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Yu-Gi-Oh! Reshef of Destruction/RAM map
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The following article is a RAM map for Yu-Gi-Oh! Reshef of Destruction.
EWRAM
Address Size Description
-------- ---- -----------
2010400 4 ?
2020DE0 16 Player's name
xx yy xx yy xx yy xx yy xx yy xx yy xx yy xx yy
xx - character map
yy - character ID
2020DFC 4 ?
2021790 801 Cards in Trunk
2021AC2 1 Field ID (display, the actual value is at 0x2023FB0)
2021C10 2 Effect text displayed (likely used to print a card's name)
2021C1C 4 Deck Capacity
2021C20 4 Duelist Level
2021C30 4 Deck Cost
2021C38 2 Deck size
2021C3A 80 Deck cards
2021CF8 1 Language ID
2021D10 ? ?
2021D40 44 CPU opponent's data, starting with CPU opponent's ID
2021DA0 2 Link Duel Deck Capacity (max 65000)
2021DB0 1 Game Mode
0x00
0x01 Campaign
0x02
0x03 Link Duel Menu
0x04 Trade Menu
2021DB1 1 Menu ID (Continue screen)
2021DD0 4 Money
2021DE0 2 Permanent effect activated
2021DE2 2 Permanent effect cursor?
2023EC0 40 Enemy magic/trap zone
2023EE8 40 Enemy monster zone
2023F10 40 Player monster zone
2023F38 40 Player magic/trap zone
2023F60 40 Player hand zone
2023F88 40 Enemy hand zone
2023FB0 1 Field ID
2023FB4 2 Player graveyard
2023FB6 2 Player flags? First two bits determine the number of SoRL turns left, third bit clears at end of turn, fourth bit is set when a monster is played but otherwise does nothing?
2023FB8 2 Enemy graveyard
2023FBA 2 Enemy flags? See above
2023FC0 4 Pointer to current turn player's graveyard
2023FC4 4 Pointer to current turn enemy's graveyard
2023FD0 4 Pointer to current turn enemy's magic
2023FE4 4 Pointer to current turn enemy's monsters
2023FF8 4 Pointer to current turn player's monsters
202400C 4 Pointer to current turn player's magic
2024020 4 Pointer to current turn player's hand
2024040 4 ?
20240D8 2 Selected card
20241F0 2 Cursor coordinates
20241F2 1 What is being selected?
2024200 1 # of Tributes
2024250 2 Current activated effect
2024254 2 Remaining Life Points (Displayed in the Status menu)
2024258 2 Life Points (Player)
202425A 2 Life Points (CPU)
2024594 4 PRNG
20245A8 1 Current Turn, 0 = Player, 1 = Enemy
RAM card format
This is how the game stores information related to cards in play or in hand. These are located in the RAM for the different card zones as stated above. There are five cards per zone. The cursor coordinates label the zones 0 to 5, earliest in RAM to latest. (Apparently the graveyards count as zones 6 and 7?)
Byte Size Description ---- ---- ----------- 0000 2 Card ID 0002 1 # of permanent powerups 0003 1 # of temporary powerups 0004 1 Unknown 0005 1 Status flags; 1st bit determines if it can attack or not, 2nd bit determines battle position, 5th bit indicates face up or face down
6th bit gives the card to opponent at the end of the turn
0006 2 Unused? Game doesn't erase it after a duel
Internal Data for Yu-Gi-Oh! Reshef of Destruction
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