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Super Mario Bros. 2 (NES): Difference between revisions
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==Translations== | ==Translations== | ||
* [http://www.romhacking.net/ | * [http://www.romhacking.net/translations/1037/ Dutch translation] by [http://www.romhacking.net/community/745/ Ok Impala!] | ||
* [http://www.romhacking.net/translations/1890/ Greek translation] by [http://www.romhacking.net/community/2388/ GreekRoms] | * [http://www.romhacking.net/translations/1890/ Greek translation] by [http://www.romhacking.net/community/2388/ GreekRoms] | ||
* [http://www.romhacking.net/translations/1880/ Norwegian translation] by [http://www.romhacking.net/community/2387/ EiRiK SNES] | * [http://www.romhacking.net/translations/1880/ Norwegian translation] by [http://www.romhacking.net/community/2387/ EiRiK SNES] |
Revision as of 20:33, 19 January 2022
Super Mario Bros. 2 | |
Mapper No. | 4 |
Mapper Name | [[Nintendo MMC3]][[Category:NES games using the Nintendo MMC3 mapper]] |
PRG-ROM Pages | 8 Template:X 16kB[[Category:NES games with 8 Template:X 16kB PRG-ROM pages]] |
CHR-ROM Pages | 16 Template:X 8kB[[Category:NES games with 16 Template:X 8kB CHR-ROM pages]] |
Mirroring | Horizontal |
4-Screen Mirroring | No |
SRAM Enabled | No |
Utilities
Hacks
- Blackman 2
- Carnage
- Hyper Luigi
- Legend Of The Blob Bros. 2
- Mario 2 De-Engrish Rewrite
- Mario's Nightmare Edition
- Naked Headless Mario Fights the Dick Nazis 2
- NHMFTDN2
- Pony Poki Panic
- SMB2 Improvement
- SMB2 - Prototype Music
- Strange Mario Bros. 2
- Subcon 2000 - SMB2
- Super Carrots: A NEW Harvest
- Super KKK Bros 2
- Super Mario Bros. 2: 2nd Run
- Super Mario Bros. 2 Christmas Edition
- Super Mario Bros. 2 - Master Quest
- Super Mario Bros. 2 MMC5 Patch
- Super Mario Bros. 2 - RidleyX V1
- Super Mario Bros.2 - Pokemon World
- Super Mario Bros. 2 The Lost Levels
- TransFormers: Episode Two: The Return of Unicron
- Wicked Clown Bros.
Translations
- Dutch translation by Ok Impala!
- Greek translation by GreekRoms
- Norwegian translation by EiRiK SNES
- Swedish translation by The Translators
Information
Miscellaneous
- 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.
Known Dumps
- Doki Doki Panic (J)
- Super Mario Bros. 2 (Prototype)
- Super Mario Bros. 2 (E) [!]
- Super Mario Bros. 2 (PC10)
- Super Mario Bros. 2 (USA)
- Super Mario Bros. 2 (USA) (Rev A)
- Super Mario Bros. 2 (U) (PRG0) [!]
- Super Mario Bros. 2 (U) (PRG1) [!]
- Super Mario USA (J)
External Links
- Super Mario Bros. 2 maps at NESMaps