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- 00:18, 11 July 2026 Dragon Quest Heroes: Rocket Slime/Notes (hist | edit) [475 bytes] ExcaliburZero (talk | contribs) (Create page with some info on save file format)
- 00:15, 11 July 2026 Dragon Quest Heroes: Rocket Slime (hist | edit) [479 bytes] ExcaliburZero (talk | contribs) (Created page with some initial info (I'm currently working on a subpage with save file format info))
- 03:18, 9 July 2026 Totally Rad (hist | edit) [2,436 bytes] Pat (talk | contribs) (Created page with "{{Bob | bobscreen= TotallyRad-Title.png | aka= Magic John (JP) | developers= {{developer|Aicom|ref=<ref>Hidden credits (''PRESENTED BY AICOM'')</ref>}}, {{developer|C-Lab|ref=<ref>[https://gdri.smspower.org/wiki/index.php/C-lab. C-lab. - GDRI :: Game Developer Research Institute]</ref>}} | publisher= Jaleco | publisherref = <ref name="jaleco">[https://web.archive.org/web/20111006174953/http://www.jalecogames.co.jp/detail.php?gid=140 ジャレコ・ゲ...")
- 18:55, 8 July 2026 Totally Rad/ROM map (hist | edit) [3,193 bytes] Pat (talk | contribs) (Created page with "{{rommap|game=Totally Rad}} ==PRG ROM== <pre> 00000 - 0000F (10) - iNES header - 0638F - 0721C (E8E) - Cutscene text - 1FFF0 - 2000F (20) - Nintendo header + CPU vectors </pre> ==CHR ROM== <pre> 20010 - 2100F (1000) - Title screen 21010 - 2200F (1000) - JALECO logo, fonts (ENG/hira/kana/?) 22010 - 2800F (6000) - Level tilesets ├─22010 - 2300F (1000) - ACT 1 ├─23010 - 2400F (1000) - ACT 2 ├─24010 - 2500F (1000) - ACT 3 ├─25010 - 2600F (1000...")
- 20:37, 7 July 2026 Dai 3 Ji Super Robot Taisen (hist | edit) [752 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= Dai-3-ji_Super_Robot_Taisen_SNES_Title.png | title= Dai 3 Ji Super Robot Taisen | developer= Winky Soft | publisher= Banpresto | system= SNES | japan= {{date|1993|July|23}} | tcrf=Dai 3 Ji Super Robot Taisen (SNES) }} {{SNES |title = Dai 3 Ji Super Robot Taisen |name = |company = |header = |bank = |interleaved = |sram = |type = |rom = |country = |video = |romspeed = |revision = |checksum = |crc32 = }} ==Sub-pages== {{namespaces}} ==Utilities== ==Hac...")
- 21:07, 3 July 2026 Galaga (NES)/ROM map (hist | edit) [105 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Code == * <tt>$4010</tt> = Reset handler * <tt>$40D8</tt> = NMI handler {{Internal Data}}")
- 16:00, 1 July 2026 7 in 1 (hist | edit) [187 bytes] Gmestanley (talk | contribs) (Created page with "{{Bob | bobscreen= MiWi27in1-Menu.png | developer= Cube Technology | publisher= Macro Winners | system= VT168 | china= 2007 }} ==Sub-pages== {{namespaces}} ==Known Dumps== * miwi2_7")
- 15:59, 1 July 2026 7 in 1/ROM map (hist | edit) [128 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Graphics Data == * <tt>$769300 to $796140 (02CE40)</tt> * <tt>$7A4400 to $7F3740 (04F340)</tt> {{Internal Data}}")
- 16:31, 27 June 2026 Izumo/TBL (hist | edit) [61,730 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Izumo}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C...")
- 16:30, 27 June 2026 Izumo (hist | edit) [126 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | developer= Studio e-go | publisher= Symbio Planning | system= Dreamcast | japan= {{date|2004|January|29}} }}")
- 15:44, 27 June 2026 Langrisser Millennium/TBL (hist | edit) [61,762 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Langrisser Millennium}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 6...")
- 15:42, 27 June 2026 Langrisser Millennium (hist | edit) [141 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | developer= Santa Entertainment | publisher= Nippon Computer System | system= Dreamcast | japan= {{date|1999|November|3}} }}")
- 00:35, 27 June 2026 Mr. Driller Ace: Fushigi na Pacteria/TBL (hist | edit) [2,058 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Mr. Driller Ace: Fushigi na Pacteria}} This table is incomplete. 000683EC is the location of intro opening song text. Kanjis start at AA00. Text commands are FX plus 00 like FC 00 which is a small pause. <pre> 0100=、 0200=。 0300=・ 0400=? 0500=! 0600=々 0700=ー 0800=~ 0900=( 0A00=) 0B00=「 0C00=」 0D00=『 0E00=』 0F00=× 2100=ぁ 2200=あ 2300=ぃ 2400=い 2500=う 2600=え 2700=お 2800=か 2900=が 2A00=き 2B00=ぎ 2C00=く 2D00=ぐ 2E00=け...")
- 00:30, 27 June 2026 Mr. Driller Ace: Fushigi na Pacteria (hist | edit) [462 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Mr. Driller Ace: Fushigi na Pacteria | developer= Namco | publisher= Namco | systems= {{system|Game Boy Advance}} | japan= {{date|2002|August|23}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://www.romhacking.net/translations/686/ English] (unfinished) * [https://www.romhacking.net/translations/2088/ Korean]")
- 11:21, 24 June 2026 Mega Man 2 (MSI) (hist | edit) [413 bytes] Gmestanley (talk | contribs) (Created page with "{{Bob | bobscreen= Megaman II NES Title.png | publisher= MSI Entertainment | systems= {{system|VT09}} | tcrf=MSI Entertainment Devices }} {{INES| title = Mega Man 2 |mapperno = 256 |mappername = OneBus |mapperlink = NES 2.0 Mapper 256 |prgrom = 256 x 16 KiB |chrrom = 0 x 8 KiB |mirroring = Horizontal |4screen = No |sram = No |game = Mega Man 2 }} ==Sub-page== {{namespaces}} ==Known Dumps== * Mega Man II (MSI)")
- 11:21, 24 June 2026 Mega Man 2 (MSI)/ROM map (hist | edit) [287 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Miscellaneous == * <tt>$2C0010 to $30000F (040000)</tt> = Original game {{Internal Data}}")
- 06:23, 22 June 2026 Game & Watch: Oil Panic/RAM map (hist | edit) [1,457 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x14-15 | Time Hour |- ! 0x16-17 | Time Minutes |- ! 0x18-19 | Time Seconds |- ! 0x3E |State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- ! 0x50-53 | Score Display |} {{Internal Data}}")
- 06:14, 22 June 2026 Game & Watch: Oil Panic (hist | edit) [459 bytes] YaBlock (talk | contribs) (Created page with "{{bob | bobscreen= GnW_OPanic.png | screenwidth= 320px |aka= tricOtronic: Öl-Panik (GE) La Fuga di Benzina (IT) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1982|May|28}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_opanic {{Game & Watch series}}")
- 07:47, 21 June 2026 Game & Watch: Manhole (Gold)/RAM map (hist | edit) [757 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x14-17 | Digit Display |- ! 0x2A | Pressed Button Bit 1 = Lower Right<br> Bit 2 = Upper Right<br> Bit 3 = Lower Left<br> Bit 4 = Upper Left<br> |- ! 0x30 | State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- ! 0x36-37 | Hours Digit Display |- ! 0x38-39 | Minuts Digit Display |- ! 0x3A-3B | Seconds Digit Display |- ! 0x40-41 | Time Seconds |} ==Segments== {| class="wikitable" ! 0x11 | Bit 1 = Player Lower Ri...") originally created as "Game & Watch: Manhole (Gold)/RAM mao"
- 07:27, 21 June 2026 Game & Watch: Manhole (Gold) (hist | edit) [511 bytes] YaBlock (talk | contribs) (Created page with "{{bob | bobscreen= GnW_Manhole.png | screenwidth= 320px | title= Game & Watch: Manhole |aka= tricOtronic: Achtung Graben! (GE), Videopoche: Gare au fosse! (FR) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1981|January|29}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_manholeg {{Game & Watch series}}")
- 03:19, 21 June 2026 Game & Watch: Mickey Mouse (Wide Screen)/RAM map (hist | edit) [1,863 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x05-07 | Digit Display |- ! 0x24-25 | Time Hour |- ! 0x26-27 | Time Minutes |- ! 0x28-29 | Time Seconds |- ! 0x40-42 | Score |- ! 0x47 | Player Hands Position Bit 1 = Lower Right<br> Bit 2 = Upper Right<br> Bit 3 = Lower Left<br> Bit 4 = Upper Left<br> |} ==Segments== {| class="wikitable" ! 0x04 | Bit 1 = Miss 3<br> Bit 2 = Miss 2<br> Bit 3 = Minnie's Hand<br> Bit 4 = Minnie<br> |- ! 0x08 | Bit 1 = Bottom-Right Egg 4<br> Bit 2 = Botto...")
- 02:59, 21 June 2026 Game & Watch: Mickey Mouse (Wide Screen) (hist | edit) [644 bytes] YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |title= Game & Watch: Mickey Mouse |aka= Game & Watch: Egg, tricOtronic: Micky Maus im Hühnerstall (GE), Topolino (IT) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1981|October|9}} (Mickey Mouse), {{date|1981|October|14|nocat=y}} (Egg) }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_mmouse * gnw_egg {{Game & Watch series}}")
- 02:41, 21 June 2026 Game & Watch: Fire (Silver)/RAM map (hist | edit) [544 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x14-17 | Digit Display |- ! 0x29 | Player Position 0x0 = Right<br> 0x1 = Middle<br> 0x2 = Left<br> |- ! 0x30 | State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- ! 0x36-37 | Hours Digit Display |- ! 0x38-39 | Minuts Digit Display |- ! 0x38-39 | Seconds Digit Display |- ! 0x40-41 | Time Seconds |} ==Segments== {| class="wikitable" ! 0x04 | Bit 1 = Lost Life 3 |- ! 0x05 | Bit 1 = Digit Colon |- ! 0x06 | Bit...")
- 02:12, 21 June 2026 Game & Watch: Fire (Silver) (hist | edit) [503 bytes] YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |aka= Time-Out: Fireman Fireman (US), tricOtronic: Hilfe, es brennt! (GE), L'Incendio (IT) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1980|July|31}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_fires {{Game & Watch series}}")
- 22:15, 20 June 2026 Game & Watch: Vermin/RAM map (hist | edit) [367 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x00-02 | Score |- ! 0x26 | Mole Speed 0x9 = Game A<br> 0x6 = Game B<br> |- ! 0x29 | Lives |- ! 0x2B | Pressed Button Bit 1 = Right<br> Bit 2 = Left<br> |- ! 0x39 | Player Position 0x0 = Left<br> 0x1 = Middle<br> 0x2 = Right<br> |- ! 0x40-41 | Time Hours |- ! 0x42-43 | Time Minutes |- ! 0x44-45 | Time Seconds |} {{Internal Data}}")
- 22:03, 20 June 2026 Game & Watch: Vermin (hist | edit) [470 bytes] YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |aka= Time-Out: The Exterminator (US), tricOtronic: Maulwurfsjagd (GE) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1980|July|10}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_vermin {{Game & Watch series}}")
- 21:16, 20 June 2026 Game & Watch: Octopus/RAM map (hist | edit) [801 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x14-17 | Digits |- ! 0x30 | State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- ! 0x36-37 | Time Hour (Digid) |- ! 0x38-39 | Time Minute (Digid) |- ! 0x3A-3B | Time Seconds (Digid) |- ! 0x42 | Gain Life Beeps |- ! 0x43 | Lose Life Beeps |} {{Internal Data}}")
- 21:03, 20 June 2026 Game & Watch: Octopus (hist | edit) [660 bytes] YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1981|July|16}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_octopus {{Game & Watch series}}")
- 20:53, 20 June 2026 Game & Watch: Flagman/RAM map (hist | edit) [487 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x04-08 | Digits |- ! 0x10-1A? | Sequence 0x0 = 1 (Upper Left)<br> 0x4 = 2 (Upper Right)<br> 0x8 = 3 (Downer Left)<br> 0xC = 4 (Downer Right)<br> |- ! 0x2B | Shown/Guessed Sequence |- ! 0x3A | Shown Number Bit 1 = 1 (Upper Left)<br> Bit 2 = 2 (Upper Right)<br> Bit 3 = 3 (Downer Left)<br> Bit 4 = 4 (Downer Right)<br> |- ! 0x3B | Time Left |- ! 0x44-45 | Time Hour (Digid) |- ! 0x46-47 | Time Minute (Digid) |- ! 0x48-49 | Time Seconds (Di...")
- 20:27, 20 June 2026 Game & Watch: Flagman (hist | edit) [618 bytes] YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |aka=Time-Out: Flag Man (US) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1980|April|5}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_flagman")
- 20:09, 20 June 2026 Game & Watch: Ball/RAM map (hist | edit) [803 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x00 | Ball 1 Postition |- ! 0x01 | Ball 2 Postition |- ! 0x02 | Ball 3 Postition |- ! 0x04-08 | Digits |- ! 0x10 | Ball 1 Unknown |- ! 0x11 | Ball 2 Unknown |- ! 0x12 | Ball 3 Unknown |- ! 0x20 | Ball 1 Unknown |- ! 0x21 | Ball 2 Unknown |- ! 0x22 | Ball 3 Unknown |- ! 0x26-27 | Time for next Frame 0x0E 0x01 = Game A<br> 0x02 0x01 = Game B<br> |- ! 0x2A | State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- !...")
- 19:41, 20 June 2026 Game & Watch: Ball (hist | edit) [601 bytes] YaBlock (talk | contribs) (Created page with "{{bob |noscreen=yes |aka=Time-Out: Toss-Up (US) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1980|April|28}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_ball")
- 18:44, 18 June 2026 My Arcade Retro Arcade Machine X (hist | edit) [541 bytes] Gmestanley (talk | contribs) (Created page with "{{Bob | developer= Cube Tech | publisher= My Arcade | system= VT369 | usa= 2016 | tcrf= dreamGEAR My Arcade Retro Arcade Machine X }} {{INES |title = My Arcade Retro Arcade Machine X |mapperno = 425 |mappername = Cube Tech VT369 |mapperlink = NES 2.0 Mapper 425 |prgrom = 108 x 16 KiB |chrrom = 0 x 8 KiB |mirroring = Vertical |4screen = No |sram = No |game = My Arcade Retro Arcade Machine X }} ==Sub-pages== {{namespaces}} ==Known Dumps== * dreamGEAR My Arcade Retro...")
- 18:44, 18 June 2026 My Arcade Retro Arcade Machine X/ROM map (hist | edit) [1,204 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Game Locations == * <tt>$06740010 to $06780010 (040000)</tt> = Ball Switch * <tt>$07180010 to $07280010 (100000)</tt> = Jumper {{Internal Data}}")
- 11:33, 15 June 2026 Paris-Dakar Rally Special/RAM map (hist | edit) [496 bytes] SuperfishMEMZ (talk | contribs) (Created page with "{{rammap|game=Paris-Dakar Rally Special}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0X003C-0X003F || Unknown || Possibly controls "game mode"? Modifying the bits to $01,$00,$00,$02 boots straight into the animation after the "adventure" sequence. |- |0X007D || Time (second) || Seems to use hex value as decimal? |- |0X007E || Time (minute) || Same as above |- |0X007F || Fuel || Same as above |- |0X00C5 || Lives || |- |0X0600-0x061...") originally created as "Paris-Dakar Rally Special/RAM Map"
- 11:18, 15 June 2026 Paris-Dakar Rally Special (hist | edit) [532 bytes] SuperfishMEMZ (talk | contribs) (Created page with "{{Bob | bobscreen = PDRallyTitle.png | developers = Unknown (possibly {{developer|Zap}}) | publisher = CBS/Sony Group | system = NES | japan= {{date|1988|February|1}} | levelselect= y | debug= y | graphics= y | tcrf= Paris-Dakar Rally Special }} {{INES |title = Paris-Dakar Rally Special |mapperno = 66 |mappername = GNROM |prgrom = 8 x 16 KiB |chrrom = 16 x 2 KiB |mirroring = Vertical |4screen = No |sram = No |game = Paris-Dakar Rally Special }} ==Sub-pages== {{...")
- 18:15, 12 June 2026 112 in 1 (hist | edit) [126 bytes] Gmestanley (talk | contribs) (Created page with "{{Bob | publisher= Intec | system= VT168 }} ==Sub-pages== {{namespaces}} ==Known Dumps== * intg5410")
- 18:15, 12 June 2026 112 in 1/ROM map (hist | edit) [120 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Audio Locations == * <tt>$065900</tt> = Confirmation * <tt>$067300</tt> = Selection {{source|codyryan}}")
- 18:06, 8 June 2026 Super Mario 64/TBL (hist | edit) [919 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{TBL|game=Super Mario 64}} {|class=wikitable ! !{{hex|-0}} !{{hex|-1}} !{{hex|-2}} !{{hex|-3}} !{{hex|-4}} !{{hex|-5}} !{{hex|-6}} !{{hex|-7}} !{{hex|-8}} !{{hex|-9}} !{{hex|-A}} !{{hex|-B}} !{{hex|-C}} !{{hex|-D}} !{{hex|-E}} !{{hex|-F}} |- !{{hex|0-}} |0 |1 |2 |3 |4 |5 |6 |7 |8 |9 |A |B |C |D |E |F |- !{{hex|1-}} |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |- !{{hex|2-}} |W |X |Y |Z |a |b |c |d |e |f |g |h |i |j |k |l |- !{{hex|3-}} |m |n |o |p |q |r |s |t |u |v...")
- 01:17, 7 June 2026 Dai 2 Ji Super Robot Taisen (NES) (hist | edit) [624 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= Dai_2_Ji_Super_Robot_Taisen_(NES)-title.png | title= Dai 2 Ji Super Robot Taisen | developer= Winky Soft | publisher= Banpresto | system= NES | japan= {{date|1991|December|29}} | tcrf=Dai 2 Ji Super Robot Taisen (NES) }} {{INES |title = Dai 2 Ji Super Robot Taisen |image = File:Dai_2_Ji_Super_Robot_Taisen_(NES)-title.png |mapperno = |mappername = |prgrom = |chrrom = |mirroring = |4screen = |sram = |game = SUBPAGE TITLE HERE }} ==Utilities==...")
- 19:34, 3 June 2026 Magic Jony (hist | edit) [340 bytes] Gmestanley (talk | contribs) (Created page with "{{bob |developer=Nice Code |publisher=Power Joy |system=Unlicensed NES |usa=2004 }} {{INES |title = Magic Jony |mapperno = 4 |mappername = Nintendo MMC3 |mapperlink = MMC3 |prgrom = 4 x 16 KiB |chrrom = 2 x 8 KiB |mirroring = Vertical |4screen = No |sram = No |game = Magic Jony }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Magic Jony")
- 19:34, 3 June 2026 Magic Jony/ROM map (hist | edit) [78 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Miscellaneous == * <tt>$E68E to $E83C (025E)</tt> = Music data")
- 19:34, 3 June 2026 Magic Jony/RAM map (hist | edit) [411 bytes] Gmestanley (talk | contribs) (Created page with "{{rammap|game=Magic Jony}} ==Timers== {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |- style=background:#ccccff !'''RAM''' || '''Information''' |- |$056C || Title screen timer |- |$056D || Intro cutscene 1 timer |- |$056E || Intro cutscene 2 timer |- |} {{source|ConiNight}}")
- 10:31, 2 June 2026 Pac-Man in a Tin (hist | edit) [194 bytes] Gmestanley (talk | contribs) (Created page with "{{Bob | bobscreen= PacManinaTin-Titlescreen.png | publisher= Fizz Creations | system= VT369 | world= 2021 | tcrf= Pac-Man in a Tin }} ==Sub-pages== {{namespaces}} ==Known Dumps== * pactin")
- 10:31, 2 June 2026 Pac-Man in a Tin/ROM map (hist | edit) [242 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} ==Graphics== * <tt>$000000 to $001FFF (2000)</tt> = Copyright screen * <tt>$002000 to $003FFF (2000)</tt> = Gameplay * <tt>$004000 to $005FFF (2000)</tt> = Title screen * <tt>$010000 to $011FFF (2000)</tt> = Unused NES Pac-Man GFX")
- 07:23, 26 May 2026 Mother 3/Main script (hist | edit) [3,292 bytes] Phoenixbound (talk | contribs) (Created page, so I have somewhere to post control code documentation)
- 20:31, 24 May 2026 Eiyuu Shigan: Gal Act Heroism (Sega Saturn)/TBL (hist | edit) [61,805 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Eiyuu Shigan: Gal Act Heroism (Sega Saturn)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d...")
- 20:29, 24 May 2026 Eiyuu Shigan: Gal Act Heroism (Sega Saturn) (hist | edit) [615 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Eiyuu Shigan: Gal Act Heroism | developer= Micro Cabin | publishers= Micro Cabin | system= Sega Saturn | japan= {{date|1998|April|16}} | tcrf= Eiyuu Shigan: Gal Act Heroism (Sega Saturn) }} ==Sub-pages== {{namespaces}} ==External links== * [https://github.com/gopicolo/Eiyuu-Shigan-Tool text tool github page]")
- 14:21, 16 May 2026 Mighty Morphin Power Rangers: The Movie (Genesis)/ROM map (hist | edit) [4,907 bytes] SegaMark (talk | contribs) (Created page with "=USA= == Header == | Offset from | Offset to | Size | Value | Note | |-------------|-----------|------|-------|--------------------------| | 0 | FF | 256 | | Exception Vector Table | | 100 | 10F | 16 | | Console Name | | 110 | 11F | 16 | | Copyright / Release Info | | 120 | 14F | 48 | | Domestic Name | | 150 | 17F |...")
- 14:16, 16 May 2026 Mighty Morphin Power Rangers: The Movie (Genesis)/Tutorials (hist | edit) [65 bytes] SegaMark (talk | contribs) (Created page with "=How to change graphics=")