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20 March 2026
- 19:4319:43, 20 March 2026 diff hist +37 Translations Request List No edit summary
- 18:4818:48, 20 March 2026 diff hist +61,784 N Magic: The Gathering (Dreamcast)/TBL Created page with "{{TBL|game=Magic: The Gathering (Dreamcast)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f..." current
- 18:4718:47, 20 March 2026 diff hist +135 N Magic: The Gathering (Dreamcast) Created page with "{{Skeleton Page | title= Magic: The Gathering | developer= Sega | publisher= Sega | system= Dreamcast | japan= {{date|2001|June|28}} }}"
- 17:4817:48, 20 March 2026 diff hist +61,802 N Castle Fantasia: Seima Taisen (Dreamcast)/TBL Created page with "{{TBL|game=Castle Fantasia: Seima Taisen (Dreamcast)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 6..." current
- 17:4817:48, 20 March 2026 diff hist +162 N Castle Fantasia: Seima Taisen (Dreamcast) Created page with "{{Skeleton Page | title= Castle Fantasia: Seima Taisen | developer= Studio e-go | publisher= Symbio Planning | system= Dreamcast | japan= {{date|2002|July|11}} }}"
19 March 2026
- 13:2313:23, 19 March 2026 diff hist +4 Translations Request List/Saturn No edit summary current
- 13:2113:21, 19 March 2026 diff hist +13,196 N Grandia ~Digital Museum~/TBL Created page with "{{TBL|game=Grandia ~Digital Museum~}} This game seems to use the same table as Grandia for Sega Saturn. The first in-game text is at 045CC3B4. <pre> 20= 21=0 22=1 23=2 24=3 25=4 26=5 27=6 28=7 29=8 2A=9 2B=A 2C=B 2D=C 2E=D 2F=E 30=F 31=G 32=H 33=I 34=J 35=K 36=L 37=M 38=N 39=O 3A=P 3B=Q 3C=R 3D=S 3E=T 3F=U 40=V 41=W 42=X 43=Y 44=Z 45=ぁ 46=あ 47=ぃ 48=い 49=ぅ 4A=う 4B=ぇ 4C=え 4D=ぉ 4E=お..." current
- 13:2013:20, 19 March 2026 diff hist +33 N Category:Games published by Game Arts Created page with "G" current
- 13:1913:19, 19 March 2026 diff hist +150 N Grandia ~Digital Museum~ Created page with "{{Skeleton Page | title= Grandia ~Digital Museum~ | developer= Game Arts | publisher= Game Arts | system= Sega Saturn | japan= {{date|1998|May|28}} }}" current
18 March 2026
- 23:0623:06, 18 March 2026 diff hist +33 N Category:Games developed by Feycraft Created page with "F" current
- 23:0423:04, 18 March 2026 diff hist +61,810 N Marica: Shinjitsu no Sekai/TBL Created page with "{{TBL|game=Marica: Shinjitsu no Sekai}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 0AACA7D6. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/n 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60..." current
- 23:0323:03, 18 March 2026 diff hist +170 N Marica: Shinjitsu no Sekai Created page with "{{Skeleton Page | title= Marica: Shinjitsu no Sekai | developer= Feycraft | publisher= Victor Interactive Software | system= Sega Saturn | japan= {{date|1997|June|20}} }}"
- 22:5522:55, 18 March 2026 diff hist +33 N Category:Games published by Imadio Created page with "I" current
- 22:5422:54, 18 March 2026 diff hist +33 N Category:Games developed by Goo! Created page with "G" current
- 22:5322:53, 18 March 2026 diff hist +61,849 N Marie no Atelier Ver. 1.3: Salburg no Renkinjutsushi (Sega Saturn)/TBL Created page with "{{TBL|game=Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 (Sega Saturn)}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60..."
- 22:5222:52, 18 March 2026 diff hist +317 N Marie no Atelier Ver. 1.3: Salburg no Renkinjutsushi (Sega Saturn) Created page with "{{Skeleton Page | title= Marie no Atelier: Salburg no Renkinjutsushi Ver.1.3 | developer= Goo! | publisher= Imadio | system= Sega Saturn | japan= {{date|1997|December|11}} }} ==External links== * [https://segaxtreme.net/threads/translating-marie-no-atelier-ver-1-3.37838/ Translation attempt with some explanations]"
17 March 2026
- 13:3413:34, 17 March 2026 diff hist +61,793 N Dragon Master Silk/TBL Created page with "{{TBL|game=Dragon Master Silk}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 0176C034. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 6..." current
- 13:3313:33, 17 March 2026 diff hist +155 N Dragon Master Silk Created page with "{{Skeleton Page | title= Dragon Master Silk | developer= Gimmick House | publisher= Datam Polystar | system= Sega Saturn | japan= {{date|1997|March|28}} }}" current
16 March 2026
- 17:1217:12, 16 March 2026 diff hist +61,867 N Tengai Makyou: Dai-Yon no Mokushiroku The Apocalypse IV/TBL Created page with "{{TBL|game=Tengai Makyou: Dai-Yon no Mokushiroku The Apocalypse IV}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 0048B7D4. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5..." current
- 17:1117:11, 16 March 2026 diff hist +191 N Tengai Makyou: Dai-Yon no Mokushiroku The Apocalypse IV Created page with "{{Skeleton Page | title= Tengai Makyou: Dai-Yon no Mokushiroku - The Apocalypse IV | developer= Hudson Soft | publisher= Hudson Soft | system= Sega Saturn | japan= {{date|1997|January|14}} }}"
15 March 2026
- 16:5016:50, 15 March 2026 diff hist +4 Translations Request List/Saturn No edit summary
- 16:4716:47, 15 March 2026 diff hist +61,938 N Bakuretsu Hunter R/TBL Created page with "{{TBL|game=Bakuretsu Hunter R}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. Single byte roman letters do not seem to work 61=a, but the two byte style does work 8281=a; likely because characters are taken from the BIOS. The first in-game text is at 06A39DDA. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=..." current
- 16:4616:46, 15 March 2026 diff hist +171 N Bakuretsu Hunter R Created page with "{{Skeleton Page | screenwidth= 320px | title= Bakuretsu Hunter R | developer= Star Child | publisher= King Records | system= Sega Saturn | japan= {{date|1997|August|8}} }}"
- 14:1914:19, 15 March 2026 diff hist +74 Sherlock Holmes: Loretta no Shouzou No edit summary
13 March 2026
- 22:4322:43, 13 March 2026 diff hist +8 Chousoku Spinner/TBL No edit summary current
- 02:5602:56, 13 March 2026 diff hist 0 N Category:Games published by Hudson Created blank page
- 02:5602:56, 13 March 2026 diff hist +1,731 N Chousoku Spinner/TBL Created page with "{{TBL|game=Chousoku Spinner}} <pre> 00= 01=が 02=ぎ 03=ぐ 04=げ 05=ご 06=を 07=ぁ 08=ぃ 09=ぅ 0A=ぇ 0B=ぉ 0C=ゃ 0D=ゅ 0E=ょ 0F=っ 10=ー 11=あ 12=い 13=う 14=え 15=お 16=か 17=き 18=く 19=け 1A=こ 1B=さ 1C=し 1D=す 1E=せ 1F=そ 20=た 21=! 22=" 23=じ 24=ず 25=% 26=& 27=' 28=( 29=) 2A=ざ 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I..."
- 02:5402:54, 13 March 2026 diff hist +199 N Chousoku Spinner Created page with "{{Bob | bobscreen= Chousoku Spinner-title.png | title= Chousoku Spinner | developer= Hudson | publisher= Hudson | system= Game Boy | japan= {{date|1998|September|18}} }} ==Sub-pages== {{namespaces}}"
12 March 2026
- 23:5923:59, 12 March 2026 diff hist +329 N Segagaga/Notes Created page with "{{notes|game=Segagaga}} Segagaga uses the BIOS font of the Dreamcast, which is a standard Shift-JIS used by many others Dreamcast and Saturn games. An effective indicator of the usage of this BIOS table is if the text does not appear while using emulators that do not accurately emulate the BIOS. {{Internal Data|game=Segagaga}}" current
10 March 2026
- 01:1001:10, 10 March 2026 diff hist +61,808 N Aero Dancing i: Jikai Sakuma de Machite Masen/TBL Created page with "{{TBL|game=Aero Dancing i: Jikai Sakuma de Machite Masen}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=..." current
- 01:0801:08, 10 March 2026 diff hist +150 N Aero Dancing i: Jikai Sakuma de Machite Masen Created page with "{{Bob | title= Aero Dancing i: Jikai Sakuma de Machite Masen | developer= CRI | publisher= CRI | system= Dreamcast | japan= {{date|2001|August|23}} }}"
1 March 2026
- 02:0302:03, 1 March 2026 diff hist +12 Translations Request List No edit summary
- 02:0202:02, 1 March 2026 diff hist +180 Fushigi no Dungeon: Furai no Shiren Gaiden - Onna Kenshi Asuka Kenzan!/Notes No edit summary current
- 02:0002:00, 1 March 2026 diff hist +369 N Fushigi no Dungeon: Furai no Shiren Gaiden - Onna Kenshi Asuka Kenzan!/Notes Created page with "This game seems to use a part of the Shift-JIS table on the options menu when first starting the game after inputting the name, but not the rest. The game's decompression function entry in RAM is located at 8C051816, r4 is the compressed data address, The actual decompression function is in 8C013768, r5 is the compression address, and r4 is the decompression address."
- 01:5101:51, 1 March 2026 diff hist +127 Fushigi no Dungeon: Furai no Shiren Gaiden - Onna Kenshi Asuka Kenzan! No edit summary
- 01:1501:15, 1 March 2026 diff hist +186 N Fushigi no Dungeon: Furai no Shiren Gaiden - Onna Kenshi Asuka Kenzan! Created page with "{{Skeleton Page |developers= Neverland |publisher= Sega |system= Dreamcast |japan= {{date|2002|February|7}} |tcrf= Fushigi_no_Dungeon:Furai_no_Shiren_Gaiden-_Onna_Kenshi_Asuka_Kenzan! }}"
- 00:4900:49, 1 March 2026 diff hist +61,787 N Tricolore Crise/TBL Created page with "{{TBL|game=Tricolore Crise}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. The first in-game text is at 33E82F8C <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b..." current
- 00:4800:48, 1 March 2026 diff hist +153 N Tricolore Crise Created page with "{{Skeleton Page | screenwidth= 320px | developer= HuneX | publisher= Victor Interactive Software | system= Dreamcast | japan= {{date|2000|November|9}} }}" current
- 00:3100:31, 1 March 2026 diff hist −24 Segagaga No edit summary
- 00:3000:30, 1 March 2026 diff hist +61,735 N Segagaga/TBL Created page with "{{TBL|game=Segagaga}} This game uses the standard Shift-JIS table for Saturn and Dreamcast. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k..." current
28 February 2026
- 22:2822:28, 28 February 2026 diff hist +224 N Segagaga Created page with "{{Skeleton Page | developer= Sega | publisher= Sega | system= Dreamcast | japan= {{date|2001|March|29}} }} ==External links== * [https://github.com/ExxistanceDC/Segagaga-English-Translation/ Github page of the translation]"
27 February 2026
- 13:2713:27, 27 February 2026 diff hist +13,085 N Grandia (Sega Saturn)/TBL Created page with "{{TBL|game=Grandia (Sega Saturn)}} <pre> 20= 21=0 22=1 23=2 24=3 25=4 26=5 27=6 28=7 29=8 2A=9 2B=A 2C=B 2D=C 2E=D 2F=E 30=F 31=G 32=H 33=I 34=J 35=K 36=L 37=M 38=N 39=O 3A=P 3B=Q 3C=R 3D=S 3E=T 3F=U 40=V 41=W 42=X 43=Y 44=Z 45=ぁ 46=あ 47=ぃ 48=い 49=ぅ 4A=う 4B=ぇ 4C=え 4D=ぉ 4E=お 4F=か 50=が 51=き 52=ぎ 53=く 54=ぐ 55=け 56=げ 57=こ 58=ご 59=さ 5A=ざ 5B=し 5C=じ 5D=す 5E..." current
- 13:2213:22, 27 February 2026 diff hist +462 N Grandia (Sega Saturn) Created page with "{{Skeleton Page | screenwidth= 320px | title= Grandia | developer= Game Arts | publisher= ESP Software | system= Sega Saturn | japan= {{date|1997|December|18}} | tcrf=Grandia (Sega Saturn) }} ==Translations== * [https://www.romhack.ing/database/content/entry/ytNv5JQBNs8FWu0CxHtV/grandia-english-translation English] ==External links== * [https://github.com/TrekkiesUnite118/GrandiaTranslation/blob/master/GrandiaTranslationTools/ translation tool github page]"
26 February 2026
- 23:0823:08, 26 February 2026 diff hist +61,720 N Riglord Saga 2/TBL Created page with "{{TBL|game=Riglord Saga 2}} This game uses a standard Shift-JIS table. <pre> 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=・ 5D=] 5E=^ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n 6F=o 7..." current
- 23:0523:05, 26 February 2026 diff hist +286 N Riglord Saga 2 Created page with "{{Skeleton Page | title= Riglord Saga 2 | developer= Micro Cabin | publisher= Sega | system= Sega Saturn | japan= {{date|1996|November|8}} }} ==External links== [https://segaxtreme.net/threads/time-to-translate-riglord-saga-2-wip.25757/ Translation attempt with some explanations]"
- 22:4922:49, 26 February 2026 diff hist +60,146 Terra Phantastica/TBL No edit summary current
- 22:4722:47, 26 February 2026 diff hist +137 Terra Phantastica No edit summary current
24 February 2026
- 23:4323:43, 24 February 2026 diff hist +1,072 N Zool: Majuu Tsukai Densetsu/TBL Created page with "{{TBL|game=Zool: Majuu Tsukai Densetsu}} This table is incomplete. This game uses big endian. Combinations are done between 30 to 6F plus the hex. Some characters repeat. A lot of text instructions are done by one hex plus 24. What characters say goes between 394F=「 and 3A4F=」. 0x005FE1C0 for the first in-game text. <pre> 394F=「 3A4F=」 3133=い 3233=う 3433=お 3F33=た 4433=な 4633=ぬ 4933=ま 4A33=ひ 4B33=ュ 4E33=ま 5033=あ 5133=い 5233=う 5333=え..." current
- 23:3923:39, 24 February 2026 diff hist +176 N Zool: Majuu Tsukai Densetsu Created page with "{{Bob | title= Zool: Majuu Tsukai Densetsu | developer= Pandora Box | publisher= Imagineer | system= Nintendo 64 | japan= {{date|1999|June|11}} }} ==Sub-pages== {{namespaces}}"
- 02:3002:30, 24 February 2026 diff hist +3,933 N Super Robot Taisen Alpha for Dreamcast/TBL Created page with "{{TBL|game=Super Robot Taisen Alpha for Dreamcast}} This table is incomplete. Seems like until 7F, the table is the same as ASCII. For example 20 is space and 61 is "a". The first text of the tutorial is located at 1671A9B9 <pre> 0A=\n 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F..." current