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The Legend of Zelda: A Link to the Past/Notes
The following article is a Notes Page for The Legend of Zelda: A Link to the Past.
End Credits
- The end credits have a special coding mechanism, as well as a unique .tbl file.
Per usual, the end credits consist of a series of tasks and names. The tasks are displayed in small, colored capital letters (red, yellow and pink). The names are displayed in large, white capital letters. Probably the greatest mental hurdle to get used to is the necessity to encode each *name* twice; the large, white letters are stored as top/bottom halves. As such, one actually programms a line of "top" values, immediately followed by a line of corresponding "bottom" values. Consult the following table for the respective codes:
Character - Top Half - Bottom Half
A - 5D - 83
B - 5E - 84
C - 5F - 85
D - 60 - 86
E - 61 - 87
F - 62 - 88
G - 63 - 89
H - 64 - 8A
I - 65 - 8B
J - 66 - 8C
K - 67 - 8D
L - 68 - 8E
M - 69 - 8F
N - 6A - 90
O - 6B - 91
P - 6C - 92
Q - 6D - 93
R - 6E - 94
S - 6F - 95
T - 70 - 96
U - 71 - 97
V - 72 - 98
W - 73 - 99
X - 74 - 9A
Y - 75 - 9B
Z - 76 - 9C
(period) - 9F - 37
(space) - 9F - 9F
Sound Ports
- $012C - Music control:
0x01 = Triforce opening 0x02 = light world 0x03 = legend theme 0x04 = bunny link 0x05 = lost woods 0x06 = legend theme 0x07 = kakkariko village 0x08 = mirror warp 0x09 = dark world 0x0A = restoring the master sword 0x0B = faerie theme 0x0C = chase theme 0x0D = dark world (skull woods) 0x0E = game theme (Overworld only?) 0x10 = hyrule castle 0x13 = fanfare 0x15 = boss theme 0x16 = dark world dungeon 0x17 = fortune teller 0x18 = caves 0x19 = sentiment of hope 0x1A = crystal theme 0x1B = faerie theme w/ arpeggio 0x1C = fear & anxiety 0x1D = Agahnim unleashed 0x1E = surprise! 0x1F = Ganondorf the Thief 0x20 = nothing 0x21 = Agahnim unleashed 0x22 = surprise! 0x23 = Ganondorf the Thief 0xF1 = fade out 0xF2 = half volume 0xF3 = full volume 0xFF = Load a new set of music.
- $012D - Ambient Sound effects:
0x03: Rain 0x05: Silencio (turn off any ambient sound effects) 0x15: Door to Triforce room opens Any negative value fades out the sound effect
- $012E - Sound Effects 1:
0x00: none (no change) 0x01: small sword swing 1 (Fighter Sword) 0x02: small sword swing 2 (Fighter Sword) 0x03: medium sword swing 1 (Master Sword and up) 0x04: fierce sword swing 2 (Master Sword and up) 0x05: object clinking against the wall 0x06: object clinking Link's shield or a hollow door when poked 0x07: shooting arrow (or red Goriyas shooting fireballs) 0x08: arrow hitting wall 0x09: really quiet sound 0x0A: hookshot cranking 0x0B: door shutting 0x0C: loud thud / heavy door shutting 0x0D: magic powder noise 0x0E: fire rod being fired 0x0F: ice rod being fired 0x10: hammer being used? 0x11: hammer pounding down stake 0x12: really familiar but can't place it exactly 0x13: playing the flute 0x14: Link picking something small up? 0x15: Bunny to link and vice-versa noise. 0x16: Link walking up staircase 1 0x17: Link walking up staircase 2 (finishing on next floor) 0x18: Link walking down staircase 1 0x19: Link walking down staircase 2 (finishing on next floor) 0x1A: Link walking through grass? 0x1B: sounds like a faint splash or thud 0x1C: Link walking in shallow water 0x1D: picking an object up 0x1E: some sort of hissing (walking through grass maybe?) 0x1F: object smashing to bits 0x20: item falling into a pit 0x21: sounds like a plop on wood, can't remember where it gets used 0x22: loud thunderous noise 0x23: pegasus boots slippy sound 0x24: Link making a splash in deep water (but having to come back out) 0x25: Link walking through swampy water 0x26: Link taking damage 0x27: Link passing out 0x28: item falling onto shallow water 0x29: rupees refill sound 0x2A: whiffy sound 0x2B: low life warning beep 0x2C: pulling master sword out 0x2D: taking magic power damage from enemy 0x2E: Seems like a sound related to Ganon's Tower opening 0x2F: Seems like a sound related to Ganon's Tower opening 0x30: chicken getting owned 0x31: big faerie healing your wounds 0x32: Bug catching net. 0x33: cheesy noise that happens when Agahnim makes chicks disappear 0x34: cheesy noise that happens when Agahnim makes chicks disappear 0x35: faint rumbling noise 0x36: faint rumbling noise 0x37: spin attack has powered up 0x38: swimming noise 0x39: thunderous noise while Ganon's tower opens 0x3A: some kind of clinky hit 0x3B: sounds like magic powder but unfamiliar 0x3C: Error noise 0x3D: something big falling into water? (Argghus?) 0x3E: playing the flute (quieter) 0x3F: magic powder
- $012F - Sound Effects 2:
0x00: none (no change) 0x01: master sword beam 0x02: unintelligble switch noise 0x03: ????? yet another loud thud 0x04: Nutcase soldier getting pissed off 0x05: shooting a fireball (Lynel) 0x06: ????? 0x07: giant metal balls coming out of nodes 0x08: normal enemy taking a big hit 0x09: normal enemy dying 0x0A: collecting rupee 0x0B: collecting single heart 0x0C: text scrolling flute noise 0x0D: single heart filling in on HUD 0x0E: sound of a chest being opened 0x0F: you got an item sound 1 0x10: switching to map sound effect 0x11: menu screen going down 0x12: menu screen going up 0x13: throwing an item 0x14: clink (not sure what it's used for) 0x15: loud thud 1 0x16: loud thud 2 0x17: rats 0x18: dragging something 0x19: zora shooting fireball 0x1A: minor puzzle solved 0x1B: major puzzle solved 0x1C: doing minor damage to enemy 0x1D: taking magic power damage from enemy 0x1E: keese flitting around 0x1F: Link squealing like a bitch when he falls into a hole 0x20: switch menu item 0x21: boss taking damage 0x22: boss dying 0x23: spin attack sound 0x24: switching between different mode 7 map perspectives 0x25: triggering a switch 0x26: Agahnim's lightning 0x27: Agahnim powering up an attack 0x28: Agahnim / Ganon teleporting 0x29: Agahnim shooting a beam 0x2A: tougher enemy taking damage 0x2B: Link getting electromucuted 0x2C: bees buzzing 0x2D: Major achievement completed (e.g. getting a piece of heart) 0x2E: Major item obtained (e.g. Pendant or Heart Container) 0x2F: obtained small key 0x30: blop popping out of ground 0x31: Moldorm's weird track like noise 0x32: bouncing off a bungie 0x33: short unknown jingle 0x34: ... 0x37: Neat sound... consider using as a confirmation (though make sure it's not buggy) 0x38: ... 0x39: ... 0x3C: Obtained mid level item (e.g. bombs from a chest) 0x3D: ... 0x3F: More minor fanfares
Sprite Numbers
- $0E20 - Normal Sprites:
0x00 = Raven 0x01 = Vulture 0x02 = Flying Stalfos Head 0x03 = Unused (Don't use it, the sprite's ASM pointer is invalid. It will certainly crash the game.) 0x04 = Good Switch being pulled 0x05 = Some other sort of switch being pulled, but from above? 0x06 = Bad Switch 0x07 = switch again (facing up) 0x08 = Octorock 0x09 = Giant Moldorm (boss) 0x0A = Four Shooter Octorock 0x0B = Chicken / Chicken Transformed into Lady 0x0C = Octorock 0x0D = Normal Buzzblob / Morphed Buzzblob (tra la la... look for Sahashrala) 0x0E = Plants with big mouths 0x0F = Octobaloon (Probably the thing that explodes into 10 others) 0x10 = Small things from the exploder (exploder? wtf is that?) 0x11 = One Eyed Giants (bomb throwers) aka Hinox 0x12 = Moblin Spear Throwers 0x13 = Helmasaur? 0x14 = Gargoyle’s Domain Gate 0x15 = Fire Faery 0x16 = Sahashrala / Aginah, sage of the desert 0x17 = Water Bubbles? 0x18 = Moldorm 0x19 = Poe 0x1A = Dwarf, Mallet, and the shrapnel from it hitting 0x1B = Arrow in wall? 0x1C = Moveable Statue 0x1D = Weathervane 0x1E = Crystal Switch 0x1F = Sick Kid with Bug Catching Net 0x20 = Bomb Slugs 0x21 = Push Switch (like in Swamp Palace) 0x22 = Darkworld Snakebasket 0x23 = Red Onoff 0x24 = Blue Onoff 0x25 = Tree you can talk to? 0x26 = Charging Octopi? 0x27 = Dead Rocks? (Gorons bleh) 0x28 = Shrub Guy who talks about Triforce / Other storytellers 0x29 = Blind Hideout attendant 0x2A = Sweeping Lady 0x2B = Bum under the bridge + smoke and other effects like the fire 0x2C = Lumberjack Bros. 0x2D = Telepathic stones? 0x2E = Flute Boy’s Notes 0x2F = Heart Piece Race guy and girl 0x30 = Person? (HM name) 0x31 = Fortune Teller / Dwarf swordsmith 0x32 = ??? (something with a turning head) 0x33 = Pull the wall for rupees 0x34 = ScaredGirl2 (HM name) 0x35 = Innkeeper 0x36 = Witch / Cane of Byrna? 0x37 = Waterfall 0x38 = Arrow Target (e.g. Big Eye in Dark Palace) 0x39 = Middle Aged Guy in the desert 0x3A = Magic Powder Bat /The Lightning Bolt the bat hurls at you. 0x3B = Dash Item / such as Book of Mudora, keys 0x3C = Kid in village near the trough 0x3D = Signs? Chicken lady also showed up / Scared ladies outside houses. 0x3E = Rock Rupee Crabs 0x3F = Tutorial Soldiers from beginning of game 0x40 = Hyrule Castle Barrier to Agahnim’s Tower 0x41 = Soldier 0x42 = Blue Soldier 0x43 = Red Spear Soldier 0x44 = Crazy Blue Killer Soldiers 0x45 = Crazy Red Spear Soldiers (And green ones in the village) 0x46 = Blue Archer Soldiers 0x47 = Green Archer Soldiers (in the bushes) 0x48 = Red Spear Soldiers (in special armor) 0x49 = Red Spear Soldiers (in the bushes) 0x4A = Red Bomb Soldiers 0x4B = Green Soldier Recruits (the idiots) 0x4C = Sand Monsters 0x4D = Flailing Bunnies on the ground 0x4E = Snakebasket 0x4F = Blobs? 0x50 = Metal Balls (in Eastern Palace) 0x51 = Armos 0x52 = Giant Zora 0x53 = Armos Knights Boss 0x54 = Lanmolas boss 0x55 = Zora / Fireballs (including the blue Agahnim fireballs) 0x56 = Walking Zora 0x57 = Desert Palace Barriers 0x58 = Sandcrab 0x59 = Birds (boids) 0x5A = Squirrels 0x5B = Energy Balls (that crawl along the wall) 0x5C = Wall crawling fireballs 0x5D = Roller (vertical moving) 0x5E = Roller (vertical moving) 0x5F = Roller 0x60 = Roller (horizontal moving) 0x61 = Statue Sentry 0x62 = Master Sword plus pendants and beams of light 0x63 = Sand Lion Pit 0x64 = Sand Lion 0x65 = Shooting Gallery guy 0x66 = Moving cannon ball shooters 0x67 = Moving cannon ball shooters 0x68 = Moving cannon ball shooters 0x69 = Moving cannon ball shooters 0x6A = Ball N' Chain Trooper 0x6B = Cannon Ball Shooting Soldier (unused in original = WTF?) 0x6C = Warp Vortex created by Magic Mirror 0x6D = Mouse 0x6E = Snakes (forgot the Zelda 1 name) 0x6F = Bats / Also one eyed bats 0x70 = Splitting Fireballs from Helmasaur King 0x71 = Leever 0x72 = Activator for the ponds (where you throw in items) 0x73 = Link’s Uncle / Sage / Barrier that opens in the sanctuary 0x74 = Red Hat Boy who runs from you 0x75 = Bottle Vendor 0x76 = Princess Zelda 0x77 = Also Fire Faeries (seems like a different variety) 0x78 = Village Elder 0x79 = Good bee / normal bee 0x7A = Agahnim 0x7B = Agahnim energy blasts (not the duds) 0x7C = Boos? As in the Boos from SM3/SMW? That’s crazy talk! 0x7D = 32*32 Pixel Yellow Spike Traps 0x7E = Swinging Fireball Chains 0x7F = Swinging Fireball Chains 0x80 = Wandering Fireball Chains 0x81 = Waterhoppers 0x82 = Swirling Fire Faeries (Eastern Palace) 0x83 = Rocklops 0x84 = Red Rocklops 0x85 = Yellow Stalfos (drops to the ground, dislodges head) 0x86 = Fire Breathing Dinos? 0x87 = Flames 0x88 = Mothula 0x89 = Mothula’s beam 0x8A = Key holes? Spikes that move 0x8B = Gibdos 0x8C = Arghuss 0x8D = Arghuss spawn 0x8E = Chair Turtles you kill with hammers 0x8F = Blobs / Crazy Blobs via Magic powder or Quake Medallion 0x90 = Grabber things? 0x91 = Stalfos Knight 0x92 = Helmasaur King 0x93 = Bungie / Red Orb? (according to HM) 0x94 = Swimmers 0x95 = Eye laser 0x96 = Eye laser 0x97 = Eye laser 0x98 = Eye laser 0x99 = Penguin 0x9A = Moving Water Bubble (only in Swamp Palace) 0x9B = Wizzrobes 0x9C = Black sperm looking things 0x9D = Black sperm looking things 0x9E = The ostrich animal w/ the flute boy? 0x9F = Flute 0xA0 = Birds w/ the flute boy? 0xA1 = Ice man 0xA2 = Kholdstare 0xA3 = Another part of Kholdstare 0xA4 = Ice balls from above 0xA5 = Blue Horse Knight, and Lynel Fireballs 0xA6 = Red Horse Knight 0xA7 = Red Stalfos Skeleton 0xA8 = Bomber Flying Creatures from Darkworld 0xA9 = Bomber Flying Creatures from Darkworld 0xAA = Like Like (O_o yikes) 0xAB = Maiden (as in, the maidens in the crystals after you beat a boss) 0xAC = Apples 0xAD = Old Man on the Mountain 0xAE = Down Pipe 0xAF = Up Pipe 0xB0 = Right Pipe 0xB1 = Left Pipe 0xB2 = Good bee again? 0xB3 = Hylian Inscription (near Desert Palace). Also near Master Sword 0xB4 = Thief’s chest (not the one that follows you, the one that you grab from the DW smithy house) 0xB5 = Bomb Salesman (elephant looking guy) 0xB6 = Kiki the monkey? 0xB7 = Maiden following you in Blind Dungeon 0xB8 = Monologue Testing Sprite (Debug Artifact) 0xB9 = Feuding Friends on Death Mountain 0xBA = Whirlpool 0xBB = Salesman / chestgame guy / 300 rupee giver guy / Chest game thief 0xBC = Drunk in the inn 0xBD = Vitreous (the large eyeball) 0xBE = Vitreous' smaller eyeballs 0xBF = Vitreous' lightning blast 0xC0 = Monster in Lake of Ill Omen / Quake Medallion 0xC1 = Agahnim teleporting Zelda to dark world 0xC2 = Boulders 0xC3 = Symbions 2 (vulnerable part) 0xC4 = Thief 0xC5 = Evil Fireball Spitters (THE FACES!!!) 0xC6 = Four Way Fireball Spitters (spit when you use your sword) 0xC7 = Fuzzy Stack 0xC8 = Big Healing Faeries / Faerie Dust 0xC9 = Ganon’s Firebat (HM also says Tektite?) 0xCA = Chain Chomp 0xCB = Trinexx 0xCC = Another Part of Trinexx 0xCD = Another Part of Trinexx (again) 0xCE = Blind the Thief 0xCF = Swamp Worms (from Swamp of Evil) 0xD0 = Lynel (centaur like creature) 0xD1 = A yellow hunter 0xD2 = Flopping fish 0xD3 = Animated Skulls Creatures 0xD4 = Landmines 0xD5 = Digging Game Proprietor 0xD6 = Ganon! 0xD7 = Copy of Ganon, except invincible? 0xD8 = Heart refill 0xD9 = Green Rupee 0xDA = Blue Rupee 0xDB = Red Rupee 0xDC = Bomb Refill (1) 0xDD = Bomb Refill (4) 0xDE = Bomb Refill (8) 0xDF = Small Magic Refill 0xE0 = Full Magic Refill 0xE1 = Arrow Refill (5) 0xE2 = Arrow Refill (10) 0xE3 = Faerie 0xE4 = Key 0xE5 = Big Key 0xE6 = Red Shield (after dropped by pickit) 0xE7 = Mushroom 0xE8 = Fake Master Sword 0xE9 = Magic Shop dude / His items, including the magic powder 0xEA = Full Heart Container 0xEB = Quarter Heart Container 0xEC = Bushes 0xED = Cane of Somaria Platform 0xEE = Movable Mantle (in Hyrule Castle) 0xEF = Cane of Somaria Platform (same as 0xED but this index is not used) 0xF0 = Cane of Somaria Platform (same as 0xED but this index is not used) 0xF1 = Cane of Somaria Platform (same as 0xED but this index is not used) 0xF2 = Medallion Tablet
Extended Sprite Numbers
- $0C4A - Extended Sprites:
#$01 - Fireball from rats that copy you (going vertical) #$02 - fire rod flame (both flying and after hitting something) #$03 - Nothing #$04 - Master Sword beam disapearing after hitting something #$05 - Boomerang #$06 - Hit something metal off the wall (like boomerang/sword/hookshot/etc.) spark #$07 - Bomb explosion #$08 - Falling rocks from bombing wall #$09 - Arrow #$0A - Arrow (in wall) #$0B - Ice rod shot #$0C - Master Sword #$0D - Sparkles at the top of your sword when charging up #$0E - ??? #$0F - ??? #$10 - ??? #$11 - Ice rod shot exploding #$12 - ??? #$13 - ??? #$14 - ?? Unused?? #$15 - Water splash #$16 - Stars from hitting surface with hammer or hard surface with shovel #$17 - Shovel dirt #$18 - Ether effect #$19 - Bombos effect #$1A - Precursor to torch flame/Magic powder #$1B - Hitting something metal off the wall (again?) #$1C - Quake effect #$1D - Shake effect from running into wall while dashing #$1E - Dashing boots dust #$1F - Hookshot #$20 - Link's blankets #$21 - Z's when link is sleeping #$22 - Related to getting items as well as text. #$23 - Smoke #$24 - Garve stone sprite when moving #$25 - ?!?!?!? #$26 - Sparkles when swinging lvl 2 or higher sword #$27 - Bird (when called by flute) #$28 - Item sprite that you throw into the magic fairy pond #$29 - Pendants and crystals #$2A - (Start of) Spin attack sparkles #$2B - Spin attack sparkles #$2C - Block you make with that staff #$2D - Block exploding #$2E - Something exploding?? #$2F - Torch flame #$30 - Cane of Byrna spark #$31 - Cane of Byrna sparkle twirly thing #$32 - Some weird ball? #$33 - Series of explosions after pulling switch #$34 - Burning effect in skull woods #$35 - Master sword ceremony? #$36 - Flute that pops out from ground #$37 - Weathervane explosion #$38 - Bird (enables flute) #$39 - Vane of Somaria blast #$3A - Super bomb explosion #$3B - Something metal hitting of a wall (smaller) #$3C - Sparkles from holding the sword out charging for a spin attack. #$3D - Spalsh effect when tings fall into the water #$3E - 3D crystal effect (or transition into 3D crystal?) #$3F - Smoke #$40 - Dwarf tasnformation cloud #$41 - Water splash in the water fall of wishing entrance (and swamp palace) #$42 - Rupees that you throw into pond #$43 - Gannon's seal being broken but does not open the tower
Internal Data for The Legend of Zelda: A Link to the Past
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