James Pond 2: Codename: RoboCod/RAM map

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Chip tiny.png The following article is a RAM map for James Pond 2: Codename: RoboCod.

Note that sizes are listed in decimal.

Offset  Size            Description
------- --------------- -----------

$900F	1		BG scroll?
$9012	1		Snow?
$9092	1		Related to main area palette?
$9093	1		Related to levels palette?
$9C6D	1		Boss HP
$A1BE	1		Music select flag
$A1BE	192		Palette
$A1BF	1		SFX select flag
$B000	256		Musical instruments, tempo, etc
$B3D8	2		Pond action sprite?
$B3DA	2		Pond X value
$B3DC	2		Pond Y value
$B3EE	1		Invincibility timer
$B3F0	Unknown		Score
$B3F8	1		Lives
$B3FC	1		Power
$B400	1		Robocod intro movement?
$B404	1		Pond sprite?
$B40A	2		Pond X value +9
$B40C	2		Pond X value +17
$B40E	2		Pond Y value +3
$B410	2		Pond Y value +20
$B428	1		Height from hurt on spikes
$B434	1		Height pond stretches to
$B438	2		Pond X value 2
$B43A	2		Pond Y value 2
$B44A	1		no. of umbrellas held
$B458	2		Crouching Camera X value
$B45A	2		Crouching Camera Y value
$B462	1		Big fall screen shake
$B464	2		Camera X value
$B466	2		Camera Y value
$B4B2	1		Enemies killed
$B4CD	1		Controller flag (A - 40, B - 10, C - 20, ^ - 01, v - 02, < - 04, > - 08, Start - 80)
$B4D2	1		Current level
$B4D8	1		Invincibility frames (starting from 1000)
$B4F0	1		Continues
$B4F2	1		Controls options