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- 13:21, 6 January 2026 President no Sentaku/TBL (hist | edit) [607 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=President no Sentaku}} <pre> 90=0 91=1 92=2 93=3 94=4 95=5 96=6 97=7 98=8 99=9 A0=¥ A1=( A2=) A3=! A4=? A5=· A6=- A7=% A8=あ A9=い AA=う AB=え AC=お AD=か AE=き AF=く B0=け B1=こ B2=さ B3=し B4=す B5=せ B6=そ B7=た B8=ち B9=つ BA=て BB=と BC=な BD=n BE=ぬ BF=ね C0=の C1=は C2=ひ C3=ふ C4=へ C5=ほ C6=ま C7=み C8=む C9=め CA=も CB=や CC=ゆ CD=よ CE=ら CF=り D0=る D1=れ D2=ろ D3=わ D4=を D5=ん D6=ぁ D7=ぃ D8=ぅ D9...")
- 13:19, 6 January 2026 President no Sentaku (hist | edit) [165 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= President no Sentaku | developer= Another | publisher= Hot-B | systems= {{system|NES}} | japan= {{date|1990|March|2}} }} ==Sub-pages== {{namespaces}}")
- 04:22, 6 January 2026 Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken/TBL (hist | edit) [1,239 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken}} <pre> # Conversion Table File 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=n 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む 2C=め 2D=も 2E=や 2F=ゆ 30=よ 31=ら 32=り 33=る 34=れ 35=ろ 36=わ 37=を 38=...")
- 04:19, 6 January 2026 Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken (hist | edit) [229 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken | developer= Data East | publisher= Data East | systems= {{system|Sega Master System}} | japan= {{date|1988|February|26}} }} ==Sub-pages== {{namespaces}}")
- 01:56, 6 January 2026 Sherlock Holmes: Loretta no Shouzou/TBL (hist | edit) [1,215 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Sherlock Holmes: Loretta no Shouzou}} <pre> 00= 01=。 02=「 03=」 04=, 05=・ 06=ぁ 07=ぃ 08=ぅ 09=ぇ 0A=ぉ 0B=ゃ 0C=ゅ 0D=ょ 0E=っ 0F=ー 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=に 26=ぬ 27=ね 28=の 29=は 2A=ひ 2B=ふ 2C=へ 2D=ほ 2E=ま 2F=み 30=む 31=め 32=も 33=や 34=ゆ 35=よ 36=ら 37=り 38=る 39=れ 3A=ろ 3B=わ 3C=...")
- 01:28, 6 January 2026 Sherlock Holmes: Loretta no Shouzou (hist | edit) [403 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | developer= Sega | publisher= Sega | system= Sega Master System | japan= {{date|1987|February|18|ref=<ref>https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html</ref>}} }} {{SMS |romsize=128 KiB |checksum=0x7A5D |fullchecksum=D17A5D }} ==Sub-pages== {{namespaces}}")
- 21:31, 5 January 2026 Magic Knight Rayearth 2: Making of Magic Knight/TBL (hist | edit) [1,416 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Magic Knight Rayearth 2: Making of Magic Knight}} Many combinations are achieved by using FF plus something else, for example, へ (he) 2C becomes べ (be) by writing FF 05 2C. <pre> 00=。 01=。 02=「 03=」 04=、 05=・ 06=を 07=ぁ 08=ぃ 09=ぅ 0A=ぇ 0B=ぉ 0C=ゃ 0D=ゅ 0E=ょ 0F=っ 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=ん 26=ぬ 27=ね...")
- 21:21, 5 January 2026 Magic Knight Rayearth 2: Making of Magic Knight (hist | edit) [183 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Magic Knight Rayearth 2: Making of Magic Knight | developer= Sega | publisher= Sega | system= Game Gear | japan= {{date|1995|August|4}} }} ==Sub-pages== {{namespaces}}")
- 19:47, 2 January 2026 Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou/TBL (hist | edit) [1,764 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou}} F0, F1, F2 or F3 plus another hex access the kanjis. <pre> 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24=. 25=/ 26=- 27=: 28=. 29=| 2A=¯ 2B=_ 2C=… 2D=+ 2E=▶ 2F=▼ 30=あ 31=い 32=う 33=え 34=お 35=か 36=き 37=く 38=け 39=こ 3A=さ 3B=し 3C=す 3D=...")
- 19:45, 2 January 2026 Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou (hist | edit) [218 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou | developer= Chunsoft | publisher= Chunsoft | systems= {{system|Game Boy Color}} | japan= {{date|2000|August|4}} }} ==Sub-pages== {{namespaces}}")
- 07:26, 29 December 2025 Beautiful Katamari (hist | edit) [889 bytes] Robocami (talk | contribs) (Created page with " {{Bob | bobscreen=BeautifulKatamari.png | screenwidth= 320px | aka= Beautiful Katamari Damacy (JP) | developer= Now Production | publisher= Bandai Namco | system= Xbox 360 | usa= {{date|2007|October|16}} | japan= {{date|2007|October|18|nocat=y}} | europe= {{date|2008|February|29|nocat=y}} | tcrf = Touch My Katamari }} {{360 |mappername=XGD2 }} ==Subpages== ''No standard subpages yet!'' ==Utilities== * [https://github.com/Yazorock/Beautiful_Katamari_Entity_Editor Beau...")
- 17:33, 28 December 2025 Hunter × Hunter: Hunter no Keifu/TBL (hist | edit) [1,450 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Hunter × Hunter: Hunter no Keifu}} There is a latin alphabet inside the rom images at 00005A00, but the rom crashes when putting a value greater than AF on a text event. <pre> 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=ni 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む...")
- 17:24, 28 December 2025 Hunter × Hunter: Hunter no Keifu (hist | edit) [278 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Hunter × Hunter: Hunter no Keifu | developer= Konami | publisher= Konami | systems= {{system|Game Boy Color}} | japan= {{date|2000|March|3}} | platform= Game Boy Color | genre= Strategy » General | release= {{date|2000|June|15}} }} ==Sub-pages== {{namespaces}}")
- 15:10, 28 December 2025 Hunter × Hunter: Kindan no Hihou/TBL (hist | edit) [1,449 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Hunter × Hunter: Kindan no Hihou}} <pre> 01=! 02=… 03=♣ 04=♣ 05=♠ 06=♦ 0B=、 0D=_ 0E=。 10=0 11=1 12=2 13=3 14=4 15=5 16=6 17=7 18=8 19=9 1F=? 20=A 22=C 23=D 24=E 25=F 26=G 27=H 29=J 2B=L 2C=M 2D=N 33=T 35=V 36=W 37=X 3B=「 3D=」 40=ぁ 41=あ 42=ぃ 43=い 44=ぅ 45=う 46=ぇ 47=え 48=ぉ 49=お 4A=か 4B=が 4C=き 4D=ぎ 4E=く 4F=ぐ 50=け 51=げ 52=こ 53=ご 54=さ 55=ざ 56=し 57=じ 58=す 59=ず 5A=せ 5B=ぜ 5C=そ 5D=ぞ 5E=た...")
- 15:07, 28 December 2025 Hunter × Hunter: Kindan no Hihou (hist | edit) [187 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Hunter × Hunter: Kindan no Hihou | developer= Konami | publisher= Konami | systems= {{system|Game Boy Color}} | japan= {{date|2001|April|12}} }} ==Sub-pages== {{namespaces}}")
- 13:51, 27 December 2025 King of Fighters Kyo (hist | edit) [338 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= The King of Fighters: Kyo | developer= Japan Media Programming | publisher= SNK | systems= {{system|PlayStation}} | japan= {{date|1998|August|27}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/ttNv5JQBNs8FWu0C3IF7/the-king-of-fighters-kyo-spanish-translation Spanish]")
- 02:16, 27 December 2025 Sakura Taisen GB2/TBL (hist | edit) [1,701 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Sakura Taisen GB2}} Kanjis can be accessed by combining the values before 10. <pre> 0D={\n} 10= 11=0 12=1 13=2 14=3 15=4 16=5 17=6 18=7 19=8 1A=9 1B=A 1C=B 1D=C 1E=D 1F=E 20=F 21=G 22=H 23=I 24=J 25=K 26=L 27=M 28=N 29=O 2A=P 2B=Q 2C=R 2D=S 2E=T 2F=U 30=V 31=W 32=X 33=Y 34=Z 35=a 36=b 37=c 38=d 39=e 3A=f 3B=g 3C=h 3D=i 3E=j 3F=k 40=l 41=m 42=n 43=o 44=p 45=q 46=r 47=s 48=t 49=u 4A=v 4B=w 4C=x 4D=y 4E=z 4F=ぁ 50=あ 51=ぃ 52=い 53=ぅ 54=う 55=ぇ 56=え...")
- 02:10, 27 December 2025 Sakura Taisen GB2 (hist | edit) [183 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Sakura Taisen GB2 | developer= RED Entertainment | publisher= Sega | systems= {{system|Game Boy Color}} | japan= {{date|2001|July|21}} }} ==Sub-pages== {{namespaces}}")
- 21:38, 24 December 2025 LSD: Dream Emulator/Notes (hist | edit) [2,382 bytes] YaBlock (talk | contribs) (Created page with "{{notes}} ==Map/Event Impression== Based on where on the map you are and/or what event happend (mainly seeing a entity), the graph marker position will get affected. Maps: [https://seesaawiki.jp/lsd/d/%a5%a8%a5%ea%a5%a2%a5%b0%a5%e9%a5%d5%a4%ce%b8%c7%cd%ad%c3%cd%a4%de%a4%c8%a4%e1 Link] Events: {{todo|finish it}} {| class="wikitable ! Bright Moon Appartment |- ! Event ! X ! Y |- | Teddy Bear || 9 || 0 |- | Doubleface || 2 || 8 |- | Doubleface (Bar) || 0 || 5 |- | Doub...")
- 10:25, 24 December 2025 LSD: Dream Emulator/RAM map (hist | edit) [1,301 bytes] YaBlock (talk | contribs) (Created page with "{{rammap}} ==Player Related== {| class="wikitable ! Adress ! Length ! Description |- | 09155C || 4 || Touching Wall |- | 0915B0 || 4 || RAM Adress |- | 0915C0 || 4 || Look Backwards |- | 0915C8 || 4 || RAM Adress |- | 0915D0 || 4 || Walk |- | 0915D4 || 4 || Rotate |- | 0915DC || 4 || Speed |- | 0915E0 || 4 || Walk Speed |- | 0915E4 || 4 || Walk Cycle |- | 0915E8 || 4 || Footstep Sound |- | 091E74 || 4 || X Position |- | 091E78 || 4 || Y Position |- | 091E7C || 4 || Z Pos...")
- 10:04, 24 December 2025 LSD: Dream Emulator (hist | edit) [740 bytes] YaBlock (talk | contribs) (Created page with "{{Bob | bobscreen= | developers= {{developer|Asmik Ace Entertainment|ref=<ref name="LSD1">[https://web.archive.org/web/19981205220633/http://compu-lsd.com/ www.compu-lsd.com]</ref>}}, {{developer|OutSide Directors Company|ref=<ref name="LSD1"/>}} | publisher= Asmik Ace Entertainment | publisherref= <ref name="LSD1"/> | system= PlayStation | japan= {{date|1998|October|22|ref=<ref name="LSD2">[https://web.archive.org/web/19990202201053/http://www.compu-lsd.com/index2.html...")
- 22:10, 21 December 2025 Star Ocean: Blue Sphere (hist | edit) [273 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Star Ocean: Blue Sphere | developer= tri-Ace | publisher= Enix | systems= {{system|Game Boy Color}} | japan= {{date|2001|June|28}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/e9Nv5JQBNs8FWu0C_ooe/ French]")
- 21:59, 21 December 2025 Trade & Battle: Card Hero/TBL (hist | edit) [1,459 bytes] ALTAMON (talk | contribs) (Created page with "{{TBL|game=Puyo Puyo Gaiden: Puyo Wars}} <pre> # Conversion Table File 00=. 01=. 02=. 03=. 04=. 05=. 06=. 07=. 08=. 09=. 0A=A 0B=B 0C=C 0D=C 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24=. 25=. 26=. 27=. 28=. 29=. 2A=. 2B=. 2C=. 2D=. 2E=. 2F=. 30=. 31=. 32=. 33=. 34=. 35=. 36=. 37=. 38=. 39=. 3A=. 3B=. 3C=. 3D=. 3E=ぁ 3F=あ 40=ぃ 41=い 42=ぅ 43=う 44=ぇ 45=え 46=ぉ 47=お 48=か 49=が 4A=き 4B=...")
- 21:58, 21 December 2025 Trade & Battle: Card Hero (hist | edit) [200 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Trade & Battle: Card Hero | developer= Intelligent Systems | publisher= Nintendo | systems= {{system|Game Boy Color}} | japan= {{date|2000|February|21}} }} ==Sub-pages== {{namespaces}}")
- 18:14, 21 December 2025 Puyo Puyo Gaiden: Puyo Wars/TBL (hist | edit) [1,215 bytes] ALTAMON (talk | contribs) (Created page with "00= 09=あ 0A=い 0B=う 0C=え 0D=お 0E=か 0F=き 10=く 11=け 12=こ 13=さ 14=し 15=す 16=せ 17=そ 18=た 19=ち 1A=つ 1B=て 1C=と 1D=な 1E=に 1F=ぬ 20=ね 21=の 22=は 23=ひ 24=ふ 25=へ 26=ほ 27=ま 28=み 29=む 2A=め 2B=も 2C=や 2D=ゆ 2E=よ 2F=ら 30=り 31=る 32=れ 33=ろ 34=わ 35=を 36=ん 37=ぁ 38=ぃ 39=ぅ 3A=ぇ 3B=ぉ 3C=ゃ 3D=ゅ 3E=ょ 3F=っ 40=ア 41=イ 42=ウ 43=エ 44=オ 45=カ 46=キ 47=ク 48=ケ 49=コ 4A=サ 4B=シ 4...")
- 18:10, 21 December 2025 Puyo Puyo Gaiden: Puyo Wars (hist | edit) [188 bytes] ALTAMON (talk | contribs) (Created page with "{{Bob | title= Puyo Puyo Gaiden: Puyo Wars | developer= Compile | publisher= Compile | systems= {{system|Game Boy Color}} | japan= {{date|1999|August|27}} }} ==Sub-pages== {{namespaces}}")
- 19:23, 18 December 2025 Swizzling (hist | edit) [651 bytes] Mildanner (talk | contribs) (Created page with "'''Swizzling''' is a graphics hardware technique for storing image data in memory in a non-linear order. This method groups nearby pixels, enhancing performance for the graphics processor compared to traditional linear storage.")
- 03:57, 18 December 2025 Dyna Brothers 2/Notes (hist | edit) [156 bytes] SegaMark (talk | contribs) (Created page with "The game check checksum before start. If you change any data in game and not fix checksum, appear this screen TODO insert image")
- 03:52, 18 December 2025 Dyna Brothers 2 (hist | edit) [737 bytes] SegaMark (talk | contribs) (Created page with "{{Bob | bobscreen=DB2_Title.png | aka=Dyna Brothers 2 | developer=CRI | developerref=<ref name="game">https://gamefaqs.gamespot.com/genesis/570439-dyna-brothers-2/data</ref> | publishers=CRI | system=Genesis | japan={{date|1993|December|3|ref=<ref name="game"/>}} | tcrf=Dyna Brothers 2 }} {{Genesis |title = Dyna Brothers 2 |name = |company = N |sram = KiB |rom = MiB |country = J |header = Yes |video = |checksum = |crc32 = |game = }} ==Sub-pages== {{namespaces}}...")
- 16:53, 15 December 2025 Mega Man: The Wily Wars/RAM map (hist | edit) [1,250 bytes] Fire Demon (talk | contribs) (Created page with "== Player Variables == === Life & Health === {| border="1" cellpadding="2" |'''RAM''' || '''Function''' || '''Details''' |- | $A3FE || Mega Man Life Bar Value || $1C(28)-Full, $00-Empty. Not yet tested if there's a second part. |- | $CB38-$CB39 || Lives || $CB38 is the first number, $CB39 is the second number. |- |}")
- 21:14, 12 December 2025 PaRappa the Rapper 2/TBL (hist | edit) [3,758 bytes] YaBlock (talk | contribs) (Created page with "{{TBL}} {{todo|add the rest of kanji}} Note: also used in Mojib-Ribbon and Vib-Ripple <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=E 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6...")
- 20:51, 12 December 2025 World of Illusion Starring Mickey Mouse and Donald Duck/Notes (hist | edit) [1,702 bytes] YaBlock (talk | contribs) (Created page with "{{notes|game=World of Illusion Starring Mickey Mouse and Donald Duck}} ==Player Animation== {| class="wikitable ! Value ! Animation |- | 02 || Stand Left |- | 03 || Stand Right |- | 04 || Move Left |- | 05 || Move Right |- | 06 || Crouch Left |- | 07 || Crouch Right |- | 08 || Crouch Move Left |- | 09 || Crouch Move Right |- | 0A || Jump Left |- | 0B || Jump Right |- | 0C || Jump Move Left |- | 0D || Jump Move Right |- | 0E || On Carpet |- | 10 || On Ledge Left |- | 11...")
- 01:53, 12 December 2025 World of Illusion Starring Mickey Mouse and Donald Duck/RAM map (hist | edit) [1,070 bytes] YaBlock (talk | contribs) (Created page with "{{rammap|game=World of Illusion Starring Mickey Mouse and Donald Duck}} ==Playable Character== Note: add 0x80 for the adresses for player 2 {| class="wikitable ! Adress ! Description |- | A000 || Exist |- | A002 || Animation |- | A006 || Animation Frame |- | A010 || X Position |- | A014 || Y Position |- | A018 || X Velocity |- | A01C || Y Velocity |- | A030 || Standing on Type(?) |- | A038 || Lives |- | A046 || Time in the Air |- | A070 || Hitbox 1 Top-left X |- | A07...")
- 00:54, 12 December 2025 World of Illusion Starring Mickey Mouse and Donald Duck (hist | edit) [1,993 bytes] YaBlock (talk | contribs) (Created page with "{{Bob |aka=I Love Mickey & Donald: Fushigi na Magic Box (JP) |developer=Sega |publishers={{publisher|Sega|ref=<ref name=j>[https://sega.jp/history/hard/megadrive/software.html ソフトウェア一覧(セガ発売) | メガドライブ |セガ SEGA]</ref><ref name=US>[https://retrocdn.net/images/d/de/GamePro_US_044.pdf Genesis ProReview: Wor.d of Illusion Starring Mickey Mouse & Donald Duck] - ''GamePro'', Volume 5, March 1993</ref>}} (EU/JP/US), {{publisher|Tec To...")
- 09:04, 9 December 2025 Keroppi to Keroleen no Splash Bomb!/TBL (hist | edit) [835 bytes] -Noyz- (talk | contribs) (i don't know hiragana that well. thank lexilogos.com for the fact i was able to get these characters at all)
- 08:34, 9 December 2025 Keroppi to Keroleen no Splash Bomb! (hist | edit) [1,114 bytes] -Noyz- (talk | contribs) (Created page with "{{INES |title = Keroppi to Keroleen no Splash Bomb! |image = File:Splashbomb.PNG |mapperno = |mappername = |prgrom = |chrrom = |mirroring = |4screen = |sram = |game = Keroppi to Keroriinu no Splash Bomb! }} This game kicks some major league ass. It’s like Bomberman almost, but with water balloons instead of bombs and Keroppi instead of Bomberman ^^. Oh yeah, and it isn’t quite linear, either. You can like go to different rooms and stuff if you want to. So...")
- 03:01, 9 December 2025 007: Tomorrow Never Dies (hist | edit) [796 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | bobscreen= 007TND - Title Screen.png | screenwidth= 320px | title= 007: Tomorrow Never Dies | developer= Black Ops Entertainment | publishers= {{publisher|Electronic Arts}} (US/EU/AU), {{publisher|EA Square}} (JP) | system= PlayStation | japan= {{date|2000|February|10|nocat=true}} | usa= {{date|1999|November|16}} | europe= {{date|1999|November|25|nocat=true}} | aus= {{date|2000|nocat=true}} | tcrf= 007: Tomorrow Never Dies }} {{PSX| title=007: Tomorrow Never Dies...")
- 20:55, 4 December 2025 Pilotwings 64 (hist | edit) [708 bytes] Morrigan Aensland-Hill (talk | contribs) (Created page with "{{Bob | screenwidth= 320px | bobscreen= Pilotwings 64-title.png | title= Pilotwings 64 | developers= {{developer|Paradigm Simulation}}, {{developer|Nintendo IRD}} | publisher= Nintendo | system= Nintendo 64 | japan= {{date|1996|June|23}} | usa= {{date|1996|September|29}} | europe= {{date|1997|March|1|nocat=true}} | tcrf= Pilotwings 64 }} {{N64|title=Pilotwings 64|company=Nintendo|name=Pilot Wings64|image=300px|game=Pilotwings 64|release=...")
- 11:34, 30 November 2025 Toy Story (SNES)/ROM map (hist | edit) [540 bytes] Enmet (talk | contribs) (Created page with "{{subpage}} ==RNC Packs== ===Level Data=== {| class="mw-collapsible mw-collapsed wikitable" ! Level ID and name || Offset in ROM |- | 00 - That Old Army Game || 0x163D19 |- | 01 - Red Alert! || 0x13390D |- | 02 - Ego Check || 0x240000 |- | 03 - Nightmare Buzz || 0x33B433 |- | 04 - A Buzz Clip || 0x286248 |- | 05 - Revenge of the Toys || 0x1ABB81 |} ===Level Tile Graphics=== {| class="mw-collapsible mw-collapsed wikitable" ! Level ID and name || Offset in ROM |- | 00 - T...")
- 11:24, 30 November 2025 Toy Story (SNES)/RAM map (hist | edit) [632 bytes] Enmet (talk | contribs) (Created page with "{{subpage}} ==Zero Page== {| class="wikitable" style="text-align: left;" !RAM address !Description |- |{{hex|0x7E0004}} |Debug Mode status Off/On (0-1) |- |{{hex|0x7E0006}} |Starting lives in options |- |{{hex|0x7E0008}} |Story mode in options (0-1) |- |{{hex|0x7E0009}} |Control scheme in options (0 or 80) |- |{{hex|0x7E000A}} |Stars collected (current level) |- |{{hex|0x7E000E}} |Screen index |- |{{hex|0x7E0010}} |Stars collected (in total) |- |{{hex|0x7E0012}} |Player...")
- 08:47, 30 November 2025 Toy Story (SNES) (hist | edit) [1,242 bytes] Enmet (talk | contribs) (Created page with "{{Bob | bobscreen= Toy Story SNES NTSC-U.png | title= Toy Story | developer= Traveller's Tales | publishers= {{publisher|Capcom}} (JP), {{publisher|Disney Interactive}} (US, EU) | system= SNES | usa= {{date|1995|December}} | europe= {{date|1996|April|25|nocat=true}} | japan= {{date|1996|April|26|nocat=true}} |tcrf=Toy Story (SNES) }} {{SNES| title = Toy Story |name = Toy Story |company = Traveller's Tales |header = None |rom = 4 MiB |video = NTSC |crc32 = 832882...")
- 16:46, 29 November 2025 Animaniacs (SNES)/RAM map (hist | edit) [1,700 bytes] YaBlock (talk | contribs) (Created page with "{{rammap|game=Animaniacs (SNES)}} ==Playable Characters== Note: these adresses are for Character 1, if you want adresses for the other 2, add 0x100 to the adress {| class="wikitable ! Adress ! Description |- |000400 |Character |- |000408 |X Position |- |00040C |Y Position |- |000410 |Lane |- |000412 |X Velocity |- |000414 |Y Velocity |- |000426 |Go to Lane |- |000432 |Direction |- |000436 |In the Air |- |000438 |RAM Adress for Object Standing On |- |00043A |RAM Adres...")
- 15:51, 29 November 2025 Animaniacs (SNES) (hist | edit) [1,302 bytes] YaBlock (talk | contribs) (Created page with "{{bob |title=Animaniacs |developer=Konami |developerref=<ref name=j>[http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NTC2_SFC1997.html GDR スーパーファミコン ソフト一覧 1997年 - SUPER FAMICOM Software List 1997]</ref> |publishers={{publisher|Konami|ref=<ref name=j/><ref name=US>[https://web.archive.org/web/20080920223937/http://www.nintendo.com/consumer/gameslist/manuals/snes_games.pdf SNES Games (archived)]</ref>}} (US/EU/JP), {{publisher|Playtronic|...")
- 19:47, 26 November 2025 Vib-Ribbon/Notes (hist | edit) [2,213 bytes] YaBlock (talk | contribs) (Created page with "{{notes|game=Vib-Ribbon}} ==Bonus Points== The bonus points are calculated by dividing the score by a number, that number being based on what form Vibri is in. {| class="wikitable ! Form ! Divided by |- |Super |20⁄3 (6.666...) |- |Rabbit |5 |- |Frog |10⁄3 (3.333...) |- |Worm |(No Bonus) |} Then the number gets rounded down. ==Language (014A04)== {| class="wikitable ! Value ! Language |- |00 |Deutch |- |01 |English |- |02 |Español |- |03 |Français |- |04 |Italian...")
- 05:05, 23 November 2025 Rinco Talkman/Notes (hist | edit) [1,785 bytes] Gmestanley (talk | contribs) (Created page with "{{notes}} ==''Os Cavaleiros do Zodíaco''== The game uses an RLE encoding format. It appears to be hardcoded into positions in text strings, as replacing the RLE-encoded characters with seemingly normal ones does nothing and the game still treats them as RLE-encoded characters. {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |- style=backg...")
- 14:34, 18 November 2025 Yu-Gi-Oh! Duel Monsters 6: Expert 2/RAM map (hist | edit) [232 bytes] Mantidactyle (talk | contribs) (Created page with "{{rammap|game=Yu-Gi-Oh! Duel Monsters 6: Expert 2}} ==EWRAM== Address Size Description -------- ---- ----------- 20130EB 1 Quantity of cards in CPU's Deck {{Internal Data|game=Yu-Gi-Oh! Duel Monsters 6: Expert 2}}")
- 13:38, 18 November 2025 Yu-Gi-Oh! Duel Monsters 6: Expert 2/ROM map (hist | edit) [48,178 bytes] Mantidactyle (talk | contribs) (Created page with "{{rommap|game=Yu-Gi-Oh! Duel Monsters 6: Expert 2}} ===Branch to CPU opponent's deck subroutines=== ====Define some CPU opponent group flags, and branch to CPU opponent's subroutine==== * Arguments: ** r0 : Opponent's internal ID 08056820 B530 push r4,r5,r14 ; 08056822 1C01 mov r1,r0 ;r1 = cpu_opponent_internal_id 08056824 4A08 ldr r2,=Lxx_200EF88h ; 0805682...")
- 13:32, 18 November 2025 Yu-Gi-Oh! Duel Monsters 6: Expert 2 (hist | edit) [800 bytes] Mantidactyle (talk | contribs) (Created page with "{{Bob |bobscreen= Yugioh_DM6.png |aka= Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel (international), Yu-Gi-Oh! Duel Monsters International: Worldwide Edition (JP rerelease) |developer= Konami Computer Entertainment Japan |publisher= Konami |system= Game Boy Advance |japan= {{date|2001|December|20}} |tcrf=Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel }} {{GBA| title = Yu-Gi-Oh! Duel Monsters 6: Expert 2 |image = center |n...")
- 00:32, 10 November 2025 Mother 3/TBL (hist | edit) [69,128 bytes] Phoenixbound (talk | contribs) (Create TBL file with no control codes)
- 05:48, 7 November 2025 Popeye (NES)/TBL (hist | edit) [287 bytes] Lelegofrog (talk | contribs) (Created page with "{{TBL}} 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24= 25== 2F=., DD=, E9=© EA=♥ EB=. {{Internal Data}}")