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James Pond 2: Codename: RoboCod/Notes
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Levels by Hexidecimal
00 - Main Area 01 - Sports 1 02 - Sports 2 03 - Sports 3 04 - Sports Secret 05 - Games 1 06 - Games Secret 1.1 07 - Games Secret 1.2 08 - Games 2 09 - Games Secret 2 0A - Games 3 0B - Games 4 0C - Toys 1 0D - Toys 3 0E - Toys 2 0F - Toys Secret 10 - Toys boss 11 - Games Boss 12 - Music Boss 13 - Sweets 1 14 - Sweets Secret 1 15 - Sweets 2 16 - Sweets Secret 2 17 - Sweets 3 18 - Sweets 4 19 - Sweets Secret 3 1A - Sweets 5 1B - Cars 2 1C - Cars 1 1D - Cars 4 1E - Cars 3 1F - Cars Secret 1 20 - Cars 6 21 - Cars 5 22 - Cars Secret 2 23 - Cars Secret 3 24 - X World ?? 25 - Christmas 1 26 - Christmas 2 27 - Christmas 3 28 - Christmas 4 29 - Christmas 5 2A - Christmas secret 1 2B - Cars Boss 2C - Christmas secret 2.2 2D - Christmas secret 2.1 2E - Snowman boss 2F - Bath secret 1 30 - Bath 1 31 - Bath 2 32 - Bath 3 33 - Bath 4 34 - Bath 5 35 - Bath secret 2 36 - Bath 7 37 - Bath 6 38 - Bath secret 3 39 - Music 1 3A - Music 2 3B - Music secret 1 3C - Music 3 3D - Music 4 3E - Music 5 3F - Music 6 40 - X World route 41 - Big top 1 42 - X World 1 43 - X World 2 44 - X World 3 45 - X world Secret 46 - Big Top 2 47 - Mystery (After Bath levels) 48 - Games 5 49 - Big Top 3 4A - Big Top secret 4B - Games secret 3 4C - Music secret 3 4D - Music 8 4E - Music 7 4F - Music secret 2 50 - Ending
Music List
00 - Catlots 01 - Bath Time 02 - Bonus 03 - Ode To Robocod 04 - Fluffy Toys 05 - Big Boss 06 - Christmas 07 - Jingle (Unused) 08 - Game Over 09 - Level Complete
SFX List
00 - Unused Boing? 01 - Boing 02 - Boing (hit roof) 03 - Growing Up 04 - Bath water hiss? 05 - Kill small enemy 06 - Kill Big Enemy 07 - Car 08 - Plane 09 - Wing Flap 0A - Hit Enemy 0B - Shake Screen/Cannon Fire/Big Boss destroyed 0C - Umbrella/Invincibility pickup 0D - Star/Ankh pickup 0E - Robocod Hurt 0F - Item pickup 10 - Clear Level/Pick up Penguin 11 - M Cannon/Santa's Sack 12 - Hit Head 13 - Hit ! Crate 14 - Robocod Fail 15 - Checkpoint 16 - Enemy released from machine/continue 17 - ??? 18 - Jump 19 - ??? 1A - Silence 1B - Mystery Score SFX 1C - Energy Score SFX 1D - 1B??? 1E - Jump Alternative? 1F - 1E???
Level Header data
12 bytes long GX PJ ?? ?? ?? BG ?? ?? AU UP TY MU
GX = Graphic set to load PJ = Palette of James Pond & other palettes related to Pond. BG = Background data. If byte = 00/05, no bg. 01, BG scrolls normally. 02, stays still/ goes crazy. 03, Fast scroll. 04, no bg with snow. AU = if byte is 00, no autoscroll. if byte is 01/02/03, autoscroll slow/medium/fast. If byte is 80, Pond can't grow. UP = if byte is 01, level is up-side down. TY = Type of level. if byte is 00/07, level is normal. if byte is 82, level is underwater. MU = Music to play on the level.
Level design
At start: MX XX MY YY MX - X length in multiples of 4096 pixels. XX - X length in multiples of 16 pixels. MY - Y length in multiples of 4096 pixels. YY - Y length in multiples of 16 pixels.
Blocks
FL BL LG FL - Flip block. 80 - normal, 90 - upside down. BL - Block number. LG - Length of the block.
Sprites
C0/E0/F0 NO DS FF XX FF FF
C0 - In a box. E0 - Item out in the open. F0 - Sprites/Exit NO - Hex number of item/sprite. DS - Distance away from next item/sprite/block. FF - Exit, XX - to level. FF FF - Pond.
Items (E0 XX LG)
00 - Cup 01 - Cola 02 - Mug 03 - Wine Glass 04 - Cocktail glass 05 - Corkscrew 06 - Clock 07 - Grandfather Clock 08 - Alarm Clock 09 - Lips 0A - Santa 0B - Snowman 0C - Tree 0D - Santa Hat 0E - Cracker 0F - Christmas Stocking 10 - G Bauble 11 - P Bauble 12 - B Bauble 13 - R Bauble 14 - Present 15 - Christmas Pudding 16 - Cake 17 - Slice of Cake 18 - Some cake 19 - Doughnut? 1A - burger 1B - instrument 1C - Bowl of cranberry 1D - Egg 1E - Cheese 1F - Melon 20 - Orange 21 - Apple 22 - Cherry 23 - Strawberry 24 - Bean 25 - Ice cream 26 - Chocolate cake 27 - Chocolate bar 28 - Gingerbread man 29 - Sweet 2A - Jar 2B - Red boot 2C - Green boot 2D - Lady shoe 2E - Hat 2F - Glove 30 - Turtle shirt 31 - Mouse shirt 32 - Invincibility suit 33 - Umbrella 34 - Tennis ball 35 - Tennis racket 36 - Heart 37 - Diamond 38 - Club 39 - Spade 3A - Dice 3B - Bird hatchling 3C - Penguin 3D - Crown 3E - Ring 3F - Goblet 40 - Ankh 41 - Rainbow w/pot o gold 42 - Rainbow 43 - Trophy 44 - Coin 45 - Bell 46 - Spinning top? 47 - R chest 48 - G Chest 49 - Poison 4A - Ink 4B - Glue 4C - Wings 4D - R Star 4E - B Star 4F - Y Star 50 - Pu Star 51 - Oil Can 52 - TV 53 - Computer 54 - Floppy Disc 55 - Tea Light 56 - Violin 57 - Drum 58 - Teeth 59 - Phone 5A - Vacuum 5B - Teapot 5C - Iron 5D - Tap 5E - Flowers 5F - Candle 60 - Red Disc 61 - Hanger 62 - Bin 63 - Earth 64 - Hammer
Sprites (F0 XX LG)
00 - Obtainable penguin 01 - Exit 02 - tyre 03 - Liqourice man 04 - nothing 05 - Bus 06 - Jumping flower 07 - Train 08 - Enemy spawner 09 - Snake 0A - Big Teddy (boss ends level) 0B - Pencil 0C - Wiggly Worm 0D - Glove enemy 0E - G Invader 0F - R Invader 10 - Card Bird 11 - Falling small guy 12 - 100? 13 - Q of Hearts (boss ends level) 14 - Bouncing card (Q of Hearts) 15 - Big Dancer (boss ends level) 16 - Penguin throwing snowballs? (enemy) 17 - Sliding penguin? (enemy) 18 - Skating penguin? (enemy) 19 - Sitting penguin? (enemy) 1A - Orange balloon? (enemy) 1B - Nothing 1C - Rideable car 1D - Rideable plane 1E - Rideable bath 1F - Rising dust? 20 - Unused Igloo?? (enemy) 21 - Robocod cutting ice (double enemy) 22 - Cut ice (enemy) 23 - running penguin? (enemy) 24 - running penguin? (enemy) 25 - Unused biscuits? (enemy) 26 - raised running penguin? (enemy) 27 - Giant snake head 28 - Royal guard 29 - Jumping snowman 2A - Bubble? 2B - Invincibility stars? 2C - Big boom? 2D - 1 star enemy killed? 2E - Sideway swimming fish 2F - Downwards swimming fish 30 - Sideways tracking fish 31 - Elephant shooting peanuts 32 - R Jumper 33 - Y Jumper 34 - R Jumper? 35 - Vertical peanut? 36 - Vertical cannon 37 - enemy plane 38 - blond guy 39 - Flying blond guy sideways 3A - Bouncing flying guy 3B - Clockwise submarine 3C - Anti-clockwise submarine 3D - Upwards M Bullet 3E - M-Cannon upwards 3F - M-Cannon downwards 40 - M-Cannon left 41 - M-Cannon right 42 - Enemy car 43 - Giant car (Boss ends level) 44 - nothing 45 - Lock 46 - Robocod head 47 - vanishing lock 48 - Bouncing snowman head (boss) 49 - Snowman becomes Dr Maybe (boss) 4A - Dr Maybe 4B - Sleigh, Dropping Bag, Santa and Pond 4C - Santa jumping 4D - Dropping Bag 4E - Pond jumping 4F - Nothing
Misc
Mystery - 500 every teeth picked up. Energy - Lives - 500 per life | Power - 100 per ring
Collapse Internal Data for James Pond 2: Codename: RoboCod
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