Sonic the Hedgehog 2 (Sega Master System)/ROM map

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Chip tiny.png The following article is a ROM map for Sonic the Hedgehog 2 (Sega Master System).

Note that sizes are listed in decimal.

Sonic 2 V1.0

Data found: 440052/524288 = 83.9%

Offset	Size		Description
----	----		-----------
0	512		Rom header | 30 Bank load & RAM pointer
49E	6		Value & Level select RAM pointer
4DD	3		BG main X Scroll RAM pointer
4E7	3		BG main Y Scroll RAM pointer
512	3		Sonic X position RAM pointer
518	3		Sonic Y position RAM pointer
51E	3		Ring frames data pointer
573	3		Bank number for levels RAM pointer
6C6	5		Credits music & RAM pointer
72F	238		Game Over/Continue main data | 748 Game Over music & RAM pointer,
			777 Lives you start with after continue & RAM pointer, 79E Continue
			counter value & RAM pointer, 7BC Continue music & RAM pointer,
			7E8 Continue timer RAM pointer & value, 7FC Continue Sfx & RAM pointer,
			80B Select continue Sfx & RAM pointer
83E	5		Nothing? Sound & RAM pointer
852	3		Ring/Time tally data pointer
8EE	5		Final Zone for bad ending & RAM pointer
92D	3		Lives death RAM pointer
953	5		Nothing? Sound & RAM pointer
964	3		Lives after death RAM pointer
A41	3		Level select text pointer
A4C	927		Level select text
E1C	42		Level select level pointers
E67	3		Level Select Controller pressed RAM pointer
E6E	3		Level select hold to scroll RAM pointer
E72	5		Level select hold to scroll RAM pointer 2 & value
E7D	3		Level Select Controller pressed RAM pointer 2
E8E	3		Level select act scroll ^ RAM pointer
E94	3		Level select act scroll ^ RAM pointer 2
E98	5		Level select act scroll V RAM pointer & Limit
E9F	3		Level select act scroll V RAM pointer 2
EA3	3		Level select arrow RAM pointer
F3C	5		Intro music & RAM pointer
FC2	3		Title screen VRAM pointer
FE2	3		Title screen Y scroll RAM pointer
FE7	3		Title screen X scroll RAM pointer
1002	3		Sonic's waving hand T Screen VRAM pointer
100F	3		Tails' winking eye T Screen VRAM pointer
1092	3		Music acts bytes pointer
109B	24		Music acts bytes
129C	3		Bank number indicator RAM pointer
12DB	3		Palette RAM pointer
12DE	3		Palette related pointer?
19DC	3		Sonic X position Title Screen/Card RAM pointer?
19E7	3		Sonic Y position Title Screen/Card RAM pointer?
1C12	166		Ring tally data | 1C1B Ring tally RAM pointer, 1C24 Ring tally RAM pointer 2,
			1C41 Unknown Sound & RAM pointer, 1C4F Ring tally sfx & RAM pointer,
			1C90 Unknown Sound & RAM pointer, 1C9E Time tally Sfx & RAM pointer
1E6D	129		Time score values
1F03	3		Time score values pointers main pointer
1F70	116		Time score values pointers
20A6	3		Time milliseconds RAM pointer
20AA	2		Time milliseconds value
20AF	5		Time RAM pointer & value
2207	12		Crystal Egg 3 HUD indicator RAM pointers & values
225B	8		Lives you start with, started act with & RAM pointer
228A	6		Zone & Act RAM pointers
22BC	3		Ring art location RAM pointer
22C8	3		Palette cycle RAM pointer
22DC	74		Zone/Acts collision & palette cycle pointers
2326	240		Zone/Acts collision & palette cycle data
24BE	5		Level select flag RAM pointer & byte
24DD	3		Demo level location RAM pointer
24E3	3		Demo level location RAM pointer 2
24F5	3		Demo data bank RAM pointer
24FD	3		Demo data location RAM pointer
258A	5		Nothing? sound & RAM pointer
25C3	3		Rings acquired RAM pointer
25C9	3		Rings acquired RAM pointer 2
25D6	5		Life gained from rings sfx & RAM pointer
25ED	3		Rings 10's display RAM pointer
25FA	3		Rings 1's display RAM pointer
2620	5		Act begin music & RAM pointer
2662	3		Title card & act results 8x8 map pointers main pointer
27C4	3		Game over data? pointer
27FE	3		Continue screen data pointer
2801	3		Continue timer number data pointer
2873	3		Title card timer after ZONE RAM pointer
2877	3		Title card timer after ZONE RAM pointer 2
2880	6		Title card timer after ZONE & RAM pointer 3
28F0	20		Title card & act results 8x8 map pointers
2904	1700		Title card & act results 8x8 map | 2904 GREEN HILLS map, 298C ZONE map,
			29C4 AQUA LAKE map, 2A34 UNDERGROUND map, 2AA4 SKY HIGH map, 2B14 GIMMICK MT. map,
			2B84 MOUNTAIN map, 2BF4 SCRAMBLED EGG map, 2C64 CRYSTAL EGG map, 2CE4 SONIC HAS map,
			2D54 PASSED map, 2D98 RING map, 2DAC TIME map, 2DC0 SCORE map, 2DD6 100X map,
			2DE5 00 map, 2DF6 00 map, 2E04 ACT 1 map, 2E90 ACT 2 map, 2F1C ACT 3 map
2FCB	5		Intro act bits RAM pointer & value
307F	19		Screech > data | 3084 Screech > sfx & RAM pointer
3092	19		Screech < data | 3097 Screech < sfx & RAM pointer
30A5	34		Rolling data | 30C1 Rolling sfx & RAM pointer
30D8	37		Spring ^ data | 30F7 Spring ^ sfx & RAM pointer
3119	31		Spring > data | 3132 Spring > sfx & RAM pointer
3138	31		Spring < data | 3151 Spring < sfx & RAM pointer
32A4	3		Rolling data pointer
3333	3		Screech > data pointer
3339	3		Screech < data pointer
334E	3		Rolling data pointer 2
37E5	5		Lost rings sfx & RAM pointer
37D9	5		Lost rings invincibility timer & RAM pointer
37DF	3		Lost rings RAM pointer
3848	5		Death music & RAM pointer
3AC4	5		Jump sfx & RAM pointer
43F9	5		Pop out of pipe sfx & RAM pointer
4819	3		10 rings monitor value RAM pointer
481F	8		10 rings monitor value RAM pointer 2, monitor sfx & RAM pointer
4830	8		Lives currently RAM pointer, Extra Life monitor sfx & RAM pointer
484A	5		Speed Shoes music & RAM pointer
4868	5		Invincibility music & RAM pointer
4895	3		Time spent underwater in milliseconds RAM pointer
489A	2		Time spent underwater in milliseconds
48A2	3		Time spent underwater in longer seconds RAM pointer
48A7	2		How long spent underwater to start the countdown
4A3B	3		Fixed camera height? RAM pointer
4A83	3		BG X Scroll RAM pointer 2
4A97	3		BG Y Scroll RAM pointer 2
4AE1	3		Camera position X&Y 32x32? RAM pointer
5377	3		8x8 -> 32x32 mappings ROM bank for levels RAM pointer
53C7	3		Level starting camera & Sonic start data pointers main pointer
5401	80		Level starting camera & Sonic start data pointers
5451	225		Level starting camera & Sonic start data
5546	3		Level headers pointers main pointer
55C8	3		Camera height in pixels? RAM pointer
55E5	80		Level headers pointers
5635	550		Level headers
58AE	3		Level width in tiles RAM pointer
5927	3		Level height in tiles RAM pointer
638B	5		Boss hit major sfx & RAM pointer
63DF	5		Boss hit major 2 sfx & RAM pointer
6CAA	3		Spring ^ data pointer
6CDA	5		Spring diag sfx & RAM pointer
6D75	5		SHZ Bridge break sfx & RAM pointer
6D85	3		SHZ Bridge break residue ROM bank RAM pointer
6E08	5		Unknown sfx (jump) & RAM pointer
6E28	5		Unknown sfx (jump) & RAM pointer
6ED6	5		In pipe ^ SFX & RAM pointer
6F03	5		In pipe V SFX & RAM pointer
6F2E	5		In pipe > SFX & RAM pointer
6F59	5		In pipe < SFX & RAM pointer
7021	3		Collision data RAM pointer
716F	3		Spring < data pointer
71C6	3		Spring > data pointer
7321	5		Unknown sound (Spring) sfx & RAM pointer
73FF	5		Ring SFX & RAM pointer
765A	3		Level tiles & Compressed art pointers main pointer
76BC	3		Level/Sonic palette flags pointer
76DD	3		Level select text VRAM pointer
76F1	3		Title card VRAM pointer
7737	3		Title card pic VRAM pointer
7745	3		Title card pics pointers main pointer
7761	28		Title card pics pointers
777D	20		Game Over screen data | 7783 Game Over screen VRAM pointer,
			7789 Game over compressed art pointer
7791	20		Continue screen data | 7797 Continue screen VRAM pointer,
			779D Continue screen compressed art pointer
77A5	20		Continue timer number data | 77AB Number VRAM pointer,
			77B1 Numbers compressed art pointer
794C	2		End post art pointer
79A2	3		Chaos emerald pointers main pointer
79B7	16		Chaos Emerald pointers
79D4	3		Monitors art pointers main pointer
79E7	20		Monitors art pointers
79FB	21		UGZ Level tiles & Compressed art pointers
7A10	21		SHZ Level tiles & Compressed art pointers
7A25	21		ALZ Level tiles & Compressed art pointers
7A3A	21		GHZ Level tiles & Compressed art pointers
7A4F	21		GMZ Level tiles & Compressed art pointers
7A64	21		SEZ Level tiles & Compressed art pointers
7A79	21		CEZ Level tiles & Compressed art pointers
7A8E	21		Credits Level tiles & Compressed art pointers?
7AA3	21		??? Level tiles & Compressed art pointers
7AB8	21		Intro/T Screen Level tiles & Compressed art pointers
7ACD	66		UGZ Compressed art pointers & data | 7AD0 Numbers & Lives icon Compressed Art pointer,
			7AD5 Monitor art pointer, 7ADA Rings compressed art (sonic hurt) pointer,
			7ADF Fragment of smashed block Compressed art pointer,
			7AE4 Moving platform compressed art pointer, 7AE9 Minecart compressed art pointer,
			7AEE Falling spike compressed art pointer, 7AF3 Fireball compressed art pointer,
			7AF8 Motobug compressed art pointer, 7B02 Newtron compressed art pointer,
			7B07 Crab compressed art pointer
7B0F	66		SHZ Compressed art pointers & data | 7B12 Numbers & Lives icon Compressed Art pointer,
			7B17 Monitor art pointer, 7B1C Rings compressed art (sonic hurt) pointer,
			7B21 Fragment of smashed block Compressed art pointer, 7B26 Log compressed art pointer,
			7B2B Moving platform compressed art pointer, 7B30 Rock compressed art pointer,
			7B35 Spinning turtle compressed art pointer, 7B3F Yellow bird compressed art pointer,
			7B44 Newtron compressed art pointer, 7B49 Hang Glider compressed art pointer,
			7B4E wind debris compressed art pointer
7B51	61		ALZ Compressed art pointers & data | 7B54 Numbers & Lives icon Compressed Art pointer,
			7B59 Monitor art pointer, 7B5E Rings compressed art (sonic hurt) pointer,
			7B63 Fragment of smashed block Compressed art pointer, 7B68 Spears compressed art pointer,
			7B6E Lobster compressed art pointer, 7B77 Crab compressed art pointer,
			7B7C Water compressed art pointer, 7B81 Splash compressed art pointer,
			7B86 Bubble compressed art pointer, 7B8B Big bubble compressed art pointer
7B8E	46		GHZ Compressed art pointers & data | 7B91 Numbers & Lives icon Compressed Art pointer,
			7B96 Monitor art pointer, 7B9B Rings compressed art (sonic hurt) pointer,
			7BA0 Fragment of smashed block Compressed art pointer,
			7BA5 Moving platform compressed art pointer, 7BAA Motobug compressed art pointer,
			7BB4 Newtron compressed art pointer, 7BB9 Crab compressed art pointer
7BBC	61		GMZ Compressed art pointers & data | 7BBF Numbers & Lives icon Compressed Art pointer,
			7BC4 Monitor art pointer, 7BC9 Rings compressed art (sonic hurt) pointer,
			7BCE Fragment of smashed block Compressed art pointer,
			7BD3 Moving platform compressed art pointer, 7BD8 Minecart compressed art pointer,
			7BDD Burrowbot compressed art pointer, 7BE7 Jumping pig compressed art pointer,
			7BEC Bomb enemy compressed art pointer, 7BF6 Falling spike compressed art pointer
7BF9	56		SEZ Compressed art pointers & data | 7BFC Numbers & Lives icon Compressed Art pointer,
			7C01 Monitor art pointer, 7C06 Rings compressed art (sonic hurt) pointer,
			7C0B Fragment of smashed block Compressed art pointer, 7C15 Block compressed art pointer,
			7C1A Spinning turtle enemy compressed art pointer, 7C24 Bomb enemy compressed art pointer,
			7C2E Crab enemy compressed art pointer
7C31 	61		CEZ Compressed art pointers & data | 7C34 Numbers & Lives icon Compressed Art pointer,
			7C39 Monitor art pointer, 7C3E Rings compressed art (sonic hurt) pointer,
			7C43 Fragment of smashed block Compressed art pointer, 7C48 moving platform compressed art pointer,
			7C4D levitating spiked rock compressed art pointer, 7C52 Spinning wheel compressed art pointer,
			7C57 Block compressed art pointer, 7C5C Fish enemy compressed art pointer,
			7C66 Crab enemy compressed art pointer, 7C6B Spinning turtle enemy compressed art pointer
7C6E	16		CEZ3 Compressed art pointers & data | 7C71 Numbers & Lives icon Compressed Art pointer,
			7C76 Eggman final boss compressed art pointer, 7C7B Cloud compressed art pointer
7C7E	26		Credits Compressed art pointers & data | 7C81 text from ending compressed art pointer,
			7C86 "END" from ending compressed art pointer, 7C8B Tails running in ending compressed
			art pointer, 7C90 Tails sliding compressed art pointer, 7C95 Tails looking up in ending
			compressed art pointer
7C98	21		???/Intro Compressed art pointers & data | 7C9B Numbers & Lives icon Compressed Art
			pointer, 7CA0 Monitor art pointer, 7CA5 Rings compressed art (sonic hurt) pointer,
			7CAA Fragment of smashed block Compressed art pointer
7CAD	63		Level/Sonic palette flags & RAM pointer
7D08	3		Auto palette data pointers main pointer
7D11	33		Auto palette data pointers
7D41	50		SHZ2 rain auto palette data | 7D61 SHZ2 rain auto palette pointer & RAM pointer
7D73	52		SHZ2 flashes auto palette data
7DA7	50		UGZ Lava auto palette data | 7DC7 UGZ Lava auto palette pointer & RAM pointer
7DD9	50		ALZ Water auto palette data | 7DF9 ALZ Water auto palette pointer & RAM pointer
7E0B	50		GMZ wheels & Conveyor belts auto palette data | 7E2B GMZ wheels & conveyor belts auto palette pointer & RAM pointer
7E3D	47		GMZ BG flashing auto palette data | 7E5A GMZ BG flashing auto palette pointer & RAM pointer
7E6C	43		CEZ3 BG flashing auto palette data | 7E88 CEZ3 BG flashing auto palette pointer & RAM pointer
7E97	47		SEZ/CEZ auto palette data | 7EB4 SEZ/CEZ auto palette pointer & RAM pointer
7EC6	50		CEZ3 lightning auto palette data firing | 7EE6 CEZ3 lightning auto palette firing pointer & RAM pointer
7EF8	29		CEZ3 lightning auto palette data dormant | CEZ3 lightning auto palette dormant pointer & RAM pointer
7F15	49		Title card auto palette data | 7F24 Title card auto palette pointer, 7F2E Intro auto palette pointer & RAM pointer
7F46	56		Credits auto palette data
7F7E	48		Credits starts auto palette data | 7F9B Credits stars auto palette pointer
7FAE	60		Ring frames data | 7FB4 Ring frames RAM pointer, 7FB8 Ring frames,
			7FBD Ring frames RAM pointer 2, 7FCB Ring display RAM pointer
7FEA	22		TMR SEGA misc
8000	3047		Sound Driver
8BE7	114		Music & SFX data pointers
8C59	831		ALZ Music
8F98	1349		UGZ Music
94DD	828		GMZ music
9819	896		CEZ Music
9B99	1210		GHZ Music
A053	635		SHZ Music
A2CE	1272		SEZ Music
A7C6	570		Intro music
AA00	410		Boss Music
AB9A	238		Speed Shoes music
AC88	406		Invincibility Music
AE1E	254		Level clear music
AF1C	136		Death music
AFA4	282		Continue music
B0BE	184		Chaos Emerald music
B176	188		Game Over music
B232	1812		Credits music
B946	330		Unused music
BA90	90		Level start music
BAEA	29		Ring SFX
BB07	24		Rolling SFX
BB1F	38		Spring SFX
BB45	39		Jump SFX
BB6C	29		Hit SFX
BB89	47		Sonic lost rings SFX
BBB8	24		Falling SFX
BBD0	22		Screech SFX
BBE6	18		Timer SFX
BBF8	19		Post Spin SFX
BC0B	40		Bubble SFX
BC33	35		Splash SFX
BC56	41		Extra Life SFX
BC7F	64		Unused SFX?
BCBF	29		Bouncing ball SFX
BCDC	20		Land in minecart/Post lands SFX
BCF0	29		Boss hit SFX
BD0D	20		Minecart breaks SFX
BD21	27		Fire unused SFX?
BD3C	23		Alternate splash SFX?
BD53	26		Flywheel SFX
BD6D	32		Break rocks SFX
BD8D	51		Out of pipe SFX
BDC0	32		Bridge falling apart SFX
BDE0	45		Slice unused SFX?
BE0D	29		Ring SFX
BE2A	2		Nothing SFX
BE2C	468		Empty
FEDD	291		Empty
10000	14336		Sonic art
13800	304		Bubble compressed art (ALZ)
13930	672		Jumping pig compressed art (GMZ)
13BD0	128		Small yellow numbers compressed art (unused)
13C50	168		Wind Debris (SHZ) compressed art
13CF8	648		Spinning turtle enemy compressed art (SHZ/SEZ/CEZ)
13F80	128		Empty
14000	7680		Sonic gliding art
15E00	8192		Sonic riding minecart
17E00	512		Empty
18000	15360		Sonic running round a loop art
1BC00	608		Spinning wheel compressed art (CEZ)
1BE60	368		Block compressed art (CEZ)
1BFD0	48		Empty
1C000	714		Numbers & lives icon compressed art
1C2CA	60		Collected ring sparkles compressed art
1C306	44		Invincibility sparkles compressed art
1C332	304		explosion compressed art
1C462	422		Monitor compressed art
1C608	1728		Monitors contents art
1CCC8	464		Rings compressed art (Sonic hurt)
1CE98	250		Moving platform compressed art (GHZ)
1CF92	636		Glider compressed art (SHZ)
1D20E	2240		Prison capsule art
1DACE	1536		Animals art
1E0CE	86		Cloud & tree title card compressed art
1E124	3200		End post art
1EDA4	164		Minecart compressed art (UGZ/GMZ)
1EE48	128		Minecart wheel art (UGZ/GMZ)
1EEC8	376		Minecart wheel compressed art (UGZ/GMZ)
1F040	170		Broken minecart compressed art (UGZ/GMZ)
1F0EA	2176		Silver Sonic art (SEZ)
1F96A	74		Log compressed art (SHZ)
1F9B4	256		Moving platform compressed art (SHZ)
1FAB4	1356		Empty
20000	1696		Circle & floor from intro art
206A0	2290		Beta title screen compressed art (unused)
20F92	1054		???
213B0	816		Intro 32x32 map & pointers
216E0	850		Title screen/card 32x32 map & pointers
21A32	128		Intro level layout
21AB2	128		Title screen layout
21B32	3328		Mini Sonic from intro art
22832	368		BG from intro compressed art
229A2	656		Sonic's hand (T screen) compressed art
22C32	368		Tails eye (T screen) compressed art
22DA2	720		Title screen 8x8 map
23072	3072		ALZ Demo
23C72	910		Empty
24000	54		Palette update code
24036	14		Palette update colours code
24044	16		Palette reset code
24054	100		Palette fade to colour code
240B8	88		Palette fade to black code
24110	15		Palette calculate offset code | 2411A Palettes pointer
2411F	16		Unknown palette (B, DG, LG, W) 
2412F	16		AutoDemo Sega screen palette (unused)
2413F	16		Unknown palette
2414F	16		title cards palette
2415F	16		Sonic palette (GHZ)
2416F	16		Sonic palette (SHZ1/3)
2417F	16		Sonic palette (SHZ2)
2418F	16		Sonic palette (ALZ1/3)
2419F	16		Sonic palette (ALZ2)
241AF	16		Sonic palette (UGZ)
241BF	16		Sonic palette (GMZ)
241CF	16		Sonic palette (SEZ)
241DF	16		Sonic palette (CEZ1/2)
241EF	16		Sonic palette (CEZ3)
241FF	16		UGZ palette
2420F	16		SHZ1/3 palette
2421F	16		SHZ2 palette
2422F	16		ALZ1/3 palette
2423F	16		ALZ2 palette
2424F	16		GHZ palette
2425F	16		GMZ palette
2426F	16		SEZ palette
2427F	16		CEZ1/2 palette
2428F	16		CEZ3 palette
2429F	16		intro palette
242AF	16		title screen palette
242BF	16		intro palette 2
242CF	16		title screen palette
242DF	16		AutoDemo's "Coming Soon" screen palette
242EF	112		Title cards palettes
2435F	16		Unknown palette
2436F	16		Sonic ending palette
2437F	16		Unknown palette
2438F	128		Palettes Ending palette (day to night)
2440F	16		Black palette
2441F	2304		Loop XY motion data (ALZ/GHZ)
24D1E	1024		Level select text compressed art
2511E	3975		Text from title cards compressed art
260A5	4152		UGZ level tiles compressed art
270DD	128		Yellow bird (SHZ) compressed art
2715D	242		Spears (ALZ) compressed art
2724F	144		Moving platform (GMZ) compressed art
272DF	266		Moving Platform (SEZ) compressed art
273E9	620		Newtron (UGZ/SHZ/GHZ) compressed art
27655	302		Bomb enemy (GMZ/SEZ) compressed art
27783	238		Moving platform (UGZ) compressed art
27871	799		Crab (UGZ/ALZ/GHZ/SEZ/CEZ) compressed art
27B91	80		Splash (ALZ) compressed art
27BE1	48		Water (ALZ) compressed art
27C11	160		Falling spike (UGZ) compressed art
27CB1	160		Falling spike (GMZ) compressed art
27D51	256		Big Bubble (ALZ) compressed art
27E51	431		Empty
28000	4572		SHZ1/3 level tiles compressed art
291DC	4304		GHZ level tiles compressed art
2A2AC	4150		GMZ level tiles compressed art
2B2E2	1328		text from ending compressed art
2B812	2030		Empty
2C000	6336		SHZ1/3 8X8 -> 32x32 block gfx
2D8C0	6080		SHZ2 8X8 -> 32x32 block gfx
2F080	2504		CEZ1 level layout
2FA48	1464		Empty
30000	5824		GHZ 8X8 -> 32x32 block gfx
316C0	6336		ALZ 8X8 ->32x32 block gfx
32F80	1942		SHZ3 Level layout
33716	1671		GMZ3 Level layout
33D9D	611		Empty
34000	3179		GHZ1 Level layout
34C6B	3097		GHZ2 Level layout
35884	2981		GHZ3 Level layout
36429	3247		SHZ1 Level layout
370D8	3124		SHZ2 Level layout
37D0C	756		Empty
38000	3944		ALZ1 Level layout
38F68	3735		ALZ2 Level layout
39DFF	4028		ALZ3 Level layout
3ADBB	2408		UGZ1 Level layout
3B723	2269		Empty
3C000	7552		ALZ2 8X8 -> 32x32 block gfx
3DD80	5632		UGZ 8X8 -> 32x32 block gfx
3F380	986		Game Over text compressed art
3F75A	1060		Numbers title card compressed art
3FB7E	224		Game Over screen 8x8 map
3FC5E	930		Empty
40000	13952		Sonic mirrored art
43680	64		Little wavy lines compressed art
436C0	98		Fireball (UGZ) compressed art
43722	30		Mini flame (UGZ) compressed art
43740	608		Lobster (ALZ) compressed art
439A0	738		Burrowbot (GMZ) compressed art
43C82	422		Motobug (UGZ/GHZ) compressed art
43E28	178		Fish enemy (CEZ) compressed art
43EDA	294		Empty
44000	7680		Sonic gliding (mirrored) art
45E00	8192		Sonic riding minecart (mirrored) art
47E00	512		Empty
48000	15360		Sonic running round a loop (mirrored) art
4BC00	128		block (SEZ) compressed art
4BC80	198		moving platform (CEZ) compressed art
4BD46	192		levitating spiked rock (CEZ) compressed art
4BE06	506		Empty
4C000	3176		GMZ1 level layout
4CC68	3625		GMZ2 level layout
4DA91	3896		SEZ1 level layout
4E9C9	3493		SEZ2 level layout
4F76E	1212		Tails & Eggman from intro compressed art
4FC2A	982		Empty
50000	4138		SEZ1/3 level tiles compressed art
5102A	4312		SEZ2 level tiles compressed art
52102	3392		UGZ boss art
52E42	448		"END" from ending compressed art
53002	1854		Tails running in ending compressed art
53740	272		Tails sliding compressed art
53850	272		Tails looking up in ending compressed art
53960	768		Chaos emeralds art
53C60	928		Empty
54000	4336		ALZ1/3 level tiles compressed art
550F0	4134		ALZ2 level tiles compressed art
56116	3432		CEZ1/2 level tiles compressed art
56E7E	4380		CEZ3 level tiles compressed art
57F9A	102		Empty
58000	6496		GMZ 8X8 -> 32x32 block gfx
59960	5568		SEZ1/3 8X8 -> 32x32 block gfx
5AF20	2528		Ending/Original GHZ 8X8 -> 32x32 block gfx
5B900	1792		Empty
5C000	5984		SEZ2 8X8 -> 32x32 block gfx
5D760	2208		CEZ3 8X8 -> 32x32 block gfx
5E000	4379		SHZ2 level tiles compressed art
5F11B	2539		UGZ2 level layout
5FB06	1274		Empty
60000	5632		CEZ1/2 8X8 -> 32x32 block gfx
61600	5018		title screen compressed art
6299A	2562		Eggman final boss (CEZ3) compressed art
6339C	48		cloud (CEZ3) compressed art
633CC	3124		Empty
64000	2464		UGZ title card pic compressed art
649A0	2672		SHZ title card pic compressed art
65410	2480		ALZ title card pic compressed art
65DC0	1670		GHZ title card pic compressed art
66446	2016		GMZ title card pic compressed art
66C26	1152		SEZ title card pic compressed art
670A6	1888		CEZ title card pic compressed art
67806	1792		Title card pics 8x8 maps
67F06	250		Empty
68000	2432		GMZ boss art
68980	3520		SHZ boss art
69740	2432		ALZ boss art
6A0C0	4736		GHZ boss art
6B340	288		Rock (SHZ) compressed art
6B460	138		Fragment of smashed block compressed art
6B4EA	2208		Tails (CEZ3) art
6BD8A	630		Empty
6C000	1747		UGZ3 Level layout
6C6D3	2850		SEZ3 Level layout
6D1F5	3212		CEZ2 Level layout
6DE81	342		CEZ3 Level layout
6DFD7	378		Good ending Level layout
6E151	369		Bad ending Level layout
6E2C3	5206		Credits level tiles from ending compressed art
6F719	2279		Empty
70834	5		GMZ Flywheel sfx & RAM pointer
70A51	5		Minecart breaks sfx & RAM pointer
70AEC	5		Land in minecart sfx & RAM pointer
70C16	5		Unknown sfx (Flywheel) & RAM pointer
711EE	5		Boss end level music & RAM pointer
71259	5		Unknown sfx (Major boss hit) & RAM pointer
719D8	5		Unknown sfx (Major boss hit) & RAM pointer
720D2	5		Ball bouncing (ALZ Boss) sfx & RAM pointer
7240C	5		Ball bouncing (UGZ Boss) sfx & RAM pointer
72579	5		Boss music & RAM pointer
72C8D	5		Unknown sfx (Major boss hit) & RAM pointer
73FAC	84		Empty
74000	4096		GHZ demo
75000	3072		SHZ demo
75C00	768		Rings (UGZ) art
75F00	768		Rings (SHZ1/3) art
76200	768		Rings (SHZ2) art
76500	768		Rings (ALZ) art
76800	768		Rings (GHZ) art
76B00	768		Rings (GMZ) art
76E00	768		Rings (SEZ) art
77100	768		Rings (CEZ) art 
77552	480		Credits text
77732	2254		Empty
78135	62		Sprite layout pointers
78173	334		UGZ1 sprite layout
782C1	334		UGZ2 sprite layout
7840F	127		UGZ3 sprite layout
7848E	91		SHZ1 sprite layout
784E9	127		SHZ2 sprite layout
78568	28		SHZ3 sprite layout
78584	226		ALZ1 sprite layout
78666	343		ALZ2 sprite layout
787BD	55		ALZ3 sprite layout
787F4	208		GHZ1 sprite layout
788C4	172		GHZ2 sprite layout
78970	19		GHZ3 sprite layout
78983	199		GMZ1 sprite layout
78A4A	181		GMZ2 sprite layout
78AFF	37		GMZ3 sprite layout
78B24	190		SEZ1 sprite layout
78BE2	154		SEZ2 sprite layout
78C7C	19		SEZ3 sprite layout
78C8F	145		CEZ1 sprite layout
78D20	109		CEZ2 sprite layout
78D8D	10		CEZ3 sprite layout
7AF41	9		UGZ lava auto palette
7AF4A	9		SHZ2 rain auto palette
7AF53	9		ALZ water auto palette
7AF5C	9		GMZ wheels & conveyor belts auto palette
7AF65	24		??? auto palette
7AF7D	6		??? auto palette
7AF83	28		SEZ/CEZ auto palette
7AF9F	48		CEZ3 lightning auto palette
7AFCF	6		Title card auto palette
7AFD5	6		Intro auto palette
7AFDB	12		Credits stars auto palette
7AFE7	3072		SEZ demo
7BBE7	25		Empty
7EC27	1		Block break sfx
7F06C	5		Unknown sfx (Ring) & RAM pointer
7F12D	5		Drowned music & RAM pointer
7F134	6		Drowned Sonic Y position & fixed camera RAM pointer
7F4E0	1		ALZ splash SFX
7F860	5		Chaos Emerald music & RAM pointer
7F866	5		Unknown music (End Level) & RAM pointer
7F8BA	1		Post spins sfx
7F8C5	1		Post spins 2 sfx
7F8D0	1		Post spins 3 sfx
7F967	5		Post lands sfx & RAM pointer
7F981	31		Continue signpost data | 7F989 Rings RAM pointer & rings needed
7F9A0	34		Extra Life signpost data | 7F9B6 Extra life signpost sfx
7F9C2	49		10 rings signpost data | 7F9D2 10 rings signpost sfx, 7F9E7 Unknown sfx (extra life)
7FA1D	2		End level music
7FFE3	29		Empty