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Tekken 3 (PlayStation)/RAM map
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The following article is a RAM map for Tekken 3 (PlayStation).
The following addresses are only for the US release.
RAM | Size | Information |
---|---|---|
F9DB8 | - | P1 Character moveset data |
15CDA0 | - | P2 Character moveset data |
1AEA00 | - | Universal moveset |
Size | Type | Information |
---|---|---|
16 | 32_int | Contains pointers to different parts of the moveset and is static in length. Only 10 seem to be actually in use. The rest point to end of moveset file. |
12[array] | byte | Contains move's logic blocks. Each move has at least one logic block that tells what to do when the move ends. |
56[array] | byte | Contains move's data blocks. Describes things such as damage, active frame start and end, and character's state during move. Also has pointers to various different objects, like animation, audio, start of logic blocks and hit data. |
4023 | 32_int | Contains pointers to move data objects. This is referred to by the logic blocks to know which move to transition to. |
? | ? | Block of audio data |
? | ? | ? |
? | ? | ? |
? | ? | Animations |
Collapse Internal Data for Tekken 3 (PlayStation)
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