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  • ===Language (014A04)=== ! Language
    2 KB (216 words) - 00:57, 17 January 2026
  • ==Language IDs==
    21 KB (2,918 words) - 02:42, 24 January 2024
  • ==ActionScripts: Arcana's custom scripting language==
    1.06 MB (101,867 words) - 18:22, 25 February 2026
  • 2021CF8 1 [[Yu-Gi-Oh!_Reshef_of_Destruction:Notes#Language IDs|Language ID]]
    4 KB (444 words) - 02:42, 24 January 2024
  • ...on set to be read one instruction at a time and interpreted like any other language. Some events include native CPU instructions that will be executed before
    10 KB (1,513 words) - 02:42, 24 January 2024
  • 80031400 0000 Language 00 English, 01 French, 02 German 800313D0 0000 Language 00 English, 01 French, 02 German
    27 KB (3,679 words) - 02:41, 24 January 2024
  • [[Seiken Densetsu 3:Scripting Language|Scripting Language]]
    146 bytes (15 words) - 21:20, 28 January 2024
  • ...ensetsu 3 includes a script engine, with scripts written in some scripting language. It's fairly full-featured. The interpreter loop and language operations are located in bank C4.
    11 KB (1,911 words) - 21:20, 28 January 2024
  • 133A3 Bubble Bobble language VRAM pointer & art pointer, 133B2 Secret door art pointer & VRAM pointer 3BE40 448 Bubble Bobble Language art
    66 KB (10,009 words) - 00:53, 6 March 2024
  • *** '''lang_chn_tr/''' - Chinese translation language pack. Possible duplicate of file outside base.psarc, unknown which is used ** '''lang_chn_tr.psarc''' - Chinese translation language pack. Possible duplicate of file inside base.psarc, unknown which is used
    2 KB (363 words) - 09:56, 21 November 2024
  • '''Machine code''' is the lowest-level type of programming language. It is the actual program which is executed by a processor. Every processor {{moreinfo wikipedia|page=machine language}}
    542 bytes (85 words) - 00:13, 11 February 2026
  • ...ble versions of [[machine code]]. Usually every instruction in an assembly language has a one-to-one correspondence with [[machine code]]. The difference is th {{moreinfo wikipedia|page=assembly language}}
    971 bytes (146 words) - 00:14, 11 February 2026
  • CC04 1 Language
    4 KB (538 words) - 02:42, 24 January 2024
  • #REDIRECT [[Trials of Mana (SNES)/Scripting Language]]
    54 bytes (7 words) - 21:20, 28 January 2024
  • ...hacked towns and five new moves to help Link through puzzles. Game has bad language at times and is not recommended for those without a sense of humor. ([https
    6 KB (942 words) - 17:50, 25 February 2026
  • |3000011 || Language
    22 KB (3,023 words) - 02:42, 24 January 2024
  • #REDIRECT [[Trials of Mana (SNES)/Scripting Language]]
    54 bytes (7 words) - 23:31, 1 February 2024
  • ! Description !! Language !! Author !! Version !! Release Date
    3 KB (402 words) - 21:43, 1 March 2026
  • * <tt>0xCA46</tt> = Language (Japanese when bit 0 = 0; English when bit 0 = 1)
    9 KB (1,377 words) - 02:42, 24 January 2024
  • ...ing their own translation directly to the Japanese ROM, which has now dual language according to the emulator's region (English if set to US/PAL, Japanese if s
    2 KB (329 words) - 13:38, 29 March 2025
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