Super Mario Bros. 2 (NES): Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 4: Line 4:
  | aka= Super Mario USA (JP)
  | aka= Super Mario USA (JP)
  | base= [[Yume Koujou: Doki Doki Panic]]
  | base= [[Yume Koujou: Doki Doki Panic]]
  | developer= Nintendo
  | developers= {{developer|Nintendo EAD}}, {{developer|SRD|ref=<ref>[https://gdri.smspower.org/wiki/index.php/SRD GDRI]</ref>}}
  | publisher= Nintendo
  | publisher= Nintendo
  | system= NES
  | system= NES
Line 18: Line 18:
|mapperno = 4
|mapperno = 4
|mappername = Nintendo MMC3
|mappername = Nintendo MMC3
|prgrom = 8 x 16KiB
|prgrom = 8 x 16 KiB
|chrrom = 16 x 8KiB
|chrrom = 16 x 8 KiB
|mirroring = Horizontal
|mirroring = Horizontal
|4screen = No
|4screen = No
Line 68: Line 68:


==Information==
==Information==
*[[Super Mario Bros. 2: Level Data|Level Data]]
*[[Super Mario Bros. 2 (NES)/Level Data|Level Data]]


==Miscellaneous==
==Miscellaneous==
Line 86: Line 86:
==External links==
==External links==
* [http://www.nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBrothers2.html Super Mario Bros. 2 maps] at ''NESMaps''
* [http://www.nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBrothers2.html Super Mario Bros. 2 maps] at ''NESMaps''
==References==
<references/>


{{Mario series}}
{{Mario series}}

Latest revision as of 23:55, 23 May 2024

Title Screen

Super Mario Bros. 2

Also known as: Super Mario USA (JP)
Based on: Yume Koujou: Doki Doki Panic
Developers: Nintendo EAD, SRD[1]
Publisher: Nintendo
Platform: NES
Released in JP: September 16, 1992
Released in US: September 1, 1988
Released in EU: April 28, 1989
Released in AU: May 22, 1989


ROMIcon.png ROM map
RAMIcon.png RAM map
TextIcon.png Text table
Cactisprite.png TCRF
Super Mario Bros. 2
Mapper No. 4
Mapper Name Nintendo MMC3
PRG-ROM Pages 8 x 16 KiB
CHR-ROM Pages 16 x 8 KiB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled No


Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map
Read about prerelease information and/or media for this game.
Text table

Utilities

Hacks

Translations

Information

Miscellaneous

  • 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.

Known Dumps

  • Doki Doki Panic (J)
  • Super Mario Bros. 2 (Prototype)
  • Super Mario Bros. 2 (E) [!]
  • Super Mario Bros. 2 (PC10)
  • Super Mario Bros. 2 (USA)
  • Super Mario Bros. 2 (USA) (Rev A)
  • Super Mario Bros. 2 (U) (PRG0) [!]
  • Super Mario Bros. 2 (U) (PRG1) [!]
  • Super Mario USA (J)

External links

References