Super Mario Bros. 2 (NES)

From Data Crystal
Jump to navigation Jump to search
Super Mario Bros. 2
Mapper No. 4
Mapper Name [[Nintendo MMC3]][[Category:NES games using the Nintendo MMC3 mapper]]
PRG-ROM Pages 8 Template:X 16kB[[Category:NES games with 8 Template:X 16kB PRG-ROM pages]]
CHR-ROM Pages 16 Template:X 8kB[[Category:NES games with 16 Template:X 8kB CHR-ROM pages]]
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled No


Utilities

Hacks

Translations

Information

Miscellaneous

  • 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.

Known Dumps

  • Doki Doki Panic (J)
  • Super Mario Bros. 2 (Prototype)
  • Super Mario Bros. 2 (E) [!]
  • Super Mario Bros. 2 (PC10)
  • Super Mario Bros. 2 (USA)
  • Super Mario Bros. 2 (USA) (Rev A)
  • Super Mario Bros. 2 (U) (PRG0) [!]
  • Super Mario Bros. 2 (U) (PRG1) [!]
  • Super Mario USA (J)

External Links