Super Mario Bros. Special (Sharp X1)/RAM map

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Chip tiny.png The following article is a RAM map for Super Mario Bros. Special (Sharp X1).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • List every player animation value
  • List metatiles
  • Finish sound effect list

RAM Map

Addr    Size    Description
----    ----    -----------
E201       2    Player animation frames (first digit top, last digit bottom)
E236       1    Player big form flag
E237       1    Player fire form flag
E238       2    Timer digits
E239       2    Player X position
E23B       1    Player Y position
E377     187    Current screen tilemap
E6CE       1    Sound effect register #1
                * 05 - Power-up appear
                * 06 - Power-up
                * 07 - Power down/pipe
                * 08 - Fireball
                * 09 - Bump/Enemy kill
                * 0A - Enemy stomp
                * 0B - 
                * 0C - Brick shatter
                * 0D - 
                * 0E - Flagpole
                * 0F - 
                * 10 - 
                * 11 - 
                * 12 - 
                * 13 - Small jump
                * 14 - Big jump
                * 15 - 
                * 16 - 
E6CF       1    Current sound effect ID playing
E6D4       1    Sound effect register #1
                * 01 - 1-up
                * 02 - Coin
                * 03 - Pause