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- 15:58, 31 July 2026 Robotrek/Strings (hist | edit) [11,060 bytes] Kassiven (talk | contribs) (New strings page)
- 03:02, 31 July 2026 Animaniacs: Ten Pin Alley (hist | edit) [351 bytes] YaBlock (talk | contribs) (Created page with "{{Bob | bobscreen= Animaniacsalley title.png | screenwidth= 320px | developer= Saffire | publisher= ASC Games | system= PlayStation | usa= {{date|1998|December|1}} | tcrf= Animaniacs: Ten Pin Alley }} {{PSX |versions= SLUS-00784 |discs= 1x CDROM }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Animaniacs - Ten Pin Alley (USA)")
- 02:59, 31 July 2026 Animaniacs: Ten Pin Alley/RAM map (hist | edit) [1,608 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} ==Bowler Save Data== Starting at 0x14A408 for bowler 1. {| class="wikitable" ! +0x00 | Name (6 Lenght String) |- ! +0x20 | Ball Weight |- ! +0x20 | Ball Cover 0x00 = Plastic<br> 0x01 = Urethane<br> 0x02 = Rewsin |- ! +0x30 | Earnings |- ! +0x38 | Strikes |- ! +0x3C | Tourneys 1 |- ! +0x3E | Tourneys 2 |- ! +0x48 | Bumpers |- ! +0x4A | Handed |- ! +0x4D | Outfit |- ! 0x51 | Player 0x00 = Ralph<br> 0x01 = Nurse<br> 0x02 = Yakko<br> 0x03 = Dot<br> 0x04 = Mindy<b...")
- 02:09, 31 July 2026 Minecraft: New Nintendo 3DS Edition/Notes (hist | edit) [305 bytes] YaBlock (talk | contribs) (Created page with "{{notes}} ==Hearts== <pre> 0x0000 - 0 0x3F80 - 0.5 0x4000 - 1 0x4040 - 1.5 0x4080 - 2 0x40A0 - 2.5 0x40C0 - 3 0x40E0 - 3.5 0x4100 - 4 0x4110 - 4.5 0x4120 - 5 0x4130 - 5.5 0x4140 - 6 0x4150 - 6.5 0x4160 - 7 0x4170 - 7.5 0x4180 - 8 0x4188 - 8.5 0x4190 - 9 0x4198 - 9.5 0x41A0 - 10 </pre> {{Internal Data}}")
- 02:04, 31 July 2026 Minecraft: New Nintendo 3DS Edition (hist | edit) [665 bytes] YaBlock (talk | contribs) (Created page with "{{Bob |bobscreen= Minecraft-N3DS-Edition-title.png |screenwidth= 320px |developers= {{developer|Other Ocean Interactive}}, {{developer|Mojang AB}} |publisher= Mojang AB |japan= {{date|2017|September|14|nocat=y}} |usa= {{date|2017|September|13}} |europe= {{date|2018|September|20|nocat=y}} |aus= {{date|2018|September|20|nocat=y}} |system= New Nintendo 3DS |tcrf= Minecraft: New Nintendo 3DS Edition }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Minecraft - New...")
- 02:01, 31 July 2026 Minecraft: New Nintendo 3DS Edition/RAM map (hist | edit) [405 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x0294B338 | Hide Player's Hand |- ! 0x0294B33C | Player Perspective 0x00 - First Person<br> 0x01 - Third Person<br> 0x02 - Second Person |- ! 0x0294B340 | Debug Display |- ! 0x0294B344 | Lightness (Deafult = 1056964608) |- ! 0x0294B348 | Field of View (Deafult = 1116471296) |- ! 0x02E100B0 | X Touch Position |- ! 0x02E100B2 | Y Touch Position |- |} {{Internal Data}}")
- 20:50, 29 July 2026 Pat & Mat (J2ME) (hist | edit) [1,423 bytes] YaBlock (talk | contribs) (Created page with "{{Bob | bobscreen= PatMatJ2ME-title.png | title= Pat & Mat | publisher= Nostromo | publisherref= <ref name=nostromo>https://web.archive.org/web/20081218091315/http://wireless.nostromo.cz/index.php?p=products</ref> | system= J2ME | usa= {{date|2008|September|29|ref=<ref name=nostromo />}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== {| class="wikitable" ! Resolution !! Version !! Language !! Phone Model !! SHA1 |- | 128x128 || 1.12 || cz || s40v2/N3220 || 66f80e3a734...")
- 20:35, 29 July 2026 Pat & Mat (J2ME)/RAM map (hist | edit) [879 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! Class !! Variable !! Type !! Description |- | b || a || boolean || Follow Camera |- | b || l || integer || Auto-Save |- | b || n || integer || Hud Player Icon |- | b || o || integer || Controling Pat |- | b || p || integer || Controling Mat |- | b || c || boolean || Controllable |- | b || r || integer || HUD Text ID |- | b || v || integer || HUD Object ID |- | b || d || boolean || Help |- | b || f || boolean || Loading Overlay |- | b ||...")
- 19:31, 29 July 2026 Black/Matrix/TBL (hist | edit) [61,706 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n...")
- 19:27, 29 July 2026 Black/Matrix (hist | edit) [316 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Black/Matrix | developer= Flight-Plan | publisher= NEC Interchannel | system= Sega Saturn | japan= {{date|1998|August|27}} }} ==External links== * [https://segaxtreme.net/threads/translating-black-matrix.25680/ Translation attempt with some explanations]")
- 11:38, 23 July 2026 Pac-Man Pocket Player/RAM map (hist | edit) [371 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} RAM values for ''Pac-Mania'' and ''Pac-Attack'' should be identical to their Genesis counterparts. == RAM Map == === Pac-Man === Address Size Description ------- ---- ----------- FF1727 1 Current level FF273F 2 Number of dots eaten in the level (set to F4 to clear level) {{Internal Data}}")
- 11:38, 23 July 2026 Pac-Man Pocket Player (hist | edit) [371 bytes] Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page |bobscreen= Pacman-pocket-player-title.png |developer= Shiru |developerref=<ref name="shiruabout">[https://shiru.untergrund.net/aboutme.shtml Shiru's Stuff]</ref> |publisher=My Arcade |systems= {{system|Handheld}}, {{system|Unlicensed Genesis}} |world= {{date|2018|August}} |tcrf= Pac-Man Pocket Player }} ==References== <references/> {{Pac-Man series}}")
- 23:58, 22 July 2026 Ms. Pac-Man (Genesis)/RAM map (hist | edit) [593 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Address Size Description ------- ---- ----------- FF10D2 1 Lives FF10E2 2 Death timer? FF10E4 2 Ghost blue timer FF10E7 1 Freeze timer? FF2196 1 Level select maximum (default: 07) FF23EE 2 Blinky X position FF23F0 2 Blinky Y position FF23FE 2 Pinky X position FF2400 2 Pinky Y position FF240E 2 Inky X position FF241...")
- 23:58, 22 July 2026 Ms. Pac-Man (Genesis) (hist | edit) [855 bytes] Lelegofrog (talk | contribs) (Created page with "{{stub}} {{Bob | bobscreen= Mspacmangen title.png | title= Ms. Pac-Man | developer= Innerprise Software | publishers= {{publisher|Tengen}} (US), {{publisher|Time Warner Interactive}} (EU) | system= Genesis | usa= {{date|1991}} | europe= {{date|1995|nocat=true}} | disassm = y | tcrf= Ms. Pac-Man (Genesis) }} {{Genesis |title = Ms. Pac-Man |name = MS PACMAN |company = Tengen |header = Yes |rom = 128 KiB |country = U |video = NTSC |crc32 = FFFFFF |checksum = 395E }} ==Sub-...")
- 17:46, 22 July 2026 Namco Museum (Game Boy Advance)/RAM map (hist | edit) [1,876 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} Addresses are for the USA/Europe releases, but equivalent or similar addresses exist in the Japan release. {{stub}} == RAM Map == === Main Menu === Address Size Description -------- ---- ----------- 02007818 1 X position of current game title 0200781C 1 Current game on-screen * 00 - Ms. Pac-Man * 01 - Galaxian * 02 - Galaga * 03 - Dig Dug * 04 - Pol...")
- 17:46, 22 July 2026 Namco Museum (Game Boy Advance) (hist | edit) [1,090 bytes] Lelegofrog (talk | contribs) (Created page with "{{stub}} {{Bob | name = Namco Museum | developer= Mass Media | publishers= {{publisher|Namco}} (JP), {{publisher|Namco Hometek}} (US), {{publisher|Infogrames}} (EU) | developerref= <ref name="all">[https://gamefaqs.gamespot.com/gba/516671-namco-museum/data GameFAQs]</ref> | publisherref= <ref name="all"/> | system= Game Boy Advance | usa= {{date|2001|June|10|ref=<ref name="all"/>}} | europe= {{date|2001|December|7|nocat=y|ref=<ref name="all"/>}} | japan= {{date|2001|Dece...")
- 15:55, 21 July 2026 Mario Sports Mix (hist | edit) [912 bytes] BlueYoshmin (talk | contribs) (Created page with "{{Bob | bobscreen=Mariosportsmixtitle.png | title= Mario Sports Mix | screenwidth= 320px | developers= {{developer|Nintendo}}, {{developer|Square Enix}} | publisher= Nintendo | system= Wii | japan= {{date|2010|November|25}} | usa= {{date|2011|February|7|nocat=true}} | europe= {{date|2011|January|28|nocat=true}} | aus= {{date|2011|January|27|nocat=true}} | taiwan= {{date|2010|November|25}} | tcrf=Mario Sports Mix }} {{Wii |name=Mario Sports Mix |company=Nintendo, Square E...")
- 15:55, 21 July 2026 Mario Sports Mix/RAM map (hist | edit) [32,640 bytes] BlueYoshmin (talk | contribs) (Notes from me & s0uth made primarily for RetroAchievements, with some additional ones by Saulf & Puffy.)
- 15:55, 21 July 2026 Mario Sports Mix/Notes (hist | edit) [4,302 bytes] BlueYoshmin (talk | contribs) (Notes by me & s0uth primarily made for RetroAchievements.)
- 14:01, 21 July 2026 Pac-Man (Intellivision)/RAM map (hist | edit) [452 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description -- ---- ----------- 06 1 Pac-Man stored direction (if turning against a wall, will turn you in that direction at the next open gap) 09 1 Number of dots eaten (set to 6C then eat one dot to clear level) 18 1 Pac-Man X position 19 1 Pac-Man Y position 1F 1 Pac-Man current direction B8 1 Blue ghost timer {{Internal Data}}")
- 13:54, 21 July 2026 Pac-Man (Intellivision) (hist | edit) [543 bytes] Lelegofrog (talk | contribs) (Created page with "{{stub}} {{Bob | bobscreen= PacManIntelTitle.png | title= Pac-Man | developer= Atari, Inc. | publisher= Atari, Inc. | publisherref= <ref name=US>[https://archive.gamehistory.org/item/37e4659e-11c3-45c9-821e-350cd45303ed AVAILABILITY UPDATE] - ''The Video Game Update'', Volume 2, Number 10, January 1984</ref> | system= Intellivision | usa= {{date|1983|December|ref=<ref name=US/>}} | tcrf= Pac-Man (Intellivision) }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Pac-Man...")
- 13:54, 21 July 2026 Banjo-Kazooie/Notes (hist | edit) [11,604 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{notes|game=Banjo-Kazooie}} ==Sandcastle Codes== This is a complete list of all the cheats that you can enter in the sandcastle in Treasure Trove Cove. Note that there are no spaces in the codes; they're just added here to make them easier to read. Cheats marked with an asterisk will require '''CHEAT''' to be typed in before entering the code itself. You'll hear mooing when entering this, and another moo when typing the last letter in the subsequent code. Also, if you...")
- 13:15, 21 July 2026 Pac-Man 2: The New Adventures (Genesis)/RAM map (hist | edit) [1,948 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == Address Size Description ------ ---- ----------- FFE199 1 What destination to take you after entering a valid password * 00 - Pac-Man * 01 - Pac-Jr. * 02 - Time Trial Stage Select * 03 - Pattern Test * 04 - Sound Test * 05 - Title screen * 06/08+ - Sewer * 07 - Mission 3: R...")
- 12:36, 21 July 2026 Pac-Man 2: The New Adventures (Genesis) (hist | edit) [959 bytes] Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Genpacman2-title.png | title= Pac-Man 2: The New Adventures | publisher= Namco Hometek | publisherref= <ref name="Title">Title screen copyright text.</ref> | developer= Namco | developerref= <ref name="Title"/> | system= Genesis | usa= {{date|1994|October|28|ref=<ref name="SWAPUSA">[https://groups.google.com/g/rec.games.video.sega/c/yfnw8Sfk440/m/Pmc3qwT9vqQJ GENESIS NEW RELEASE LIST 9/26 - 11/30]. "Pac-Man 2 10/28/94"</ref>}} | tcrf=Pac-Man 2:...")
- 23:36, 19 July 2026 EarthBound Beginnings/ASM/Math Routines (hist | edit) [606 bytes] MKnightDH (talk | contribs) (Created page with "For Earthbound Beginnings; this is from the base engine <tt>PRG31:$F031~$F108</tt> = Multiplication: $60 3 byte = $60 2 byte * $64 1 byte <tt>PRG31:$F109~$F124</tt> = Multiplication: $60 4 byte = $60 3 byte * $64 1 byte <tt>PRG31:$F125~$F13C</tt> = Multiplication: A = A * X low byte, X = A * X high byte; $60 and $64 used) <tt>PRG31:$F13D~$F160</tt> = Division: $68 1 byte = ($60 3 byte / 256) / A; $64 used <tt>PRG31:$F161~$F199</tt> = Text String: $68~$6F holds number te...")
- 17:42, 18 July 2026 GoldenEye 007 (Nintendo 64)/Notes (hist | edit) [1,350 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{notes|game=GoldenEye 007 (Nintendo 64)}} ==Music modifier values== Use the GameShark code {{hex|80024337 00??}}. <pre style='white-space: pre-wrap; overflow: auto; height: 400px'> 00 = NO MUSIC 01#= Mission Death (Alternate version) 02 = Goldeneye Theme 03 = Train 04 = Depot 05*= Jungle (Unused early version) 06*= Citadel 07 = Facility 08 = Control 09 = Dam 0A = Frigate 0B = Archives 0C = Silo 0D*= Jungle Perimeter (Unused) 0E = Streets 0F = Bunker 1 10 = Bunker 2 11...")
- 17:37, 18 July 2026 Diddy Kong Racing/Notes (hist | edit) [5,134 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{notes|game=Diddy Kong Racing}} ==Warp Modifier== Enable of of these codes then select any track in the track selection menu. <pre style='white-space: pre-wrap; overflow: auto; height: 400px'> 800DF4C7 ???? - USA V1.0 800DFA47 ???? - USA V1.1 800DF557 ???? - Europe V1.0 800DFAD7 ???? - Europe V1.1 800E0E77 ???? - Japan 0000 Central Area - Main hub world in the Adventure mode. 0001 Walrus Boss - Snowflake Mountain boss track. 0002 Dragon Forest 0003 Fossil Canyon 0004...")
- 03:15, 14 July 2026 Shin Bokura no Taiyou: Gyakushuu no Sabata/TBL (hist | edit) [12,571 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Shin Bokura no Taiyou: Gyakushuu no Sabata}} <pre> 0A=$ 20= 21=! 22=" 23=# 24=÷ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C={x} 5D=] 5E=^ 5F=_ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n 6F=o 70=p...")
- 02:39, 14 July 2026 Shin Bokura no Taiyou: Gyakushuu no Sabata (hist | edit) [686 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Shin Bokura no Taiyou: Gyakushuu no Sabata | developer= Kojima Productions | publisher= Konami | systems= {{system|Game Boy Advance}} | japan= {{date|2005|July|28}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://www.romhack.ing/database/content/entry/V9Nv5JQBNs8FWu0C2oG-/shin-bokura-no-taiyou-gyakushuu-no-sabata-english English (unfinished)] ==External links== * [https://github.com/moozilla/boktai3trans/ Translation tool]")
- 02:25, 14 July 2026 Mr. Driller A: Fushigi na Pacteria/RAM map (hist | edit) [230 bytes] ALTAMON (talk | contribs) (Created page with "{{rammap|game=Mr. Driller Ace: Fushigi na Pacteria}} 0300106c depth (2bytes) 03004793 block random item generator (1byte, 09 gives extra life) 03004794 score (2bytes) {{Internal Data|game=Mr. Driller Ace: Fushigi na Pacteria}}") originally created as "Mr. Driller Ace: Fushigi na Pacteria/RAM map"
- 17:05, 13 July 2026 Pokémon Snap (hist | edit) [691 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= Pokémon_Snap-title.png | title= Pokémon Snap | developers= {{developer|HAL Laboratory}}, {{developer|Pax Softnica}} | publishers={{publisher|Nintendo}} | system= Nintendo 64 | japan= {{date|1999|March|21}} | usa= {{date|1999|July|26}} | europe= {{date|2000|September|15}} | aus= {{date|1999|September}} | tcrf= Pokémon Snap }} {{Nintendo 64 |title = Pokémon Snap |name = |code = |rom = |savetype = |company = |expansionpak = }} ==Sub-pages== {{n...")
- 00:18, 11 July 2026 Dragon Quest Heroes: Rocket Slime/Notes (hist | edit) [3,592 bytes] ExcaliburZero (talk | contribs) (Create page with some info on save file format)
- 00:15, 11 July 2026 Dragon Quest Heroes: Rocket Slime (hist | edit) [479 bytes] ExcaliburZero (talk | contribs) (Created page with some initial info (I'm currently working on a subpage with save file format info))
- 03:18, 9 July 2026 Totally Rad (hist | edit) [2,436 bytes] Pat (talk | contribs) (Created page with "{{Bob | bobscreen= TotallyRad-Title.png | aka= Magic John (JP) | developers= {{developer|Aicom|ref=<ref>Hidden credits (''PRESENTED BY AICOM'')</ref>}}, {{developer|C-Lab|ref=<ref>[https://gdri.smspower.org/wiki/index.php/C-lab. C-lab. - GDRI :: Game Developer Research Institute]</ref>}} | publisher= Jaleco | publisherref = <ref name="jaleco">[https://web.archive.org/web/20111006174953/http://www.jalecogames.co.jp/detail.php?gid=140 ジャレコ・ゲ...")
- 18:55, 8 July 2026 Totally Rad/ROM map (hist | edit) [3,302 bytes] Pat (talk | contribs) (Created page with "{{rommap|game=Totally Rad}} ==PRG ROM== <pre> 00000 - 0000F (10) - iNES header - 0638F - 0721C (E8E) - Cutscene text - 1FFF0 - 2000F (20) - Nintendo header + CPU vectors </pre> ==CHR ROM== <pre> 20010 - 2100F (1000) - Title screen 21010 - 2200F (1000) - JALECO logo, fonts (ENG/hira/kana/?) 22010 - 2800F (6000) - Level tilesets ├─22010 - 2300F (1000) - ACT 1 ├─23010 - 2400F (1000) - ACT 2 ├─24010 - 2500F (1000) - ACT 3 ├─25010 - 2600F (1000...")
- 20:37, 7 July 2026 Dai 3 Ji Super Robot Taisen (hist | edit) [752 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= Dai-3-ji_Super_Robot_Taisen_SNES_Title.png | title= Dai 3 Ji Super Robot Taisen | developer= Winky Soft | publisher= Banpresto | system= SNES | japan= {{date|1993|July|23}} | tcrf=Dai 3 Ji Super Robot Taisen (SNES) }} {{SNES |title = Dai 3 Ji Super Robot Taisen |name = |company = |header = |bank = |interleaved = |sram = |type = |rom = |country = |video = |romspeed = |revision = |checksum = |crc32 = }} ==Sub-pages== {{namespaces}} ==Utilities== ==Hac...")
- 21:07, 3 July 2026 Galaga (NES)/ROM map (hist | edit) [105 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Code == * <tt>$4010</tt> = Reset handler * <tt>$40D8</tt> = NMI handler {{Internal Data}}")
- 16:00, 1 July 2026 7 in 1 (hist | edit) [196 bytes] Gmestanley (talk | contribs) (Created page with "{{Bob | bobscreen= MiWi27in1-Menu.png | developer= Cube Technology | publisher= Macro Winners | system= VT168 | china= 2007 }} ==Sub-pages== {{namespaces}} ==Known Dumps== * miwi2_7")
- 15:59, 1 July 2026 7 in 1/ROM map (hist | edit) [128 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Graphics Data == * <tt>$769300 to $796140 (02CE40)</tt> * <tt>$7A4400 to $7F3740 (04F340)</tt> {{Internal Data}}")
- 16:31, 27 June 2026 Izumo/TBL (hist | edit) [61,730 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Izumo}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C...")
- 16:30, 27 June 2026 Izumo (hist | edit) [147 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | developer= Studio e-go | publisher= Symbio Planning | system= Dreamcast | japan= {{date|2004|January|29}} }}")
- 15:44, 27 June 2026 Langrisser Millennium/TBL (hist | edit) [61,762 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Langrisser Millennium}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 6...")
- 15:42, 27 June 2026 Langrisser Millennium (hist | edit) [162 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | developer= Santa Entertainment | publisher= Nippon Computer System | system= Dreamcast | japan= {{date|1999|November|3}} }}")
- 00:35, 27 June 2026 Mr. Driller A: Fushigi na Pacteria/TBL (hist | edit) [2,058 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Mr. Driller Ace: Fushigi na Pacteria}} This table is incomplete. 000683EC is the location of intro opening song text. Kanjis start at AA00. Text commands are FX plus 00 like FC 00 which is a small pause. <pre> 0100=、 0200=。 0300=・ 0400=? 0500=! 0600=々 0700=ー 0800=~ 0900=( 0A00=) 0B00=「 0C00=」 0D00=『 0E00=』 0F00=× 2100=ぁ 2200=あ 2300=ぃ 2400=い 2500=う 2600=え 2700=お 2800=か 2900=が 2A00=き 2B00=ぎ 2C00=く 2D00=ぐ 2E00=け...") originally created as "Mr. Driller Ace: Fushigi na Pacteria/TBL"
- 00:30, 27 June 2026 Mr. Driller A: Fushigi na Pacteria (hist | edit) [676 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Mr. Driller Ace: Fushigi na Pacteria | developer= Namco | publisher= Namco | systems= {{system|Game Boy Advance}} | japan= {{date|2002|August|23}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://www.romhacking.net/translations/686/ English] (unfinished) * [https://www.romhacking.net/translations/2088/ Korean]") originally created as "Mr. Driller Ace: Fushigi na Pacteria"
- 11:21, 24 June 2026 Mega Man 2 (MSI) (hist | edit) [401 bytes] Gmestanley (talk | contribs) (Created page with "{{Bob | bobscreen= Megaman II NES Title.png | publisher= MSI Entertainment | systems= {{system|VT09}} | tcrf=MSI Entertainment Devices }} {{INES| title = Mega Man 2 |mapperno = 256 |mappername = OneBus |mapperlink = NES 2.0 Mapper 256 |prgrom = 256 x 16 KiB |chrrom = 0 x 8 KiB |mirroring = Horizontal |4screen = No |sram = No |game = Mega Man 2 }} ==Sub-page== {{namespaces}} ==Known Dumps== * Mega Man II (MSI)")
- 11:21, 24 June 2026 Mega Man 2 (MSI)/ROM map (hist | edit) [287 bytes] Gmestanley (talk | contribs) (Created page with "{{rommap}} == Miscellaneous == * <tt>$2C0010 to $30000F (040000)</tt> = Original game {{Internal Data}}")
- 06:23, 22 June 2026 Game & Watch: Oil Panic/RAM map (hist | edit) [1,457 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x14-15 | Time Hour |- ! 0x16-17 | Time Minutes |- ! 0x18-19 | Time Seconds |- ! 0x3E |State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- ! 0x50-53 | Score Display |} {{Internal Data}}")
- 06:14, 22 June 2026 Game & Watch: Oil Panic (hist | edit) [459 bytes] YaBlock (talk | contribs) (Created page with "{{bob | bobscreen= GnW_OPanic.png | screenwidth= 320px |aka= tricOtronic: Öl-Panik (GE) La Fuga di Benzina (IT) |developer=Nintendo R&D1 |publisher=Nintendo |system= Handheld |world= {{date|1982|May|28}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * gnw_opanic {{Game & Watch series}}")
- 07:47, 21 June 2026 Game & Watch: Manhole (Gold)/RAM map (hist | edit) [757 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x14-17 | Digit Display |- ! 0x2A | Pressed Button Bit 1 = Lower Right<br> Bit 2 = Upper Right<br> Bit 3 = Lower Left<br> Bit 4 = Upper Left<br> |- ! 0x30 | State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |- ! 0x36-37 | Hours Digit Display |- ! 0x38-39 | Minuts Digit Display |- ! 0x3A-3B | Seconds Digit Display |- ! 0x40-41 | Time Seconds |} ==Segments== {| class="wikitable" ! 0x11 | Bit 1 = Player Lower Ri...") originally created as "Game & Watch: Manhole (Gold)/RAM mao"