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- 01:17, 1 September 2025 The Berenstain Bears' Camping Adventure (Genesis)/ROM map (hist | edit) [8,763 bytes] Corbel (talk | contribs) (Created page with "{{rommap}} ==Object Layout Data== {| class="wikitable" |+ Cave Adventure |- ! Range/Locaiton !! Description |- | $D57FC-$D5EFD || Cave 1 Object Layout; Normal Difficulty |- | $D5EFE-$D65D9 || Cave 1 Object Layout; Easy Difficulty |- | $D65DA-$D6D1F || Cave 1 Object Layout; Hard Difficulty |}")
- 00:57, 1 September 2025 The Berenstain Bears' Camping Adventure (Genesis) (hist | edit) [746 bytes] Corbel (talk | contribs) (Created page with "{{Bob |bobscreen= The_Berenstain_Bears'_Camping_Adventure_Title.png |developer= Realtime Associates |publishers= {{publisher|Sega}} US, {{publisher|Tec Toy}} BR |system= Genesis |usa= {{date|1994|November|ref=<ref>[https://segaretro.org/index.php?title=File:SonicTimes_US_1994-10.pdf&page=8 Sonic Times - Volume 2 Number 9 (October 1994)]</ref>}} |brazil= {{date|1994|}} }} {{Genesis| title= The Berenstain Bears' Camping Adventure |image= File:The_Berenstain_Bears'_Campin...")
- 18:54, 24 August 2025 Digimon Adventure: Cathode Tamer/ROM map (hist | edit) [1,032 bytes] PECO (talk | contribs) (Created page with "{{rommap|game=Digimon Adventure: Cathode Tamer}} =Overview= {| class="wikitable sortable" style="text-align:center;" |- ! Index ! Segment ! Content |- | 1 | 00 | |- | 2 | 01 | |- | 3 | 02 | |- | 4 | 03 | |- | 5 | 04 | |- | 6 | 05 | |- | 7 | 06 | |- | 8 | 07 | |- | 9 | 08 | |- | 10 | 09 | |- | 11 | 0A | |- | 12 | 0B | |- | 13 | 0C | |- | 14 | 0D | |- | 15 | 0E | |- | 16 | 0F | |- | 17 | 10 | |- | 18 | 11 | |- | 19 | 12 | |- | 20 | 13 | |- | 21 | 14 |...")
- 18:54, 24 August 2025 Digimon Adventure: Cathode Tamer/TBL (hist | edit) [5,523 bytes] PECO (talk | contribs) (Created page with "{{TBL|game=Digimon Adventure: Cathode Tamer}} ==Main== <pre> 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=あ 0B=い 0C=う 0D=え 0E=お 0F=か 10=き 11=く 12=け 13=こ 14=さ 15=し 16=す 17=せ 18=そ 19=た 1A=ち 1B=つ 1C=て 1D=と 1E=な 1F=に 20=ぬ 21=ね 22=の 23=は 24=ひ 25=ふ 26=へ 27=ほ 28=ま 29=み 2A=む 2B=め 2C=も 2D=や 2E=ゆ 2F=よ 30=ら 31=り 32=る 33=れ 34=ろ 35=わ 36=を 37=ん 38=ア 39=イ 3A=ウ...")
- 18:49, 24 August 2025 Digimon Adventure: Cathode Tamer/RAM map (hist | edit) [273 bytes] PECO (talk | contribs) (Created page with "{{rammap|game=Digimon Adventure: Cathode Tamer}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- | 152C6 | 11 | Player name | Initialized with bytes '''5F E3 3A FF FF FF FF FF FF FF FF''' |} {{Internal Data|game=Digimon Adventure: Cathode Tamer}}")
- 15:35, 19 August 2025 Digimon: Anode Tamer & Cathode Tamer Veedramon Version/ROM map (hist | edit) [2,564 bytes] PECO (talk | contribs) (Created page with "{{rommap|game=Digimon: Anode Tamer & Cathode Tamer Veedramon Version}} =Overview= {| class="wikitable sortable" style="text-align:center;" |- ! Index ! Segment ! Content |- | 1 | 00 | |- | 2 | 01 | |- | 3 | 02 | |- | 4 | 03 | |- | 5 | 04 | |- | 6 | 05 | |- | 7 | 06 | |- | 8 | 07 | |- | 9 | 08 | |- | 10 | 09 | |- | 11 | 0A | |- | 12 | 0B | |- | 13 | 0C | |- | 14 | 0D | |- | 15 | 0E | |- | 16 | 0F | |- | 17 | 10 | |- | 18 | 11 | |- | 19 | 12 | |- | 20...")
- 11:17, 19 August 2025 Digimon: Anode Tamer & Cathode Tamer Veedramon Version/RAM map (hist | edit) [845 bytes] PECO (talk | contribs) (Created page with "{{rammap|game=Digimon: Anode Tamer & Cathode Tamer Veedramon Version}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- | 152C6 | 11 | Player name | |- | 152E6 | 257 | Dialogue script buffer | |} {{Internal Data|game=Digimon: Anode Tamer & Cathode Tamer Veedramon Version}}")
- 17:18, 18 August 2025 Digimon: Anode Tamer & Cathode Tamer Veedramon Version (hist | edit) [1,165 bytes] PECO (talk | contribs) (Created page with "{{Bob |bobscreen= Digimon- Anode Tamer & Cathode Tamer Veedramon Version (Hong Kong).png |system=WonderSwan |developer=SIMS |publisher=Bandai |japan={{date|2001|September|18}} |tcrf=Digimon Anode/Cathode Tamer: Veedramon Version }} {{WSx| title = Digimon: Anode Tamer & Cathode Tamer Veedramon Version |image = |devid = 0x01 |minreq = |cartid = 0x01 |unknown = 0x00 |romsize = 32Mbit |savetype = 256Kbit SRAM |extra = 0x04 |rtc = No |checksum = |game = Digimon: Anode Tame...")
- 16:55, 15 August 2025 Meitantei Conan: Majutsushi no Chousenjou!/Notes (hist | edit) [526 bytes] PECO (talk | contribs) (Created page with "{{Notes|game=Meitantei Conan: Majutsushi no Chousenjou! (WonderSwan)}} = Compression format = The game employs a compression format. Preliminary decompression reveals that, if not entirely, then at least the majority of the data is of tileset. The structure of this format is as follows: char[4] "LZS2" uint32 original_size uint32 payload_size byte[4] 00 00 00 00 byte[payload_size] {{Internal Data|game = Meitantei Co...")
- 04:29, 13 August 2025 Sega Genesis:Rhombus - Getting Started (hist | edit) [4,279 bytes] JamaL (talk | contribs) (Created page with "For this section of the tutorial we will be using the following Open Source Sega Genesis ROMs, which will need to be downloaded in addition to Rhombus. The download links are as follows: * [https://www.romhacking.net/utilities/1691/ Rhombus download link] * Atamaurad's 2048 game for the Sega Genesis [https://github.com/atamurad/sega-2048/blob/main/out/rom.bin Direct ROM link] [https://github.com/atamurad/sega-2048 GitHub page] (MIT license) === Step 1: Starting Rhombus...")
- 04:21, 13 August 2025 Sega Genesis:Rhombus (hist | edit) [1,186 bytes] JamaL (talk | contribs) (Created page with "A 68000 and Z80 tracing disassembler / “Swiss army knife” for disassembling and editing binaries. Rhombus can parse Motorola 68000 and Zilog 80 ROM files and programs through both its GUI and Command Line interfaces. Rhombus also includes a 4bpp tile editor, palette editor, and a hex editor with a 68000 assembler look-up dictionary to make binary patching easier. There is also a text finder which can find ASCII, JIS 0208, and Shift-JIS text in binaries and may be u...")
- 21:15, 25 July 2025 The 7th Saga/Notes (hist | edit) [626 bytes] Ansarya (talk | contribs) (Moved notes from front page)
- 18:02, 24 July 2025 The 7th Saga/SRAM map (hist | edit) [2,710 bytes] Ansarya (talk | contribs) (Moved data from RAM map, verified, formatted)
- 03:54, 17 July 2025 Paladin's Quest:Enemy Stats (hist | edit) [12,998 bytes] Sarah Shinespark (talk | contribs) (Ripped data from English ROM. Still working out 4 of the spirit affinities.)
- 04:00, 16 July 2025 Paladin's Quest (hist | edit) [729 bytes] Sarah Shinespark (talk | contribs) (Initial page creation)
- 05:37, 10 July 2025 Monster Rancher DS/Notes (hist | edit) [7,910 bytes] ExcaliburZero (talk | contribs) (Add information on save file)
- 05:22, 10 July 2025 Monster Rancher DS (hist | edit) [289 bytes] ExcaliburZero (talk | contribs) (Create page so that I can start working on a subpage)
- 00:27, 24 June 2025 James Pond 2: Codename: RoboCod (hist | edit) [779 bytes] RRB Brick (talk | contribs) (For some odd reason, the title screen nor the Template series wants to work. The page is ready to link from TCRF.)
- 13:43, 23 June 2025 James Pond 2: Codename: RoboCod/Notes (hist | edit) [6,891 bytes] RRB Brick (talk | contribs) (Added everything else as well as level design mechanics for James Pond 2.)
- 13:05, 23 June 2025 James Pond 2: Codename: RoboCod/RAM map (hist | edit) [1,280 bytes] RRB Brick (talk | contribs) (Including the RAM map.)
- 05:08, 10 June 2025 Ghost in the Shell: Stand Alone Complex (PlayStation 2)/Notes (hist | edit) [830 bytes] SegaMark (talk | contribs) (Created page with "=Video= Subtitles in the video are stored in TXT files =Text= ==Menu== Contains in .elf ==Game== It seems like there are no sane pointers in sight, the text is broken into blocks/groups (group).")
- 21:54, 5 June 2025 Final Fantasy: Mystic Quest (SNES)/Values/Window Colors (hist | edit) [95,658 bytes] Ansarya (talk | contribs) (Add window colors table)
- 21:43, 5 June 2025 Final Fantasy: Mystic Quest/Values (hist | edit) [24,591 bytes] Ansarya (talk | contribs) (Added window colors)
- 01:58, 5 June 2025 Ghost in the Shell: Stand Alone Complex (PlayStation 2) (hist | edit) [745 bytes] SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen= GitSSAC-Title.png | title= Ghost in the Shell: Stand Alone Complex | screenwidth= 320px | developer= cavia | publishers= {{publisher|SCEI}} (JP), {{publisher|SCE Korea}} (KR), {{publisher|Bandai}} (US/EU) | system= PlayStation 2 | usa= {{date|2004|November|8}} | europe= {{date|2005|May|6|nocat=true}} | japan= {{date|2004|March|4}} | korea= {{date|2004|July|22}} }} {{PS2 |title=Ghost in the Shell: Stand Alone Complex |image=[[]] |game= |developer= |rele...")