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James Pond 2: Codename: RoboCod/RAM map
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The following article is a RAM map for James Pond 2: Codename: RoboCod.
Note that sizes are listed in decimal.
Offset Size Description ------- --------------- ----------- $900F 1 BG scroll? $9012 1 Snow? $9092 1 Related to main area palette? $9093 1 Related to levels palette? $9C6D 1 Boss HP $A1BE 1 Music select flag $A1BE 192 Palette $A1BF 1 SFX select flag $B000 256 Musical instruments, tempo, etc $B3D8 2 Pond action sprite? $B3DA 2 Pond X value $B3DC 2 Pond Y value $B3EE 1 Invincibility timer $B3F0 Unknown Score $B3F8 1 Lives $B3FC 1 Power $B400 1 Robocod intro movement? $B404 1 Pond sprite? $B40A 2 Pond X value +9 $B40C 2 Pond X value +17 $B40E 2 Pond Y value +3 $B410 2 Pond Y value +20 $B428 1 Height from hurt on spikes $B434 1 Height pond stretches to $B438 2 Pond X value 2 $B43A 2 Pond Y value 2 $B44A 1 no. of umbrellas held $B458 2 Crouching Camera X value $B45A 2 Crouching Camera Y value $B462 1 Big fall screen shake $B464 2 Camera X value $B466 2 Camera Y value $B4B2 1 Enemies killed $B4CD 1 Controller flag (A - 40, B - 10, C - 20, ^ - 01, v - 02, < - 04, > - 08, Start - 80) $B4D2 1 Current level $B4D8 1 Invincibility frames (starting from 1000) $B4F0 1 Continues $B4F2 1 Controls options
Internal Data for James Pond 2: Codename: RoboCod
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