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- ====Remove card from selected card zone on the field==== * <code>0x19E6-0x19FA</code> - Remove card from selected card zone on the field1.01 MB (149,449 words) - 16:58, 10 April 2025
- ...[[#Retrieves card zone pointer|call 1A03 ;Retrieves card zone pointer]] ROM0:19CB CD 03 1A call 1A03 ;Retrieves card zone pointer481 KB (67,259 words) - 13:50, 2 May 2025
- * 0x5E85 to 0x5E89 = TIME ===Safari Zone Battle===182 KB (32,908 words) - 00:34, 13 April 2025
- ==C2/5161 check and remove status based on time== Remove Stop, Reflect, Freeze, or Sleep when time is up127 KB (18,031 words) - 02:41, 24 January 2024
- 6A - Triple Fire Zone 20 tt pause for time tt37 KB (6,825 words) - 21:03, 28 January 2024
- * 30 - World 4-2 Warp Zone * 35 - World 1-2 Warp Zone #110 KB (1,770 words) - 07:47, 21 February 2024
- Sprite decompression zone + Hall of Fame Safari Zone data :45 KB (8,900 words) - 05:17, 4 May 2025
- ...ic's Finger animation frames pointer, 12FE Title screen PRESS BUTTON total time, 1305 Press button text pointer 1, 1309 Title screen PRESS BUTTON Flash time, 130C Press button text pointer 2, 133B X Value of Sonic's Finger, 133F Y v39 KB (5,716 words) - 01:11, 17 February 2025
- |0X002E-0X002F || 4 digit time remaining using BCD || 1 nybble(4 bits) per digit |0X003F || Hammer time remaining ||3 KB (445 words) - 00:10, 24 May 2024
- ...: ICE ZONE. 01h=MEXICO ZONE. 02h=FOREST ZONE. 03h=DESERT ZONE. 04h=COUNTRY ZONE. 05h=CHEESE ISLAND |DF8B|| Time 0x|| Example: $09=9x797 bytes (109 words) - 14:33, 24 January 2024
- 3231 3 Title card zone data pointers main pointer 32CA 36 Title card zone data pointers24 KB (3,366 words) - 00:19, 6 March 2024
- ''50 and 60 = Watery Grave; 70 = Flood Zone; 80 = Collapsing Bridge $007E #02 Time51 KB (4,942 words) - 01:35, 7 November 2024
- [950D~B032: VRAM Sprite Placement] {Character group update/Combat Zone Flag shit} C1/61BA: 18 [Only time 18 is used?]880 KB (154,592 words) - 16:45, 29 September 2025
- | Something to do with background scrolling in Star Light Zone | Zone/Act11 KB (1,722 words) - 21:19, 28 January 2024
- * <tt>D636</tt> = Amount of time hammer has (4B) * <tt>F58C to F71B</tt> = Zone 12 KB (304 words) - 00:10, 24 May 2024
- | Time Twist: Rekishi no Katasumi de... || Pax Softnica / Nintendo || Adventure | Bakuden Unbalance Zone || Sony Music || Adventure60 KB (8,281 words) - 11:43, 14 September 2025
- 90843 - Setting the Time in intro Text Pointer DD182-DD235 Safari Zone27 KB (4,518 words) - 02:42, 24 January 2024
- C2/4639: 99 F9 3C STA $3CF9,Y (Time until Sleep wears off) C2/4682: 99 F1 3A STA $3AF1,Y (Time until Stop wears off)95 KB (14,164 words) - 02:41, 24 January 2024
- 3/4 of time.) C2/389D: 30 0C BMI $38AB (If Undead auto hit 100% of time)104 KB (14,835 words) - 02:41, 24 January 2024
- C3/2846: C912 CMP #$12 (is this X-Zone?) C3/286C: 8901 BIT #$01 (check for X-Zone use)72 KB (11,403 words) - 02:41, 24 January 2024