Tekken 3 (PlayStation)/RAM map

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Chip tiny.png The following article is a RAM map for Tekken 3 (PlayStation).

The following addresses are only for the US release.

RAM Size Information
F9DB8 - P1 Character moveset data
15CDA0 - P2 Character moveset data
1AEA00 - Universal moveset
Character moveset data format
Size Type Information
16 32_int Contains pointers to different parts of the moveset and is static in length. Only 10 seem to be actually in use. The rest point to end of moveset file.
12[array] byte Contains move's logic blocks. Each move has at least one logic block that tells what to do when the move ends.
56[array] byte Contains move's data blocks. Describes things such as damage, active frame start and end, and character's state during move. Also has pointers to various different objects, like animation, audio, start of logic blocks and hit data.
4023 32_int Contains pointers to move data objects. This is referred to by the logic blocks to know which move to transition to.
? ? Block of audio data
? ? ?
? ? ?
? ? Animations