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  • 14:24, 18 February 2026Terra Phantastica/TBL (hist | edit) ‎[1,582 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Terra Phantastica}} Most certainly, combinations listed here are insufficient. From 80 to A0 plus another hex, combinations are made. From 00 to 2E and from E1 to FF, results do not seem to put out text. Corner brackets, 『 』, are made by 81 77 and 81 78. Kanjis are made by combining from 86 to 96 with another hex. 82 60 to 82 79 make upper case roman alphabet, but note that the roman fonts in the options menu do not seem to use this combination. 82 81 to...")
  • 13:58, 18 February 2026Terra Phantastica (hist | edit) ‎[160 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Terra Phantastica | developer= Chime | publisher= Sega | system= Sega Saturn | japan= {{date|1996|December|27}} }} ==Sub-pages== {{namespaces}}")
  • 07:44, 18 February 2026Bubsy in Fractured Furry Tales/RAM map (hist | edit) ‎[213 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Address Size Description ------- ---- ----------- 02D13E 1 Time remaining 02D163 1 Lives 02D16E 2 Number of balls {{Internal Data}}")
  • 07:44, 18 February 2026Bubsy in Fractured Furry Tales (hist | edit) ‎[1,139 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= BubsyFurryTales Title.png | screenwidth= 320px | developer= Imagitec Design | publisher= Atari Corporation | system= Jaguar | developerref= <ref name="all">[https://gamefaqs.gamespot.com/jaguar/586877-bubsy-in-fractured-furry-tales/data GameFAQs]</ref> | publisherref= <ref name="all"/> | world= {{date|2025|September|9|nocat=true}} (''Bubsy in: The Purrfect Collection'') | usa= {{date|1994|December|9|ref=<ref name="Travis Guy">[https://groups.google.com...")
  • 06:34, 18 February 2026Namco Classic Collection Vol. 2/RAM map (hist | edit) ‎[2,184 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{todo|Add the rest of the sound effect values for other games}} == RAM Map == Address Size Description ------- ---- ----------- 4007AE 1 Current sound set in sound test 00 - Rally-X/New Rally-X/Rally-X Arrangement 01 - Pac-Man/Pac-Man Arrangement 02 - Dig Dug/Dig Dug Arrangement 4007AF 1 Current sound selection in sound test 01 - Left/Right soun...")
  • 06:33, 18 February 2026Namco Classic Collection Vol. 2 (hist | edit) ‎[214 bytes]Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page |bobscreen= NamcoClassic2-title.png |developer= Namco |publisher= Namco |system= Arcade |arcadesys= Namco ND-1 |world= {{date|1996|March}} |tcrf= Namco Classic Collection Vol. 2 }} {{Namco series}}")
  • 05:19, 18 February 2026Pac-Land (Atari Lynx)/RAM map (hist | edit) ‎[257 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 001F 1 Power-up states +01 - Wing Shoes +40 - Helmet +80 - Invisibility 0025 1 Pause flag {{Internal Data}}")
  • 05:19, 18 February 2026Pac-Land (Atari Lynx) (hist | edit) ‎[222 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | title= Pac-Land | developer= Atari Corporation | publisher= Atari Corporation | system= Atari Lynx | usa= {{date|1991}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Pac-Land (USA, Europe) {{Pac-Man series}}")
  • 07:46, 17 February 2026Donkey Kong Jr. (Arcade)/RAM map (hist | edit) ‎[1,124 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 6001 1 Number of credits inserted 6080 1 Walking sound trigger 6081 1 Jumping sound trigger 6082 1 Pounding sound trigger 6083 1 Donkey Kong pounding sound trigger 6084 1 Kill sound trigger 6085 1 Fall/Coin sound trigger 6086 1 Getting hit sound trigger 6087 1 Empty 6088 1 Death jingle trigger 6...")
  • 07:46, 17 February 2026Donkey Kong Jr. (Arcade) (hist | edit) ‎[1,292 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= DKJuniorTitle.png | title= Donkey Kong Jr. | aka= Donkey Kong Junior | developers= {{developer|Nintendo R&D1}}, {{developer|Iwasaki|ref=<ref>[https://www.mc-law.jp/kigyohomu/24294/ 【ドンキーコングJrの著作権の帰属(ドンキーコングJr事件)】] - mc-law.jp, January 4th, 2017</ref><ref>[https://www.4gamer.net/games/999/G999905/20220303097/ 元任天堂・岡田 智氏の独立独歩 前編  “技術的に不可能”を覆し...")
  • 18:22, 16 February 2026Donkey Kong (Arcade)/RAM map (hist | edit) ‎[1,221 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 6001 1 Number of credits inserted 6080 1 Walking sound trigger 6081 1 Jumping sound trigger 6082 1 Pounding sound trigger 6083 1 Spring/Coin sound trigger 6084 1 Fall sound trigger 6085 1 Point sound trigger 6086 1 Empty 6087 1 Empty 6088 1 Death jingle trigger 6089 1 Various sounds/jin...")
  • 18:21, 16 February 2026Donkey Kong (Arcade) (hist | edit) ‎[1,615 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen=DonkeyKongARCTitle.png |title=Donkey Kong |developers={{developer|Ikegami Tsushinki|ref=<ref name="GDRI">[https://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Ikegami Tsushinki - GDRI :: Game Developer Research Institute]</ref>}},{{developer|Nintendo R&D1|ref=<ref name="Yokoi">[https://www.mobygames.com/game/574/donkey-kong/credits/arcade/ Producer was Gunpei Yokoi.]</ref>}} |publisher=Nintendo |publisherref=<ref name="JP">[https://archive.org/deta...")
  • 05:29, 15 February 2026Pac-Land (hist | edit) ‎[157 bytes]Lelegofrog (talk | contribs) (Created page with "{{disambig | The Arcade version. | The Famicom (NES) version. }}")
  • 05:28, 15 February 2026Pac-Land (Arcade)/RAM map (hist | edit) ‎[281 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 20FD 1 Wing Shoes flag 2100 1 Lives (P1) 2101 1 Lives (P2) 2115 1 Helmet flag 221B 3 Time remaining 2222 1 Invisibility flag {{Internal Data}}")
  • 05:27, 15 February 2026Pac-Land (Arcade) (hist | edit) ‎[582 bytes]Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Pac-Land_(Arcade)-title.png | title= Pac-Land | developer= Namco | publishers= {{publisher|Namco}} (JP), {{publisher|Bally Midway}} (US), {{publisher|Atari, Inc.}} (EU) | system= Arcade | arcadesys= Custom | japan= {{date|1984|August|ref=<ref>[https://archive.org/details/ArcadeGameList1971-2005/page/n53/mode/1up?view=theater]</ref>}} | usa= {{date|1984|December|ref=<ref>[https://archive.org/details/ArcadeGameList1971-2005/page/n126/mode/1up?v...")
  • 00:38, 15 February 2026Animaniacs (SNES)/TBL (hist | edit) ‎[1,368 bytes]YaBlock (talk | contribs) (Created page with "{{TBL}} <pre> 20= 21=! 24=· 2A=× 2B=’ 2C=, 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3F=? 40=© 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=s 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 60=© 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n 6F=o 70=p 71=q 72=r 73=s 74=t 75=u 76=v 77=w 78=x 79=y 7A=z </pre> {{Internal Data}}")
  • 00:31, 15 February 2026Mario Bros. (Arcade)/RAM map (hist | edit) ‎[671 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 6116 1 Lives (P1) 6156 1 Lives (P2) 66D4 1 Bonus Game timer 66F0 1 Number of enemies defeated in a row (P1) 66F3 1 Number of enemies defeated in a row (P2) 6860 1 State of POW Block * 02 - Full * 04 - Hit once * 06 - Hit twice * 08 - Used up {{Internal Data}}")
  • 00:31, 15 February 2026Mario Bros. (Arcade) (hist | edit) ‎[271 bytes]Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Mariobrosarcade_title.png | title= Mario Bros. | developer= Nintendo R&D1 | publisher= Nintendo | system= Arcade | arcadesys= Custom | japan= {{date|1983|July|14}} | usa= {{date|1983|July|20}} | tcrf= Mario Bros. (Arcade) }} {{Mario series}}")
  • 00:05, 15 February 2026Ys III: Wanderers from Ys (Genesis)/Notes (hist | edit) ‎[4,055 bytes]Tryphon (talk | contribs) (Created page with "==Compression== Many data are stored using a LZ-type algorithm. The decompression routine is located in ROM at 0xa7a / 0xa7c.")
  • 00:02, 15 February 2026Ys III: Wanderers from Ys (Genesis) (hist | edit) ‎[1,273 bytes]Tryphon (talk | contribs) (Created page with "{{Bob | bobscreen= .PNG | title= Ys III: Wanderers from Ys | developer= Falcom Telenet | publishers= {{publisher|Riot}} (JP), {{publisher|Renovation Products}} (US) | system= Genesis | japan= {{date|1991|November|11}} | usa= {{date|1991|December}} | aus={{date|1991}} | tcrf=Ys III: Wanderers from Ys (Genesis) }} {{Genesis| title = Ys III: Wanderers from Ys |image = center |name = Ys-III: wanderers from Ys |game = Ys III: Wanderers from Ys |company...")
  • 01:33, 13 February 2026Jim Henson's Bear in the Big Blue House (Game Boy Color)/ROM map (hist | edit) ‎[1,033 bytes]YaBlock (talk | contribs) (Created page with "{{rommap}} ==Music== {| class="wikitable ! Adress ! Description |- | 7A1BB || Pattern Sequence |- | 7A2A1 || Pattern Adresses |- | 7A60D || Sequences |} {{Internal Data}}")
  • 00:18, 13 February 2026Cult Jump/TBL (hist | edit) ‎[1,093 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Cult Jump}} <pre> 00= 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=0 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=は 20=ひ 21=ふ 22=へ 23=ほ 24=な 25=に 26=ぬ 27=ね 28=の 29=ま 2A=み 2B=む 2C=め 2D=も 2E=や 2F=ゆ 30=よ 31=ら 32=り 33=る 34=れ 35=ろ 36=わ 37=を 38=ん 39=ア 3A=イ 3B=ウ 3C=エ 3D=オ 3E=カ 3F=キ 40=ク 41=ケ 42=コ...")
  • 00:16, 13 February 2026Cult Jump (hist | edit) ‎[445 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | bobscreen= Cult Jump-title.png | title= Cult Jump | developer= Sun L | publisher= Bandai | system= Game Boy | japan= {{date|1993|September|10}} }} ==Sub-pages== {{namespaces}}")
  • 20:41, 12 February 2026Pingu: Sekai de Ichiban Genki na Penguin/TBL (hist | edit) ‎[619 bytes]YaBlock (talk | contribs) (Created page with "{{TBL}} <pre> 9E=ア 9F=イ A0=ヒ A1=ン A2=ク A3=マ A4=ホ A5=ル A6=ハ A7=カ A8=ス A9=ム AA=タ AB=ロ AC=メ AD=ッ AE=ケ AF=キ B0=あ B1=い B2=う B3=え B4=お B5=か B6=き B7=く B8=け B9=こ BA=さ BB=し BC=す BD=せ BE=そ BF=た C0=ち C1=つ C2=て C3=と C4=な C5=に C6=ぬ C7=ね C8=の CB=ふ CC=へ CD=ほ CE=ま CF=み D0=む D1=め D2=も D3=や D4=ゆ D5=よ D6=ら D7=り D8=る D9=れ DA=ろ DB=わ DC=を DD=ん DE=ぁ DF=ぃ E0=ぅ E1=ぇ...")
  • 18:16, 12 February 2026Animaniacs (Game Boy)/TBL (hist | edit) ‎[345 bytes]YaBlock (talk | contribs) (Created page with "{{TBL}} Note:Invalid symbols are replaced with a middle dot <pre> 61=Ö 71=Ä 74=Ü 80=U 81=T 82=W 83=V 84=Q 85=P 86=S 87=R 8C=Y 8D=X 8F=Z 90=E 91=D 92=G 93=F 94=A 96=C 97=B 98=M 99=L 9A=O 9B=N 9C=I 9D=H 9E=K 9F=J A7=® B6=© C0=5 C1=4 C2=7 C3=6 C4=1 C5=0 C6=3 C7=2 CA=? CC=9 CD=8 CF=: D2=' D4=! D5= D8=- D9=, DB=. </pre> {{Internal Data}}")
  • 17:06, 12 February 2026Animaniacs (Game Boy)/ROM map (hist | edit) ‎[396 bytes]YaBlock (talk | contribs) (Created page with "{{rommap}} ==Dialog== {| class="wikitable ! Adress ! Description |- | 0E6CC || Mouth (Static, Yakko) |- | 0E6CF || Mouth (Static, Wakko) |- | 0E6D2 || Mouth (Static, Dot) |- | 0E6D5 || Mouth (Talking, Yakko) |- | 0E6E9 || Mouth (Talking, Wakko) |- | 0E6FD || Mouth (Talking, Dot) |- | 0E711 || Mouth (Static, All) |- | 0E714 || Mouth (Talking, All) |- | 0F2EB || Intro Text |} {{Internal Data}}")
  • 16:45, 12 February 2026Animaniacs (Game Boy) (hist | edit) ‎[668 bytes]YaBlock (talk | contribs) (Created page with "{{Bob | bobscreen= Animaniacs SGB Title Screen.png | title= Animaniacs | developer= Factor 5 | publisher= Konami | systems= {{system|Game Boy}}, {{system|Super Game Boy}} | usa= {{date|1995|July}} | europe= {{date|1995}} | tcrf= Animaniacs (Game Boy) }} {{Game Boy |title = Animaniacs |name = ANIMANIACS |regioncode= 01h - Non-Japanese |type= Grayscale |supergameboy= Yes |cartridgetype= ROM + MBC1 |licensecode= A4 - Konami |romsize= 256 KiB |romchecksum= D037 (USA)...")
  • 01:09, 12 February 2026Pac-Man (Game Boy)/RAM map (hist | edit) ‎[162 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == === WRAM === Addr Size Description ---- ---- ----------- D64C 1 Amount of dots eaten in level {{Internal Data}}")
  • 01:09, 12 February 2026Pac-Man (Game Boy) (hist | edit) ‎[1,041 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen = Gbpacman-title.png | title = Pac-Man | developer = Namco |publishers= {{publisher|Namco}} (JP), {{publisher|Namco Hometek}} (US), {{publisher|Laguna}} (EU) | system = Game Boy | japan = {{date|1990|November|16}} | usa = {{date|1991|April|nocat=true}} | europe = {{date|1991|nocat=true}} | aus = {{date|1991|nocat=true}} | tcrf = Pac-Man (Game Boy) }} ==Sub-pages== {{namespaces}} ==Hacks== '''Improvement * [https://romhack.ing/database/conten...")
  • 00:14, 12 February 2026Ms. Pac-Man (Game Gear)/RAM map (hist | edit) ‎[183 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- C141 1 Amount of dots left in level (Set to 00 to clear level) {{Internal Data}}")
  • 00:14, 12 February 2026Ms. Pac-Man (Game Gear) (hist | edit) ‎[385 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |title= Ms. Pac-Man |developer= Namco |developerref= <ref name="all">[https://gamefaqs.gamespot.com/gamegear/586747-ms-pac-man/data GameFAQs]</ref> |publisher= Namco |publisherref= <ref name="all"/> |system= Game Gear |usa= {{date|1993|ref=<ref name="all"/>}} }} ==Sub-pages== {{namespaces}} ==Known Dumps== * Ms. Pac-Man (USA) ==References== <references/> {{Pac-Man series}}")
  • 00:07, 12 February 2026Pac-Man (Game Gear) (hist | edit) ‎[619 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |title= Pac-Man |developer= Namco |developerref= <ref name="all">[https://gamefaqs.gamespot.com/ngpc/198250-pac-man/data GameFAQs]</ref> |publisher= Namco |publisherref= <ref name="all"/> |system= Game Gear |japan= {{date|1991|January|29|ref=<ref name="all"/>}} |usa= {{date|1991|nocat=true|ref=<ref name="all"/>}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/xdNv5JQBNs8FWu0CsXcE/pac-man-spanish-translation Spanish]...")
  • 00:07, 12 February 2026Pac-Man (Game Gear)/RAM map (hist | edit) ‎[240 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- C153 1 Amount of dots left in level (Set to 00 to clear level) {{Internal Data}}")
  • 22:54, 11 February 2026Pac-Man (Neo Geo Pocket Color) (hist | edit) ‎[690 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |title= Pac-Man |developer= Namco |developerref= <ref name="all">[https://gamefaqs.gamespot.com/ngpc/198250-pac-man/data GameFAQs]</ref> |publishers= {{publisher|Namco|ref=<ref name="all"/>}} (US/JP), {{publisher|SNK|ref=<ref name="all"/>}} (EU) |system= Neo Geo Pocket Color |usa= {{date|1999|July|31|ref=<ref name="all"/>}} |japan= {{date|1999|August|26|nocat=true|ref=<ref name="all"/>}} |europe= {{date|1999|October|1|nocat=true|ref=<ref name="all"/>}} }} {{NGP|tit...")
  • 22:52, 11 February 2026Pac-Man (Neo Geo Pocket Color)/RAM map (hist | edit) ‎[215 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- 0E0E 1 Amount of dots eaten in level (Set to F4 to clear level) {{Internal Data}}")
  • 19:21, 11 February 2026The Adventures of Elmo in Grouchland (Game Boy Color)/RAM map (hist | edit) ‎[709 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == === WRAM === Addr Size Description ---- ---- ----------- DA8F 1 Music option * 00 - On * 01 - Off DA90 1 Sound FX option * 00 - On * 01 - Off DA91 1 Difficulty option * 00 - Easy * 01 - Hard DAAD 1 Waiting animation frames; is set to 00 when not standing * 00-71, A2-B...")
  • 18:41, 11 February 2026LEGO Racers (Game Boy Color)/ROM map (hist | edit) ‎[631 bytes]YaBlock (talk | contribs) (Created page with "{{rommap}} {| class="wikitable ! Adress ! Description |- | 0E0117 || Scooter Character Settings |- | 0F1428 || English Text |- | 0F1D48 || Spanish Text |- | 0F2745 || French Text |- | 0F2F95 || Player Character Settings |} ==Music== Music is stored in Climax's IMEDGBoy format {| class="wikitable ! Adress ! Music |- | 0F501E || Pirates Variant 'Parrot' |- | 0F5B9F || Alien Rally Asteroid |- | 0F901E || Castle Variant 'Knight' |- | 0F9CF0 || Credits |- | 0FAA5B || Imperi...")
  • 16:35, 11 February 2026Mappy (Arcade) (hist | edit) ‎[332 bytes]Lelegofrog (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Mappy1983Title.png | title= Mappy | developer= Namco | publishers= {{publisher|Namco}} (JP), {{publisher|Midway Manufacturing}} (US) | system= Arcade | arcadesys= Namco ''Super Pac-Man'' hardware | japan= {{date|1983|March}} | usa= {{date|1983|April|nocat=y}} | tcrf= Mappy (Arcade) }} {{Mappy series}}")
  • 16:35, 11 February 2026Mappy (Arcade)/RAM map (hist | edit) ‎[380 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description ---- ---- ----------- 2001 2 Mappy's X position in level 2004 1 Mappy's Y position in level 2030 1 Lives 2033 1 Death flag(?) (set to 02 on death) {{Internal Data}}")
  • 20:29, 5 February 2026Meitantei Holmes: M-Kara no Chousenjou/TBL (hist | edit) ‎[1,340 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Meitantei Holmes: M-Kara no Chousenjou}} <pre> 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=に 26=ぬ 27=ね 28=の 29=は 2A=ひ 2B=ふ 2C=へ 2D=ほ 2E=ま 2F=み 30=む 31=め 32=も 33=や 34=ゆ 35=よ 36=ら 37=り 38=る 39=れ 3A=ろ 3B=わ 3C=を 3D=ん 3E=ゃ 3F=ゅ 40=ょ 41=っ 42=ぁ 43=ぇ 44=0 45=1 46=2 47=3 48=4 49=5 4A=6 4B=7 4C=8 4D=9 4E=...")
  • 20:28, 5 February 2026Meitantei Holmes: M-Kara no Chousenjou (hist | edit) ‎[427 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Meitantei Holmes: M-Kara no Chousenjou | developer= Another | publisher= Towa Chiki | systems= {{system|NES}} | japan= {{date|1989|May|1}} }} ==Sub-pages== {{namespaces}}")
  • 04:34, 5 February 2026Yakouchuu GB/TBL (hist | edit) ‎[2,634 bytes]ALTAMON (talk | contribs) (Created page with "{{TBL|game=Yakouchuu GB}} de086 start of the first text after writing the players name "私," de135 address for loading characters for the first text "私," FF FF C9 00 E0 34 03 00 E8 13 03 C6 C6 C6 C6 00 01 Looking at address de086 we can see the scene begins with FF FF as the rest of the texts on this game, the next eight hexadecimals are used to choose the image and sound, then come four C6, and finally the text begins with 00 and 01 meaning the first two charac...")
  • 04:28, 5 February 2026Yakouchuu GB (hist | edit) ‎[390 bytes]ALTAMON (talk | contribs) (Created page with "{{Bob | title= Yakouchuu GB | developer= Athena | publisher= Athena | systems= {{system|Game Boy Color}} | japan= {{date|1999|October|22}} }} ==Sub-pages== {{namespaces}}")
  • 11:31, 1 February 2026Disney's Extreme Skate Adventure (Game Boy Advance)/RAM map (hist | edit) ‎[516 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} ==EWRAM== {| class="wikitable ! Adress ! Description |- | 60 || Player Offset |- | AC || Camera Offset |} ===Player=== {| class="wikitable ! Adress ! Description |- | 68 || X Position |- | 6C || Z Position |- | 70 || Y Position |- | 84 || Offset to Doing Manual? |- | 8C || Offset to Animation? |- | D4 || Speed |- | E0 || Vertical Speed |} ===Camera=== {| class="wikitable ! Adress ! Description |- | 00 || X Position |- | 04 || Y Position |} {{Internal Data}}")
  • 06:31, 1 February 2026The Final Fantasy Legend/RAM map (hist | edit) ‎[7,762 bytes]Viewtifulslayer (talk | contribs) (Created page with "{{rammap|game=The Final Fantasy Legend}} The following article is a RAM map for ''The Final Fantasy Legend''. Addresses below are '''CPU addresses''' (4-digit hex). VRAM (8000–9FFF), OAM (FE00–FE9F), I/O (FF00–FF7F), and HRAM (FF80–FFFE) follow the standard Game Boy layout; see [https://gbdev.io/pandocs/Memory_Map.html Pan Docs] for the full memory map. '''Sources:''' saga1dx (wram0.asm, wram1.asm), Fledermaus formffl.txt, [https://tasvideos.org/GameResources/G...")
  • 06:29, 1 February 2026The Final Fantasy Legend/ROM map (hist | edit) ‎[20,602 bytes]Viewtifulslayer (talk | contribs) (Created page with "{{rommap|game=The Final Fantasy Legend}} The following article is a ROM map for ''The Final Fantasy Legend''. Offsets are '''file offsets''' in the 128 KiB ROM image. No external header (no copier header). MBC2 controls bank switching: bank 0 fixed at CPU 0000–3FFF, banks 1–7 switchable at CPU 4000–7FFF. All addresses and sizes in '''hexadecimal'''. '''Sources:''' saga1dx (layout.link, rom.asm), Fledermaus formffl.txt, Tower Reversed (ffl-meat-theory.txt). Feel f...")
  • 21:03, 31 January 2026Disney's Extreme Skate Adventure (Game Boy Advance) (hist | edit) ‎[671 bytes]YaBlock (talk | contribs) (Created page with "{{Bob | bobscreen= DisneysExtremeSkateAdventure-GBA.png | screenwidth= 240px | title= Disney's Extreme Skate Adventure | developers= {{developer|Vicarious Visions}} | publishers= {{publisher|Activision}} | system= Game Boy Advance | usa= {{date|2003|September|3}} | europe= {{date|2003|September|5|nocat=true}} | tcrf= Disney's Extreme Skate Adventure (Game Boy Advance) }} ==Sub-pages== {{namespaces}} ==Known Builds== * Extreme Skate Adventure (Europe) (Fr,De) * Extreme S...")
  • 11:32, 28 January 2026Jim Henson's Bear in the Big Blue House (Game Boy Color)/RAM map (hist | edit) ‎[567 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} Note: Shared adresses are included ==Minigames== {| class="wikitable ! Adress ! Description |- | 0B72 || Ojo Position |- | 0B76 || Ojo Direction |- | 0B7B || Ojo Walk Cycle |- | 0B7D || Level |- | 0B88 || Score |- | 0B89 || Score Displayed |} ===Peak-a-Boo=== {| class="wikitable ! Adress ! Description |- | 0B80 || Present Rips Left |- | 0B84 || Bear Change Pose Timer |- | 0B8C || Bear Peaking |- | 0B8E || Bear Sprite |} ==Other== {| class="wikitable ! A...")
  • 14:06, 27 January 2026LEGO Racers (Game Boy Color)/Notes (hist | edit) ‎[937 bytes]YaBlock (talk | contribs) (Created page with "{{notes}} ==Held Brick Values== {| class="wikitable ! Value ! Description |- | 0 || None |- | 1 || White |- | 2 || Green |- | 3 || Green + White |- | 4 || Red |- | 5 || Red + White |- | 6 || Blue |- | 7 || Blue + White |} {{Internal Data}}")
  • 13:53, 27 January 2026LEGO Racers (Game Boy Color)/RAM map (hist | edit) ‎[1,647 bytes]YaBlock (talk | contribs) (Created page with "{{rammap}} Note: Values are in big endian ==Race== Note: Time is in hex {| class="wikitable ! Adress ! Length ! Description |- | 0C3C || 1 || Track |- | 0CA9 || 1 || Invincibility Flash Cycle |- | 0CAA || 1 || Minutes |- | 0CAB || 1 || Seconds |- | 0CAC || 1 || Miliseconds |- | 0CE6 || 1 || Race Position |- | 0CEA || 1 || Lap |} ===Racers=== Note: For other racers, add 0x20 to the address {| class="wikitable ! Adress ! Length ! Description |- | 0D00 || 1 || Lap |-...")
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