi no Dungeon: Furai no Shiren Gaiden - Onna Kenshi Asuka Kenzan!/Notes (hist | edit) ‎[549 bytes]ALTAMON (talk | contribs) (Created page with "This game seems to use a part of the Shift-JIS table on the options menu when first starting the game after inputting the name, but not the rest. The game's decompression function entry in RAM is located at 8C051816, r4 is the compressed data address, The actual decompression function is in 8C013768, r5 is the compression address, and r4 is the decompression address.")
  • 01:15, 1 March 2026Fushigi no Dungeon: Furai no Shiren Gaiden - Onna Kenshi Asuka Kenzan! (hist | edit) ‎[348 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page |developers= Neverland |publisher= Sega |system= Dreamcast |japan= {{date|2002|February|7}} |tcrf= Fushigi_no_Dungeon:Furai_no_Shiren_Gaiden-_Onna_Kenshi_Asuka_Kenzan! }}")
  • 00:49, 1 March 2026Tricolore Crise/TBL (hist | edit) ‎[61,787 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Tricolore Crise}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 33E82F8C <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b...")
  • 00:48, 1 March 2026Tricolore Crise (hist | edit) ‎[153 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | screenwidth= 320px | developer= HuneX | publisher= Victor Interactive Software | system= Dreamcast | japan= {{date|2000|November|9}} }}")
  • 00:30, 1 March 2026Segagaga/TBL (hist | edit) ‎[61,735 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Segagaga}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k...")
  • 22:28, 28 February 2026Segagaga (hist | edit) ‎[222 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | developer= Sega | publisher= Sega | system= Dreamcast | japan= {{date|2001|March|29}} }} ==External links== * [https://github.com/ExxistanceDC/Segagaga-English-Translation/ Github page of the translation]")
  • 19:22, 28 February 2026Golf (NES, Famicom Disk System)/TBL (hist | edit) ‎[590 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 10=G 11=H 12=I 14=K 15=L 16=M 17=N 18=O 19=P 1B=R 1C=S 1D=T 1E=U 20=W 22=Y 23=Z 25=© 26=. 28=., 2D=• 9D= A1=+ A2=- A3=V A4=y A8=± A9=Ⅰ AA=Ⅱ {{Internal Data}}")
  • 13:46, 28 February 2026Animaniacs (Game Boy)/Notes (hist | edit) ‎[180 bytes]YaBlock (talk | contribs) (Created page with "{{Notes}} ==Dialog== Byte 0 = X Position (Normaly 00) Byte 1 = Y Position (Normaly 00) Byte 2 = Speed? (Normaly 06) Byte 3 = Who's speaking? Byte 4 = Unknown {{Internal Data}}")
  • 21:17, 27 February 2026All Night Nippon Super Mario Bros./TBL (hist | edit) ‎[398 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} {{note|The "c" is a stand-in for the coin icon in the HUD}} 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24= 28=- 29=x 2B=! 2E=c AF=. CF=© F2=' F9=” FA=“ FB=♥ FC=ア FD=ホ FE=! {{Internal Data}}")
  • 21:17, 27 February 2026All Night Nippon Super Mario Bros. (hist | edit) ‎[1,357 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= ANNSMB-Title.png | developer= Nintendo | publisher= Nippon Broadcasting System | system= Famicom Disk System | japan= {{date|1986|December|20}} | disassm= y | tcrf= All Night Nippon Super Mario Bros. }} ==Sub-pages== {{namespaces}} ==Disassembly Projects== * [https://gitlab.com/segaloco/smb '''''Super Mario Bros. Meta-Disassembly'''''] (segaloco, 2024) - A single-code-base disassembly of six variants of ''Super Mario Bros.'', including ''All Night Ni...")
  • 13:27, 27 February 2026Grandia (Sega Saturn)/TBL (hist | edit) ‎[13,085 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Grandia (Sega Saturn)}} <pre> 20= 21=0 22=1 23=2 24=3 25=4 26=5 27=6 28=7 29=8 2A=9 2B=A 2C=B 2D=C 2E=D 2F=E 30=F 31=G 32=H 33=I 34=J 35=K 36=L 37=M 38=N 39=O 3A=P 3B=Q 3C=R 3D=S 3E=T 3F=U 40=V 41=W 42=X 43=Y 44=Z 45=ぁ 46=あ 47=ぃ 48=い 49=ぅ 4A=う 4B=ぇ 4C=え 4D=ぉ 4E=お 4F=か 50=が 51=き 52=ぎ 53=く 54=ぐ 55=け 56=げ 57=こ 58=ご 59=さ 5A=ざ 5B=し 5C=じ 5D=す 5E...")
  • 13:22, 27 February 2026Grandia (Sega Saturn) (hist | edit) ‎[491 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | screenwidth= 320px | title= Grandia | developer= Game Arts | publisher= ESP Software | system= Sega Saturn | japan= {{date|1997|December|18}} | tcrf=Grandia (Sega Saturn) }} ==Translations== * [https://www.romhack.ing/database/content/entry/ytNv5JQBNs8FWu0CxHtV/grandia-english-translation English] ==External links== * [https://github.com/TrekkiesUnite118/GrandiaTranslation/blob/master/GrandiaTranslationTools/ translation tool github page]")
  • 23:08, 26 February 2026Riglord Saga 2/TBL (hist | edit) ‎[61,720 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Riglord Saga 2}} This game uses a standard Shift-JIS table. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n 6F=o 7...")
  • 23:05, 26 February 2026Riglord Saga 2 (hist | edit) ‎[283 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Riglord Saga 2 | developer= Micro Cabin | publisher= Sega | system= Sega Saturn | japan= {{date|1996|November|8}} }} ==External links== [https://segaxtreme.net/threads/time-to-translate-riglord-saga-2-wip.25757/ Translation attempt with some explanations]")
  • 03:08, 26 February 2026Arcade Classics (CD-i)/RAM map (hist | edit) ‎[140 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} ===Galaxian=== Address Size Description ------ ---- ----------- D03E94 1 Lives {{Internal Data}}")
  • 03:08, 26 February 2026Arcade Classics (CD-i) (hist | edit) ‎[266 bytes]Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Arcade_Classics_(CD-i)-title.png | screenwidth= 350px | title= Arcade Classics | developer= Philips Media Games | publisher= Philips Media | system= CD-i | europe= {{date|1996}} | tcrf= Arcade Classics (CD-i) }} {{Namco series}}")
  • 02:53, 26 February 2026Hotel Mario/RAM map (hist | edit) ‎[160 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Address Size Description ------ ---- ----------- 07FE8A 1 Lives (P1) 07FEA6 1 Lives (P2) {{Internal Data}}")
  • 02:52, 26 February 2026Hotel Mario (hist | edit) ‎[876 bytes]Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Hotel_Mario-title.png | screenwidth= 320px | developer= Philips Fantasy Factory | publisher= Philips Media | system= CD-i | developerref= <ref name="Philips Fantasy Factory">[https://www.mobygames.com/game/21411/hotel-mario/releases/ MobyGames]</ref> | publisherref= <ref name="Philips Media">[https://gamefaqs.gamespot.com/cdi/580681-hotel-mario/data GameFAQs]</ref> | usa= {{date|1994|July|ref=<ref>Likely had the same release month as...")
  • 17:09, 25 February 2026Super Mario 64 (hist | edit) ‎[6,040 bytes]Sheeza (talk | contribs) (Created page with "{{Bob | bobscreen= SM64title.png | aka= iQue Mario (CN) | title= Super Mario 64 | developer= Nintendo EAD | developerref=<ref name="Credits">In-game credits, mentions "EAD Staff" and "All Nintendo Personnel" under "Special Thanks to"</ref> | publishers= {{publisher|Nintendo|ref=<ref name="Credits"/>}} (JP/US/EU/AU), {{publisher|Hyundai|ref=<ref name="Comboy">[https://www.youtube.com/watch?v=p8ltM2y4ZJU 1997 현대 컴보이 64 올 소프트 리스트! Korean Ninten...")
  • 23:43, 24 February 2026Zool: Majuu Tsukai Densetsu/TBL (hist | edit) ‎[1,072 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Zool: Majuu Tsukai Densetsu}} This table is incomplete. This game uses big endian. Combinations are done between 30 to 6F plus the hex. Some characters repeat. A lot of text instructions are done by one hex plus 24. What characters say goes between 394F=「 and 3A4F=」. 0x005FE1C0 for the first in-game text. <pre> 394F=「 3A4F=」 3133=い 3233=う 3433=お 3F33=た 4433=な 4633=ぬ 4933=ま 4A33=ひ 4B33=ュ 4E33=ま 5033=あ 5133=い 5233=う 5333=え...")
  • 23:39, 24 February 2026Zool: Majuu Tsukai Densetsu (hist | edit) ‎[496 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Zool: Majuu Tsukai Densetsu | developer= Pandora Box | publisher= Imagineer | system= Nintendo 64 | japan= {{date|1999|June|11}} }} ==Sub-pages== {{namespaces}}")
  • 02:30, 24 February 2026Super Robot Taisen Alpha for Dreamcast/TBL (hist | edit) ‎[3,933 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Super Robot Taisen Alpha for Dreamcast}} This table is incomplete. Seems like until 7F, the table is the same as ASCII. For example 20 is space and 61 is "a". The first text of the tutorial is located at 1671A9B9 <pre> 0A=\n 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F...")
  • 02:28, 24 February 2026Super Robot Taisen Alpha for Dreamcast (hist | edit) ‎[144 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | developer= Banpresto | publisher= Banpresto | system= Dreamcast | japan= {{date|2001|August|30}} }} ==Sub-Pages== {{Namespaces}}")
  • 01:47, 22 February 2026Duck Hunt/TBL (hist | edit) ‎[437 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} {{note| * px - Clay pigeon hit symbol * p - Clay pigeon symbol * dx - Duck hit symbol * d - Duck symbol * b - Bullet symbol}} 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 14=K 15=L 16=M 17=N 18=O 19=P 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 22=Y 25=© 26=→ 27== B7= D3=px D4=p D5=dx D6=d D9=b DADBDC=SHOT EE=., EF=. FE=‼ {{Internal Data}}")
  • 00:59, 22 February 2026Duck Hunt/ROM map (hist | edit) ‎[220 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 019E 1 Number of selections on the menu (default: 03) 07B8 1 Starting level (default: 01) {{Internal Data}}")
  • 20:26, 21 February 2026VS. Duck Hunt/RAM map (hist | edit) ‎[1,399 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} Most RAM addresses are identical to that of Duck Hunt, with the exception of any that are listed here (including existing addresses with new values). {{note|Targets 1, 2 and 3 act as the ducks in the duck hunting game and the clay pigeons in the trapshooting game, while Target 4 is only used in the bonus game, appearing as either a flying duck or a leaping dog.}} Addr Size Description ---- ---- ----------- 0300 1 T...")
  • 20:16, 21 February 2026VS. Duck Hunt (hist | edit) ‎[432 bytes]Lelegofrog (talk | contribs) (Created page with "{{stub}} {{Bob | developer= Nintendo | publisher= Nintendo | system= Arcade | arcadesys= VS. System | usa= {{date|1985|May|ref=<ref name="all">[https://gamefaqs.gamespot.com/arcade/584012-vs-duck-hunt/data GameFAQs]</ref>}} }} ==Sub-page== {{namespaces}} ==Hacks== '''Complete''' * [https://romhack.ing/database/content/entry/ONNu5JQBNs8FWu0CZltJ/duck-hunt-vs-nes-patch Duck Hunt VS (NES-patch)] ==References== <references/>")
  • 14:24, 18 February 2026Terra Phantastica/TBL (hist | edit) ‎[61,728 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Terra Phantastica}} Most certainly, combinations listed here are insufficient. From 80 to A0 plus another hex, combinations are made. From 00 to 2E and from E1 to FF, results do not seem to put out text. Corner brackets, 『 』, are made by 81 77 and 81 78. Kanjis are made by combining from 86 to 96 with another hex. 82 60 to 82 79 make upper case roman alphabet, but note that the roman fonts in the options menu do not seem to use this combination. 82 81 to...")
  • 13:58, 18 February 2026Terra Phantastica (hist | edit) ‎[297 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Terra Phantastica | developer= Chime | publisher= Sega | system= Sega Saturn | japan= {{date|1996|December|27}} }} ==Sub-pages== {{namespaces}}")
  • 07:44, 18 February 2026Bubsy in Fractured Furry Tales/RAM map (hist | edit) ‎[213 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Address Size Description ------- ---- ----------- 02D13E 1 Time remaining 02D163 1 Lives 02D16E 2 Number of balls {{Internal Data}}")
  • 07:44, 18 February 2026Bubsy in Fractured Furry Tales (hist | edit) ‎[1,139 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= BubsyFurryTales Title.png | screenwidth= 320px | developer= Imagitec Design | publisher= Atari Corporation | system= Jaguar | developerref= <ref name="all">[https://gamefaqs.gamespot.com/jaguar/586877-bubsy-in-fractured-furry-tales/data GameFAQs]</ref> | publisherref= <ref name="all"/> | world= {{date|2025|September|9|nocat=true}} (''Bubsy in: The Purrfect Collection'') | usa= {{date|1994|December|9|ref=<ref name="Travis Guy">[https://groups.google.com...")
  • 06:34, 18 February 2026Namco Classic Collection Vol. 2/RAM map (hist | edit) ‎[2,184 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{todo|Add the rest of the sound effect values for other games}} == RAM Map == Address Size Description ------- ---- ----------- 4007AE 1 Current sound set in sound test 00 - Rally-X/New Rally-X/Rally-X Arrangement 01 - Pac-Man/Pac-Man Arrangement 02 - Dig Dug/Dig Dug Arrangement 4007AF 1 Current sound selection in sound test 01 - Left/Right soun...")
  • 06:33, 18 February 2026Namco Classic Collection Vol. 2 (hist | edit) ‎[214 bytes]Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page |bobscreen= NamcoClassic2-title.png |developer= Namco |publisher= Namco |system= Arcade |arcadesys= Namco ND-1 |world= {{date|1996|March}} |tcrf= Namco Classic Collection Vol. 2 }} {{Namco series}}")
  • 05:19, 18 February 2026Pac-Land (Atari Lynx)/RAM map (hist | edit) ‎[257 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 001F 1 Power-up states +01 - Wing Shoes +40 - Helmet +80 - Invisibility 0025 1 Pause flag {{Internal Data}}")
  • 05:19, 18 February 2026Pac-Land (Atari Lynx) (hist | edit) ‎[222 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | title= Pac-Land | developer= Atari Corporation | publisher= Atari Corporation | system= Atari Lynx | usa= {{date|1991}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Pac-Land (USA, Europe) {{Pac-Man series}}")
  • 07:46, 17 February 2026Donkey Kong Jr. (Arcade)/RAM map (hist | edit) ‎[1,124 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 6001 1 Number of credits inserted 6080 1 Walking sound trigger 6081 1 Jumping sound trigger 6082 1 Pounding sound trigger 6083 1 Donkey Kong pounding sound trigger 6084 1 Kill sound trigger 6085 1 Fall/Coin sound trigger 6086 1 Getting hit sound trigger 6087 1 Empty 6088 1 Death jingle trigger 6...")
  • 07:46, 17 February 2026Donkey Kong Jr. (Arcade) (hist | edit) ‎[1,292 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= DKJuniorTitle.png | title= Donkey Kong Jr. | aka= Donkey Kong Junior | developers= {{developer|Nintendo R&D1}}, {{developer|Iwasaki|ref=<ref>[https://www.mc-law.jp/kigyohomu/24294/ 【ドンキーコングJrの著作権の帰属(ドンキーコングJr事件)】] - mc-law.jp, January 4th, 2017</ref><ref>[https://www.4gamer.net/games/999/G999905/20220303097/ 元任天堂・岡田 智氏の独立独歩 前編  “技術的に不可能”を覆し...")
  • 18:22, 16 February 2026Donkey Kong (Arcade)/RAM map (hist | edit) ‎[1,221 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 6001 1 Number of credits inserted 6080 1 Walking sound trigger 6081 1 Jumping sound trigger 6082 1 Pounding sound trigger 6083 1 Spring/Coin sound trigger 6084 1 Fall sound trigger 6085 1 Point sound trigger 6086 1 Empty 6087 1 Empty 6088 1 Death jingle trigger 6089 1 Various sounds/jin...")
  • 18:21, 16 February 2026Donkey Kong (Arcade) (hist | edit) ‎[1,615 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen=DonkeyKongARCTitle.png |title=Donkey Kong |developers={{developer|Ikegami Tsushinki|ref=<ref name="GDRI">[https://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Ikegami Tsushinki - GDRI :: Game Developer Research Institute]</ref>}},{{developer|Nintendo R&D1|ref=<ref name="Yokoi">[https://www.mobygames.com/game/574/donkey-kong/credits/arcade/ Producer was Gunpei Yokoi.]</ref>}} |publisher=Nintendo |publisherref=<ref name="JP">[https://archive.org/deta...")
  • 05:29, 15 February 2026Pac-Land (hist | edit) ‎[157 bytes]Lelegofrog (talk | contribs) (Created page with "{{disambig | The Arcade version. | The Famicom (NES) version. }}")
  • 05:28, 15 February 2026Pac-Land (Arcade)/RAM map (hist | edit) ‎[281 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 20FD 1 Wing Shoes flag 2100 1 Lives (P1) 2101 1 Lives (P2) 2115 1 Helmet flag 221B 3 Time remaining 2222 1 Invisibility flag {{Internal Data}}")
  • 05:27, 15 February 2026Pac-Land (Arcade) (hist | edit) ‎[582 bytes]Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Pac-Land_(Arcade)-title.png | title= Pac-Land | developer= Namco | publishers= {{publisher|Namco}} (JP), {{publisher|Bally Midway}} (US), {{publisher|Atari, Inc.}} (EU) | system= Arcade | arcadesys= Custom | japan= {{date|1984|August|ref=<ref>[https://archive.org/details/ArcadeGameList1971-2005/page/n53/mode/1up?view=theater]</ref>}} | usa= {{date|1984|December|ref=<ref>[https://archive.org/details/ArcadeGameList1971-2005/page/n126/mode/1up?v...")
  • 00:38, 15 February 2026Animaniacs (SNES)/TBL (hist | edit) ‎[1,368 bytes]YaBlock (talk | contribs) (Created page with "{{TBL}} <pre> 20= 21=! 24=· 2A=× 2B=’ 2C=, 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3F=? 40=© 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=s 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 60=© 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n 6F=o 70=p 71=q 72=r 73=s 74=t 75=u 76=v 77=w 78=x 79=y 7A=z </pre> {{Internal Data}}")
  • 00:31, 15 February 2026Mario Bros. (Arcade)/RAM map (hist | edit) ‎[671 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 6116 1 Lives (P1) 6156 1 Lives (P2) 66D4 1 Bonus Game timer 66F0 1 Number of enemies defeated in a row (P1) 66F3 1 Number of enemies defeated in a row (P2) 6860 1 State of POW Block * 02 - Full * 04 - Hit once * 06 - Hit twice * 08 - Used up {{Internal Data}}")
  • 00:31, 15 February 2026Mario Bros. (Arcade) (hist | edit) ‎[271 bytes]Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Mariobrosarcade_title.png | title= Mario Bros. | developer= Nintendo R&D1 | publisher= Nintendo | system= Arcade | arcadesys= Custom | japan= {{date|1983|July|14}} | usa= {{date|1983|July|20}} | tcrf= Mario Bros. (Arcade) }} {{Mario series}}")
  • 00:05, 15 February 2026Ys III: Wanderers from Ys (Genesis)/Notes (hist | edit) ‎[4,055 bytes]Tryphon (talk | contribs) (Created page with "==Compression== Many data are stored using a LZ-type algorithm. The decompression routine is located in ROM at 0xa7a / 0xa7c.")
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