If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
New pages
Jump to navigation
Jump to search
- 11:32, 28 January 2026 Jim Henson's Bear in the Big Blue House (Game Boy Color)/RAM map (hist | edit) [567 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} Note: Shared adresses are included ==Minigames== {| class="wikitable ! Adress ! Description |- | 0B72 || Ojo Position |- | 0B76 || Ojo Direction |- | 0B7B || Ojo Walk Cycle |- | 0B7D || Level |- | 0B88 || Score |- | 0B89 || Score Displayed |} ===Peak-a-Boo=== {| class="wikitable ! Adress ! Description |- | 0B80 || Present Rips Left |- | 0B84 || Bear Change Pose Timer |- | 0B8C || Bear Peaking |- | 0B8E || Bear Sprite |} ==Other== {| class="wikitable ! A...")
- 14:06, 27 January 2026 LEGO Racers (Game Boy Color)/Notes (hist | edit) [241 bytes] YaBlock (talk | contribs) (Created page with "{{notes}} ==Held Brick Values== {| class="wikitable ! Value ! Description |- | 0 || None |- | 1 || White |- | 2 || Green |- | 3 || Green + White |- | 4 || Red |- | 5 || Red + White |- | 6 || Blue |- | 7 || Blue + White |} {{Internal Data}}")
- 13:53, 27 January 2026 LEGO Racers (Game Boy Color)/RAM map (hist | edit) [1,647 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} Note: Values are in big endian ==Race== Note: Time is in hex {| class="wikitable ! Adress ! Length ! Description |- | 0C3C || 1 || Track |- | 0CA9 || 1 || Invincibility Flash Cycle |- | 0CAA || 1 || Minutes |- | 0CAB || 1 || Seconds |- | 0CAC || 1 || Miliseconds |- | 0CE6 || 1 || Race Position |- | 0CEA || 1 || Lap |} ===Racers=== Note: For other racers, add 0x20 to the address {| class="wikitable ! Adress ! Length ! Description |- | 0D00 || 1 || Lap |-...")
- 13:32, 27 January 2026 LEGO Racers (Game Boy Color) (hist | edit) [634 bytes] YaBlock (talk | contribs) (Created page with "{{bob |title= LEGO Racers |screenwidth= 320px |developers= {{developer|High Voltage Software}}, {{developer|Climax Studios}}, {{developer|Climax Group}} |publishers= {{publisher|LEGO Media}} |system= Game Boy Color |usa= {{date|2000|December|29}} |europe= {{date|2000|December|29|nocat=true}} }} {{Game Boy |title = LEGO Racers |name = LEGO RACERSBLREÀ |regioncode= 01h - Non-Japanese |type= Color |supergameboy= No |cartridgetype= ROM + MBC5 + RAM + BATTERY |licensecode= 5...")
- 17:43, 26 January 2026 Kikansha Thomas: Sodor-tou no Nakama-tachi/TBL (hist | edit) [1,029 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Kikansha Thomas: Sodor-tou no Nakama-tachi}} <pre> 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=に 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む 2C=め 2D=も 2E=や 2F=ゆ 30=よ 31=ら 32=り 33=る 34=れ 35=ろ 36=わ 37=を 38=ん 39=ぁ 3A=ぃ 3B=ぅ 3C=ぇ 3D=ぉ 3...")
- 17:42, 26 January 2026 Kikansha Thomas: Sodor-tou no Nakama-tachi (hist | edit) [203 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Kikansha Thomas: Sodor-tou no Nakama-tachi | developer= Tamsoft | publisher= Tamsoft | systems= {{system|Game Boy Color}} | japan= {{date|2001|October|12}} }} ==Sub-pages== {{namespaces}}")
- 16:36, 23 January 2026 Super C (NES)/ROM map (hist | edit) [16,058 bytes] Vermiceli (talk | contribs) (Port of ROM map from Super C github disassembly)
- 16:21, 22 January 2026 Dai-2-Ji Super Robot Taisen G/TBL (hist | edit) [1,687 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Dai-2-Ji Super Robot Taisen G}} Kanjis are done by F1 lus another hex. <pre> 00= 01=Ⅱ 02=Ⅲ 03=α 04=β 05=v 06=r 07=m 08=k 09=b 0A=… 0B=t 0C=♥ 0D=% 0E=/ 0F=+ 10=+ 11=- 12=- 13=〜 14=? 15=! 16=A 17=B 18=C 19=D 1A=E 1B=F 1C=G 1D=H 1E=I 1F=J 20=K 21=L 22=M 23=N 24=O 25=P 26=Q 27=R 28=S 29=T 2A=U 2B=V 2C=W 2D=X 2E=Y 2F=Z 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=. 3B=・ 3C=( 3D=) 3E=「 3F=」 40=ぁ 41=あ 42=ぃ 43=い 44=ぅ 45=う 46=ぇ...")
- 16:19, 22 January 2026 Dai-2-Ji Super Robot Taisen G (hist | edit) [186 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Dai-2-Ji Super Robot Taisen G | developer= WinkySoft | publisher= Banpresto | systems= {{system|Game Boy}} | japan= {{date|1995|June|30}} }} ==Sub-pages== {{namespaces}}")
- 14:08, 22 January 2026 Seme COM Dungeon: Drururuaga/TBL (hist | edit) [1,573 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Seme COM Dungeon: Drururuaga}} Kanjis are made with FE plus another hex. <pre> 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=! 0C=? 0D=+ 0E=. 0F=. 10=・ 11=: 12=「 13=」 14=( 15=) 16=、 17=。 18=- 19=. 1A=. 1B=. 1C=. 1D=. 1E=. 1F=. 20=あ 21=い 22=う 23=え 24=お 25=か 26=き 27=く 28=け 29=こ 2A=さ 2B=し 2C=す 2D=せ 2E=そ 2F=た 30=ち 31=つ 32=て 33=と 34=な 35=n 36=ぬ 37=ね 38=の 39=は 3A=ひ 3B=ふ 3C=へ 3D=ほ 3E=ま...")
- 14:06, 22 January 2026 Seme COM Dungeon: Drururuaga (hist | edit) [194 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Seme COM Dungeon: Drururuaga | developer= Kuusou Kagaku | publisher= Namco | systems= {{system|Game Boy Color}} | japan= {{date|2000|December|15}} }} ==Sub-pages== {{namespaces}}")
- 15:23, 21 January 2026 Star Ocean: Blue Sphere/TBL (hist | edit) [1,577 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Star Ocean: Blue Sphere}} Combining 5E and 5F make kanjis. <pre> 20= 21=_ 22=! 23=~ 24=… 25=- 26=% 27=・ 28=x 29=( 2A=* 2B=+ 2C=、 2D=- 2E=。 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=ヴ 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=「 5C=¥ 5D=」 60=あ 61=い 62=う 63=え 64=お 65=か 66=き 67=く 68=け 69=こ 6...")
- 19:57, 18 January 2026 Super C (NES)/RAM map (hist | edit) [64,385 bytes] Vermiceli (talk | contribs) (Start port of ram map from Super C github disassembly)
- 12:43, 15 January 2026 Black Matrix Zero (hist | edit) [322 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Black Matrix Zero | developer= Flight-Plan | publisher= NEC Interchannel | systems= {{system|Game Boy Advance}} | japan= {{date|2002|August|30}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/jdNv5JQBNs8FWu0Cvnp0/black-matrix-zero-korean-translation Korean]")
- 23:02, 14 January 2026 McDonalds Monogatari: Honobono Tenchou Ikusei Game/TBL (hist | edit) [1,374 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Puyo Puyo Gaiden: Puyo Wars}} <pre> 00=あ 01=い 02=う 03=え 04=お 05=ア 06=イ 07=ウ 08=エ 09=オ 0A=か 0B=き 0C=く 0D=け 0E=こ 0F=カ 10=キ 11=ク 12=ケ 13=コ 14=さ 15=し 16=す 17=せ 18=そ 19=サ 1A=シ 1B=ス 1C=セ 1D=ソ 1E=た 1F=ち 20=つ 21=て 22=と 23=タ 24=チ 25=ツ 26=テ 27=ト 28=な 29=に 2A=ぬ 2B=ね 2C=の 2D=ナ 2E=ニ 2F=ヌ 30=ネ 31=ノ 32=は 33=ひ 34=ふ 35=へ 36=ほ 37=ハ 38=ヒ 39=フ 3A=ヘ 3B=ホ 3C=ま 3...")
- 23:00, 14 January 2026 McDonalds Monogatari: Honobono Tenchou Ikusei Game (hist | edit) [208 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= McDonalds Monogatari: Honobono Tenchou Ikusei Game | developer= Aspect | publisher= TDK Core | systems= {{system|Game Boy Color}} | japan= {{date|2001|July|20}} }} ==Sub-pages== {{namespaces}}")
- 01:20, 13 January 2026 Mission: Impossible (Nintendo 64) (hist | edit) [689 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= MissionImpossibleN64-title.png | title= Mission: Impossible | developer= Infogrames | publishers= {{publisher|Infogrames}} (EU), {{publisher|Ocean}} (US) | system= Nintendo 64 | usa= {{date|1998|July|18|nocat=true}} | europe= {{date|1997|November|9}} | tcrf=Mission: Impossible (Nintendo 64) }} {{N64 |title=Mission: Impossible |company=Infogrames |name=MISSION IMPOSSIBLE |image=300px |game=Mission: Impossible |re...")
- 16:56, 11 January 2026 Buck Rogers - Countdown to Doomsday/ROM map (hist | edit) [7,751 bytes] Tryphon (talk | contribs) (Created page with "{{rommap}} ==Compression== A compression algorithm is used for most data (gfx, tilemaps, text). It's a variable length encoding, where a code can refer to a regular unencrypted data, or a reference to previous decrypted data. ===Description on an example=== ===Decoder in Python===")
- 16:51, 11 January 2026 Buck Rogers - Countdown to Doomsday (hist | edit) [739 bytes] Tryphon (talk | contribs) (Created page with "{{Bob | bobscreen= | title= Buck Rogers - Countdown to Doomsday | developer= Strategic Simulations, Inc. | publisher= Electronic Arts (EU/US) | system= Genesis | usa= {{date|1991|December|??}} | europe= {{date|1992|April|??}} | tcrf= Buck_Rogers:_Countdown_to_Doomsday_(Genesis) }} {{Genesis |title = Buck Rogers: Countdown to Doomsday |name = BUCK RODGERS COUNTDOWN TO DOOMSD |company = Electronic Arts |sram = 0 KiB |rom = 1 MiB |country = EU |header = Yes |video = NTSC |...")
- 02:58, 9 January 2026 Dancing Sword/TBL (hist | edit) [2,906 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Dancing Sword}} This table is incomplete. Kanjis are done by 8E, 8F or 90 plus another hex. <pre> 8145=. 824F=0 8250=1 8251=2 8252=3 8253=4 8254=5 8255=6 8256=7 8257=8 8258=9 8260=A 8261=B 8262=C 8263=D 8264=E 8265=F 8266=G 8267=H 8268=I 8269=J 826A=K 826B=L 826C=M 826D=N 826E=O 826F=P 8270=Q 8271=R 8272=S 8273=T 8274=U 8275=V 8276=W 8277=X 8278=Y 8279=Z 8280=A 8281=B 8282=C 8283=D 8284=E 8285=F 8286=G 8287=H 8288=I 8289=J 828A=K 828B=L 828C=M 828D=N 828E=O 8...")
- 02:56, 9 January 2026 Dancing Sword (hist | edit) [196 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Dancing Sword: Senkou | developer= MTO | publisher= MTO | systems= {{system|Game Boy Advance}} | japan= {{date|2003|June|26}} | serial= AGB-ADWJ-JPN }} ==Sub-pages== {{namespaces}}")
- 13:21, 6 January 2026 President no Sentaku/TBL (hist | edit) [607 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=President no Sentaku}} <pre> 90=0 91=1 92=2 93=3 94=4 95=5 96=6 97=7 98=8 99=9 A0=¥ A1=( A2=) A3=! A4=? A5=· A6=- A7=% A8=あ A9=い AA=う AB=え AC=お AD=か AE=き AF=く B0=け B1=こ B2=さ B3=し B4=す B5=せ B6=そ B7=た B8=ち B9=つ BA=て BB=と BC=な BD=n BE=ぬ BF=ね C0=の C1=は C2=ひ C3=ふ C4=へ C5=ほ C6=ま C7=み C8=む C9=め CA=も CB=や CC=ゆ CD=よ CE=ら CF=り D0=る D1=れ D2=ろ D3=わ D4=を D5=ん D6=ぁ D7=ぃ D8=ぅ D9...")
- 13:19, 6 January 2026 President no Sentaku (hist | edit) [165 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= President no Sentaku | developer= Another | publisher= Hot-B | systems= {{system|NES}} | japan= {{date|1990|March|2}} }} ==Sub-pages== {{namespaces}}")
- 04:22, 6 January 2026 Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken/TBL (hist | edit) [1,239 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken}} <pre> # Conversion Table File 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=n 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む 2C=め 2D=も 2E=や 2F=ゆ 30=よ 31=ら 32=り 33=る 34=れ 35=ろ 36=わ 37=を 38=...")
- 04:19, 6 January 2026 Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken (hist | edit) [229 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken | developer= Data East | publisher= Data East | systems= {{system|Sega Master System}} | japan= {{date|1988|February|26}} }} ==Sub-pages== {{namespaces}}")
- 01:56, 6 January 2026 Sherlock Holmes: Loretta no Shouzou/TBL (hist | edit) [1,215 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Sherlock Holmes: Loretta no Shouzou}} <pre> 00= 01=。 02=「 03=」 04=, 05=・ 06=ぁ 07=ぃ 08=ぅ 09=ぇ 0A=ぉ 0B=ゃ 0C=ゅ 0D=ょ 0E=っ 0F=ー 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=に 26=ぬ 27=ね 28=の 29=は 2A=ひ 2B=ふ 2C=へ 2D=ほ 2E=ま 2F=み 30=む 31=め 32=も 33=や 34=ゆ 35=よ 36=ら 37=り 38=る 39=れ 3A=ろ 3B=わ 3C=...")
- 01:28, 6 January 2026 Sherlock Holmes: Loretta no Shouzou (hist | edit) [403 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | developer= Sega | publisher= Sega | system= Sega Master System | japan= {{date|1987|February|18|ref=<ref>https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html</ref>}} }} {{SMS |romsize=128 KiB |checksum=0x7A5D |fullchecksum=D17A5D }} ==Sub-pages== {{namespaces}}")
- 21:31, 5 January 2026 Magic Knight Rayearth 2: Making of Magic Knight/TBL (hist | edit) [1,416 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Magic Knight Rayearth 2: Making of Magic Knight}} Many combinations are achieved by using FF plus something else, for example, へ (he) 2C becomes べ (be) by writing FF 05 2C. <pre> 00=。 01=。 02=「 03=」 04=、 05=・ 06=を 07=ぁ 08=ぃ 09=ぅ 0A=ぇ 0B=ぉ 0C=ゃ 0D=ゅ 0E=ょ 0F=っ 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=ん 26=ぬ 27=ね...")
- 21:21, 5 January 2026 Magic Knight Rayearth 2: Making of Magic Knight (hist | edit) [183 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Magic Knight Rayearth 2: Making of Magic Knight | developer= Sega | publisher= Sega | system= Game Gear | japan= {{date|1995|August|4}} }} ==Sub-pages== {{namespaces}}")
- 19:47, 2 January 2026 Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou/TBL (hist | edit) [1,764 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou}} F0, F1, F2 or F3 plus another hex access the kanjis. <pre> 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24=. 25=/ 26=- 27=: 28=. 29=| 2A=¯ 2B=_ 2C=… 2D=+ 2E=▶ 2F=▼ 30=あ 31=い 32=う 33=え 34=お 35=か 36=き 37=く 38=け 39=こ 3A=さ 3B=し 3C=す 3D=...")
- 19:45, 2 January 2026 Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou (hist | edit) [218 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou | developer= Chunsoft | publisher= Chunsoft | systems= {{system|Game Boy Color}} | japan= {{date|2000|August|4}} }} ==Sub-pages== {{namespaces}}")
- 07:26, 29 December 2025 Beautiful Katamari (hist | edit) [889 bytes] Robocami (talk | contribs) (Created page with " {{Bob | bobscreen=BeautifulKatamari.png | screenwidth= 320px | aka= Beautiful Katamari Damacy (JP) | developer= Now Production | publisher= Bandai Namco | system= Xbox 360 | usa= {{date|2007|October|16}} | japan= {{date|2007|October|18|nocat=y}} | europe= {{date|2008|February|29|nocat=y}} | tcrf = Touch My Katamari }} {{360 |mappername=XGD2 }} ==Subpages== ''No standard subpages yet!'' ==Utilities== * [https://github.com/Yazorock/Beautiful_Katamari_Entity_Editor Beau...")
- 17:33, 28 December 2025 Hunter × Hunter: Hunter no Keifu/TBL (hist | edit) [1,450 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Hunter × Hunter: Hunter no Keifu}} There is a latin alphabet inside the rom images at 00005A00, but the rom crashes when putting a value greater than AF on a text event. <pre> 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=ni 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む...")
- 17:24, 28 December 2025 Hunter × Hunter: Hunter no Keifu (hist | edit) [278 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Hunter × Hunter: Hunter no Keifu | developer= Konami | publisher= Konami | systems= {{system|Game Boy Color}} | japan= {{date|2000|March|3}} | platform= Game Boy Color | genre= Strategy » General | release= {{date|2000|June|15}} }} ==Sub-pages== {{namespaces}}")
- 15:10, 28 December 2025 Hunter × Hunter: Kindan no Hihou/TBL (hist | edit) [1,449 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Hunter × Hunter: Kindan no Hihou}} <pre> 01=! 02=… 03=♣ 04=♣ 05=♠ 06=♦ 0B=、 0D=_ 0E=。 10=0 11=1 12=2 13=3 14=4 15=5 16=6 17=7 18=8 19=9 1F=? 20=A 22=C 23=D 24=E 25=F 26=G 27=H 29=J 2B=L 2C=M 2D=N 33=T 35=V 36=W 37=X 3B=「 3D=」 40=ぁ 41=あ 42=ぃ 43=い 44=ぅ 45=う 46=ぇ 47=え 48=ぉ 49=お 4A=か 4B=が 4C=き 4D=ぎ 4E=く 4F=ぐ 50=け 51=げ 52=こ 53=ご 54=さ 55=ざ 56=し 57=じ 58=す 59=ず 5A=せ 5B=ぜ 5C=そ 5D=ぞ 5E=た...")
- 15:07, 28 December 2025 Hunter × Hunter: Kindan no Hihou (hist | edit) [187 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Hunter × Hunter: Kindan no Hihou | developer= Konami | publisher= Konami | systems= {{system|Game Boy Color}} | japan= {{date|2001|April|12}} }} ==Sub-pages== {{namespaces}}")
- 13:51, 27 December 2025 King of Fighters Kyo (hist | edit) [338 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= The King of Fighters: Kyo | developer= Japan Media Programming | publisher= SNK | systems= {{system|PlayStation}} | japan= {{date|1998|August|27}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/ttNv5JQBNs8FWu0C3IF7/the-king-of-fighters-kyo-spanish-translation Spanish]")
- 02:16, 27 December 2025 Sakura Taisen GB2/TBL (hist | edit) [1,701 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Sakura Taisen GB2}} Kanjis can be accessed by combining the values before 10. <pre> 0D={\n} 10= 11=0 12=1 13=2 14=3 15=4 16=5 17=6 18=7 19=8 1A=9 1B=A 1C=B 1D=C 1E=D 1F=E 20=F 21=G 22=H 23=I 24=J 25=K 26=L 27=M 28=N 29=O 2A=P 2B=Q 2C=R 2D=S 2E=T 2F=U 30=V 31=W 32=X 33=Y 34=Z 35=a 36=b 37=c 38=d 39=e 3A=f 3B=g 3C=h 3D=i 3E=j 3F=k 40=l 41=m 42=n 43=o 44=p 45=q 46=r 47=s 48=t 49=u 4A=v 4B=w 4C=x 4D=y 4E=z 4F=ぁ 50=あ 51=ぃ 52=い 53=ぅ 54=う 55=ぇ 56=え...")
- 02:10, 27 December 2025 Sakura Taisen GB2 (hist | edit) [183 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Sakura Taisen GB2 | developer= RED Entertainment | publisher= Sega | systems= {{system|Game Boy Color}} | japan= {{date|2001|July|21}} }} ==Sub-pages== {{namespaces}}")
- 21:38, 24 December 2025 LSD: Dream Emulator/Notes (hist | edit) [2,382 bytes] YaBlock (talk | contribs) (Created page with "{{notes}} ==Map/Event Impression== Based on where on the map you are and/or what event happend (mainly seeing a entity), the graph marker position will get affected. Maps: [https://seesaawiki.jp/lsd/d/%a5%a8%a5%ea%a5%a2%a5%b0%a5%e9%a5%d5%a4%ce%b8%c7%cd%ad%c3%cd%a4%de%a4%c8%a4%e1 Link] Events: {{todo|finish it}} {| class="wikitable ! Bright Moon Appartment |- ! Event ! X ! Y |- | Teddy Bear || 9 || 0 |- | Doubleface || 2 || 8 |- | Doubleface (Bar) || 0 || 5 |- | Doub...")
- 10:25, 24 December 2025 LSD: Dream Emulator/RAM map (hist | edit) [1,301 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} ==Player Related== {| class="wikitable ! Adress ! Length ! Description |- | 09155C || 4 || Touching Wall |- | 0915B0 || 4 || RAM Adress |- | 0915C0 || 4 || Look Backwards |- | 0915C8 || 4 || RAM Adress |- | 0915D0 || 4 || Walk |- | 0915D4 || 4 || Rotate |- | 0915DC || 4 || Speed |- | 0915E0 || 4 || Walk Speed |- | 0915E4 || 4 || Walk Cycle |- | 0915E8 || 4 || Footstep Sound |- | 091E74 || 4 || X Position |- | 091E78 || 4 || Y Position |- | 091E7C || 4 || Z Pos...")
- 10:04, 24 December 2025 LSD: Dream Emulator (hist | edit) [740 bytes] YaBlock (talk | contribs) (Created page with "{{Bob | bobscreen= | developers= {{developer|Asmik Ace Entertainment|ref=<ref name="LSD1">[https://web.archive.org/web/19981205220633/http://compu-lsd.com/ www.compu-lsd.com]</ref>}}, {{developer|OutSide Directors Company|ref=<ref name="LSD1"/>}} | publisher= Asmik Ace Entertainment | publisherref= <ref name="LSD1"/> | system= PlayStation | japan= {{date|1998|October|22|ref=<ref name="LSD2">[https://web.archive.org/web/19990202201053/http://www.compu-lsd.com/index2.html...")
- 22:10, 21 December 2025 Star Ocean: Blue Sphere (hist | edit) [350 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Star Ocean: Blue Sphere | developer= tri-Ace | publisher= Enix | systems= {{system|Game Boy Color}} | japan= {{date|2001|June|28}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/e9Nv5JQBNs8FWu0C_ooe/ French]")
- 21:59, 21 December 2025 Trade & Battle: Card Hero/TBL (hist | edit) [1,459 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Puyo Puyo Gaiden: Puyo Wars}} <pre> # Conversion Table File 00=. 01=. 02=. 03=. 04=. 05=. 06=. 07=. 08=. 09=. 0A=A 0B=B 0C=C 0D=C 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24=. 25=. 26=. 27=. 28=. 29=. 2A=. 2B=. 2C=. 2D=. 2E=. 2F=. 30=. 31=. 32=. 33=. 34=. 35=. 36=. 37=. 38=. 39=. 3A=. 3B=. 3C=. 3D=. 3E=ぁ 3F=あ 40=ぃ 41=い 42=ぅ 43=う 44=ぇ 45=え 46=ぉ 47=お 48=か 49=が 4A=き 4B=...")
- 21:58, 21 December 2025 Trade & Battle: Card Hero (hist | edit) [200 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Trade & Battle: Card Hero | developer= Intelligent Systems | publisher= Nintendo | systems= {{system|Game Boy Color}} | japan= {{date|2000|February|21}} }} ==Sub-pages== {{namespaces}}")
- 18:14, 21 December 2025 Puyo Puyo Gaiden: Puyo Wars/TBL (hist | edit) [1,215 bytes] ALTAMON (talk | contribs) (Created page with "00= 09=あ 0A=い 0B=う 0C=え 0D=お 0E=か 0F=き 10=く 11=け 12=こ 13=さ 14=し 15=す 16=せ 17=そ 18=た 19=ち 1A=つ 1B=て 1C=と 1D=な 1E=に 1F=ぬ 20=ね 21=の 22=は 23=ひ 24=ふ 25=へ 26=ほ 27=ま 28=み 29=む 2A=め 2B=も 2C=や 2D=ゆ 2E=よ 2F=ら 30=り 31=る 32=れ 33=ろ 34=わ 35=を 36=ん 37=ぁ 38=ぃ 39=ぅ 3A=ぇ 3B=ぉ 3C=ゃ 3D=ゅ 3E=ょ 3F=っ 40=ア 41=イ 42=ウ 43=エ 44=オ 45=カ 46=キ 47=ク 48=ケ 49=コ 4A=サ 4B=シ 4...")
- 18:10, 21 December 2025 Puyo Puyo Gaiden: Puyo Wars (hist | edit) [188 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Puyo Puyo Gaiden: Puyo Wars | developer= Compile | publisher= Compile | systems= {{system|Game Boy Color}} | japan= {{date|1999|August|27}} }} ==Sub-pages== {{namespaces}}")
- 19:23, 18 December 2025 Swizzling (hist | edit) [651 bytes] Mildanner (talk | contribs) (Created page with "'''Swizzling''' is a graphics hardware technique for storing image data in memory in a non-linear order. This method groups nearby pixels, enhancing performance for the graphics processor compared to traditional linear storage.")
- 03:57, 18 December 2025 Dyna Brothers 2/Notes (hist | edit) [156 bytes] SegaMark (talk | contribs) (Created page with "The game check checksum before start. If you change any data in game and not fix checksum, appear this screen TODO insert image")
- 03:52, 18 December 2025 Dyna Brothers 2 (hist | edit) [737 bytes] SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen=DB2_Title.png | aka=Dyna Brothers 2 | developer=CRI | developerref=<ref name="game">https://gamefaqs.gamespot.com/genesis/570439-dyna-brothers-2/data</ref> | publishers=CRI | system=Genesis | japan={{date|1993|December|3|ref=<ref name="game"/>}} | tcrf=Dyna Brothers 2 }} {{Genesis |title = Dyna Brothers 2 |name = |company = N |sram = KiB |rom = MiB |country = J |header = Yes |video = |checksum = |crc32 = |game = }} ==Sub-pages== {{namespaces}}...")