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Dragon Quest III (SNES)/ROM map/Monsters
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This is a sub-page of Dragon Quest III (SNES)/ROM map.
Main
Monsters, see Value List
The main data resides from $c20000-$c2xxxx
. Each entry is $25
bytes long. There are $a1
entries.
Primary Data Structure
Each entry is $25
bytes long.
Index | Address | Size | Description |
---|---|---|---|
$00 | $xxxx-$xxxx | $xxxx bytes |
Offset | Mask | Size | Description |
---|---|---|---|
$00-$01 | $ffff | word | Name, index of string |
$02 | $3f | 6 bits | Level |
$02 | $40 | bit | Is a Dragon |
$02 | $80 | bit | Is a Zombie, doesn't seem to actually be checked |
$03-$04 | $ffff | word | Experience given when beaten |
$05-$06 | $03ff | 10 bits | Gold given when beaten |
$06-$07 | $0ffc | 10 bits | Attack Power |
$07-$08 | $3ff0 | 10 bits | Defensive Strength |
$08-$09 | $ffc0 | 10 bits | Palette, index |
$0a | $ff | byte | Agility |
$0b | $ff | byte | MP |
$0c | $ff | byte | Item, can be given when beaten |
$0d | $ff | byte | Sprite, index |
$0e-$0f | $01ff | 9 bits | Command 0 |
$0f-$10 | $03fe | 9 bits | Command 1 |
$10-$11 | $07fc | 9 bits | Command 2 |
$11-$12 | $0ff8 | 9 bits | Command 3 |
$12-$13 | $1ff0 | 9 bits | Command 4 |
$13-$14 | $3fe0 | 9 bits | Command 5 |
$14-$15 | $7fc0 | 9 bits | Command 6 |
$15-$16 | $ff80 | 9 bits | Command 7 |
$17 | $01 | bit | Command 0 Constraint, command can only be used once per group per turn |
$17 | $02 | bit | Command 1 Constraint, command can only be used once per group per turn |
$17 | $04 | bit | Command 2 Constraint, command can only be used once per group per turn |
$17 | $08 | bit | Command 3 Constraint, command can only be used once per group per turn |
$17 | $10 | bit | Command 4 Constraint, command can only be used once per group per turn |
$17 | $20 | bit | Command 5 Constraint, command can only be used once per group per turn |
$17 | $40 | bit | Command 6 Constraint, command can only be used once per group per turn |
$17 | $80 | bit | Command 7 Constraint, command can only be used once per group per turn |
$18 | $0f | nibble | Command 0 Animation |
$18 | $f0 | nibble | Command 1 Animation |
$19 | $0f | nibble | Command 2 Animation |
$19 | $f0 | nibble | Command 3 Animation |
$1a | $0f | nibble | Command 4 Animation |
$1a | $f0 | nibble | Command 5 Animation |
$1b | $0f | nibble | Command 6 Animation |
$1b | $f0 | nibble | Command 7 Animation |
$1c | $0f | nibble | Command 8 Animation, default for no-action taken |
$1c | $30 | 2 bits | Command Selection Judgment, ?? |
$1c | $c0 | 2 bits | Command Decision Strategies, determines probablity table use when picking a command |
$1d | $07 | 3 bits | Mikawashi ??? |
$1d | $38 | 3 bits | Item drop probability, probabilities are at $c2aa34 |
$1d | $c0 | 2 bits | Run Multiple Commands, 0=Run Once, 1=50% Run Twice, 2=Run 1 to 3 times (random), 3=Run Twice |
$1e | $03 | 2 bits | Auto-recovery, heals each turn, table at $c2c3a6 |
$1e | $0c | 2 bits | Concentrated Attacks, enemy group shares the same target |
$1e | $30 | 2 bits | Resistance $00 |
$1e | $c0 | 2 bits | Resistance $01 |
$1f | $03 | 2 bits | Resistance $02 |
$1f | $0c | 2 bits | Resistance $03 |
$1f | $30 | 2 bits | Resistance $04 |
$1f | $c0 | 2 bits | Resistance $05 |
$20 | $03 | 2 bits | Resistance $06 |
$20 | $0c | 2 bits | Resistance $07 |
$20 | $30 | 2 bits | Resistance $08 |
$20 | $c0 | 2 bits | Resistance $09 |
$21 | $03 | 2 bits | Resistance $0a |
$21 | $0c | 2 bits | Resistance $0b |
$21 | $30 | 2 bits | Resistance $0c |
$21 | $c0 | 2 bits | Resistance $0d |
$22-$23 | $ffff | word | HP |
$24 | $01 | bit | Is a Metal monster |
$24 | $fe | 7 bits | (Unused) |
Commands
[Todo: Add]
Full List
Monsters ROM layout, expanded. [TODO: Update according to new data structure]
Category | Address | Size | Description |
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Collapse Internal Data for Dragon Quest III (SNES)
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