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Super Mario Bros. Special (Sharp X1)/RAM map
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The following article is a RAM map for Super Mario Bros. Special (Sharp X1).
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RAM Map
Addr Size Description
---- ---- -----------
E201 2 Player animation frames (first digit top, last digit bottom)
* +80 - Fire Mario palette
* 00 - Small Mario standing (right)
* 01 - Small Mario walking 1 (right)
* 02 - Small Mario walking 2 (right)
* 03 - Small Mario walking 3 (right)
* 04 - Small Mario turning (right)
* 05 - Small Mario jumping (right)
* 06 - Small Mario swimming 1 (right)
* 07 - Small Mario swimming 2 (right)
* 08 - Small Mario swimming 3 (right)
* 09 - Small Mario climbing 1 (right)
* 0A - Small Mario climbing 2 (right)
* 0B - Small Mario death (right)
* 0C - Small Mario standing (left)
* 0D - Small Mario walking 1 (left)
* 0E - Small Mario walking 2 (left)
* 0F - Small Mario walking 3 (left)
* 10 - Small Mario turning (left)
* 11 - Small Mario jumping (left)
* 12 - Small Mario swimming 1 (left)
* 13 - Small Mario swimming 2 (left)
* 14 - Small Mario swimming 3 (left)
* 15 - Small Mario climbing 1 (left)
* 16 - Small Mario climbing 2 (left)
* 17 - Super Mario standing (top half; right)
* 18 - Super Mario standing (bottom half)
* 19 - Super Mario walking 1 (top half; right)
* 1A - Super Mario walking 1 (bottom half; right)
* 1B - Super Mario walking 2 (top half; right)
* 1C - Super Mario walking 2 (bottom half; right)
* 1D - Super Mario walking 3 (top half; right)
* 1E - Super Mario walking 3 (bottom half; right)
* 1F - Super Mario turning (top half; right)
* 20 - Super Mario turning (bottom half; right)
* 21 - Super Mario jumping (top half; right)
* 22 - Super Mario jumping (bottom half; right)
* 23 - Super Mario swimming (top half; right)
* 24 - Super Mario swimming 1 (bottom half; right)
* 25 - Super Mario swimming 2 (bottom half; right)
* 26 - Super Mario swimming 3 (bottom half; right)
* 27 - Super Mario climbing 1 (bottom half; right)
* 28 - Super Mario climbing 2 (bottom half; right)
* 29 - Super Mario crouching (top half; right)
* 2A - Super Mario crouching (bottom half; right)
* 2B - Mario growing (top half; right)
* 2C - Mario growing (bottom half; right)
* 2D - Super Mario standing (top half; left)
* 2E - Super Mario walking 1 (top half; left)
* 2F - Super Mario walking 1 (bottom half; left)
* 30 - Super Mario walking 2 (top half; left)
* 31 - Super Mario walking 2 (bottom half; left)
* 32 - Super Mario walking 3 (top half; left)
* 33 - Super Mario walking 3 (bottom half; left)
* 34 - Super Mario turning (top half; left)
* 35 - Super Mario turning (bottom half; left)
* 36 - Super Mario jumping (top half; left)
* 37 - Super Mario jumping (bottom half; left)
* 38 - Super Mario swimming (top half; left)
* 39 - Super Mario swimming 1 (bottom half; left)
* 3A - Super Mario swimming 2 (bottom half; left)
* 3B - Super Mario swimming 3 (bottom half; left)
* 3C - Super Mario climbing 1 (bottom half; left)
* 3D - Super Mario climbing 2 (bottom half; left)
* 3E - Super Mario crouching (top half; left)
* 3F - Super Mario crouching (bottom half; left)
* 40 - Mario growing (top half; left)
* 41 - Mario growing (bottom half; left)
* 42 - Super Mario throwing a fireball (bottom half; left)
* 43 - Super Mario throwing a fireball (bottom half; right)
E236 1 Player big form flag
E237 1 Player fire form flag
E238 2 Timer digits
E239 2 Player X position
E23B 1 Player Y position
E377 187 Current screen tilemap
E6CE 1 Sound effect register #1
* 05 - Power-up appear
* 06 - Power-up
* 07 - Power down/pipe
* 08 - Fireball
* 09 - Bump/Enemy kill
* 0A - Enemy stomp
* 0B -
* 0C - Brick shatter
* 0D -
* 0E - Flagpole
* 0F -
* 10 -
* 11 -
* 12 -
* 13 - Small jump
* 14 - Big jump
* 15 -
* 16 -
E6CF 1 Current sound effect ID playing
E6D4 1 Sound effect register #2
* 01 - 1-up
* 02 - Coin
* 03 - Pause
Internal Data for Super Mario Bros. Special (Sharp X1)
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