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- This edit created a new page (also see list of new pages)
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22 October 2025
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N 05:02 | Ultimate Mortal Kombat 3 (Genesis)/Tutorials 5 changes history +465 [Lelegofrog (2×); SegaMark (3×)] | |||
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05:02 (cur | prev) +17 Lelegofrog talk contribs (probably a better template for this?) | |||
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04:31 (cur | prev) +308 SegaMark talk contribs (→How change sequence in Player select) | ||||
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03:22 (cur | prev) +16 SegaMark talk contribs | ||||
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01:21 (cur | prev) +32 Lelegofrog talk contribs | |||
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01:17 (cur | prev) +92 SegaMark talk contribs (Created page with "= How change sequence in Player select = TODO = How change Portraits in Player select = TODO") |
17 October 2025
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N 04:24 | Sonic Jam (Sega Saturn)/RAM map 3 changes history +3,324 [Lelegofrog (3×)] | |||
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04:24 (cur | prev) +99 Lelegofrog talk contribs | ||||
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04:09 (cur | prev) +708 Lelegofrog talk contribs | ||||
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02:52 (cur | prev) +2,517 Lelegofrog talk contribs (Created page with "{{rammap}} {{WIP}} {{todo|Sonic 2, Sonic 3/K, Sonic World}} == RAM Map == === HRAM === ==== Sonic the Hedgehog 1 ==== Address Size Description ------ ---- ----------- 0FD01A 1 Sonic's current animation frame * 00 - Nothing * 01 - Standing * 02 - Idle start * 03-04 - Idle loop frames * 05 - Look up * 06-0B - Walking frames...") |
16 October 2025
N 08:12 | Super Mario Bros. Special (Sharp X1)/RAM map diffhist +1,276 Lelegofrog talk contribs (Created page with "{{rammap}} {{WIP}} {{todo| * List every player animation value * List metatiles * Finish sound effect list}} == RAM Map == Addr Size Description ---- ---- ----------- E201 2 Player animation frames (first digit top, last digit bottom) E236 1 Player big form flag E237 1 Player fire form flag E238 2 Timer digits E239 2 Player X position E23B 1 Player Y position E377 187 Current screen tilemap...") |
N 08:12 | Super Mario Bros. Special (PC-88)/RAM map diffhist +532 Lelegofrog talk contribs (Created page with "{{rammap}} {{WIP}} {{todo| * List every player animation value * List metatiles}} == RAM Map == <!--add A20 to a Sharp X1 address to get the PC-88 equivalent--> Addr Size Description ---- ---- ----------- EC21 2 Player animation frames (first digit top, last digit bottom) EC56 1 Player big form flag EC57 1 Player fire form flag EC58 2 Timer digits EC59 2 Player X position EC5B 1 Player Y position...") |