Data Crystal:Moderation/Page Creations/Newcomer and Learner

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Newcomer Learner
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1 February 2026

N    06:31  The Final Fantasy Legend/RAM map diffhist +4,958 Viewtifulslayer talk contribs (Created page with "{{rammap|game=The Final Fantasy Legend}} The following article is a RAM map for ''The Final Fantasy Legend''. Addresses below are '''CPU addresses''' (4-digit hex). VRAM (8000–9FFF), OAM (FE00–FE9F), I/O (FF00–FF7F), and HRAM (FF80–FFFE) follow the standard Game Boy layout; see [https://gbdev.io/pandocs/Memory_Map.html Pan Docs] for the full memory map. '''Sources:''' saga1dx (wram0.asm, wram1.asm), Fledermaus formffl.txt, [https://tasvideos.org/GameResources/G...")
N    06:29  The Final Fantasy Legend/ROM map diffhist +4,403 Viewtifulslayer talk contribs (Created page with "{{rommap|game=The Final Fantasy Legend}} The following article is a ROM map for ''The Final Fantasy Legend''. Offsets are '''file offsets''' in the 128 KiB ROM image. No external header (no copier header). MBC2 controls bank switching: bank 0 fixed at CPU 0000–3FFF, banks 1–7 switchable at CPU 4000–7FFF. All addresses and sizes in '''hexadecimal'''. '''Sources:''' saga1dx (layout.link, rom.asm), Fledermaus formffl.txt, Tower Reversed (ffl-meat-theory.txt). Feel f...")
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5 February 2026

N    04:34  Yakouchuu GB/TBL diffhist +2,634 ALTAMON talk contribs (Created page with "{{TBL|game=Yakouchuu GB}} de086 start of the first text after writing the players name "私," de135 address for loading characters for the first text "私," FF FF C9 00 E0 34 03 00 E8 13 03 C6 C6 C6 C6 00 01 Looking at address de086 we can see the scene begins with FF FF as the rest of the texts on this game, the next eight hexadecimals are used to choose the image and sound, then come four C6, and finally the text begins with 00 and 01 meaning the first two charac...")
N    04:28  Yakouchuu GB diffhist +171 ALTAMON talk contribs (Created page with "{{Bob | title= Yakouchuu GB | developer= Athena | publisher= Athena | systems= {{system|Game Boy Color}} | japan= {{date|1999|October|22}} }} ==Sub-pages== {{namespaces}}")

1 February 2026

N    11:31  Disney's Extreme Skate Adventure (Game Boy Advance)/RAM map diffhist +477 YaBlock talk contribs (Created page with "{{rammap}} ==EWRAM== {| class="wikitable ! Adress ! Description |- | 60 || Player Offset |- | AC || Camera Offset |} ===Player=== {| class="wikitable ! Adress ! Description |- | 68 || X Position |- | 6C || Z Position |- | 70 || Y Position |- | 84 || Offset to Doing Manual? |- | 8C || Offset to Animation? |- | D4 || Speed |- | E0 || Vertical Speed |} ===Camera=== {| class="wikitable ! Adress ! Description |- | 00 || X Position |- | 04 || Y Position |} {{Internal Data}}")

31 January 2026

N    21:03  Disney's Extreme Skate Adventure (Game Boy Advance) diffhist +543 YaBlock talk contribs (Created page with "{{Bob | bobscreen= DisneysExtremeSkateAdventure-GBA.png | screenwidth= 240px | title= Disney's Extreme Skate Adventure | developers= {{developer|Vicarious Visions}} | publishers= {{publisher|Activision}} | system= Game Boy Advance | usa= {{date|2003|September|3}} | europe= {{date|2003|September|5|nocat=true}} | tcrf= Disney's Extreme Skate Adventure (Game Boy Advance) }} ==Sub-pages== {{namespaces}} ==Known Builds== * Extreme Skate Adventure (Europe) (Fr,De) * Extreme S...")