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  • 14:44, 20 August 2026Robotrek/Notes (hist | edit) ‎[5,867 bytes]Kassiven (talk | contribs) (Add map meta loading information)
  • 17:30, 16 August 2026Tails and the Music Maker (hist | edit) ‎[795 bytes]YaBlock (talk | contribs) (Created page with "{{Bob | developers= {{developer|Novotrade}}, {{developer|Realtime Associates}} | publishers= {{publisher|Sega}} (US/EU), {{publisher|Imagineer}} (JP) | system= Sega Pico | usa= {{date|1994|October|4}} | japan= {{date|1995|December|5|nocat=true}} | europe= {{date|1995|December|31|nocat=true}} | tcrf= Tails and the Music Maker }} ==Sub-Pages== {{namespaces}} ==Known Dumps== * Tails and the Music Maker (United Kingdom) * Tails and the Music Maker (USA) * Tails et le Faiseu...")
  • 17:25, 16 August 2026Tails and the Music Maker/RAM map (hist | edit) ‎[756 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0xA290 | Current Page 0x00 = Page 0<br> 0x01 = Page 1<br> 0x03 = Page 2<br> 0x07 = Page 3<br> 0x0F = Page 4<br> 0x1F = Page 5<br> 0x2A = Test Page<br> 0x3F = Page 6<br> |} ==Travels With Tails== {| class="wikitable" ! 0xB86E | Tails Horizontal Speed |- ! 0xB86F | Tails Vertical Speed |- ! 0xB888 | Tails Animation Frame |- ! 0xB889 | Tails Animation 0x00 = Idle<br> 0x01 = Running<br> 0x03 = Fly<br> 0x05 = Damage<br> 0x06 = Foot Tapping<...")
  • 11:29, 15 August 2026Super Mario All-Stars (SNES)/ROM map (hist | edit) ‎[918 bytes]Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} {{todo| * Port over the rest of the ROM locations from SMW Central * Add sprite tilemap layouts}} == ROM map == === Super Mario Bros. 1 === ==== Sprite Tilemaps ==== * <tt>018B0E to 018B23 (16)</tt> = Point graphic tilemaps(?) * <tt>01ECEF to 01ECFE (10)</tt> = Power-up tilemaps * <tt>01ED8C to 01EE8D (102)</tt> = Enemies, Unused Mushroom Retainer, Unused Princess Toadstool & Springboard tilemaps * <tt>02E9E8 to 02EA27 (40)</tt> = Shell animation til...")
  • 11:10, 15 August 2026All Night Nippon Super Mario Bros./ROM map (hist | edit) ‎[1,003 bytes]Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{todo| * Look into block tilemaps * Add sprite tilemap layouts}} == Tilemaps == * <tt>0x3045 to 0x30E0 (9C)</tt> = Tiles of palette line 0 * <tt>0x30E1 to 0x319C (BC)</tt> = Tiles of palette line 1 * <tt>0x319D to 0x31C4 (28)</tt> = Tiles of palette line 2 * <tt>0x31C5 to 0x31DC (18)</tt> = Tiles of palette line 3 === Sprites === * <tt>0x2A44 to 0x2A59 (16)</tt> = Point graphic tilemaps * <tt>0x4FB9 to 0x4FBC (04)</tt> = Castle flag tilemap * <tt>0x792D to 0...")
  • 21:12, 13 August 2026Robotrek/Strings JP (hist | edit) ‎[12,539 bytes]Kassiven (talk | contribs) (Created page with "{{subpage}} This is the raw string definition for the Slap Stick (JP) strings. I will spend some time hashing this out into tables soon. Thanks :) <pre> { "ConsoleString": { "delimiter": "~", "terminator": 0, "layers": [ { "base": 32, "map": [ " ", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "あ", "い", "う", "え", "お",...")
  • 20:04, 13 August 2026The Magic School Bus: Going Places (hist | edit) ‎[470 bytes]YaBlock (talk | contribs) (Created page with "{{Bob |bobscreen= SchoolBusPico-title.png |developer= Novotrade |publishers= {{publisher|Sega}}, {{publisher|Samsung}} (KR) |system= Sega Pico |usa= {{date|1995|May}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Magic School Bus, The (USA)")
  • 20:00, 13 August 2026The Magic School Bus: Going Places/RAM map (hist | edit) ‎[2,428 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" |- ! 0xE730 | Album Page |- ! 0xE7EE | Difficulty 0x00 = Easy<br> 0x01 = Hard |- ! 0xE9BA | Current Page 0x00 = Title<br> 0x01 = Dinosaur Land<br> 0x02 = Solar System<br> 0x03 = Earth & Ocean<br> 0x04 = Human Body<br> 0x05 = Draw<br> |- ! 0xE1B2 | Found Artifacts Page 1 +0x00<br> bit 0 = Archaeopteryx<br> bit 1 = Branchiosaurus<br> bit 2 = Deinonychus<br> bit 3 = Elasmosaurus<br> bit 4 = Ichtyosaurus<br> bit 5 = Maiasaura<br> bit 6 = Steg...")
  • 03:01, 13 August 2026Super Mario Bros. 2 (Famicom Disk System)/ROM map (hist | edit) ‎[3,211 bytes]Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{todo| * Look into block tilemaps * Add sprite tilemap layouts}} == Tilemaps == * <tt>0x2B8B to 0x2C1A (90)</tt> = Tiles of palette line 0 * <tt>0x2C1B to 0x2CDA (C0)</tt> = Tiles of palette line 1 * <tt>0x2CDB to 0x2D0E (34)</tt> = Tiles of palette line 2 * <tt>0x2D0F to 0x2D2A (1C)</tt> = Tiles of palette line 3 === Sprites === * <tt>0x259D to 0x25B2 (16)</tt> = Point graphic tilemaps * <tt>0x4B5B to 0x4B5E (04)</tt> = Castle flag tilemap * <tt>0x7502 to 0...")
  • 01:58, 7 August 2026Toki o Koeta Tegami/TBL (hist | edit) ‎[61,701 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses a Shift-JIS table. First dialogue is at 1144F241. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n 6F=o...")
  • 01:56, 7 August 2026Toki o Koeta Tegami (hist | edit) ‎[353 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Toki o Koeta Tegami | developer= Thinking Rabbit | publisher= Thinking Rabbit | system= 3DO | japan= {{date|1994|May|28}} | genre= Adventure }}")
  • 01:13, 7 August 2026Blue Forest Story: Kaze no Fuuin/TBL (hist | edit) ‎[61,701 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses a Shift-JIS table. First dialogue is at 037FED76. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n 6F=o...")
  • 01:12, 7 August 2026Blue Forest Story: Kaze no Fuuin (hist | edit) ‎[357 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Blue-Forest-Story-Kaze-no-Fuuin-title.png | title= Blue Forest Story: Kaze no Fuuin | developer= Right Stuff | publisher= Panasonic | system= 3DO | japan= {{date|1996|April|26}} | genre= Role-Playing » Japanese-Style }}")
  • 12:34, 6 August 2026Virus (Sega Saturn)/TBL (hist | edit) ‎[61,706 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n...")
  • 12:33, 6 August 2026Virus (Sega Saturn) (hist | edit) ‎[138 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Virus | developer= Hudson Soft | publisher= Hudson Soft | system= Sega Saturn | japan= {{date|1997|August|22}} }}")
  • 12:21, 6 August 2026Sword & Sorcery (Sega Saturn)/TBL (hist | edit) ‎[61,706 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n...")
  • 12:21, 6 August 2026Sword & Sorcery (Sega Saturn) (hist | edit) ‎[186 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Sword-and-Sorcery-title.png | title= Sword & Sorcery | developer= Micro Cabin | publisher= Micro Cabin | system= Sega Saturn | japan= {{date|1996|May|31}} }}")
  • 12:11, 6 August 2026Texthoth Ludo: Arcanum Senki/TBL (hist | edit) ‎[61,706 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n...")
  • 12:10, 6 August 2026Texthoth Ludo: Arcanum Senki (hist | edit) ‎[202 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Texthoth Ludo: Arcanum Senki | developer= Falcon | publisher= Pai | system= Sega Saturn | japan= {{date|1997|December|18}} }}")
  • 04:20, 6 August 2026Soldnerschild/TBL (hist | edit) ‎[61,706 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n...")
  • 04:19, 6 August 2026Soldnerschild (hist | edit) ‎[136 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Söldnerschild | developer= Koei | publisher= Sega | system= Sega Saturn | japan= {{date|1997|September|25}} }}")
  • 03:54, 6 August 2026Kindaichi Shounen no Jikenbo: Hoshimitou Kanashimi no Hukushuuki/TBL (hist | edit) ‎[61,732 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. Menu text is at 000628C1. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=...")
  • 03:53, 6 August 2026Kindaichi Shounen no Jikenbo: Hoshimitou Kanashimi no Hukushuuki (hist | edit) ‎[280 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Kindaichi Shounen no Jikenbo: Hoshimitou Kanashimi no Hukushuuki | developer= Metro | publisher= Hudson | system= Sega Saturn | japan= {{date|1998|January|15}} }}")
  • 03:44, 6 August 2026Senken Kigyouden/TBL (hist | edit) ‎[61,706 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n...")
  • 03:43, 6 August 2026Senken Kigyouden (hist | edit) ‎[153 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Senken Kigyouden | developer= Aspect | publisher= SOFTSTAR Entertainment | system= Sega Saturn | japan= {{date|1999|March|4}} }}")
  • 12:42, 4 August 2026Game & Watch: Lion (hist | edit) ‎[585 bytes]YaBlock (talk | contribs) (Created page with "{{bob | bobscreen= GnW_Lion.png | screenwidth= 320px |aka= ライオン (JP) |developer=Nintendo R&D1 |developerref=<ref name=ign>[https://www.ign.com/games/lion-game-and-watch IGN]</ref> |publisher=Nintendo |publisherref=<ref name=ign /> |system= Handheld |world= {{date|1981|April|27|ref=<ref name=ign /><ref>[https://www.nintendo.co.jp/hardware/gamewatch/mario/history.html HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂]</ref>}} }}...")
  • 12:37, 4 August 2026Game & Watch: Lion/RAM map (hist | edit) ‎[626 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x14-17 | Digit Display |- ! 0x28 | RNG (Changes when pressing buttons) |- ! 0x30 | State Bit 1 = Time<br> Bit 2 = Game B<br> Bit 3 = Game A<br> Bit 4 = ACL<br> |} ==Segments== {| class="wikitable" ! 0x10 | Bit 1 = <br> Bit 2 = Game B<br> Bit 3 = Lion Lose Right 1<br> Bit 4 = Lion Lose Right 2<br> |- ! 0x12 | Bit 1 = Lion Lose Left 1<br> Bit 2 = Lion Lose Left 2<br> Bit 3 = Game A<br> Bit 4 =<br> |- ! 0x13 | Bit 1 = Miss 2<br> Bit 2 =...")
  • 10:09, 3 August 2026CT Special Forces (Game Boy Advance) (hist | edit) ‎[731 bytes]Sheeza (talk | contribs) (Created page with "{{Bob | bobscreen= | developer= Light & Shadow Production | publishers= {{publisher|Hip Games}} (US), {{publisher|Light & Shadow Production}} (EU) | system= Game Boy Advance | usa= {{date|2003|December|30}} | europe= {{date|2002|July|26}} }} {{stub}} ==Sub-pages== {{namespaces}}")
  • 10:09, 3 August 2026CT Special Forces (Game Boy Advance)/TBL (hist | edit) ‎[1,154 bytes]Sheeza (talk | contribs) (Created page with "{{TBL}} All three of the GBA ''CT Special Forces'' games use the same text encoding, which can be read back using the below thingy table. Some of these characters are a little weird - for instance, {{hex|0x59}} is a lowercase z with tilde and {{hex|0x6F}} is a lowercase m with umlaut, neither of which are standard. <pre style='white-space: pre-wrap; overflow: auto; height: 400px'> @CTSF 00= 01=! 02=" 03=# 04=$ 05=% 06=& 07=' 08=( 09=) 0A=* 0B=+ 0C=, 0D=- 0E=. 0F=/ 10=...")
  • 01:36, 3 August 2026Pat & Mat (J2ME)/RMS (hist | edit) ‎[429 bytes]YaBlock (talk | contribs) (Created page with "{{subpage}} ==838d07c807t2jqzwn0cw__.1== Contains save data for the objects in the level. ==838d07c807t3b0aw9ucw__.1== {| class="wikitable" ! 0x00 | Continue 0xFFFF - Option Unavaible<br> 0x0000 - Level 1<br> ...<br> 0x0004 - Level 5<br> |- ! 0x02 | Level Select 0xFFFF - Option Unavaible<br> 0x0000 - Level 1<br> ...<br> 0x0004 - Level 5<br> |- ! 0x05 | Volume (Max: 0x64) |- ! 0x06 | Vibrations Turned On |} {{Internal Data}}")
  • 01:11, 3 August 2026Moldorian: Hikari to Yami no Kyoudai/TBL (hist | edit) ‎[1,584 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} <pre> 00=  01=! 02=( 03=) 04=x 05=- 06=/ 07=0 08=1 09=2 0A=3 0B=4 0C=5 0D=6 0E=7 0F=8 10=9 11=: 12=? 13=E 14=G 15=H 16=M 17=P 18=X 19=[winUL] 1A=[winU] 1B=[winU_dak] 1C=[winU_handak] 1D=[winR] 1E=[downarrow] 1F=[rightarrow] 20=を 21=ゃ 22=ゅ 23=ょ 24=っ 25=あ 26=い 27=う 28=え 29=お 2A=か 2A52=が 2B=き 2B52=ぎ 2C=く 2C52=ぐ 2D=け 2D52=げ 2E=こ 2E52=ご 2F=さ 2F52=ざ 30=し 3052=じ 31=す 3152=...")
  • 01:10, 3 August 2026Moldorian: Hikari to Yami no Kyoudai (hist | edit) ‎[303 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Moldorian: Hikari to Yami no Kyoudai | developer= Sega | publisher= Sega | system= Game Gear | japan= {{date|1994|October|30}} }} ==External links== * [https://github.com/suppertails66/moldoriantools Translation tool]")
  • 03:48, 2 August 2026Dig Dug II (NES, Famicom Disk System)/ROM map (hist | edit) ‎[154 bytes]Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == Graphics == Addr Size Description ---- ---- ----------- 2AA0 A6 Title screen logo tilemap {{Internal Data}}")
  • 03:45, 2 August 2026Dig Dug (NES, Famicom Disk System)/ROM map (hist | edit) ‎[154 bytes]Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == Graphics == Addr Size Description ---- ---- ----------- 0D17 73 Title screen logo tilemap {{Internal Data}}")
  • 22:42, 1 August 2026Sesame Street ABC & 123/ROM map (hist | edit) ‎[264 bytes]Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == Graphics == Addr Size Description ----- ---- ----------- 1906A C4 Hi Tech Expressions logo tilemap 19132 10 "PRESENTS" tilemap 19165 340 Sesame Street ABC & 123 title screen tilemap {{Internal Data}}")
  • 21:41, 1 August 2026Sesame Street 123/ROM map (hist | edit) ‎[659 bytes]Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == Graphics == Addr Size Description ---- ---- ----------- 501D 150 Ernie animation frames from Ernie's Magic Shapes. 8FD0 20 First line of Ernie's Magic Shapes background. BE60 60 Lower half featuring Ernie from the Ernie's Magic Shapes background. BFF0 20 Second line of Ernie's Magic Shapes background. CE30 1E0 Top half of Ernie's Magic Shapes background starting at the third line. F5F0 1...")
  • 20:11, 1 August 2026Metal Max/RAM map (hist | edit) ‎[1,749 bytes]Gamer Charles (talk | contribs) (Created page with "{{rammap|game=Metal Max}}")
  • 20:09, 1 August 2026Metal Max/ROM map (hist | edit) ‎[37 bytes]Gamer Charles (talk | contribs) (Created page with "{{rommap|game=Game Title}}")
  • 20:09, 1 August 2026Metal Max (hist | edit) ‎[1,016 bytes]Gamer Charles (talk | contribs) (Created page with "{{Bob | bobscreen = Metal_Max_Title.png | developers = {{developer|Crea-Tech}}, {{developer|Data East}} | publisher = Data East | system = NES | japan = {{date|1991|May|24}} | tcrf = Metal Max }} {{INES |title = Metal Max |mapperno = 4 |mappername = Nintendo MMC3 |prgrom = 16 x 16KiB |chrrom = 32 x 8 KiB |mirroring = Vertical |4screen = No |sram = Yes |game = }} ==Sub-pages== {{namespaces}} ==Utilities== ==Hacks== ==Translations== * [https://www.romhack.ing/tr...")
  • 15:58, 31 July 2026Robotrek/Strings (hist | edit) ‎[12,860 bytes]Kassiven (talk | contribs) (New strings page)
  • 03:02, 31 July 2026Animaniacs: Ten Pin Alley (hist | edit) ‎[351 bytes]YaBlock (talk | contribs) (Created page with "{{Bob | bobscreen= Animaniacsalley title.png | screenwidth= 320px | developer= Saffire | publisher= ASC Games | system= PlayStation | usa= {{date|1998|December|1}} | tcrf= Animaniacs: Ten Pin Alley }} {{PSX |versions= SLUS-00784 |discs= 1x CDROM }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Animaniacs - Ten Pin Alley (USA)")
  • 02:59, 31 July 2026Animaniacs: Ten Pin Alley/RAM map (hist | edit) ‎[1,608 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} ==Bowler Save Data== Starting at 0x14A408 for bowler 1. {| class="wikitable" ! +0x00 | Name (6 Lenght String) |- ! +0x20 | Ball Weight |- ! +0x20 | Ball Cover 0x00 = Plastic<br> 0x01 = Urethane<br> 0x02 = Rewsin |- ! +0x30 | Earnings |- ! +0x38 | Strikes |- ! +0x3C | Tourneys 1 |- ! +0x3E | Tourneys 2 |- ! +0x48 | Bumpers |- ! +0x4A | Handed |- ! +0x4D | Outfit |- ! 0x51 | Player 0x00 = Ralph<br> 0x01 = Nurse<br> 0x02 = Yakko<br> 0x03 = Dot<br> 0x04 = Mindy<b...")
  • 02:09, 31 July 2026Minecraft: New Nintendo 3DS Edition/Notes (hist | edit) ‎[305 bytes]YaBlock (talk | contribs) (Created page with "{{notes}} ==Hearts== <pre> 0x0000 - 0 0x3F80 - 0.5 0x4000 - 1 0x4040 - 1.5 0x4080 - 2 0x40A0 - 2.5 0x40C0 - 3 0x40E0 - 3.5 0x4100 - 4 0x4110 - 4.5 0x4120 - 5 0x4130 - 5.5 0x4140 - 6 0x4150 - 6.5 0x4160 - 7 0x4170 - 7.5 0x4180 - 8 0x4188 - 8.5 0x4190 - 9 0x4198 - 9.5 0x41A0 - 10 </pre> {{Internal Data}}")
  • 02:04, 31 July 2026Minecraft: New Nintendo 3DS Edition (hist | edit) ‎[665 bytes]YaBlock (talk | contribs) (Created page with "{{Bob |bobscreen= Minecraft-N3DS-Edition-title.png |screenwidth= 320px |developers= {{developer|Other Ocean Interactive}}, {{developer|Mojang AB}} |publisher= Mojang AB |japan= {{date|2017|September|14|nocat=y}} |usa= {{date|2017|September|13}} |europe= {{date|2018|September|20|nocat=y}} |aus= {{date|2018|September|20|nocat=y}} |system= New Nintendo 3DS |tcrf= Minecraft: New Nintendo 3DS Edition }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Minecraft - New...")
  • 02:01, 31 July 2026Minecraft: New Nintendo 3DS Edition/RAM map (hist | edit) ‎[611 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! 0x0294B338 | Hide Player's Hand |- ! 0x0294B33C | Player Perspective 0x00 - First Person<br> 0x01 - Third Person<br> 0x02 - Second Person |- ! 0x0294B340 | Debug Display |- ! 0x0294B344 | Lightness (Deafult = 1056964608) |- ! 0x0294B348 | Field of View (Deafult = 1116471296) |- ! 0x02E100B0 | X Touch Position |- ! 0x02E100B2 | Y Touch Position |- |} {{Internal Data}}")
  • 20:50, 29 July 2026Pat & Mat (J2ME) (hist | edit) ‎[1,584 bytes]YaBlock (talk | contribs) (Created page with "{{Bob | bobscreen= PatMatJ2ME-title.png | title= Pat & Mat | publisher= Nostromo | publisherref= <ref name=nostromo>https://web.archive.org/web/20081218091315/http://wireless.nostromo.cz/index.php?p=products</ref> | system= J2ME | usa= {{date|2008|September|29|ref=<ref name=nostromo />}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== {| class="wikitable" ! Resolution !! Version !! Language !! Phone Model !! SHA1 |- | 128x128 || 1.12 || cz || s40v2/N3220 || 66f80e3a734...")
  • 20:35, 29 July 2026Pat & Mat (J2ME)/RAM map (hist | edit) ‎[879 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable" ! Class !! Variable !! Type !! Description |- | b || a || boolean || Follow Camera |- | b || l || integer || Auto-Save |- | b || n || integer || Hud Player Icon |- | b || o || integer || Controling Pat |- | b || p || integer || Controling Mat |- | b || c || boolean || Controllable |- | b || r || integer || HUD Text ID |- | b || v || integer || HUD Object ID |- | b || d || boolean || Help |- | b || f || boolean || Loading Overlay |- | b ||...")
  • 19:31, 29 July 2026Black/Matrix/TBL (hist | edit) ‎[61,706 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n...")
  • 19:27, 29 July 2026Black/Matrix (hist | edit) ‎[316 bytes]ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Black/Matrix | developer= Flight-Plan | publisher= NEC Interchannel | system= Sega Saturn | japan= {{date|1998|August|27}} }} ==External links== * [https://segaxtreme.net/threads/translating-black-matrix.25680/ Translation attempt with some explanations]")
  • 11:38, 23 July 2026Pac-Man Pocket Player/RAM map (hist | edit) ‎[371 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} RAM values for ''Pac-Mania'' and ''Pac-Attack'' should be identical to their Genesis counterparts. == RAM Map == === Pac-Man === Address Size Description ------- ---- ----------- FF1727 1 Current level FF273F 2 Number of dots eaten in the level (set to F4 to clear level) {{Internal Data}}")
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