If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
New pages
Jump to navigation
Jump to search
- 14:14, 31 March 2026 The Legend of Zelda: A Link to the Past and Four Swords/Notes (hist | edit) [3,052 bytes] MagicPixieDreamGirl (talk | contribs) (Created page with "{{notes|game=The Legend of Zelda: A Link to the Past and Four Swords}} == A Link to the Past == === Reading Messages (English Only) === In order to read messages within the A Link to the Past portion of the ROM, a password and simple algorithm are required. The password can be found at {{hex|0x00180CD0}} by reading 16 bytes. The value in the U.S. ROM is "l0ZxE8SjYv3#RhaX". Using a method like the below, you read the entire block from {{hex|0x00180CE8}}-{{hex|0x00195D88...")
- 13:53, 31 March 2026 The Legend of Zelda: A Link to the Past and Four Swords (hist | edit) [662 bytes] MagicPixieDreamGirl (talk | contribs) (Created page with "{{Bob | bobscreen= ALTTPFSTitle.png | developer= Nintendo R&D2 | publisher= Nintendo | aka= A Link to the Past GBA | system= Game Boy Advance | japan= {{date|2003|March|14}} | usa= {{date|2002|December|2|nocat=true}} | europe= {{date|2003|March|28|nocat=true}} | aus= | tcrf=The Legend of Zelda: A Link to the Past and Four Swords }} {{Game Boy Advance |title = The Legend of Zelda: A Link to the Past and Four Swords |name = THE LEGEND OF ZELDA |code = |company...")
- 12:45, 27 March 2026 Dragon Warrior Monsters/RAM map (hist | edit) [1,179 bytes] Mantidactyle (talk | contribs) (Created page with "{{rammap|game=Dragon Warrior Monsters}} ==WRAM== Address Size Description ------- ---- ----------- C935 1 Current Gate C939 1 Current Floor {{Internal Data|game=Dragon Warrior Monsters}}")
- 00:56, 23 March 2026 Atelier Elie GB/ROM map (hist | edit) [4,847 bytes] Mantidactyle (talk | contribs) (Created page with "{{rommap|game=Atelier Elie GB}} ==Bank 0A== ===Name entry=== ====Write character==== ROMA:4B3D 01 52 AE ld bc,AE52 ROMA:4B40 FA 36 CB ld a,(CB36) ;a = current_name_length ROMA:4B43 FE 04 cp a,04 ROMA:4B45 28 65 jr z,4BAC ;if(current_name_length == 4), exit this routine ROMA:4B47 21 F7 CA ld hl,CAF7 ROMA:4B4A FA EE CA ld a,(CAEE) ;a = current_name_length ROMA:4B4D 85...")
- 05:29, 22 March 2026 Pac-Man (Atari 2600)/ROM map (hist | edit) [158 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} Addr Size Description --- ---- ----------- BFD 1 Number of lives to start with (default: 03) {{Internal Data}}")
- 18:48, 20 March 2026 Magic: The Gathering (Dreamcast)/TBL (hist | edit) [61,784 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Magic: The Gathering (Dreamcast)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f...")
- 18:47, 20 March 2026 Magic: The Gathering (Dreamcast) (hist | edit) [212 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Magic: The Gathering | developer= Sega | publisher= Sega | system= Dreamcast | japan= {{date|2001|June|28}} }}")
- 17:48, 20 March 2026 Castle Fantasia: Seima Taisen (Dreamcast)/TBL (hist | edit) [61,802 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Castle Fantasia: Seima Taisen (Dreamcast)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 6...")
- 17:48, 20 March 2026 Castle Fantasia: Seima Taisen (Dreamcast) (hist | edit) [248 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Castle Fantasia: Seima Taisen | developer= Studio e-go | publisher= Symbio Planning | system= Dreamcast | japan= {{date|2002|July|11}} }}")
- 13:21, 19 March 2026 Grandia ~Digital Museum~/TBL (hist | edit) [13,196 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Grandia ~Digital Museum~}} This game seems to use the same table as Grandia for Sega Saturn. The first in-game text is at 045CC3B4. <pre> 20= 21=0 22=1 23=2 24=3 25=4 26=5 27=6 28=7 29=8 2A=9 2B=A 2C=B 2D=C 2E=D 2F=E 30=F 31=G 32=H 33=I 34=J 35=K 36=L 37=M 38=N 39=O 3A=P 3B=Q 3C=R 3D=S 3E=T 3F=U 40=V 41=W 42=X 43=Y 44=Z 45=ぁ 46=あ 47=ぃ 48=い 49=ぅ 4A=う 4B=ぇ 4C=え 4D=ぉ 4E=お...")
- 13:19, 19 March 2026 Grandia ~Digital Museum~ (hist | edit) [150 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Grandia ~Digital Museum~ | developer= Game Arts | publisher= Game Arts | system= Sega Saturn | japan= {{date|1998|May|28}} }}")
- 23:04, 18 March 2026 Marica: Shinjitsu no Sekai/TBL (hist | edit) [61,810 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Marica: Shinjitsu no Sekai}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 0AACA7D6. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/n 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60...")
- 23:03, 18 March 2026 Marica: Shinjitsu no Sekai (hist | edit) [220 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Marica: Shinjitsu no Sekai | developer= Feycraft | publisher= Victor Interactive Software | system= Sega Saturn | japan= {{date|1997|June|20}} }}")
- 22:53, 18 March 2026 Marie no Atelier Ver. 1.3: Salburg no Renkinjutsushi (Sega Saturn)/TBL (hist | edit) [61,849 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 (Sega Saturn)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60...") originally created as "Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 (Sega Saturn)/TBL"
- 22:52, 18 March 2026 Marie no Atelier Ver. 1.3: Salburg no Renkinjutsushi (Sega Saturn) (hist | edit) [412 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 | developer= Goo! | publisher= Imadio | system= Sega Saturn | japan= {{date|1997|December|11}} }} ==External links== * [https://segaxtreme.net/threads/translating-marie-no-atelier-ver-1-3.37838/ Translation attempt with some explanations]") originally created as "Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 (Sega Saturn)"
- 19:19, 18 March 2026 Animaniacs (Game Boy)/RAM map (hist | edit) [152 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} {| class="wikitable ! Adress ! Description |- | 015F || Cheat |- | 0170 || Time |- | 13BC || Password Grid / Roulette |} {{Internal Data}}")
- 05:39, 18 March 2026 Sonic the Hedgehog Triple Trouble/RAM map (hist | edit) [598 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} == RAM Map == Addr Size Description ---- ---- ----------- 0064 1 Debug flags * +01 - Skip to character select after Sega * +04 - Level select enabled D13F 1 Character select * 01 - Sonic * 02 - Tails D140 1 Lives D14B 1 Number of continues D159 1 Rings D15D 2 Time D168 1 Set to 03 to enable 3D Stage option D...")
- 05:39, 18 March 2026 Sonic the Hedgehog Triple Trouble/ROM map (hist | edit) [431 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 0064 1 Debug flags * +01 - Skip to character select after Sega * +04 - Level select enabled 00C0 40 Header 1AE6 1 Starting lives (default: 03) 1AEB 1 Starting continues (default: 01) 33AF 1 Amount of rings a ring is worth (default: 01) {{Internal Data}}")
- 05:39, 18 March 2026 Sonic the Hedgehog Triple Trouble (hist | edit) [1,438 bytes] Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen= STTTitle.png |aka= Sonic & Tails 2 (JP/AS) |developer= Aspect |developerref= <ref name="gf">[https://gamefaqs.gamespot.com/gamegear/586810-sonic-the-hedgehog-triple-trouble/data GameFAQs]</ref> |publishers= {{publisher|Sega|ref=<ref name="gf"/>}} (JP/US/EU/AS), {{publisher|Tec Toy}} (BR) |system= Game Gear |japan= {{date|1994|November|11|ref=<ref name="jp">https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html</re...")
- 05:03, 18 March 2026 Super Mario Special 3/RAM map (hist | edit) [158 bytes] Lelegofrog (talk | contribs) (Created page with "{{rammap}} {{stub}} == RAM Map == Addr Size Description ---- ---- ----------- C276 1 Invincibility timer (up to 80) {{Internal Data}}")
- 05:03, 18 March 2026 Super Mario Special 3/ROM map (hist | edit) [650 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 0339 1 Level select flag * 01 - Off * 02 - On 0A92 1 Music/Jingle to play on the title screen * 01 - Title screen music * 02 - Level 1 music * 03 - Level 2 music * 04 - Level 3 music * 05 - Level 4 music * 06 - Level 5 music...")
- 05:03, 18 March 2026 Super Mario Special 3 (hist | edit) [746 bytes] Lelegofrog (talk | contribs) (Created page with "{{stub}} {{Bob | bobscreen= Super_Mario_Special_3_title.PNG | aka= Super Mario 3 Special (box and cart label), Pokémon Diamond, Pokémon Sapphire, Shuma Baobei - Hai Zhi Shen | developers= {{developer|Makon Soft Studios}} (Yong Yong) | publishers= {{publisher|Makon Soft Studios}} (Yong Yong) | system= Unlicensed Game Boy Color<!--apparently also compatible with monochrome Game Boy--> | world= {{date|2000}} (original), {{date|2001|nocat=true}} (''Diamond'') | tcrf= Super...")
- 04:49, 18 March 2026 Pac-Man (Game Gear)/ROM map (hist | edit) [156 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 979C 1 Starting lives (default: 03) {{Internal Data}}")
- 04:47, 18 March 2026 Ms. Pac-Man (Game Gear)/ROM map (hist | edit) [220 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 64DF 1 Player 1 starting lives (default: 03) 64E9 1 Player 2 starting lives (default: 03) {{Internal Data}}")
- 04:43, 18 March 2026 Pac-Man (Game Boy)/ROM map (hist | edit) [163 bytes] Lelegofrog (talk | contribs) (Created page with "{{rommap}} {{stub}} == ROM Map == Addr Size Description ---- ---- ----------- 0E25 1 Starting lives count (default: 03) {{Internal Data}}")
- 04:01, 18 March 2026 Atelier Elie GB/RAM map (hist | edit) [1,370 bytes] Mantidactyle (talk | contribs) (Created page with "{{rammap|game=Atelier Elie GB}} ==WRAM== Address Size Description ------- ---- ----------- C9F2 1 Debug BGM Test - BGM ID {{Internal Data|game=Atelier Elie GB}}")
- 03:58, 18 March 2026 Atelier Elie GB (hist | edit) [670 bytes] Mantidactyle (talk | contribs) (Created page with "{{Bob |bobscreen= Atelier-Elie-GB.png |system= Game Boy |developer= Imagineer |publisher= Imagineer |japan= {{date|2000|January|8}} |tcrf=Atelier Elie GB and Marie GB }} {{GB|title=Atelier Elie GB |image = center |name=ATELIERELIE ; A8EJ |regioncode=<tt>0x00</tt> - Japanese |type=<tt>0x80</tt> - GB + GBC |supergameboy=Yes |cartridgetype=ROM + MBC5 + RAM + Battery |licensecode=<tt>9C</tt> - Imagineer |romsize=2 MiB |romchecksum=<tt>0x0A05</tt>...")
- 20:43, 17 March 2026 Fun! Fun! Pingu Youkoso! Nankyoku he/Notes (hist | edit) [542 bytes] YaBlock (talk | contribs) (Created page with "{{notes}} ==Pack Files (.bin)== {| class=wikitable ! ! x0 ! x1 ! x2 ! x3 ! x4 ! x5 ! x6 ! x7 ! x8 ! x9 ! xA ! xB ! xC ! xD ! xE ! xF |- ! 0x | colspan=4 | File Count | colspan=4 | File Offset 1 | colspan=4 | File Offset 2 | colspan=4 | File Offset 3 |- ! 1x | colspan=4 | File Offset 4 | colspan=4 | File Offset 5 | colspan=4 | File Offset 6 | colspan=4 | File Offset 7 |- ! colspan=17 | ... |- ! nx | colspan=4 | File Offset n | colspan=4 | File Offset n2 | colspan=8 | Fi...")
- 13:34, 17 March 2026 Dragon Master Silk/TBL (hist | edit) [61,793 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Dragon Master Silk}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 0176C034. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 6...")
- 13:33, 17 March 2026 Dragon Master Silk (hist | edit) [155 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Dragon Master Silk | developer= Gimmick House | publisher= Datam Polystar | system= Sega Saturn | japan= {{date|1997|March|28}} }}")
- 17:12, 16 March 2026 Tengai Makyou: Dai-Yon no Mokushiroku The Apocalypse IV/TBL (hist | edit) [61,867 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Tengai Makyou: Dai-Yon no Mokushiroku The Apocalypse IV}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 0048B7D4. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5...")
- 17:11, 16 March 2026 Tengai Makyou: Dai-Yon no Mokushiroku The Apocalypse IV (hist | edit) [270 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | title= Tengai Makyou: Dai-Yon no Mokushiroku - The Apocalypse IV | developer= Hudson Soft | publisher= Hudson Soft | system= Sega Saturn | japan= {{date|1997|January|14}} }}")
- 16:47, 15 March 2026 Bakuretsu Hunter R/TBL (hist | edit) [61,938 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Bakuretsu Hunter R}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. Single byte roman letters do not seem to work 61=a, but the two byte style does work 8281=a; likely because characters are taken from the BIOS. The first in-game text is at 06A39DDA. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=...")
- 16:46, 15 March 2026 Bakuretsu Hunter R (hist | edit) [150 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | screenwidth= 320px | title= Bakuretsu Hunter R | developer= Star Child | publisher= King Records | system= Sega Saturn | japan= {{date|1997|August|8}} }}")
- 20:11, 14 March 2026 Yoshi's Story (hist | edit) [1,075 bytes] Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Yoshi's Story-title.png | aka= Yoshi Story (JP), Yàoxī Gùshì (CN) | developer= Nintendo EAD |developerref=<ref>https://www.ign.com/games/yoshis-story</ref> | publishers= {{publisher|Nintendo}} (JP/US/EU/AU), {{publisher|iQue}} (CN) | systems= {{system|Nintendo 64}}, {{system|iQue Player}} | japan= {{date|1997|December|21}} | usa= {{date|1998|March|1|nocat=true}} | europe= {{date|1998|May|10|nocat=true}} | aus= {{date|1998|May|10|nocat=true}} | chin...")
- 04:28, 14 March 2026 Yoshi's Story/RAM map (hist | edit) [2,030 bytes] Hiccup (talk | contribs) (Putting this here so it doesn't get lost)
- 02:56, 13 March 2026 Chousoku Spinner/TBL (hist | edit) [1,739 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Chousoku Spinner}} <pre> 00= 01=が 02=ぎ 03=ぐ 04=げ 05=ご 06=を 07=ぁ 08=ぃ 09=ぅ 0A=ぇ 0B=ぉ 0C=ゃ 0D=ゅ 0E=ょ 0F=っ 10=ー 11=あ 12=い 13=う 14=え 15=お 16=か 17=き 18=く 19=け 1A=こ 1B=さ 1C=し 1D=す 1E=せ 1F=そ 20=た 21=! 22=" 23=じ 24=ず 25=% 26=& 27=' 28=( 29=) 2A=ざ 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I...")
- 02:54, 13 March 2026 Chousoku Spinner (hist | edit) [561 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | bobscreen= Chousoku Spinner-title.png | title= Chousoku Spinner | developer= Hudson | publisher= Hudson | system= Game Boy | japan= {{date|1998|September|18}} }} ==Sub-pages== {{namespaces}}")
- 23:59, 12 March 2026 Segagaga/Notes (hist | edit) [329 bytes] ALTAMON (talk | contribs) (Created page with "{{notes|game=Segagaga}} Segagaga uses the BIOS font of the Dreamcast, which is a standard Shift-JIS used by many others Dreamcast and Saturn games. An effective indicator of the usage of this BIOS table is if the text does not appear while using emulators that do not accurately emulate the BIOS. {{Internal Data|game=Segagaga}}")
- 01:10, 10 March 2026 Aero Dancing i: Jikai Sakuma de Machite Masen/TBL (hist | edit) [61,808 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Aero Dancing i: Jikai Sakuma de Machite Masen}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=...")
- 01:08, 10 March 2026 Aero Dancing i: Jikai Sakuma de Machite Masen (hist | edit) [250 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Aero Dancing i: Jikai Sakuma de Machite Masen | developer= CRI | publisher= CRI | system= Dreamcast | japan= {{date|2001|August|23}} }}")
- 19:34, 4 March 2026 Utilities (hist | edit) [2,719 bytes] Lelegofrog (talk | contribs) (Created page with "{{WIP}} This is a list of ROM hacking utilities. === Universal ===<!-- ==== Debugging emulators ==== ===== Multi-system ===== * [https://mesen.ca/ Mesen] (insert list here) * [https://tasvideos.org/Bizhawk Bizhawk] (insert list here, supports retroarch cores) * [https://www.mamedev.org/release.html MAME] (not making a list for this one, has debug build)--> ==== ROM digging ==== * [https://romhack.ing/utilities/958/ YY-CHR] (graphics, palettes and tilemaps) === ROM info (...")
- 21:04, 1 March 2026 Wonder Project J2 (hist | edit) [491 bytes] Sheeza (talk | contribs) (Created page with "{{Bob | title=Wonder Project J2:<br />Corlo no Mori no Josette | bobscreen= | developer=Givro | publisher=Enix | system=Nintendo 64 | japan={{date|1996|November|22}} }} {{N64|company=Givro|name=WONDER PROJECT J2 |code=NJ2J |rom=8 MiB |savetype=Controller Pak |expansionpak=No }} ==Utilities== ==Hacks== ==Translations== * [http://www.seiyuu.info/wpj2/ English fan translation] ==Miscellaneous== ==Known Dumps== ==References== <references /> ==External links==")
- 02:00, 1 March 2026 Fushigi no Dungeon: Furai no Shiren Gaiden - Onna Kenshi Asuka Kenzan!/Notes (hist | edit) [549 bytes] ALTAMON (talk | contribs) (Created page with "This game seems to use a part of the Shift-JIS table on the options menu when first starting the game after inputting the name, but not the rest. The game's decompression function entry in RAM is located at 8C051816, r4 is the compressed data address, The actual decompression function is in 8C013768, r5 is the compression address, and r4 is the decompression address.")
- 01:15, 1 March 2026 Fushigi no Dungeon: Furai no Shiren Gaiden - Onna Kenshi Asuka Kenzan! (hist | edit) [348 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page |developers= Neverland |publisher= Sega |system= Dreamcast |japan= {{date|2002|February|7}} |tcrf= Fushigi_no_Dungeon:Furai_no_Shiren_Gaiden-_Onna_Kenshi_Asuka_Kenzan! }}")
- 00:49, 1 March 2026 Tricolore Crise/TBL (hist | edit) [61,787 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Tricolore Crise}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 33E82F8C <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b...")
- 00:48, 1 March 2026 Tricolore Crise (hist | edit) [153 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | screenwidth= 320px | developer= HuneX | publisher= Victor Interactive Software | system= Dreamcast | japan= {{date|2000|November|9}} }}")
- 00:30, 1 March 2026 Segagaga/TBL (hist | edit) [61,735 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Segagaga}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k...")
- 22:28, 28 February 2026 Segagaga (hist | edit) [222 bytes] ALTAMON (talk | contribs) (Created page with "{{Skeleton Page | developer= Sega | publisher= Sega | system= Dreamcast | japan= {{date|2001|March|29}} }} ==External links== * [https://github.com/ExxistanceDC/Segagaga-English-Translation/ Github page of the translation]")
- 19:22, 28 February 2026 Golf (NES, Famicom Disk System)/TBL (hist | edit) [590 bytes] Lelegofrog (talk | contribs) (Created page with "{{TBL}} 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 10=G 11=H 12=I 14=K 15=L 16=M 17=N 18=O 19=P 1B=R 1C=S 1D=T 1E=U 20=W 22=Y 23=Z 25=© 26=. 28=., 2D=• 9D= A1=+ A2=- A3=V A4=y A8=± A9=Ⅰ AA=Ⅱ {{Internal Data}}")