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Ghost in the Shell: Stand Alone Complex (PlayStation 2)/Notes
The following article is a Notes Page for Ghost in the Shell: Stand Alone Complex (PlayStation 2).
Video
Subtitles in the video are stored in TXT files
Text
In the (USA) version in SLUS_210.06 with 2AA7F8 text, above with 2A91E0, there are 16 bytes of text information, of which the last 8 bytes are the length and offset relative to 2AA7F8. For example, EASY with 2AA8A8, description with 2A9310 (01 00 00 00 12 00 00 00 04 00 00 00 B0 00 00 00), length 4, offset B0 (therefore 2AA7F8 + B0 == 2AA8A8). If you specify a length of 8, you can use 4 more bytes.:
Menu
Contains in .elf
Game
It seems like there are no sane pointers in sight, the text is broken into blocks/groups (group).
Font
I do not know how to explain this normally, but they are stored as bytes. That is, characters are drawn in bytes.