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  • 11:32, 28 January 2026Jim Henson's Bear in the Big Blue House (Game Boy Color)/RAM map (hist | edit) ‎[567 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} Note: Shared adresses are included ==Minigames== {| class="wikitable ! Adress ! Description |- | 0B72 || Ojo Position |- | 0B76 || Ojo Direction |- | 0B7B || Ojo Walk Cycle |- | 0B7D || Level |- | 0B88 || Score |- | 0B89 || Score Displayed |} ===Peak-a-Boo=== {| class="wikitable ! Adress ! Description |- | 0B80 || Present Rips Left |- | 0B84 || Bear Change Pose Timer |- | 0B8C || Bear Peaking |- | 0B8E || Bear Sprite |} ==Other== {| class="wikitable ! A...")
  • 14:06, 27 January 2026LEGO Racers (Game Boy Color)/Notes (hist | edit) ‎[241 bytes]YaBlock (talk | contribs) (Created page with "{{notes}} ==Held Brick Values== {| class="wikitable ! Value ! Description |- | 0 || None |- | 1 || White |- | 2 || Green |- | 3 || Green + White |- | 4 || Red |- | 5 || Red + White |- | 6 || Blue |- | 7 || Blue + White |} {{Internal Data}}")
  • 13:53, 27 January 2026LEGO Racers (Game Boy Color)/RAM map (hist | edit) ‎[1,647 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} Note: Values are in big endian ==Race== Note: Time is in hex {| class="wikitable ! Adress ! Length ! Description |- | 0C3C || 1 || Track |- | 0CA9 || 1 || Invincibility Flash Cycle |- | 0CAA || 1 || Minutes |- | 0CAB || 1 || Seconds |- | 0CAC || 1 || Miliseconds |- | 0CE6 || 1 || Race Position |- | 0CEA || 1 || Lap |} ===Racers=== Note: For other racers, add 0x20 to the address {| class="wikitable ! Adress ! Length ! Description |- | 0D00 || 1 || Lap |-...")
  • 13:32, 27 January 2026LEGO Racers (Game Boy Color) (hist | edit) ‎[634 bytes]YaBlock (talk | contribs) (Created page with "{{bob |title= LEGO Racers |screenwidth= 320px |developers= {{developer|High Voltage Software}}, {{developer|Climax Studios}}, {{developer|Climax Group}} |publishers= {{publisher|LEGO Media}} |system= Game Boy Color |usa= {{date|2000|December|29}} |europe= {{date|2000|December|29|nocat=true}} }} {{Game Boy |title = LEGO Racers |name = LEGO RACERSBLREÀ |regioncode= 01h - Non-Japanese |type= Color |supergameboy= No |cartridgetype= ROM + MBC5 + RAM + BATTERY |licensecode= 5...")
  • 17:43, 26 January 2026Kikansha Thomas: Sodor-tou no Nakama-tachi/TBL (hist | edit) ‎[1,029 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Kikansha Thomas: Sodor-tou no Nakama-tachi}} <pre> 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=に 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む 2C=め 2D=も 2E=や 2F=ゆ 30=よ 31=ら 32=り 33=る 34=れ 35=ろ 36=わ 37=を 38=ん 39=ぁ 3A=ぃ 3B=ぅ 3C=ぇ 3D=ぉ 3...")
  • 17:42, 26 January 2026Kikansha Thomas: Sodor-tou no Nakama-tachi (hist | edit) ‎[203 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Kikansha Thomas: Sodor-tou no Nakama-tachi | developer= Tamsoft | publisher= Tamsoft | systems= {{system|Game Boy Color}} | japan= {{date|2001|October|12}} }} ==Sub-pages== {{namespaces}}")
  • 16:36, 23 January 2026Super C (NES)/ROM map (hist | edit) ‎[16,058 bytes]Vermiceli (talk | contribs) (Port of ROM map from Super C github disassembly)
  • 16:21, 22 January 2026Dai-2-Ji Super Robot Taisen G/TBL (hist | edit) ‎[1,687 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Dai-2-Ji Super Robot Taisen G}} Kanjis are done by F1 lus another hex. <pre> 00= 01=Ⅱ 02=Ⅲ 03=α 04=β 05=v 06=r 07=m 08=k 09=b 0A=… 0B=t 0C=♥ 0D=% 0E=/ 0F=+ 10=+ 11=- 12=- 13=〜 14=? 15=! 16=A 17=B 18=C 19=D 1A=E 1B=F 1C=G 1D=H 1E=I 1F=J 20=K 21=L 22=M 23=N 24=O 25=P 26=Q 27=R 28=S 29=T 2A=U 2B=V 2C=W 2D=X 2E=Y 2F=Z 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=. 3B=・ 3C=( 3D=) 3E=「 3F=」 40=ぁ 41=あ 42=ぃ 43=い 44=ぅ 45=う 46=ぇ...")
  • 16:19, 22 January 2026Dai-2-Ji Super Robot Taisen G (hist | edit) ‎[186 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Dai-2-Ji Super Robot Taisen G | developer= WinkySoft | publisher= Banpresto | systems= {{system|Game Boy}} | japan= {{date|1995|June|30}} }} ==Sub-pages== {{namespaces}}")
  • 14:08, 22 January 2026Seme COM Dungeon: Drururuaga/TBL (hist | edit) ‎[1,573 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Seme COM Dungeon: Drururuaga}} Kanjis are made with FE plus another hex. <pre> 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=! 0C=? 0D=+ 0E=. 0F=. 10=・ 11=: 12=「 13=」 14=( 15=) 16=、 17=。 18=- 19=. 1A=. 1B=. 1C=. 1D=. 1E=. 1F=. 20=あ 21=い 22=う 23=え 24=お 25=か 26=き 27=く 28=け 29=こ 2A=さ 2B=し 2C=す 2D=せ 2E=そ 2F=た 30=ち 31=つ 32=て 33=と 34=な 35=n 36=ぬ 37=ね 38=の 39=は 3A=ひ 3B=ふ 3C=へ 3D=ほ 3E=ま...")
  • 14:06, 22 January 2026Seme COM Dungeon: Drururuaga (hist | edit) ‎[194 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Seme COM Dungeon: Drururuaga | developer= Kuusou Kagaku | publisher= Namco | systems= {{system|Game Boy Color}} | japan= {{date|2000|December|15}} }} ==Sub-pages== {{namespaces}}")
  • 15:23, 21 January 2026Star Ocean: Blue Sphere/TBL (hist | edit) ‎[1,577 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Star Ocean: Blue Sphere}} Combining 5E and 5F make kanjis. <pre> 20= 21=_ 22=! 23=~ 24=… 25=- 26=% 27=・ 28=x 29=( 2A=* 2B=+ 2C=、 2D=- 2E=。 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=ヴ 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=「 5C=¥ 5D=」 60=あ 61=い 62=う 63=え 64=お 65=か 66=き 67=く 68=け 69=こ 6...")
  • 19:57, 18 January 2026Super C (NES)/RAM map (hist | edit) ‎[64,385 bytes]Vermiceli (talk | contribs) (Start port of ram map from Super C github disassembly)
  • 12:43, 15 January 2026Black Matrix Zero (hist | edit) ‎[322 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Black Matrix Zero | developer= Flight-Plan | publisher= NEC Interchannel | systems= {{system|Game Boy Advance}} | japan= {{date|2002|August|30}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/jdNv5JQBNs8FWu0Cvnp0/black-matrix-zero-korean-translation Korean]")
  • 23:02, 14 January 2026McDonalds Monogatari: Honobono Tenchou Ikusei Game/TBL (hist | edit) ‎[1,374 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Puyo Puyo Gaiden: Puyo Wars}} <pre> 00=あ 01=い 02=う 03=え 04=お 05=ア 06=イ 07=ウ 08=エ 09=オ 0A=か 0B=き 0C=く 0D=け 0E=こ 0F=カ 10=キ 11=ク 12=ケ 13=コ 14=さ 15=し 16=す 17=せ 18=そ 19=サ 1A=シ 1B=ス 1C=セ 1D=ソ 1E=た 1F=ち 20=つ 21=て 22=と 23=タ 24=チ 25=ツ 26=テ 27=ト 28=な 29=に 2A=ぬ 2B=ね 2C=の 2D=ナ 2E=ニ 2F=ヌ 30=ネ 31=ノ 32=は 33=ひ 34=ふ 35=へ 36=ほ 37=ハ 38=ヒ 39=フ 3A=ヘ 3B=ホ 3C=ま 3...")
  • 23:00, 14 January 2026McDonalds Monogatari: Honobono Tenchou Ikusei Game (hist | edit) ‎[208 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= McDonalds Monogatari: Honobono Tenchou Ikusei Game | developer= Aspect | publisher= TDK Core | systems= {{system|Game Boy Color}} | japan= {{date|2001|July|20}} }} ==Sub-pages== {{namespaces}}")
  • 01:20, 13 January 2026Mission: Impossible (Nintendo 64) (hist | edit) ‎[689 bytes]Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= MissionImpossibleN64-title.png | title= Mission: Impossible | developer= Infogrames | publishers= {{publisher|Infogrames}} (EU), {{publisher|Ocean}} (US) | system= Nintendo 64 | usa= {{date|1998|July|18|nocat=true}} | europe= {{date|1997|November|9}} | tcrf=Mission: Impossible (Nintendo 64) }} {{N64 |title=Mission: Impossible |company=Infogrames |name=MISSION IMPOSSIBLE |image=300px |game=Mission: Impossible |re...")
  • 16:56, 11 January 2026Buck Rogers - Countdown to Doomsday/ROM map (hist | edit) ‎[7,751 bytes]Tryphon (talk | contribs) (Created page with "{{rommap}} ==Compression== A compression algorithm is used for most data (gfx, tilemaps, text). It's a variable length encoding, where a code can refer to a regular unencrypted data, or a reference to previous decrypted data. ===Description on an example=== ===Decoder in Python===")
  • 16:51, 11 January 2026Buck Rogers - Countdown to Doomsday (hist | edit) ‎[739 bytes]Tryphon (talk | contribs) (Created page with "{{Bob | bobscreen= | title= Buck Rogers - Countdown to Doomsday | developer= Strategic Simulations, Inc. | publisher= Electronic Arts (EU/US) | system= Genesis | usa= {{date|1991|December|??}} | europe= {{date|1992|April|??}} | tcrf= Buck_Rogers:_Countdown_to_Doomsday_(Genesis) }} {{Genesis |title = Buck Rogers: Countdown to Doomsday |name = BUCK RODGERS COUNTDOWN TO DOOMSD |company = Electronic Arts |sram = 0 KiB |rom = 1 MiB |country = EU |header = Yes |video = NTSC |...")
  • 02:58, 9 January 2026Dancing Sword/TBL (hist | edit) ‎[2,906 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Dancing Sword}} This table is incomplete. Kanjis are done by 8E, 8F or 90 plus another hex. <pre> 8145=. 824F=0 8250=1 8251=2 8252=3 8253=4 8254=5 8255=6 8256=7 8257=8 8258=9 8260=A 8261=B 8262=C 8263=D 8264=E 8265=F 8266=G 8267=H 8268=I 8269=J 826A=K 826B=L 826C=M 826D=N 826E=O 826F=P 8270=Q 8271=R 8272=S 8273=T 8274=U 8275=V 8276=W 8277=X 8278=Y 8279=Z 8280=A 8281=B 8282=C 8283=D 8284=E 8285=F 8286=G 8287=H 8288=I 8289=J 828A=K 828B=L 828C=M 828D=N 828E=O 8...")
  • 02:56, 9 January 2026Dancing Sword (hist | edit) ‎[196 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Dancing Sword: Senkou | developer= MTO | publisher= MTO | systems= {{system|Game Boy Advance}} | japan= {{date|2003|June|26}} | serial= AGB-ADWJ-JPN }} ==Sub-pages== {{namespaces}}")
  • 13:21, 6 January 2026President no Sentaku/TBL (hist | edit) ‎[607 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=President no Sentaku}} <pre> 90=0 91=1 92=2 93=3 94=4 95=5 96=6 97=7 98=8 99=9 A0=¥ A1=( A2=) A3=! A4=? A5=· A6=- A7=% A8=あ A9=い AA=う AB=え AC=お AD=か AE=き AF=く B0=け B1=こ B2=さ B3=し B4=す B5=せ B6=そ B7=た B8=ち B9=つ BA=て BB=と BC=な BD=n BE=ぬ BF=ね C0=の C1=は C2=ひ C3=ふ C4=へ C5=ほ C6=ま C7=み C8=む C9=め CA=も CB=や CC=ゆ CD=よ CE=ら CF=り D0=る D1=れ D2=ろ D3=わ D4=を D5=ん D6=ぁ D7=ぃ D8=ぅ D9...")
  • 13:19, 6 January 2026President no Sentaku (hist | edit) ‎[165 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= President no Sentaku | developer= Another | publisher= Hot-B | systems= {{system|NES}} | japan= {{date|1990|March|2}} }} ==Sub-pages== {{namespaces}}")
  • 04:22, 6 January 2026Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken/TBL (hist | edit) ‎[1,239 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken}} <pre> # Conversion Table File 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=n 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む 2C=め 2D=も 2E=や 2F=ゆ 30=よ 31=ら 32=り 33=る 34=れ 35=ろ 36=わ 37=を 38=...")
  • 04:19, 6 January 2026Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken (hist | edit) ‎[229 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken | developer= Data East | publisher= Data East | systems= {{system|Sega Master System}} | japan= {{date|1988|February|26}} }} ==Sub-pages== {{namespaces}}")
  • 01:56, 6 January 2026Sherlock Holmes: Loretta no Shouzou/TBL (hist | edit) ‎[1,215 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Sherlock Holmes: Loretta no Shouzou}} <pre> 00= 01=。 02=「 03=」 04=, 05=・ 06=ぁ 07=ぃ 08=ぅ 09=ぇ 0A=ぉ 0B=ゃ 0C=ゅ 0D=ょ 0E=っ 0F=ー 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=に 26=ぬ 27=ね 28=の 29=は 2A=ひ 2B=ふ 2C=へ 2D=ほ 2E=ま 2F=み 30=む 31=め 32=も 33=や 34=ゆ 35=よ 36=ら 37=り 38=る 39=れ 3A=ろ 3B=わ 3C=...")
  • 01:28, 6 January 2026Sherlock Holmes: Loretta no Shouzou (hist | edit) ‎[403 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | developer= Sega | publisher= Sega | system= Sega Master System | japan= {{date|1987|February|18|ref=<ref>https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html</ref>}} }} {{SMS |romsize=128 KiB |checksum=0x7A5D |fullchecksum=D17A5D }} ==Sub-pages== {{namespaces}}")
  • 21:31, 5 January 2026Magic Knight Rayearth 2: Making of Magic Knight/TBL (hist | edit) ‎[1,416 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Magic Knight Rayearth 2: Making of Magic Knight}} Many combinations are achieved by using FF plus something else, for example, へ (he) 2C becomes べ (be) by writing FF 05 2C. <pre> 00=。 01=。 02=「 03=」 04=、 05=・ 06=を 07=ぁ 08=ぃ 09=ぅ 0A=ぇ 0B=ぉ 0C=ゃ 0D=ゅ 0E=ょ 0F=っ 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=ん 26=ぬ 27=ね...")
  • 21:21, 5 January 2026Magic Knight Rayearth 2: Making of Magic Knight (hist | edit) ‎[183 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Magic Knight Rayearth 2: Making of Magic Knight | developer= Sega | publisher= Sega | system= Game Gear | japan= {{date|1995|August|4}} }} ==Sub-pages== {{namespaces}}")
  • 19:47, 2 January 2026Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou/TBL (hist | edit) ‎[1,764 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou}} F0, F1, F2 or F3 plus another hex access the kanjis. <pre> 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24=. 25=/ 26=- 27=: 28=. 29=| 2A=¯ 2B=_ 2C=… 2D=+ 2E=▶ 2F=▼ 30=あ 31=い 32=う 33=え 34=お 35=か 36=き 37=く 38=け 39=こ 3A=さ 3B=し 3C=す 3D=...")
  • 19:45, 2 January 2026Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou (hist | edit) ‎[218 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou | developer= Chunsoft | publisher= Chunsoft | systems= {{system|Game Boy Color}} | japan= {{date|2000|August|4}} }} ==Sub-pages== {{namespaces}}")
  • 07:26, 29 December 2025Beautiful Katamari (hist | edit) ‎[889 bytes]Robocami (talk | contribs) (Created page with " {{Bob | bobscreen=BeautifulKatamari.png | screenwidth= 320px | aka= Beautiful Katamari Damacy (JP) | developer= Now Production | publisher= Bandai Namco | system= Xbox 360 | usa= {{date|2007|October|16}} | japan= {{date|2007|October|18|nocat=y}} | europe= {{date|2008|February|29|nocat=y}} | tcrf = Touch My Katamari }} {{360 |mappername=XGD2 }} ==Subpages== ''No standard subpages yet!'' ==Utilities== * [https://github.com/Yazorock/Beautiful_Katamari_Entity_Editor Beau...")
  • 17:33, 28 December 2025Hunter × Hunter: Hunter no Keifu/TBL (hist | edit) ‎[1,450 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Hunter × Hunter: Hunter no Keifu}} There is a latin alphabet inside the rom images at 00005A00, but the rom crashes when putting a value greater than AF on a text event. <pre> 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=ni 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む...")
  • 17:24, 28 December 2025Hunter × Hunter: Hunter no Keifu (hist | edit) ‎[278 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Hunter × Hunter: Hunter no Keifu | developer= Konami | publisher= Konami | systems= {{system|Game Boy Color}} | japan= {{date|2000|March|3}} | platform= Game Boy Color | genre= Strategy » General | release= {{date|2000|June|15}} }} ==Sub-pages== {{namespaces}}")
  • 15:10, 28 December 2025Hunter × Hunter: Kindan no Hihou/TBL (hist | edit) ‎[1,449 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Hunter × Hunter: Kindan no Hihou}} <pre> 01=! 02=… 03=♣ 04=♣ 05=♠ 06=♦ 0B=、 0D=_ 0E=。 10=0 11=1 12=2 13=3 14=4 15=5 16=6 17=7 18=8 19=9 1F=? 20=A 22=C 23=D 24=E 25=F 26=G 27=H 29=J 2B=L 2C=M 2D=N 33=T 35=V 36=W 37=X 3B=「 3D=」 40=ぁ 41=あ 42=ぃ 43=い 44=ぅ 45=う 46=ぇ 47=え 48=ぉ 49=お 4A=か 4B=が 4C=き 4D=ぎ 4E=く 4F=ぐ 50=け 51=げ 52=こ 53=ご 54=さ 55=ざ 56=し 57=じ 58=す 59=ず 5A=せ 5B=ぜ 5C=そ 5D=ぞ 5E=た...")
  • 15:07, 28 December 2025Hunter × Hunter: Kindan no Hihou (hist | edit) ‎[187 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Hunter × Hunter: Kindan no Hihou | developer= Konami | publisher= Konami | systems= {{system|Game Boy Color}} | japan= {{date|2001|April|12}} }} ==Sub-pages== {{namespaces}}")
  • 13:51, 27 December 2025King of Fighters Kyo (hist | edit) ‎[338 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= The King of Fighters: Kyo | developer= Japan Media Programming | publisher= SNK | systems= {{system|PlayStation}} | japan= {{date|1998|August|27}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/ttNv5JQBNs8FWu0C3IF7/the-king-of-fighters-kyo-spanish-translation Spanish]")
  • 02:16, 27 December 2025Sakura Taisen GB2/TBL (hist | edit) ‎[1,701 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Sakura Taisen GB2}} Kanjis can be accessed by combining the values before 10. <pre> 0D={\n} 10= 11=0 12=1 13=2 14=3 15=4 16=5 17=6 18=7 19=8 1A=9 1B=A 1C=B 1D=C 1E=D 1F=E 20=F 21=G 22=H 23=I 24=J 25=K 26=L 27=M 28=N 29=O 2A=P 2B=Q 2C=R 2D=S 2E=T 2F=U 30=V 31=W 32=X 33=Y 34=Z 35=a 36=b 37=c 38=d 39=e 3A=f 3B=g 3C=h 3D=i 3E=j 3F=k 40=l 41=m 42=n 43=o 44=p 45=q 46=r 47=s 48=t 49=u 4A=v 4B=w 4C=x 4D=y 4E=z 4F=ぁ 50=あ 51=ぃ 52=い 53=ぅ 54=う 55=ぇ 56=え...")
  • 02:10, 27 December 2025Sakura Taisen GB2 (hist | edit) ‎[183 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Sakura Taisen GB2 | developer= RED Entertainment | publisher= Sega | systems= {{system|Game Boy Color}} | japan= {{date|2001|July|21}} }} ==Sub-pages== {{namespaces}}")
  • 21:38, 24 December 2025LSD: Dream Emulator/Notes (hist | edit) ‎[2,382 bytes]YaBlock (talk | contribs) (Created page with "{{notes}} ==Map/Event Impression== Based on where on the map you are and/or what event happend (mainly seeing a entity), the graph marker position will get affected. Maps: [https://seesaawiki.jp/lsd/d/%a5%a8%a5%ea%a5%a2%a5%b0%a5%e9%a5%d5%a4%ce%b8%c7%cd%ad%c3%cd%a4%de%a4%c8%a4%e1 Link] Events: {{todo|finish it}} {| class="wikitable ! Bright Moon Appartment |- ! Event ! X ! Y |- | Teddy Bear || 9 || 0 |- | Doubleface || 2 || 8 |- | Doubleface (Bar) || 0 || 5 |- | Doub...")
  • 10:25, 24 December 2025LSD: Dream Emulator/RAM map (hist | edit) ‎[1,301 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} ==Player Related== {| class="wikitable ! Adress ! Length ! Description |- | 09155C || 4 || Touching Wall |- | 0915B0 || 4 || RAM Adress |- | 0915C0 || 4 || Look Backwards |- | 0915C8 || 4 || RAM Adress |- | 0915D0 || 4 || Walk |- | 0915D4 || 4 || Rotate |- | 0915DC || 4 || Speed |- | 0915E0 || 4 || Walk Speed |- | 0915E4 || 4 || Walk Cycle |- | 0915E8 || 4 || Footstep Sound |- | 091E74 || 4 || X Position |- | 091E78 || 4 || Y Position |- | 091E7C || 4 || Z Pos...")
  • 10:04, 24 December 2025LSD: Dream Emulator (hist | edit) ‎[740 bytes]YaBlock (talk | contribs) (Created page with "{{Bob | bobscreen= | developers= {{developer|Asmik Ace Entertainment|ref=<ref name="LSD1">[https://web.archive.org/web/19981205220633/http://compu-lsd.com/ www.compu-lsd.com]</ref>}}, {{developer|OutSide Directors Company|ref=<ref name="LSD1"/>}} | publisher= Asmik Ace Entertainment | publisherref= <ref name="LSD1"/> | system= PlayStation | japan= {{date|1998|October|22|ref=<ref name="LSD2">[https://web.archive.org/web/19990202201053/http://www.compu-lsd.com/index2.html...")
  • 22:10, 21 December 2025Star Ocean: Blue Sphere (hist | edit) ‎[350 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Star Ocean: Blue Sphere | developer= tri-Ace | publisher= Enix | systems= {{system|Game Boy Color}} | japan= {{date|2001|June|28}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/e9Nv5JQBNs8FWu0C_ooe/ French]")
  • 21:59, 21 December 2025Trade & Battle: Card Hero/TBL (hist | edit) ‎[1,459 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Puyo Puyo Gaiden: Puyo Wars}} <pre> # Conversion Table File 00=. 01=. 02=. 03=. 04=. 05=. 06=. 07=. 08=. 09=. 0A=A 0B=B 0C=C 0D=C 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24=. 25=. 26=. 27=. 28=. 29=. 2A=. 2B=. 2C=. 2D=. 2E=. 2F=. 30=. 31=. 32=. 33=. 34=. 35=. 36=. 37=. 38=. 39=. 3A=. 3B=. 3C=. 3D=. 3E=ぁ 3F=あ 40=ぃ 41=い 42=ぅ 43=う 44=ぇ 45=え 46=ぉ 47=お 48=か 49=が 4A=き 4B=...")
  • 21:58, 21 December 2025Trade & Battle: Card Hero (hist | edit) ‎[200 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Trade & Battle: Card Hero | developer= Intelligent Systems | publisher= Nintendo | systems= {{system|Game Boy Color}} | japan= {{date|2000|February|21}} }} ==Sub-pages== {{namespaces}}")
  • 18:14, 21 December 2025Puyo Puyo Gaiden: Puyo Wars/TBL (hist | edit) ‎[1,215 bytes]ALTAMON (talk | contribs) (Created page with "00= 09=あ 0A=い 0B=う 0C=え 0D=お 0E=か 0F=き 10=く 11=け 12=こ 13=さ 14=し 15=す 16=せ 17=そ 18=た 19=ち 1A=つ 1B=て 1C=と 1D=な 1E=に 1F=ぬ 20=ね 21=の 22=は 23=ひ 24=ふ 25=へ 26=ほ 27=ま 28=み 29=む 2A=め 2B=も 2C=や 2D=ゆ 2E=よ 2F=ら 30=り 31=る 32=れ 33=ろ 34=わ 35=を 36=ん 37=ぁ 38=ぃ 39=ぅ 3A=ぇ 3B=ぉ 3C=ゃ 3D=ゅ 3E=ょ 3F=っ 40=ア 41=イ 42=ウ 43=エ 44=オ 45=カ 46=キ 47=ク 48=ケ 49=コ 4A=サ 4B=シ 4...")
  • 18:10, 21 December 2025Puyo Puyo Gaiden: Puyo Wars (hist | edit) ‎[188 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Puyo Puyo Gaiden: Puyo Wars | developer= Compile | publisher= Compile | systems= {{system|Game Boy Color}} | japan= {{date|1999|August|27}} }} ==Sub-pages== {{namespaces}}")
  • 19:23, 18 December 2025Swizzling (hist | edit) ‎[651 bytes]Mildanner (talk | contribs) (Created page with "'''Swizzling''' is a graphics hardware technique for storing image data in memory in a non-linear order. This method groups nearby pixels, enhancing performance for the graphics processor compared to traditional linear storage.")
  • 03:57, 18 December 2025Dyna Brothers 2/Notes (hist | edit) ‎[156 bytes]SegaMark (talk | contribs) (Created page with "The game check checksum before start. If you change any data in game and not fix checksum, appear this screen TODO insert image")
  • 03:52, 18 December 2025Dyna Brothers 2 (hist | edit) ‎[737 bytes]SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen=DB2_Title.png | aka=Dyna Brothers 2 | developer=CRI | developerref=<ref name="game">https://gamefaqs.gamespot.com/genesis/570439-dyna-brothers-2/data</ref> | publishers=CRI | system=Genesis | japan={{date|1993|December|3|ref=<ref name="game"/>}} | tcrf=Dyna Brothers 2 }} {{Genesis |title = Dyna Brothers 2 |name = |company = N |sram = KiB |rom = MiB |country = J |header = Yes |video = |checksum = |crc32 = |game = }} ==Sub-pages== {{namespaces}}...")
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