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Super Mario Bros. 3
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| Super Mario Bros. 3 |
|---|
|
Developers: Nintendo EAD[1],
SRD[2] |
| Super Mario Bros. 3 | |
| Mapper No. | 4 |
| Mapper Name | Nintendo MMC3 |
| PRG-ROM Pages | 16 x 16 KiB |
| CHR-ROM Pages | 16 x 8 KiB |
| Mirroring | Horizontal |
| 4-Screen Mirroring | No |
| SRAM Enabled | No |
Sub-pages
| ROM map |
| RAM map |
| Text table |
| Notes |
Disassembly Projects
- Super Mario Bros. 3 Disassembly (Southbird, 2011)
- (Includes a documentation website detailing the disassembly contents)
Utilities
Level/Map Editors
- SMB3 Foundry/Scribe
- SMB3 Workshop - A newer editor: edits levels, pointers, graphics, palettes, variables, etc.
Map Editors
- SMB3 Map Editor
- Mario Improvement 3 - A level editor for DOS. Program and source also available here.
- SMB3 Discombobulator - A popular level editor.
Various
- SmB3 Color Editor
- SMB3 Music Inserter
- SMB3 Text Editor - Edits most of the text in SMB3.
- SMB3 TSA Editor - An editor for the 16x16 TSA (Tile Square Assembly) used in the game.
- SMB3TE - A title screen editor
- Super Mario Bros. 3 Miscellaneous Editor
- Vegas - An editor for the bonus card game.
Hacks
- List of hacks on RHDI
- List of hacks on Zophar's Domain
Other
- Lost Levels - This patch allows you to unlock a series of "lost levels" which were apparently used in the development of SMB3. They include two enemies which don't appear anywhere else: Gold Cheep Cheeps and Green Parabeetles.
Translations
- Arabic
- Catalan
- Dutch
- Esperanto by BluePhoenix
- Esperanto by Hejmstel
- Finnish by Arto4000
- Finnish by Jp32
- French by hlabrande
- French by Brutapode89
- Greek
- Indonesian
- Italian
- Portuguese
- Russian
- Spanish by Wave
- Spanish by Noishe
- Swedish
- Tagalog
Miscellaneous
- The FamicomBox header name is SUPER MARIO 3.
- In the North American version of Super Mario Bros. 3, if you were hit while in any "powered" form (e.g. Fire Mario, Raccoon Mario, any of the suits), you reverted to Super Mario. In the Japanese version, such a hit would revert you to Small Mario.
- In the original game, part of the status bar in the bottom left part of the screen had a tendency to flicker. This glitch can be corrected by rewriting the bytes at ($) 3F7B2, 3F8E0, 3F8E1, 3F8E2, and 3F8E3 to 16, EA, EA, EA, and EA, respectively. [Original respective values are 0D, 68, 8D, 10, 40.] Applying this fix will cause a similar glitch on the end credits; the floor will shake.
Known Dumps
- Super Mario Bros. 3 (E) [!p]
- Super Mario Bros. 3 (J) (PRG0)
- Super Mario Bros. 3 (J) (PRG0) [p2][!]
- Super Mario Bros. 3 (J) (PRG0) [p3]
- Super Mario Bros. 3 (J) (PRG0) [p4]
- Super Mario Bros. 3 (J) (PRG1)
- Super Mario Bros. 3 (PC10)
- Super Mario Bros. 3 (U) (PRG0) [!]
- Super Mario Bros. 3 (U) (PRG1) [!]
References
- ↑ Shigeru Miyamoto was a Producer, Director, and Game Designer.
- ↑ GDRI
- ↑ 3.0 3.1 スーパーマリオブラザーズ3 | ファミリーコンピュータ | 任天堂
- ↑ 4.0 4.1 RF Generation: Super Mario Bros. 3 (Hyundai Comboy)
- ↑ 5.0 5.1 Nintendo de 8-bits já está à venda no Brasil "8-bit Nintendo console is already at stores in Brazil" - O Estado de S. Paulo, September 19, 1994
- ↑ Vending Times - VOL. 29 NO. 10 August 1989 (Clearscan PDF), p. 86. "“Super Mario 3” has injected new vigor into the overall “PlayChoice” system, with many operators reporting earnings at some locations tripling since the new titles began shipping July 15."
- ↑ The official home of Super Mario™ – History
- ↑ www.NINTENDO.se. "Super Mario 3 Platform Nintendo 1991-08-29"
- ↑ RF Generation: Super Mario Bros. 3 (Nintendo NES)
- ↑ Family Computer - Nintendo Switch Online. "發售日 2019/4/23"
Categories:
- Games developed by Nintendo EAD
- Games developed by SRD
- Games published by Nintendo
- Games published by Hyundai
- Games published by Playtronic
- NES games
- Arcade games
- Games released in 1988
- Games released in October
- Games released on October 23
- Games with disassemblies
- Pages with TCRF links
- NES games using mapper number 4
- NES games using the Nintendo MMC3 mapper
- NES games with 16 x 16 KiB PRG-ROM pages
- NES games with 16 x 8 KiB CHR-ROM pages
- NES games with horizontal mirroring
- NES games with 4-screen mirroring disabled
- NES games with no SRAM enabled
- Mario series
