If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Final Fantasy: Mystic Quest/ROM map
Jump to navigation
Jump to search
The following article is a ROM map for Final Fantasy: Mystic Quest.
Unheadered ROM only
- 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
- 034084 - Location Palette assignments (First Location: Level Forest)
- 038200 - Menu Palettes
- 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
- 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
- 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
- 010B06 - Targetting data (sword is first item)
- 010BF2 - This data affects the character's weapon's stats and effects
- 010F4A - This data affects the character's weapon's effects as well
All offsets are using a V1.0 (U) version of the ROM without a header.
- 6BDAE Pointers to SPCs ($0x03 each)
- 6BDFF Pointers to BRRs (same as above)
- 6BEA1-6C1E1 Instrument sample indexes
- 6C201 BRR sample data
- 750FD SPC sequence data
- 750FD Silence
- 78573 Battle 1
- 78B68 Battle 2
- 79320 Battle 3
- 79B73 Victory!
- 79E0A World
- 79F87 Fossil Labryrinth
- 7A29A Dungeon of Ice
- 7A84E Lava Dome
- 7AE4E Mountain Range of Whirlwinds
- 7B20B Dungeon and Waterfall
- 7B504 Middle Tower
- 7B779 Last Castle
- 7BF2E Beautiful Forest
- 7C2F8 Shrine of Light
- 7C743 City of Earth ~ Foresta
- 7CC41 City of Ice ~ Aquaria
- 7D151 City of Fire ~ Faeria
- 7DA03 City of Wind ~ Windaria
- 7DF42 Rock 'n' Roll
- 7E410 Rock Theme
- 7E810 Fanfare of Friendship
- 7E8C2 Mystic Ballad
- 7EAAB Hill of Fate
- 7EEDD Mystic Quest
- 7F473 Ending
- 7FBD3 The Crystal
- 00-0D - Play note, C
- 0E-1B - Play note, C#
- 1C-29 - Play note, D
- 2A-37 - Play note, D#
- 38-45 - Play note, E
- 46-53 - Play note, F
- 54-61 - Play note, F#
- 62-6F - Play note, G
- 70-7D - Play note, G#
- 7E-8B - Play note, A
- 8C-99 - Play note, A#
- 9A-A7 - Play note, B
- A8-BF - Play note, B#
- C0-CE - rest
- D2 xx - set instrument volume to xx
- D3 xx - ???
- D4 xx - pan channel left or right [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
- D7 ss tt dd - Vibrato: ss = speed, tt = time until vibrato, dd = depth
- E0 - Vibrato off?
- E1 - ???
- E2 - ???
- E3 - ???
- E4 xx - change pitch to xx
- E5 xx - lenth of next note is xx
- EA xx - change instrument to xx
- F0 xx yy - ???
- F1 - ???
- F2 - end of channel
- F3 xx - change tempo to xx
- F4 - ???
- F5 xx - set reverb to xx
- F6 - ???
- F7 xx yy - ???
- F8 xx - set global SPC volume to xx
- FF - end of sequence?
- Sample Index list from: 6BEA1-6C1E1
- 00 Nothing
- 01 Guitar
- 02 Kick Drum
- 03 Brass Section
- 04 Distortion Guitar
- 05 Synth Bass
- 06 Flute 1
- 07 Hihat
- 08 Flute 2
- 09 Rock Organ
- 0A Electric Bass
- 0B Snare Drum (loop)
- 0C Strings
- 0D Conga Drum
- 0E Trumpet
- 0F Xylophone
- 10 Cymbal Crash
- 11 Timpani
- 12 Wood Block
- Samples from within the SPC sequence (not listed on the sample index):
- 00 Triangle waveform
- 01 Triangle waveform (Synth Church Organ)
- 02 Square waveform (not Square as in Squaresoft)
- 03 Saw waveform (Overdrive)
- 04 Saw waveform (Synth Trumpet)
- 05 Square waveform (Overdrive)
- 06 Saw waveform?
- 07 Triangle waveform (Bell)
- 08 Triangle waveform (Overdrive)
- 09 Saw waveform (Overdrive)
- 0A Saw waveform (Synth Bass)
- 0B Sine waveform (Flute)
- 0C-3F Nothing
Internal Data for Final Fantasy: Mystic Quest
| |
---|---|