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  • 09:04, 9 December 2025Keroppi to Keroleen no Splash Bomb!/TBL (hist | edit) ‎[835 bytes]-Noyz- (talk | contribs) (i don't know hiragana that well. thank lexilogos.com for the fact i was able to get these characters at all)
  • 08:34, 9 December 2025Keroppi to Keroleen no Splash Bomb! (hist | edit) ‎[1,114 bytes]-Noyz- (talk | contribs) (Created page with "{{INES |title = Keroppi to Keroleen no Splash Bomb! |image = File:Splashbomb.PNG |mapperno = |mappername = |prgrom = |chrrom = |mirroring = |4screen = |sram = |game = Keroppi to Keroriinu no Splash Bomb! }} This game kicks some major league ass. It’s like Bomberman almost, but with water balloons instead of bombs and Keroppi instead of Bomberman ^^. Oh yeah, and it isn’t quite linear, either. You can like go to different rooms and stuff if you want to. So...")
  • 03:01, 9 December 2025007: Tomorrow Never Dies (hist | edit) ‎[758 bytes]Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= 007TND - Title Screen.png | screenwidth= 320px | title= 007: Tomorrow Never Dies | developer= Black Ops Entertainment | publishers= {{publisher|Electronic Arts}} (US/EU/AU), {{publisher|EA Square}} (JP) | system= PlayStation | japan= {{date|2000|February|10|nocat=true}} | usa= {{date|1999|November|16}} | europe= {{date|1999|November|25|nocat=true}} | aus= {{date|2000|nocat=true}} | tcrf= 007: Tomorrow Never Dies }} {{PSX| title=007: Tomorrow Never Dies...")
  • 20:55, 4 December 2025Pilotwings 64 (hist | edit) ‎[708 bytes]Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | screenwidth= 320px | bobscreen= Pilotwings 64-title.png | title= Pilotwings 64 | developers= {{developer|Paradigm Simulation}}, {{developer|Nintendo IRD}} | publisher= Nintendo | system= Nintendo 64 | japan= {{date|1996|June|23}} | usa= {{date|1996|September|29}} | europe= {{date|1997|March|1|nocat=true}} | tcrf= Pilotwings 64 }} {{N64|title=Pilotwings 64|company=Nintendo|name=Pilot Wings64|image=300px|game=Pilotwings 64|release=...")
  • 11:34, 30 November 2025Toy Story (SNES)/ROM map (hist | edit) ‎[540 bytes]Enmet (talk | contribs) (Created page with "{{subpage}} ==RNC Packs== ===Level Data=== {| class="mw-collapsible mw-collapsed wikitable" ! Level ID and name || Offset in ROM |- | 00 - That Old Army Game || 0x163D19 |- | 01 - Red Alert! || 0x13390D |- | 02 - Ego Check || 0x240000 |- | 03 - Nightmare Buzz || 0x33B433 |- | 04 - A Buzz Clip || 0x286248 |- | 05 - Revenge of the Toys || 0x1ABB81 |} ===Level Tile Graphics=== {| class="mw-collapsible mw-collapsed wikitable" ! Level ID and name || Offset in ROM |- | 00 - T...")
  • 11:24, 30 November 2025Toy Story (SNES)/RAM map (hist | edit) ‎[632 bytes]Enmet (talk | contribs) (Created page with "{{subpage}} ==Zero Page== {| class="wikitable" style="text-align: left;" !RAM address !Description |- |{{hex|0x7E0004}} |Debug Mode status Off/On (0-1) |- |{{hex|0x7E0006}} |Starting lives in options |- |{{hex|0x7E0008}} |Story mode in options (0-1) |- |{{hex|0x7E0009}} |Control scheme in options (0 or 80) |- |{{hex|0x7E000A}} |Stars collected (current level) |- |{{hex|0x7E000E}} |Screen index |- |{{hex|0x7E0010}} |Stars collected (in total) |- |{{hex|0x7E0012}} |Player...")
  • 08:47, 30 November 2025Toy Story (SNES) (hist | edit) ‎[1,242 bytes]Enmet (talk | contribs) (Created page with "{{Bob | bobscreen= Toy Story SNES NTSC-U.png | title= Toy Story | developer= Traveller's Tales | publishers= {{publisher|Capcom}} (JP), {{publisher|Disney Interactive}} (US, EU) | system= SNES | usa= {{date|1995|December}} | europe= {{date|1996|April|25|nocat=true}} | japan= {{date|1996|April|26|nocat=true}} |tcrf=Toy Story (SNES) }} {{SNES| title = Toy Story |name = Toy Story |company = Traveller's Tales |header = None |rom = 4 MiB |video = NTSC |crc32 = 832882...")
  • 16:46, 29 November 2025Animaniacs (SNES)/RAM map (hist | edit) ‎[1,700 bytes]YaBlock (talk | contribs) (Created page with "{{rammap|game=Animaniacs (SNES)}} ==Playable Characters== Note: these adresses are for Character 1, if you want adresses for the other 2, add 0x100 to the adress {| class="wikitable ! Adress ! Description |- |000400 |Character |- |000408 |X Position |- |00040C |Y Position |- |000410 |Lane |- |000412 |X Velocity |- |000414 |Y Velocity |- |000426 |Go to Lane |- |000432 |Direction |- |000436 |In the Air |- |000438 |RAM Adress for Object Standing On |- |00043A |RAM Adres...")
  • 15:51, 29 November 2025Animaniacs (SNES) (hist | edit) ‎[1,302 bytes]YaBlock (talk | contribs) (Created page with "{{bob |title=Animaniacs |developer=Konami |developerref=<ref name=j>[http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NTC2_SFC1997.html GDR スーパーファミコン ソフト一覧 1997年 - SUPER FAMICOM Software List 1997]</ref> |publishers={{publisher|Konami|ref=<ref name=j/><ref name=US>[https://web.archive.org/web/20080920223937/http://www.nintendo.com/consumer/gameslist/manuals/snes_games.pdf SNES Games (archived)]</ref>}} (US/EU/JP), {{publisher|Playtronic|...")
  • 19:47, 26 November 2025Vib-Ribbon/Notes (hist | edit) ‎[2,213 bytes]YaBlock (talk | contribs) (Created page with "{{notes|game=Vib-Ribbon}} ==Bonus Points== The bonus points are calculated by dividing the score by a number, that number being based on what form Vibri is in. {| class="wikitable ! Form ! Divided by |- |Super |20⁄3 (6.666...) |- |Rabbit |5 |- |Frog |10⁄3 (3.333...) |- |Worm |(No Bonus) |} Then the number gets rounded down. ==Language (014A04)== {| class="wikitable ! Value ! Language |- |00 |Deutch |- |01 |English |- |02 |Español |- |03 |Français |- |04 |Italian...")
  • 05:05, 23 November 2025Rinco Talkman/Notes (hist | edit) ‎[727 bytes]Gmestanley (talk | contribs) (Created page with "{{notes}} ==''Os Cavaleiros do Zodíaco''== The game uses an RLE encoding format. It appears to be hardcoded into positions in text strings, as replacing the RLE-encoded characters with seemingly normal ones does nothing and the game still treats them as RLE-encoded characters. {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |- style=backg...")
  • 14:34, 18 November 2025Yu-Gi-Oh! Duel Monsters 6: Expert 2/RAM map (hist | edit) ‎[232 bytes]Mantidactyle (talk | contribs) (Created page with "{{rammap|game=Yu-Gi-Oh! Duel Monsters 6: Expert 2}} ==EWRAM== Address Size Description -------- ---- ----------- 20130EB 1 Quantity of cards in CPU's Deck {{Internal Data|game=Yu-Gi-Oh! Duel Monsters 6: Expert 2}}")
  • 13:38, 18 November 2025Yu-Gi-Oh! Duel Monsters 6: Expert 2/ROM map (hist | edit) ‎[48,178 bytes]Mantidactyle (talk | contribs) (Created page with "{{rommap|game=Yu-Gi-Oh! Duel Monsters 6: Expert 2}} ===Branch to CPU opponent's deck subroutines=== ====Define some CPU opponent group flags, and branch to CPU opponent's subroutine==== * Arguments: ** r0 : Opponent's internal ID 08056820 B530 push r4,r5,r14 ; 08056822 1C01 mov r1,r0 ;r1 = cpu_opponent_internal_id 08056824 4A08 ldr r2,=Lxx_200EF88h ; 0805682...")
  • 13:32, 18 November 2025Yu-Gi-Oh! Duel Monsters 6: Expert 2 (hist | edit) ‎[800 bytes]Mantidactyle (talk | contribs) (Created page with "{{Bob |bobscreen= Yugioh_DM6.png |aka= Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel (international), Yu-Gi-Oh! Duel Monsters International: Worldwide Edition (JP rerelease) |developer= Konami Computer Entertainment Japan |publisher= Konami |system= Game Boy Advance |japan= {{date|2001|December|20}} |tcrf=Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel }} {{GBA| title = Yu-Gi-Oh! Duel Monsters 6: Expert 2 |image = center |n...")
  • 00:32, 10 November 2025Mother 3/TBL (hist | edit) ‎[69,128 bytes]Phoenixbound (talk | contribs) (Create TBL file with no control codes)
  • 05:48, 7 November 2025Popeye (NES)/TBL (hist | edit) ‎[287 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24= 25== 2F=., DD=, E9=© EA=♥ EB=. {{Internal Data}}")
  • 21:55, 2 November 2025Ms. Pac-Man (Game Boy)/RAM map (hist | edit) ‎[901 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == === WRAM === Addr Size Description ---- ---- ----------- C230 1 Player direction C231 1 Blinky direction C232 1 Pinky direction C233 1 Inky direction C234 1 Sue direction C250 1 Player X position C251 1 Blinky X position C252 1 Pinky X position C253 1 Inky X position C254 1 Sue X position C260 1 Player Y position C261...")
  • 21:55, 2 November 2025Ms. Pac-Man (Game Boy) (hist | edit) ‎[877 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Ms._Pac-Man_(Game_Boy)-title.png | title= Ms. Pac-Man | developer= Namco | developerref = <ref name="all">https://gamefaqs.gamespot.com/gameboy/585817-ms-pac-man/data</ref> | publishers= {{publisher|Namco Hometek|ref=<ref name="all"/>}} (US), {{publisher|Nintendo|ref=<ref name="all"/>}} (EU) | system= Game Boy | usa= {{date|1993|October|ref=<ref name="all"/>}} | europe= {{date|1993|ref=<ref name="all"/>}} }} {{GB |title=Ms. Pac-Man |name=MS.PAC...")
  • 13:04, 2 November 2025Sonic the Hedgehog 2 (Sega Master System)/Notes (hist | edit) ‎[2,847 bytes]RRB Brick (talk | contribs) (Adding notes to Sonic 2.)
  • 12:32, 2 November 2025Sonic the Hedgehog 2 (Sega Master System)/ROM map (hist | edit) ‎[25,036 bytes]RRB Brick (talk | contribs) (Sonic 2 V1.0 of the ROM map almost in full.)
  • 06:37, 2 November 2025Pinball (NES, Famicom Disk System)/TBL (hist | edit) ‎[351 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} ==Gameplay== 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 12=E 15=L 17=N 18=O 19=P 1B=R 1C=S 1D=T 1E=U 22=G 24= EE=Y ==Title screen== 60=A 61=B 62=C 63=D 64=E 65=G 66=I 67=L 68=M 69=N 6A=O 6B=P 6C=R 6D=T 6E=Y 6F=© 7A=V 8B=1 8C=2 8D=3 8E=8 8F=9 B9= EE=,. EF=. {{Internal Data}}")
  • 16:56, 31 October 2025Rinco Talkman/RAM map (hist | edit) ‎[1,048 bytes]Gmestanley (talk | contribs) (Created page with "{{rammap|game=Rinco Talkman}} ==''Os Cavaleiros do Zodíaco''== {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |- style=background:#ccccff !'''RAM''' || '''Information''' |- |0x4B || Tilemap |- |0x0B6 & 0x0B7 || Player and opponent's characters * 0 - Seiya * 1 - Afrodite * 2 - Berengue * 3 - Shiryuu * 4 - Hyouga * 5 - Abel * 6 - Atlas *...")
  • 08:48, 31 October 2025Adventure (Atari 2600)/RAM map (hist | edit) ‎[1,231 bytes]YaBlock (talk | contribs) (Created page with "{{rammap|game=Adventure (Atari 2600)}} {| class="wikitable ! Address ! Description |- | 0A | Player Room |- | 0B | Player X |- | 0C | Player Y |- | 1D | Holden Object |- | 1E | Holden Object X |- | 1F | Holden Object Y |- | 24 | Rhindle Room |- | 25 | Rhindle X |- | 26 | Rhindle Y |- | 27 | Rhindle Direction |- | 28 | Rhindle State |- | 29 | Yorgle Room |- | 2A | Yorgle X |- | 2B | Yorgle Y |- | 2C | Yorgle Direction |- | 2D | Yorgle State |- | 2E | Grundle Room |- | 2F...")
  • 08:04, 31 October 2025Adventure (Atari 2600) (hist | edit) ‎[703 bytes]YaBlock (talk | contribs) (Created page with "{{Skeleton Page |title= Adventure |developer= Atari, Inc. |publisher= Atari, Inc. |system= Atari 2600 |usa= {{date|1980|March}} |europe= {{date|1980}} }}")
  • 03:57, 31 October 2025The Simpsons Trivia Quiz/ROM map (hist | edit) ‎[1,360 bytes]SegaMark (talk | contribs) (Created page with "= Description = All offsets in hex formats = v2.0 = == Text == === Questions === | Offset from | Offset to | Size | Value | Note | | ----------- | --------- | ---- | ----- | ---- | | | | | | | === Answers === | Offset from | Offset to | Size | Value | Note | | ----------- | --------- | ---- | ----- | ---- | | | | | | | === Other === | Offset from | Offset to | Size | Value | Note...")
  • 03:53, 31 October 2025The Simpsons Trivia Quiz (hist | edit) ‎[482 bytes]SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen= .png | title=The Simpsons Trivia Quiz | aka=Simpsons Trivia | developer= | publishers= {{publisher|}} (US/EU/JP) | system= Genesis | usa= {{date|2021}} | europe= {{date|2021}} | tcrf= }} {{Genesis |title = |image = |name = |game = |company = |sram = |type = |rom = |country = |header = Yes |bank = |interleaved = |romspeed = |video = |checksum = |crc32 = }} ==Sub-pages== {{namespaces}} ==Utilities== ==Hacks== ==Translations== ==Known Dum...")
  • 16:21, 28 October 2025Sweet Home/RAM map (hist | edit) ‎[22,423 bytes]StevenQBeatz (talk | contribs) (Created page with "{{rammap|game=Sweet Home}}") originally created as "Sweet Home/Ram map"
  • 15:24, 28 October 2025Sweet Home (hist | edit) ‎[1,281 bytes]StevenQBeatz (talk | contribs) (Created page with "{{Bob | bobscreen= SweetHomeTitleScreen.png | developer= Capcom | publisher= Capcom | system= NES | japan= {{date|1989|December|15}} | tcrf=Sweet Home }}")
  • 15:44, 26 October 2025Arcana/ActionScript map (hist | edit) ‎[1,110,588 bytes]Sarah Shinespark (talk | contribs) (Initial page creation)
  • 14:40, 26 October 2025Arcana/Items (hist | edit) ‎[1,468 bytes]Sarah Shinespark (talk | contribs) (Initial page creation)
  • 23:36, 23 October 2025Ms. Pac-Man (Atari 7800)/RAM map (hist | edit) ‎[195 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 08A4 1 Lives 08A8 1 Amount of dots left in level (set to 00 to clear) {{Internal Data}}")
  • 23:36, 23 October 2025Ms. Pac-Man (Atari 7800) (hist | edit) ‎[480 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen= Ms._Pac-Man_(Atari_7800)-title.png |title= Ms. Pac-Man |developer= Bally Midway |developerref= <ref name="all">[https://gamefaqs.gamespot.com/atari7800/585414-ms-pac-man/data GameFAQs]</ref> |publisher= Atari Corporation |publisherref= <ref name="all"/> |system= Atari 7800 |usa= {{date|1986|May|ref=<ref name="all"/>}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Ms. Pac-Man (Europe) * Ms. Pac-Man (USA) ==References== <references/> {{Pac-Man ser...")
  • 01:17, 22 October 2025Ultimate Mortal Kombat 3 (Genesis)/Tutorials (hist | edit) ‎[884 bytes]SegaMark (talk | contribs) (Created page with "= How change sequence in Player select = TODO = How change Portraits in Player select = TODO")
  • 09:23, 21 October 2025Super Boy 3 (MSX)/TBL (hist | edit) ‎[255 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} 00= 01=A 02=B 03=C 04=D 05=E 06=F 07=G 08=H 09=I 0A=J 0B=K 0C=L 0D=M 0E=N 0F=O 10=P 11=Q 12=R 13=S 14=T 15=U 16=V 17=W 18=X 19=Y 1A=Z 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3F=- {{Internal Data}}")
  • 09:22, 21 October 2025Super Boy 3 (MSX)/RAM map (hist | edit) ‎[389 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == Addr Size Description ---- ---- ----------- E177 1 Invulnerability timer E178 1 Damage flag E18C 1 Time E18D 2 Time timer E190 1 Big flag E191 1 Fire power flag E192 1 Star flag E193 1 Star timer E26B 1 Lives E293 1 Demo mode flag {{Internal Data}}")
  • 09:21, 21 October 2025Super Boy 3 (MSX) (hist | edit) ‎[263 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= superboy3-title.png | developer= Zemina | publisher= Zemina | system= MSX | korea= {{date|1991}} | tcrf= Super Boy 3 }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Super Boy 3 (Korea) (Unl) {{Super Boy series}}")
  • 09:20, 21 October 2025Super Boy I (MSX)/TBL (hist | edit) ‎[268 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL}} 00= D8=0 D9=1 DA=2 DB=3 DC=4 DD=5 DE=6 DF=7 E0=8 E1=9 E2=A E3=B E4=C E5=D E6=E E7=F E8=G E9=H EA=I EB=J EC=K ED=L EE=M EF=N F0=O F1=P F2=Q F3=R F4=S F5=T F6=U F7=V F8=W F9=X FA=Y FB=Z FC=© FD=- FE=x {{Internal Data}}")
  • 09:19, 21 October 2025Super Boy I (MSX)/RAM map (hist | edit) ‎[603 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == Addr Size Description ---- ---- ----------- E048 1 Time timer E049 2 Time E233 1 Coin count E23E 1 Airborne state * 00 - Jumping * 01 - Standing * 02 - Falling after jumping * 03 - Falling E36C 1 Player Y position E36D 1 Player X position E372 1 Big flag E373 1 Fireball flag E383...")
  • 09:19, 21 October 2025Super Boy I (MSX) (hist | edit) ‎[553 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |title = Super Boy I |bobscreen= superboymsx_titlescreen.png |developer= Zemina |publisher= Zemina |system= MSX |korea= {{date|1989|January|ref=<ref>[http://www.hardcoregaming101.net/korea/part1/company-zemina.htm Hardcore Gaming 101]</ref>}} |tcrf= Super Boy I }} ==Sub-pages== {{namespaces}} ==Miscellaneous== * ''Super Boy II'' is nearly identical to ''Super Boy I'', aside from different level layouts, a new title screen and some text changes. ==Known Dumps==...")
  • 09:10, 21 October 2025Sonic the Hedgehog 2 (Game Gear)/RAM map (hist | edit) ‎[455 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- D34F 1 Animation frames for Sonic D3AA 1 Timer for holding jump up (counts up when jump is held in air, sets to 20 if jump is let go) {{Internal Data}}")
  • 09:10, 21 October 2025Sonic the Hedgehog 2 (Game Gear) (hist | edit) ‎[957 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sonic_the_Hedgehog_2_(Game_Gear)-title.png | title= Sonic the Hedgehog 2 | developers= {{developer|Aspect}}, {{developer|Sega}} | publishers= {{publisher|Sega}} (JP/US/EU), {{publisher|Tec Toy}} (BR) | system= Game Gear | japan= {{date|1992|November|21|nocat=true}} | usa= {{date|1992|November|17|nocat=true}} | europe= {{date|1992|October|29}} | brazil= {{date|1992|December|25|nocat=true}} | tcrf= Sonic the Hedgehog 2 (Sega Master System, Game...")
  • 09:00, 21 October 2025Sonic the Hedgehog 2 (Sega Master System)/RAM map (hist | edit) ‎[2,718 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- D34F 1 Animation frames for Sonic D53D 1 Timer for holding jump up (counts up when jump is held in air, sets to 20 if jump is let go) {{Internal Data}}")
  • 09:00, 21 October 2025Sonic the Hedgehog 2 (Sega Master System) (hist | edit) ‎[1,318 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sonic_the_Hedgehog_2_(Sega_Master_System)-title.png | title= Sonic the Hedgehog 2 | developers= {{developer|Aspect}}, {{developer|Sega}} | publishers= {{publisher|Sega}} (EU/AU), {{publisher|Tec Toy}} (BR), {{publisher|Samsung}} (KR) | systems= {{system|Sega Master System}} | europe= {{date|1992|October|16}} | aus= {{date|1992|December|1|nocat=true}} | brazil= {{date|1993|June|18|nocat=true}} | korea= {{date|1992}} | tcrf= Sonic the Hedgehog...")
  • 07:00, 21 October 2025Sonic Blast (Game Gear)/RAM map (hist | edit) ‎[1,024 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- D130 1 Animation frames for the Chaos Emeralds during the intro D131 2 Timer used for various things related to the title screen D133 1 Selected character (00 - Sonic, 01 - Knuckles) D13F 1 Title screen flag (00 - International, 01 - Japanese) D140 1 Level select enabled (set to FF) D500 1 Character visibility flag (sett...")
  • 07:00, 21 October 2025Sonic Blast (Game Gear) (hist | edit) ‎[929 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen= Sonic_Blast_(Game_Gear)-title.png |title= Sonic Blast |aka= G Sonic (JP) |developer= Aspect |publisher=Sega |developerref= <ref name="all">[https://gamefaqs.gamespot.com/gamegear/586802-sonic-blast/data GameFAQs]</ref> |publisherref= <ref name="all"/> |system= Game Gear |japan= {{date|1996|December|13|ref=<ref name="all"/>|nocat=true}} |usa= {{date|1996|November|ref=<ref name="all"/>}} |europe= {{date|1996|November|ref=<ref name="all"/>}} |aus= {{date|2...")
  • 01:25, 21 October 2025Sonic Blast (Sega Master System)/RAM map (hist | edit) ‎[1,024 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- D500 1 Character visibility flag (setting to 00 hides the player, and freezes all controls and camera control until set to 01 again) D522 1 Blinking invincibility timer D53D 1 Timer for holding jump up (stops at 0A) D53E 1 Double jump flag (is set to FF upon double jumping) D734 1 Remaining hits on boss {{Internal Data}}")
  • 01:25, 21 October 2025Sonic Blast (Sega Master System) (hist | edit) ‎[454 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sonic_Blast_(Sega_Master_System)-title.png | title= Sonic Blast | developers= {{developer|Aspect}}, {{developer|Tec Toy}} | publisher= Tec Toy | system= Sega Master System | brazil= {{date|1997|December}} | tcrf=Sonic Blast (Sega Master System) }} {{SMS |title=Sonic Blast |romsize=1 MiB |checksum=0x7A94 |fullchecksum=50C28C1 }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Sonic Blast (Brazil) (En) {{Sonic the Hedgehog series}}")
  • 23:02, 20 October 2025Sonic the Hedgehog (Game Gear) (hist | edit) ‎[1,451 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sonic1gg-title.png | title= Sonic the Hedgehog | developer= Ancient | publishers= {{publisher|Sega|ref=<ref name=j>[https://www.sega.jp/history/hard/gamegear/software.html ソフトウェア一覧(セガ発売) | ゲームギア |セガ SEGA]</ref><ref name=EU2>[https://retrocdn.net/images/c/c7/CTW_UK_369.pdf The Release Schedule] - ''Computer Trading Weekly'', Issue 369, January 13, 1992</ref>}} (US/EU/JP), {{publisher|Tec Toy|ref=<ref name=...")
  • 22:27, 20 October 2025Ms. Pac-Man (Sega Master System)/RAM map (hist | edit) ‎[184 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- D76A 1 Amount of dots left in level (set to 00 to clear level) {{Internal Data}}")
  • 21:57, 20 October 2025Oh Shit!/RAM map (hist | edit) ‎[289 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- 9B01 1 Player direction 9B02 1 Player Y position 9B03 1 Player X position 9B26 1 Amount of dots eaten in level (Set to CC to clear level) {{Internal Data}}")
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