Super Mario Bros. 3

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Title Screen

Super Mario Bros. 3

Developers: Nintendo EAD[1], SRD[2]
Publishers: Nintendo[3] (JP/US/EU/AU), Hyundai[4] (KR), Playtronic[5] (BR)
Platforms: NES, Arcade (PlayChoice-10)
Released in JP: October 23, 1988[3]
Released in US: July 15, 1989[6] (PlayChoice-10), February 12, 1990[7] (NES)
Released in EU: August 29, 1991[8]
Released in AU: 1991[9]
Released in KR: 1990[4]
Released in BR: September 1994[5]
Released in HK: April 23, 2019[10] (Nintendo Switch Online)


DisassmIcon.png This game has one or more disassemblies.

ROMIcon.png ROM map
RAMIcon.png RAM map
TextIcon.png Text table
NotesIcon.png Notes
Cactisprite.png TCRF

Super Mario Bros. 3
Mapper No. 4
Mapper Name Nintendo MMC3
PRG-ROM Pages 16 x 16 KiB
CHR-ROM Pages 16 x 8 KiB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled No


Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map
Read about prerelease information and/or media for this game.
Text table
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Disassembly Projects

Utilities

Level/Map Editors

Map Editors

Various

Hacks

Other

  • Lost Levels - This patch allows you to unlock a series of "lost levels" which were apparently used in the development of SMB3. They include two enemies which don't appear anywhere else: Gold Cheep Cheeps and Green Parabeetles.

Translations

Miscellaneous

  • The FamicomBox header name is SUPER MARIO 3.
  • In the North American version of Super Mario Bros. 3, if you were hit while in any "powered" form (e.g. Fire Mario, Raccoon Mario, any of the suits), you reverted to Super Mario. In the Japanese version, such a hit would revert you to Small Mario.
  • In the original game, part of the status bar in the bottom left part of the screen had a tendency to flicker. This glitch can be corrected by rewriting the bytes at ($) 3F7B2, 3F8E0, 3F8E1, 3F8E2, and 3F8E3 to 16, EA, EA, EA, and EA, respectively. [Original respective values are 0D, 68, 8D, 10, 40.] Applying this fix will cause a similar glitch on the end credits; the floor will shake.

Known Dumps

  • Super Mario Bros. 3 (E) [!p]
  • Super Mario Bros. 3 (J) (PRG0)
  • Super Mario Bros. 3 (J) (PRG0) [p2][!]
  • Super Mario Bros. 3 (J) (PRG0) [p3]
  • Super Mario Bros. 3 (J) (PRG0) [p4]
  • Super Mario Bros. 3 (J) (PRG1)
  • Super Mario Bros. 3 (PC10)
  • Super Mario Bros. 3 (U) (PRG0) [!]
  • Super Mario Bros. 3 (U) (PRG1) [!]

References

  1. Shigeru Miyamoto was a Producer, Director, and Game Designer.
  2. GDRI
  3. 3.0 3.1 スーパーマリオブラザーズ3 | ファミリーコンピュータ | 任天堂
  4. 4.0 4.1 RF Generation: Super Mario Bros. 3 (Hyundai Comboy)
  5. 5.0 5.1 Nintendo de 8-bits já está à venda no Brasil "8-bit Nintendo console is already at stores in Brazil" - O Estado de S. Paulo, September 19, 1994
  6. Vending Times - VOL. 29 NO. 10 August 1989 (Clearscan PDF), p. 86. "“Super Mario 3” has injected new vigor into the overall “PlayChoice” system, with many operators reporting earnings at some locations tripling since the new titles began shipping July 15."
  7. The official home of Super Mario™ – History
  8. www.NINTENDO.se. "Super Mario 3 Platform Nintendo 1991-08-29"
  9. RF Generation: Super Mario Bros. 3 (Nintendo NES)
  10. Family Computer - Nintendo Switch Online. "發售日 2019/4/23"