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Sword Art Online: Hollow Fragment/ROM map
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The following article is a ROM map for Sword Art Online: Hollow Fragment.
File System
Note: If you are using a MaiDump, dlc/ and mai_moe/ will also be present in the root of the ROM. These files should generally be ignored.
- / - Canonical root
- base.psarc - Most of the game's data
- common/ - common data, mainly text
- lang_chn_tr/ - Chinese translation language pack. Possible duplicate of file outside base.psarc, unknown which is used
- vita/ - specific game data
- adv/ - textures for story cutscenes
- avt/ - Unknown, likely related to models
- chr/ - Unknown, characters?
- commu/ - Unknown
- effb/ - effect data, many files are .tm2 PS2/PSP format????
- emy/ - Unknown, enemy models and textures?
- fogtex/ - fog textures
- font/ - fonts
- icon/ - save data icons
- lighttex/ - lighting textures
- map/ - level data?
- map_p2/ - level data Hollow Area?
- mapin/ - Unknown texture data
- menu/ - menu textures?
- misc/ - misc text (guilds, messages)
- ss/ - sword skill data
- ss_cut/ - more sword skill data
- sys/ - Unknown
- treasure/ - probably treasure chest data?
- ui/ - UI textures
- wep/ - weapon models and textures
- eboot.bin - Main executable
- hud_settings.ini - PhyreEngine? debug HUD, possibly ignored
- lang_chn_tr.psarc - Chinese translation language pack. Possible duplicate of file inside base.psarc, unknown which is used
- sce_module/ - Sony relocatable executables
- sce_sys/ - System level features (manual, trophies, splash, etc...)
- base.psarc - Most of the game's data
Internal Data for Sword Art Online: Hollow Fragment
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