Final Fantasy: Mystic Quest/RAM map

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Chip tiny.png The following article is a RAM map for Final Fantasy: Mystic Quest.

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Add notes for RAM map

Final Fantasy: Mystic Quest/SRAM map

RAM Map

Note: Name is 8 characters in English, but 6 characters in Japanese, French, and German versions.

Address Size Category Description
$0000 - $0054 ... ... ???
$0055 byte Map Demo state ($0c = demo playing)
$0056 - $0604 ... ... ???
$0605 # 0000_0001 byte Music Current song - Battle ($01)
$0605 # 0000_0011 byte Music Current song - Dark King ($03)
$0605 # 0000_0100 byte Music Current song - Victory ($04)
$0605 # 0000_0101 byte Music Current song - Overworld ($05)
$0605 # 0000_0110 byte Music Current song - Bone Dungeon ($06)
$0605 # 0000_1110 byte Music Current song - Temple ($0e)
$0605 # 0001_1000 byte Music Current song - Title Screen ($18)
$0605 # 1111_1111 byte Music Current song - No music ($ff)
$0e84 2 bytes Player GP
$0e88 byte Map Map ID
$0e89 byte Map Player X coordinate on map
$0e8a byte Map Player Y coordinate on map
$0e8b byte Map Player Facing Direction
$0e8c - $0e96 ... ... ???
$0e91 # 0000_0000 byte Map Sub Map ID - Overworld ($00)
$0e91 # 0000_0111 byte Map Sub Map ID - Bone Dungeon - Skullrus Rex room ($07)
$0e91 # 0010_1010 byte Map Sub Map ID - Ice Pyramid - Ice Golem room ($2a)
$0e91 # 0011_1001 byte Map Sub Map ID - Lava Dome - Entrance ($39)
$0e91 # 0100_0000 byte Map Sub Map ID - Lava Dome - Twinhead Hydra room ($40)
$0e91 # 0101_0011 byte Map Sub Map ID - Pazuzu's Tower - Entrance ($53)
$0e97 - $0e9a 4 bytes Game Game Play Timer (99:59 - C6 8A 49 01)
$0e9b byte Settings Message Speed
$0e9c - $0e9d word Settings Window Color
$0e9e byte Items Item slot 1 (Item Number)
$0e9f byte Items Item slot 1 (quantity)
$0ea0 byte Items Item slot 2 (Item Number)
$0ea1 byte Items Item slot 2 (quantity)
$0ea2 byte Items Item slot 3 (Item Number)
$0ea3 byte Items Item slot 3 (quantity)
$0ea4 byte Items Item slot 4 (Item Number)
$0ea5 byte Items Item slot 4 (quantity)
$0ea6 # 0000_0001 bit Items Key Item - Thunder Rock
$0ea6 # 0000_0010 bit Items Key Item - Magic Mirror
$0ea6 # 0000_0100 bit Items Key Item - Mask
$0ea6 # 0000_1000 bit Items Key Item - Multi-Key
$0ea6 # 0001_0000 bit Items Key Item - Venus Key
$0ea6 # 0010_0000 bit Items Key Item - Wakewater
$0ea6 # 0100_0000 bit Items Key Item - Tree Wither
$0ea6 # 1000_0000 bit Items Key Item - Elixir
$0ea7 # 0000_0001 bit Items Key Item - Sky Coin
$0ea7 # 0000_0010 bit Items Key Item - Sun Coin
$0ea7 # 0000_0100 bit Items Key Item - River Coin
$0ea7 # 0000_1000 bit Items Key Item - Sand Coin
$0ea7 # 0001_0000 bit Items Key Item - Mobius Crest
$0ea7 # 0010_0000 bit Items Key Item - Gemini Crest
$0ea7 # 0100_0000 bit Items Key Item - Libra Crest
$0ea7 # 1000_0000 bit Items Key Item - Captain Hat
$0ea8 ... ... ???
$0ea9 # 0000_0001 bit Event Event Flag - Defeated Stone Golem
$0ea9 # 0000_0010 bit Event Event Flag - Defeated Skullrus Rex
$0eaa # 0010_0000 bit Event Event Flag - Defeated Ice Golem
$0eaa # 0100_0000 bit Event Event Flag - Defeated Zuh
$0eaa # 1000_0000 bit Event Event Flag - Defeated Twinhead Wyvern
$0eac # 0000_0001 bit Event Event Flag - Defeated Medusa
$0eac # 0000_0010 bit Event Event Flag - Defeated Jinn
$0eac # 0000_0100 bit Event Event Flag - Defeated Snow Crab
$0eac # 0000_1000 bit Event Event Flag - Defeated Squidite
$0ead # 0010_0000 bit Event Event Flag - Defeated Dullahan
$0ead # 1000_0000 bit Event Event Flag - Defeated Gidrah
$0eaf # 0000_0010 bit Event Event Flag - Norma is at Pazuzu's Tower
$0eb2 # 0000_1000 bit Event Event Flag - Lake has been filled
$0eb4 # 0000_1000 bit Event Event Flag - Defeated Hydra
$0ebd # 0000_0001 bit Chests Bone Dungeon (19, 34, 23) - Steel Shield
$0ebd # 0000_0010 bit Chests Foresta (, , ) - Magic - Cure
$0ebd # 0000_0100 bit Chests Focus Tower (24, 35, 24) - Armor - Venus Shield
$0ebd # 0000_1000 bit Chests Focus Tower (1a, 2c, 30) - Magic - Fire
$0ebd # 0001_0000 bit Chests Focus Tower (24, 28, 2e) - Magic - Blizzard
$0ebd # 0010_0000 bit Chests ...
$0ebd # 0100_0000 bit Chests Focus Tower (1b, 1e, 28) - Magic - Aero
$0ebd # 1000_0000 bit Battlefield Reward Battlefield #20 Reward - 2700 EXP
$0ebe # 0000_0001 bit Chests Ice Pyramid (21, 34, 1e) - River Coin
$0ebe # 0000_0010 bit Chests Ice Pyramid (21, 36, 1b) - Magic Mirror
$0ebe # 0000_0100 bit Chests Ice Pyramid (21, 38, 08) - Noble Armor
$0ebe # 0000_1000 bit Chests Ice Pyramid (21, 32, 10) - Knight Sword
$0ebe # 0001_0000 bit Chests Falls Basin (20, 0e, 0a) - Magic - Heal
$0ebe # 0010_0000 bit Chests Wintry Cave (1e, 0d, 1b) - Libra Crest
$0ebe # 0100_0000 bit Chests Bone Dungeon (19, 24, 11) - Sand Coin
$0ebe # 1000_0000 bit Chests Bone Dungeon (19, 3b, 17) - Magic - Quake
$0ebf # 0000_0001 bit Chests Giant Tree (2d, 3b, 2b) - Magic Meteor
$0ebf # 0000_0010 bit Chests Alive Forest (2d, 1b, 3a) - Giant's Axe
$0ebf # 0000_0100 bit Chests Lava Dome (2a, 0c, 20) - Sun Coin
$0ebf # 0000_1000 bit Chests Lava Dome (2a, 08, 04) - Moon Helm
$0ebf # 0001_0000 bit Chests Volcano (29, 24, 0e) - Mask
$0ebf # 0010_0000 bit Chests Volcano (29, 12, 0a) - Magic - White
$0ebf # 0100_0000 bit Chests Mine (27, 14, 2e) - Charm Claw
$0ebf # 1000_0000 bit Chests ...
$0ec0 # 0000_0001 bit Chests
$0ec0 # 0000_0010 bit Chests
$0ec0 # 0000_0100 bit Chests Lava Dome (2a, 2f, 14) - Magic - Life
$0ec0 # 0000_1000 bit Chests ...
$0ec0 # 0001_0000 bit Chests ...
$0ec0 # 0010_0000 bit Chests ...
$0ec0 # 0100_0000 bit Chests ...
$0ec0 # 1000_0000 bit Chests ...
$0ec4 # 0000_0100 bit Event Event Flag - Defeated Pazuzu
$0ec5 bit ???
$0ec6 % 0000 0001 bit
$0ec6 % 0000 0010 bit
$0ec6 % 0000 0100 bit
$0ec6 % 0000 1000 bit
$0ec6 % 0001 0000 bit
$0ec6 % 0010 0000 bit
$0ec6 % 0100 0000 bit
$0ec6 % 1000 0000 bit Settings Life Indicate - 0 => Scale, 1 => Figure
$0ecb # 0000_0001 bit Chests Doom Castle B2 - Refreshers
$0ecb # 0000_0010 bit Chests Doom Castle B2 - Cure Potions
$0ecc # 0100_0000 bit Chests Focus Tower 1F - Explosives
$0ecd # 0000_0001 bit Chests Foresta - Cure Potions
$0ecd # 0000_0010 bit Chests Foresta - Cure Potions
$0ecd # 0000_0100 bit Chests Foresta - Cure Potions
$0ecd # 0000_1000 bit Chests Level Forest - Cure Potions
$0ecd # 0001_0000 bit Chests Level Forest - Heal Potions
$0ecd # 0010_0000 bit Chests Level Forest - Cure Potions
$0ecd # 0100_0000 bit Chests Level Forest - Heal Potions
$0ecd # 1000_0000 bit Chests Level Forest - Cure Potions
$0ece # 0000_0001 bit Chests Bone Dungeon B1 - Partner Ammo
$0ece # 0000_0010 bit Chests Bone Dungeon B1 - Cure Potions
$0ece # 0000_0100 bit Chests Bone Dungeon B1 - Partner Ammo
$0ecf # 0000_0001 bit Chests Bone Dungeon B2 - Cure Potions
$0ecf # 0000_0010 bit Chests Bone Dungeon B2 - Explosives
$0ecf # 0000_0100 bit Chests Bone Dungeon B2 - Seeds
$0ecf # 0000_1000 bit Chests Bone Dungeon B2 - Partner Ammo
$0ecf # 0001_0000 bit Chests Bone Dungeon B2 - Explosives
$0ecf # 0010_0000 bit Chests Bone Dungeon B2 - Partner Ammo
$0ecf # 0100_0000 bit Chests Bone Dungeon B2 - Partner Ammo
$0ecf # 1000_0000 bit Chests Bone Dungeon B2 - Partner Ammo
$0ed0 - $0ee7 bit Chests Dungeon Brown Chest bits
$0ee8 - $0fd3 ... ... ???
$0fd4 byte Map Battlefield #01 - Rounds Left (init => $0a)
$0fd5 byte Map Battlefield #02 - Rounds Left (init => $0a)
$0fd6 byte Map Battlefield #03 - Rounds Left (init => $0a)
$0fd7 byte Map Battlefield #04 - Rounds Left (init => $0a)
$0fd8 byte Map Battlefield #05 - Rounds Left (init => $0a)
$0fd9 byte Map Battlefield #06 - Rounds Left (init => $0a)
$0fda byte Map Battlefield #07 - Rounds Left (init => $0a)
$0fdb byte Map Battlefield #08 - Rounds Left (init => $0a)
$0fdc byte Map Battlefield #09 - Rounds Left (init => $0a)
$0fdd byte Map Battlefield #10 - Rounds Left (init => $0a)
$0fde byte Map Battlefield #11 - Rounds Left (init => $0a)
$0fdf byte Map Battlefield #12 - Rounds Left (init => $0a)
$0fe0 byte Map Battlefield #13 - Rounds Left (init => $0a)
$0fe1 byte Map Battlefield #14 - Rounds Left (init => $0a)
$0fe2 byte Map Battlefield #15 - Rounds Left (init => $0a)
$0fe3 byte Map Battlefield #16 - Rounds Left (init => $0a)
$0fe4 byte Map Battlefield #17 - Rounds Left (init => $0a)
$0fe5 byte Map Battlefield #18 - Rounds Left (init => $0a)
$0fe6 byte Map Battlefield #19 - Rounds Left (init => $0a)
$0fe7 byte Map Battlefield #20 - Rounds Left (init => $0a)
$0fe8 - $0fff ... ... ???
$1000 - $1007 8 bytes Player Name
$1008 - $100f 8 bytes Player ???
$1010 byte Player Level (Max: 41)
$1011 - $1013 long Player Experience (Max: $98967F / 9,999,999)
$1014 - $1015 word Player Current HP (Max: $ffff)
$1016 - $1017 word Player Max HP (Max: $ffff)
$1018 byte Player Current White Magic Points
$1019 byte Player Current Black Magic Points
$101a byte Player Current Wizard Magic Points
$101b byte Player Max White Magic Points
$101c byte Player Max Black Magic Points
$101d byte Player Max Wizard Magic Points
$101e - $1020 long Player ???
$1021 byte Player Status
$1022 byte Player Current Attack (Max: 99) - Not what is shown in Status menu
$1023 byte Player Current Defense (Max: 99)
$1024 byte Player Current Speed (Max: 99)
$1025 byte Player Current Magic (Max: 99)
$1026 byte Player Base Attack (Max: 99)
$1027 byte Player Base Defense (Max: 99)
$1028 byte Player Base Speed (Max: 99)
$1029 byte Player Base Magic (Max: 99)
$102a byte ...
$102b byte ...
$102c byte ...
$102d byte ...
$102e byte ...
$102f byte ...
$1030 byte Player Weapon Ammo Count (Max: 99)
$1031 byte Player Weapon ID
$1032 # 0000_0001 bit Player Weapons - Charm Claw
$1032 # 0000_0010 bit Player Weapons - Cat Claw
$1032 # 0000_0100 bit Player Weapons - Giant's Axe
$1032 # 0000_1000 bit Player Weapons - Battle Axe
$1032 # 0001_0000 bit Player Weapons - Axe
$1032 # 0010_0000 bit Player Weapons - Excalibur
$1032 # 0100_0000 bit Player Weapons - Knight Sword
$1032 # 1000_0000 bit Player Weapons - Steel Sword
$1033 # 0000_0001 bit ... ...
$1033 # 0000_0010 bit ... ...
$1033 # 0000_0100 bit ... ...
$1033 # 0000_1000 bit ... ...
$1033 # 0001_0000 bit Player Weapons - Mega Grenade
$1033 # 0010_0000 bit Player Weapons - Jumbo Bomb
$1033 # 0100_0000 bit Player Weapons - Bomb
$1033 # 1000_0000 bit Player Weapons - Dragon Claw
$1034 # 0000_0001 bit ... ...
$1034 # 0000_0010 bit ... ...
$1034 # 0000_0100 bit ... ...
$1034 # 0000_1000 bit ... ...
$1034 # 0001_0000 bit ... ...
$1034 # 0010_0000 bit ... ...
$1034 # 0100_0000 bit ... ...
$1034 # 1000_0000 bit ... ...
$1035 # 0000_0001 bit Player Armor - Steel Armor
$1035 # 0000_0010 bit Player Armor - Apollo Helm
$1035 # 0000_0100 bit Player Armor - Moon Helm
$1035 # 0000_1000 bit Player Armor - Steel Helm
$1035 # 0001_0000 bit ... ...
$1035 # 0010_0000 bit ... ...
$1035 # 0100_0000 bit Player Armor - Gaia's Armor
$1035 # 1000_0000 bit Player Armor - Noble Armor
$1036 # 0000_0001 bit Player Armor - Magic Ring
$1036 # 0000_0010 bit Player Armor - Charm
$1036 # 0000_0100 bit ... ...
$1036 # 0000_1000 bit Player Armor - Aegis Shield
$1036 # 0001_0000 bit Player Armor - Venus Shield
$1036 # 0010_0000 bit Player Armor - Steel Shield
$1036 # 0100_0000 bit ... ...
$1036 # 1000_0000 bit ... ...
$1037 # 0000_0001 bit ... ...
$1037 # 0000_0010 bit ... ...
$1037 # 0000_0100 bit ... ...
$1037 # 0000_1000 bit ... ...
$1037 # 0001_0000 bit ... ...
$1037 # 0010_0000 bit ... ...
$1037 # 0100_0000 bit ... ...
$1037 # 1000_0000 bit Player Armor - Cupid Locket
$1038 # 0000_0001 bit Player Black Magic - Aero
$1038 # 0000_0010 bit Player Black Magic - Fire
$1038 # 0000_0100 bit Player Black Magic - Blizzard
$1038 # 0000_1000 bit Player Black Magic - Quake
$1038 # 0001_0000 bit Player White Magic - Life
$1038 # 0010_0000 bit Player White Magic - Heal
$1038 # 0100_0000 bit Player White Magic - Cure
$1038 # 1000_0000 bit Player White Magic - Exit
$1039 # 0000_0001 bit ...
$1039 # 0000_0010 bit ...
$1039 # 0000_0100 bit ...
$1039 # 0000_1000 bit ...
$1039 # 0001_0000 bit Player Wizard Magic - Flare
$1039 # 0010_0000 bit Player Wizard Magic - Meteor
$1039 # 0100_0000 bit Player Wizard Magic - White
$1039 # 1000_0000 bit Player Wizard Magic - Thunder
$103a - $104f ... ... ???
$1050 byte Battle Player battle action
$1051 byte Battle Player battle target
$1052 byte Battle Player action spell ID
$1053 - $107f ... ... ???
$1080 - $1087 8 bytes Companion Name
$1088 - $108f 8 bytes Companion ???
$1090 byte Companion Level (Max: 99)
$1091 - $1093 long Companion ???
$1094 - $1095 word Companion Current HP (Max: $ffff)
$1096 - $1097 word Companion Max HP (Max: $ffff)
$1098 byte Companion Current White Magic Points
$1099 byte Companion Current Black Magic Points
$109a byte Companion Current Wizard Magic Points
$109b byte Companion Max White Magic Points
$109c byte Companion Max Black Magic Points
$109d byte Companion Max Wizard Magic Points
$109e - $109f ... ... ???
$10a0 # 1000_0000 bit Companion Auto Battle
$10a1 byte Companion Status
$10a2 byte Companion Current Attack (Max: 99) - Not what is shown in Status menu
$10a3 byte Companion Current Defense (Max: 99)
$10a4 byte Companion Current Speed (Max: 99)
$10a5 byte Companion Current Magic (Max: 99)
$10a6 byte Companion Base Attack (Max: 99)
$10a7 byte Companion Base Defense (Max: 99)
$10a8 byte Companion Base Speed (Max: 99)
$10a9 byte Companion Base Magic (Max: 99)
$10ab - $10af ... ... ???
$10b0 byte Companion Weapon Ammo Count (Max: 99)
$10b1 byte Companion Weapon ID
$10b2 - $10b4 ... ... ???
$10b5 # 0000_0001 bit Companion Armor - Mystic Robe ($36)
$10b5 # 0000_0010 bit Companion Armor - Relica Armor ($35)
$10b5 # 0000_0100 bit Companion Armor - Gaia's Armor ($34)
$10b5 # 0000_1000 bit Companion Armor - Noble Armor ($33)
$10b5 # 0001_0000 bit Companion Armor - Steel Armor ($32)
$10b5 # 0010_0000 bit Companion Armor - Apollo Helm ($31)
$10b5 # 0100_0000 bit Companion Armor - Moon Helm ($30)
$10b5 # 1000_0000 bit Companion Armor - Steel Helm ($2f)
$10b6 # 0000_0001 bit Companion Armor - Magic Ring ($3e)
$10b6 # 0000_0010 bit Companion Armor - Charm ($3d)
$10b6 # 0000_0100 bit Companion Armor - Ether Shield ($3c)
$10b6 # 0000_1000 bit Companion Armor - Aegis Shield ($3b)
$10b6 # 0001_0000 bit Companion Armor - Venus Shield ($3a)
$10b6 # 0010_0000 bit Companion Armor - Steel Shield ($39)
$10b6 # 0100_0000 bit Companion Armor - Black Robe ($38)
$10b6 # 1000_0000 bit Companion Armor - Flame Armor ($37)
$10b7 # 0000_0001 bit Companion ...
$10b7 # 0000_0010 bit Companion ...
$10b7 # 0000_0100 bit Companion ...
$10b7 # 0000_1000 bit Companion ...
$10b7 # 0001_0000 bit Companion ...
$10b7 # 0010_0000 bit Companion ...
$10b7 # 0100_0000 bit Companion ...
$10b7 # 1000_0000 bit Companion Armor - Cupid Locket ($3f)
$10b8 # 0000_0001 bit Companion Black Magic - Aero
$10b8 # 0000_0010 bit Companion Black Magic - Fire
$10b8 # 0000_0100 bit Companion Black Magic - Blizzard
$10b8 # 0000_1000 bit Companion Black Magic - Quake
$10b8 # 0001_0000 bit Companion White Magic - Life
$10b8 # 0010_0000 bit Companion White Magic - Heal
$10b8 # 0100_0000 bit Companion White Magic - Cure
$10b8 # 1000_0000 bit Companion White Magic - Exit
$10b9 # 0000_0001 bit ...
$10b9 # 0000_0010 bit ...
$10b9 # 0000_0100 bit ...
$10b9 # 0000_1000 bit ...
$10b9 # 0001_0000 bit Companion Wizard Magic - Flare
$10b9 # 0010_0000 bit Companion Wizard Magic - Meteor
$10b9 # 0100_0000 bit Companion Wizard Magic - White
$10b9 # 1000_0000 bit Companion Wizard Magic - Thunder
$10ba - $1fff ... ... ???
$1114 - $1115 word Battle Enemy 1 - Current HP (Max: $ffff)
$1116 - $1117 word Battle Enemy 1 - Max HP (Max: $ffff)
$1153 byte Battle Enemy 1 - Type
$1194 - $1195 word Battle Enemy 2 - Current HP (Max: $ffff)
$1196 - $1197 word Battle Enemy 2 - Max HP (Max: $ffff)
$11d3 byte Battle Enemy 2 - Type
$1214 - $1215 word Battle Enemy 3 - Current HP (Max: $ffff)
$1216 - $1217 word Battle Enemy 3 - Max HP (Max: $ffff)
$1253 byte Battle Enemy 3 - Type
$19a5 # 0000_0000 bit Game Game state - Not in battle ($00)
$19a5 # 1000_0000 bit Game Game state - Level transition ($80)
$19a5 # 1111_1111 bit Game Game state - In battle or menu ($ff)
$1cc3 # 0000_0000 bit Game Game state - Not in game ($00)
$1cc3 # 0100_1000 bit Game Game state - In game ($48)

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