If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Sonic Jam (Sega Saturn)/RAM map
Jump to navigation
Jump to search
The following article is a RAM map for Sonic Jam (Sega Saturn).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Sonic 2, Sonic 3/K |
RAM Map
HRAM
Sonic World
Address Size Description ------ ---- ----------- 0FFF19 3 Rings
Sonic the Hedgehog 1
Address Size Description ------ ---- ----------- 0FD01A 1 Sonic's current animation frame * 00 - Nothing * 01 - Standing * 02 - Idle start * 03-04 - Idle loop frames * 05 - Look up * 06-0B - Walking frames * 0C-11 - Walking frames (45 degrees) * 12-17 - Walking frames (90 degrees) * 18-1D - Walking frames (135 degrees) * 1E-21 - Running frames * 22-25 - Running frames (45 degrees) * 26-29 - Running frames (90 degrees) * 2A-2D - Running frames (135 degrees) * 2E-32 - Jumping/rolling frames * 33-36 - Unused stretched rolling frames * 37-38 - Skidding frames * 39 - Crouch * 3A-3B - Ledge balance frames * 3C-3E, 53-54 - Spinning frames * 3F - Unused? alternate in the air pose * 40 - Spring jump * 41-42 - Hanging on frames * 43-44 - Unused victory jump frames * 45-48 - Pushing frames * 49 - Unused sliding * 4A - Unused breathing for air on the ground * 4B - Unused gray death * 4C - Drowning death * 4D - Death * 4E-52 - Unused shrinking frames * 55, 57 - Hit/falling frames * 56 - Breathing for air * 58-5D - Spindash frames Good ending * 00-01 - Glowing hands frames * 02 - Looking up * 03-04 - Shock frames * 05-07 - Ending jump frames Continue screen * 01-03 - Continue waiting frames 0FFE06 1 Current object (debug placement mode) 0FFE10 1 Current zone * 00 - Green Hill * 01 - Labyrinth * 02 - Marble * 03 - Star Light * 04 - Spring Yard * 05 - Scrap Brain/Final (act 3 is Final Zone) * 06 - Unused (Glitchy ending cutscene, labeled "Zone") 0FFE11 1 Current act * 00 - Act 1 * 01 - Act 2 * 02 - Act 3 * 03 - Act 4 (Only used for Scrap Brain Zone Act 3, which is treated as Labyrinth Zone Act 4 internally) 0FFE12 1 Lives 0FFE14 2 Oxygen underwater left 0FFE16 1 Current special stage (up to 05) 0FFE20 2 Rings 0FFE24 2 Time 0FFE2C 1 Shield flag 0FFE2D 1 Invincibility flag 0FFE2E 1 Speed shoes flag 0FFE56 1 Number of Choas Emeralds collected 0FFF83 1 Selection on level select menu
Internal Data for Sonic Jam (Sega Saturn)
| |
---|---|