If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
New pages
Jump to navigation
Jump to search
- 08:16, 6 May 2026 RoboCop Versus The Terminator (SNES)/Notes (hist | edit) [521 bytes] SegaMark (talk | contribs) (Created page with "{{notes}} {{Internal Data}}")
- 08:14, 6 May 2026 RoboCop Versus The Terminator (SNES)/RAM map (hist | edit) [37 bytes] SegaMark (talk | contribs) (Created page with "{{rammap}} {{Internal Data}}")
- 08:10, 6 May 2026 RoboCop Versus The Terminator (SNES) (hist | edit) [873 bytes] SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen= _Title.png | title= | aka= | developer= | publishers= {{publisher|}} (US/EU/JP) | system= | usa= {{date|199x}} | europe= {{date|199x}} | tcrf= }} {{Genesis |title = |image = |name = |game = |company = |sram = |type = |rom = |country = |header = Yes |bank = |interleaved = |romspeed = |video = |checksum = |crc32 = }} ==Sub-pages== {{namespaces}} ==Utilities== ==Hacks== ==Translations== ==Known Dumps== ==External links== {{Stub}}")
- 01:52, 3 May 2026 Street Dance (hist | edit) [473 bytes] Gmestanley (talk | contribs) (Created page with "{{Bob | bobscreen= StreetDance-Titlescreen.png | developers= {{developer|Inventor}}, {{developer|Nice Code}} | systems= {{system|Unlicensed NES}} | china= 2008 }} {{INES |title = Street Dance |mapperno = 256 |mappername = OneBus |mapperlink = NES 2.0 Mapper 256 |prgrom = 128 x 16 KiB |chrrom = 0 x 8 KiB |mirroring = Vertical |4screen = No |sram = No |game = Street Dance }} ==Sub-pages== {{namespaces}} ==Known Dumps== * 2-in-1 Street Dance + Hit Mouse (Unl) [U][!]")
- 01:51, 3 May 2026 Street Dance/ROM map (hist | edit) [925 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Audio Locations == * <tt>0x05ED60</tt> = DDR announcer (at the end of Hero)")
- 15:56, 28 April 2026 The Pagemaster (Genesis)/RAM map (hist | edit) [37 bytes] SegaMark (talk | contribs) (Created page with "{{rammap}} {{Internal Data}}")
- 15:36, 28 April 2026 The Pagemaster (Genesis) (hist | edit) [530 bytes] SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen= _Title.png | title= | aka= | developer= | publishers= {{publisher|}} (US/EU/JP) | system= Genesis | usa= {{date|199x}} | europe= {{date|199x}} | tcrf= }} {{Genesis |title = |image = |name = |game = |company = |sram = |type = |rom = |country = |header = Yes |bank = |interleaved = |romspeed = |video = |checksum = |crc32 = }} ==Sub-pages== {{namespaces}} ==Utilities== ==Hacks== ==Translations== ==Known Dumps== ==External links== {{Stub}}")
- 01:23, 28 April 2026 Tatsunoko vs. Capcom: Ultimate All-Stars/RAM map (hist | edit) [287 bytes] ALTAMON (talk | contribs) (Created page with "{{rammap|game=Tatsunoko vs. Capcom: Ultimate All-Stars}} <pre> 0x803C9FCC P1 Character 1 HP pointer 0x803C9FDC P1 Character 2 HP pointer 0x803C9FD4 P2 Character 1 HP pointer 0x803C9FE4 P2 Character 2 HP pointer </pre> {{Internal Data|game=Tatsunoko vs. Capcom: Ultimate All-Stars}}")
- 01:17, 28 April 2026 Tatsunoko vs. Capcom: Ultimate All-Stars (hist | edit) [538 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob |developer= Eighting |publisher= Capcom |system= Wii |aus= {{date|2010|February|4|nocat=true}} |europe= {{date|2010|January|29|nocat=true}} |japan= {{date|2010|January|28|nocat=true}} |usa= {{date|2010|January|26|nocat=true}} |tcrf= Tatsunoko vs. Capcom: Ultimate All-Stars }} ==External links== * [https://github.com/cce2955/TvCGUI-Main Real time memory and inspection tool for this game while using Dolphin emulator]")
- 21:31, 7 April 2026 Super Famicom Wars/Notes (hist | edit) [5,854 bytes] NKKNX (talk | contribs) (Unit IDs, AI Presets, Map Format)
- 05:59, 7 April 2026 Super Famicom Wars (hist | edit) [1,120 bytes] NKKNX (talk | contribs) (Create page with ROM info, translation and references)
- 19:49, 6 April 2026 Sorcerian (Genesis)/Notes (hist | edit) [2,084 bytes] Tryphon (talk | contribs) (Created page with "==Compression Algorithms== The game uses several compression algorithm for various data (gfx, some texts, maps), namely: * the infamous Nemesis compression algorithm * a LZ type algorithm, similar to the one used in Ys III * 2 similar RLE-type algorithms, sometimes used one after the other (and sometimes not)")
- 19:45, 6 April 2026 Sorcerian (Genesis) (hist | edit) [1,387 bytes] Tryphon (talk | contribs) (Created page with "{{Stub}} {{bob | bobscreen= thumb | title= Sorcerian | developer= Falcom, Sega | publishers= {{publisher|Sega|ref=<ref name="sehadai">https://www.sega.jp/fb/segahard/md/soft.html</ref>}} (JP), {{publisher|Nihon Falcom|https://www.falcom.co.jp/}} | system= Genesis | japan= {{date|1990|February|2}} }} {{Genesis| title = Sorcerian |image = thumb |name = ** SORCERIAN ** |game = Sorceri...")
- 10:34, 6 April 2026 Dragon Warrior Monsters/Notes (hist | edit) [2,052 bytes] Mantidactyle (talk | contribs) (Created page with "{{notes|game=Dragon Warrior Monsters}} ==Map Type IDs== ID Alignment -- --------- 00 Castle 03 Gate Hub 04 Gate of Happiness 06 Arena lobby 07 Arena rooms 08 Gate of Temptation 09 Gate of Peace 0C Gate of Labyrinth 0D Gate of Bravery 0D Gate of Judgment 23 Room of Beginning 24 Room of Villager & Talisman 25 Room of Memories & Bewilder 26 Room of Peace & Bravery 27 Room of Strength & Anger 28 Room of...")
- 14:14, 31 March 2026 The Legend of Zelda: A Link to the Past and Four Swords/Notes (hist | edit) [3,070 bytes] MagicPixieDreamGirl (talk | contribs) (Created page with "{{notes|game=The Legend of Zelda: A Link to the Past and Four Swords}} == A Link to the Past == === Reading Messages (English Only) === In order to read messages within the A Link to the Past portion of the ROM, a password and simple algorithm are required. The password can be found at {{hex|0x00180CD0}} by reading 16 bytes. The value in the U.S. ROM is "l0ZxE8SjYv3#RhaX". Using a method like the below, you read the entire block from {{hex|0x00180CE8}}-{{hex|0x00195D88...")
- 13:53, 31 March 2026 The Legend of Zelda: A Link to the Past and Four Swords (hist | edit) [1,947 bytes] MagicPixieDreamGirl (talk | contribs) (Created page with "{{Bob | bobscreen= ALTTPFSTitle.png | developer= Nintendo R&D2 | publisher= Nintendo | aka= A Link to the Past GBA | system= Game Boy Advance | japan= {{date|2003|March|14}} | usa= {{date|2002|December|2|nocat=true}} | europe= {{date|2003|March|28|nocat=true}} | aus= | tcrf=The Legend of Zelda: A Link to the Past and Four Swords }} {{Game Boy Advance |title = The Legend of Zelda: A Link to the Past and Four Swords |name = THE LEGEND OF ZELDA |code = |company...")
- 12:45, 27 March 2026 Dragon Warrior Monsters/RAM map (hist | edit) [4,829 bytes] Mantidactyle (talk | contribs) (Created page with "{{rammap|game=Dragon Warrior Monsters}} ==WRAM== Address Size Description ------- ---- ----------- C935 1 Current Gate C939 1 Current Floor {{Internal Data|game=Dragon Warrior Monsters}}")
- 00:56, 23 March 2026 Atelier Elie GB/ROM map (hist | edit) [4,847 bytes] Mantidactyle (talk | contribs) (Created page with "{{rommap|game=Atelier Elie GB}} ==Bank 0A== ===Name entry=== ====Write character==== ROMA:4B3D 01 52 AE ld bc,AE52 ROMA:4B40 FA 36 CB ld a,(CB36) ;a = current_name_length ROMA:4B43 FE 04 cp a,04 ROMA:4B45 28 65 jr z,4BAC ;if(current_name_length == 4), exit this routine ROMA:4B47 21 F7 CA ld hl,CAF7 ROMA:4B4A FA EE CA ld a,(CAEE) ;a = current_name_length ROMA:4B4D 85...")
- 05:29, 22 March 2026 Pac-Man (Atari 2600)/ROM map (hist | edit) [158 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description --- ---- ----------- BFD 1 Number of lives to start with (default: 03) {{Internal Data}}")
- 18:48, 20 March 2026 Magic: The Gathering (Dreamcast)/TBL (hist | edit) [61,784 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Magic: The Gathering (Dreamcast)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f...")
- 18:47, 20 March 2026 Magic: The Gathering (Dreamcast) (hist | edit) [212 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Magic: The Gathering | developer= Sega | publisher= Sega | system= Dreamcast | japan= {{date|2001|June|28}} }}")
- 17:48, 20 March 2026 Castle Fantasia: Seima Taisen (Dreamcast)/TBL (hist | edit) [61,802 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Castle Fantasia: Seima Taisen (Dreamcast)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 6...")
- 17:48, 20 March 2026 Castle Fantasia: Seima Taisen (Dreamcast) (hist | edit) [248 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Castle Fantasia: Seima Taisen | developer= Studio e-go | publisher= Symbio Planning | system= Dreamcast | japan= {{date|2002|July|11}} }}")
- 13:21, 19 March 2026 Grandia ~Digital Museum~/TBL (hist | edit) [13,196 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Grandia ~Digital Museum~}} This game seems to use the same table as Grandia for Sega Saturn. The first in-game text is at 045CC3B4. <pre> 20= 21=0 22=1 23=2 24=3 25=4 26=5 27=6 28=7 29=8 2A=9 2B=A 2C=B 2D=C 2E=D 2F=E 30=F 31=G 32=H 33=I 34=J 35=K 36=L 37=M 38=N 39=O 3A=P 3B=Q 3C=R 3D=S 3E=T 3F=U 40=V 41=W 42=X 43=Y 44=Z 45=ぁ 46=あ 47=ぃ 48=い 49=ぅ 4A=う 4B=ぇ 4C=え 4D=ぉ 4E=お...")
- 13:19, 19 March 2026 Grandia ~Digital Museum~ (hist | edit) [150 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Grandia ~Digital Museum~ | developer= Game Arts | publisher= Game Arts | system= Sega Saturn | japan= {{date|1998|May|28}} }}")
- 23:04, 18 March 2026 Marica: Shinjitsu no Sekai/TBL (hist | edit) [61,810 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Marica: Shinjitsu no Sekai}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 0AACA7D6. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/n 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60...")
- 23:03, 18 March 2026 Marica: Shinjitsu no Sekai (hist | edit) [220 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Marica: Shinjitsu no Sekai | developer= Feycraft | publisher= Victor Interactive Software | system= Sega Saturn | japan= {{date|1997|June|20}} }}")
- 22:53, 18 March 2026 Marie no Atelier Ver. 1.3: Salburg no Renkinjutsushi (Sega Saturn)/TBL (hist | edit) [61,849 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 (Sega Saturn)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60...") originally created as "Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 (Sega Saturn)/TBL"
- 22:52, 18 March 2026 Marie no Atelier Ver. 1.3: Salburg no Renkinjutsushi (Sega Saturn) (hist | edit) [412 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 | developer= Goo! | publisher= Imadio | system= Sega Saturn | japan= {{date|1997|December|11}} }} ==External links== * [https://segaxtreme.net/threads/translating-marie-no-atelier-ver-1-3.37838/ Translation attempt with some explanations]") originally created as "Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 (Sega Saturn)"
- 19:19, 18 March 2026 Animaniacs (Game Boy)/RAM map (hist | edit) [152 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable ! Adress ! Description |- | 015F || Cheat |- | 0170 || Time |- | 13BC || Password Grid / Roulette |} {{Internal Data}}")
- 05:39, 18 March 2026 Sonic the Hedgehog Triple Trouble/RAM map (hist | edit) [598 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == Addr Size Description ---- ---- ----------- 0064 1 Debug flags * +01 - Skip to character select after Sega * +04 - Level select enabled D13F 1 Character select * 01 - Sonic * 02 - Tails D140 1 Lives D14B 1 Number of continues D159 1 Rings D15D 2 Time D168 1 Set to 03 to enable 3D Stage option D...")
- 05:39, 18 March 2026 Sonic the Hedgehog Triple Trouble/ROM map (hist | edit) [431 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 0064 1 Debug flags * +01 - Skip to character select after Sega * +04 - Level select enabled 00C0 40 Header 1AE6 1 Starting lives (default: 03) 1AEB 1 Starting continues (default: 01) 33AF 1 Amount of rings a ring is worth (default: 01) {{Internal Data}}")
- 05:39, 18 March 2026 Sonic the Hedgehog Triple Trouble (hist | edit) [1,438 bytes] Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen= STTTitle.png |aka= Sonic & Tails 2 (JP/AS) |developer= Aspect |developerref= <ref name="gf">[https://gamefaqs.gamespot.com/gamegear/586810-sonic-the-hedgehog-triple-trouble/data GameFAQs]</ref> |publishers= {{publisher|Sega|ref=<ref name="gf"/>}} (JP/US/EU/AS), {{publisher|Tec Toy}} (BR) |system= Game Gear |japan= {{date|1994|November|11|ref=<ref name="jp">https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html</re...")
- 05:03, 18 March 2026 Super Mario Special 3/RAM map (hist | edit) [158 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- C276 1 Invincibility timer (up to 80) {{Internal Data}}")
- 05:03, 18 March 2026 Super Mario Special 3/ROM map (hist | edit) [650 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 0339 1 Level select flag * 01 - Off * 02 - On 0A92 1 Music/Jingle to play on the title screen * 01 - Title screen music * 02 - Level 1 music * 03 - Level 2 music * 04 - Level 3 music * 05 - Level 4 music * 06 - Level 5 music...")
- 05:03, 18 March 2026 Super Mario Special 3 (hist | edit) [746 bytes] Lelegofrog (talk | contribs) (Created page with "{{stub}} {{Bob | bobscreen= Super_Mario_Special_3_title.PNG | aka= Super Mario 3 Special (box and cart label), Pokémon Diamond, Pokémon Sapphire, Shuma Baobei - Hai Zhi Shen | developers= {{developer|Makon Soft Studios}} (Yong Yong) | publishers= {{publisher|Makon Soft Studios}} (Yong Yong) | system= Unlicensed Game Boy Color<!--apparently also compatible with monochrome Game Boy--> | world= {{date|2000}} (original), {{date|2001|nocat=true}} (''Diamond'') | tcrf= Super...")
- 04:49, 18 March 2026 Pac-Man (Game Gear)/ROM map (hist | edit) [156 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 979C 1 Starting lives (default: 03) {{Internal Data}}")
- 04:47, 18 March 2026 Ms. Pac-Man (Game Gear)/ROM map (hist | edit) [220 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 64DF 1 Player 1 starting lives (default: 03) 64E9 1 Player 2 starting lives (default: 03) {{Internal Data}}")
- 04:43, 18 March 2026 Pac-Man (Game Boy)/ROM map (hist | edit) [163 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 0E25 1 Starting lives count (default: 03) {{Internal Data}}")
- 04:01, 18 March 2026 Atelier Elie GB/RAM map (hist | edit) [1,370 bytes] Mantidactyle (talk | contribs) (Created page with "{{rammap|game=Atelier Elie GB}} ==WRAM== Address Size Description ------- ---- ----------- C9F2 1 Debug BGM Test - BGM ID {{Internal Data|game=Atelier Elie GB}}")
- 03:58, 18 March 2026 Atelier Elie GB (hist | edit) [670 bytes] Mantidactyle (talk | contribs) (Created page with "{{Bob |bobscreen= Atelier-Elie-GB.png |system= Game Boy |developer= Imagineer |publisher= Imagineer |japan= {{date|2000|January|8}} |tcrf=Atelier Elie GB and Marie GB }} {{GB|title=Atelier Elie GB |image = center |name=ATELIERELIE ; A8EJ |regioncode=<tt>0x00</tt> - Japanese |type=<tt>0x80</tt> - GB + GBC |supergameboy=Yes |cartridgetype=ROM + MBC5 + RAM + Battery |licensecode=<tt>9C</tt> - Imagineer |romsize=2 MiB |romchecksum=<tt>0x0A05</tt>...")
- 20:43, 17 March 2026 Fun! Fun! Pingu Youkoso! Nankyoku he/Notes (hist | edit) [542 bytes] YaBlock (talk | contribs) (Created page with "{{notes}} ==Pack Files (.bin)== {| class=wikitable ! ! x0 ! x1 ! x2 ! x3 ! x4 ! x5 ! x6 ! x7 ! x8 ! x9 ! xA ! xB ! xC ! xD ! xE ! xF |- ! 0x | colspan=4 | File Count | colspan=4 | File Offset 1 | colspan=4 | File Offset 2 | colspan=4 | File Offset 3 |- ! 1x | colspan=4 | File Offset 4 | colspan=4 | File Offset 5 | colspan=4 | File Offset 6 | colspan=4 | File Offset 7 |- ! colspan=17 | ... |- ! nx | colspan=4 | File Offset n | colspan=4 | File Offset n2 | colspan=8 | Fi...")
- 13:34, 17 March 2026 Dragon Master Silk/TBL (hist | edit) [61,793 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Dragon Master Silk}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 0176C034. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 6...")
- 13:33, 17 March 2026 Dragon Master Silk (hist | edit) [155 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Dragon Master Silk | developer= Gimmick House | publisher= Datam Polystar | system= Sega Saturn | japan= {{date|1997|March|28}} }}")
- 17:12, 16 March 2026 Tengai Makyou: Dai-Yon no Mokushiroku The Apocalypse IV/TBL (hist | edit) [61,867 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Tengai Makyou: Dai-Yon no Mokushiroku The Apocalypse IV}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 0048B7D4. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5...")
- 17:11, 16 March 2026 Tengai Makyou: Dai-Yon no Mokushiroku The Apocalypse IV (hist | edit) [270 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Tengai Makyou: Dai-Yon no Mokushiroku - The Apocalypse IV | developer= Hudson Soft | publisher= Hudson Soft | system= Sega Saturn | japan= {{date|1997|January|14}} }}")
- 16:47, 15 March 2026 Bakuretsu Hunter R/TBL (hist | edit) [61,938 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Bakuretsu Hunter R}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. Single byte roman letters do not seem to work 61=a, but the two byte style does work 8281=a; likely because characters are taken from the BIOS. The first in-game text is at 06A39DDA. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=...")
- 16:46, 15 March 2026 Bakuretsu Hunter R (hist | edit) [150 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | screenwidth= 320px | title= Bakuretsu Hunter R | developer= Star Child | publisher= King Records | system= Sega Saturn | japan= {{date|1997|August|8}} }}")
- 20:11, 14 March 2026 Yoshi's Story (hist | edit) [1,075 bytes] Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Yoshi's Story-title.png | aka= Yoshi Story (JP), Yàoxī Gùshì (CN) | developer= Nintendo EAD |developerref=<ref>https://www.ign.com/games/yoshis-story</ref> | publishers= {{publisher|Nintendo}} (JP/US/EU/AU), {{publisher|iQue}} (CN) | systems= {{system|Nintendo 64}}, {{system|iQue Player}} | japan= {{date|1997|December|21}} | usa= {{date|1998|March|1|nocat=true}} | europe= {{date|1998|May|10|nocat=true}} | aus= {{date|1998|May|10|nocat=true}} | chin...")
- 04:28, 14 March 2026 Yoshi's Story/RAM map (hist | edit) [2,030 bytes] Hiccup (talk | contribs) (Putting this here so it doesn't get lost)