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Super Mario Bros. Special (Sharp X1)/RAM map
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The following article is a RAM map for Super Mario Bros. Special (Sharp X1).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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RAM Map
Addr Size Description ---- ---- ----------- E201 2 Player animation frames (first digit top, last digit bottom) E236 1 Player big form flag E237 1 Player fire form flag E238 2 Timer digits E239 2 Player X position E23B 1 Player Y position E377 187 Current screen tilemap E6CE 1 Sound effect register #1 * 05 - Power-up appear * 06 - Power-up * 07 - Power down/pipe * 08 - Fireball * 09 - Bump/Enemy kill * 0A - Enemy stomp * 0B - * 0C - Brick shatter * 0D - * 0E - Flagpole * 0F - * 10 - * 11 - * 12 - * 13 - Small jump * 14 - Big jump * 15 - * 16 - E6CF 1 Current sound effect ID playing E6D4 1 Sound effect register #1 * 01 - 1-up * 02 - Coin * 03 - Pause
Internal Data for Super Mario Bros. Special (Sharp X1)
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