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- 3809A & 3809B: Price to sell Magic Cane 380B6 & 380B7: Price to sell Broad Sword80 KB (11,237 words) - 02:41, 24 January 2024
- * 0x01E67D - Level 1 Sword * 0x01E67E - Level 2 Sword12 KB (2,178 words) - 02:42, 24 January 2024
- 15 Magic Base MP Values: There are 8 levels of Magic, each one has it's own points. Each chass has one value pointing to one of66 KB (7,604 words) - 20:55, 28 January 2024
- ===List of Magic / Trap / Ritual effect IDs=== * <code>0xDFA5-0xE07C</code> - List of Magic / Trap / Ritual effect IDs, <code>0x2F</code> and <code>0x36</code> are spe1.01 MB (149,449 words) - 16:58, 10 April 2025
- 0x0015 | 1 | Magic Power w/o Armor 0x0025 | 1 | Magic Power85 KB (11,864 words) - 02:41, 24 January 2024
- | 0x063 || 0x0055697C || 0x005545CE || Magic | 0x06B || 0x0055699C || 0x00554610 || Blue Magic147 KB (22,000 words) - 02:41, 24 January 2024
- ROM0:2D99 FA AF C6 ld a,(C6AF) // Card Effect IDs (Magic Ritual Trap) ROM0:2DB5 FA AF C6 ld a,(C6AF) ;Card Effect IDs (Magic Ritual Trap)481 KB (67,259 words) - 13:50, 2 May 2025
- C2/5164: 20 8A 29 JSR $298A (Clear special effect, magic power, etc.) C2/519A: 85 B5 STA $B5 (Set command to Magic)127 KB (18,031 words) - 02:41, 24 January 2024
- ...Battle Formation #$0A: Big Rat, Ghost Mouse, Big Cobra, Healer, Big Cobra, Magic Ant ...8E 11 0D 8B 12 ; Battle Formation #$0F: Centipod, Magidrakee, Lizard Fly, Magic Ant, Big Rat, Zombie444 KB (66,862 words) - 13:04, 31 January 2024
- ...D00C beq 800E482h ;if (card_type == magic), branch to 0x800E482 ...mov r0,7h ;r0 = 7 ; card_type == magic565 KB (47,688 words) - 05:52, 11 April 2025
- 0x01862D|$06:$861D:4C ; Item ID #$4C: Sword of Destruction (equipped) 0x0189F6|$06:$89E6:30 17 BMI $89FF ; Midenhall has no magic, so no need to show spell lists573 KB (90,577 words) - 13:04, 31 January 2024
- | $0ebd # 0000_0010 || bit || Chests || Foresta (, , ) - Magic - Cure | $0ebd # 0000_1000 || bit || Chests || Focus Tower (1a, 2c, 30) - Magic - Fire22 KB (2,249 words) - 01:30, 12 June 2025
- 35 - Magic Wall 3D - Dual Fire Sword37 KB (6,825 words) - 21:03, 28 January 2024
- $11 Mythril Sword $14 Flame Sword20 KB (2,864 words) - 02:41, 24 January 2024
- 0x0A = restoring the master sword 0x01: small sword swing 1 (Fighter Sword)24 KB (2,807 words) - 14:25, 24 January 2024
- 7F0003 20 Lode Sword 047 Guardia Jail 7F0005 40 Iron Sword 083 Cathedral second section44 KB (6,228 words) - 21:03, 28 January 2024
- | style="text-align: center;" | $05 || Copper Sword | style="text-align: center;" | $0B || Broad Sword32 KB (3,552 words) - 09:49, 16 August 2024
- Another bitmap trough many bytes. The hero class has access to exclusive magic, but it also can't use many others even if they are enabled! Example: 0x315 ...uent indexes, pertaining certain magic. If you turn off the first possible magic, the game will not display the next indexes at status screen.30 KB (4,518 words) - 21:10, 28 January 2024
- 0x6300/FF : Magic info for all characters, 0x2F for each +0x00 - Lv.1 magic 118 KB (2,949 words) - 02:41, 24 January 2024
- C2/023F: F0 15 BEQ $0256 (branch if command is X-Magic) C2/0393: D0 1B BNE $03B0 (Branch if not X-Magic)114 KB (16,390 words) - 02:41, 24 January 2024