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{{title|Final Fantasy III}}
{{Bob
{{SNES| title = Final Fantasy III
| bobscreen= Final_Fantasy_VI.png
|image = [[Image:Final_Fantasy_VI.png|center]]
| aka= Final Fantasy III (US SNES)
|name = FINAL FANTASY 3
| developer= Square
| publishers= {{publisher|Square}} (JP), {{publisher|Squaresoft}} (US)
| system= SNES
| japan= {{date|1994|April|2}}
| usa= {{date|1994|October|11}}
|tcrf=Final Fantasy VI
}}
{{SNES
|title = Final Fantasy VI
|image = [[File:Final_Fantasy_VI.png|center]]
|name = FINAL FANTASY 6
|company = Square
|header = None
|bank = HiROM
|bank = HiROM
|sram = 64 Kb
|interleaved = No
|sram = 8 KiB
|type = Normal + Batt
|type = Normal + Batt
|rom = 24 Mb
|rom = 3 MiB
|interleaved = No
|country = USA
|country = USA
|video = NTSC
|romspeed = 120ns (FastROM)
|romspeed = 120ns (FastROM)
|video = NTSC
|revision = 1.0 or 1.1
|checksum = Good 0x5F32 (version 1.0)<br>Good 0x8A60 (version 1.1)
|checksum = Good 0x5F32 (version 1.0)<br>Good 0x8A60 (version 1.1)
|crc32 = A27F1C7A (version 1.0)<br>C0FA0464 (version 1.1)
|crc32 = A27F1C7A (version 1.0)<br>C0FA0464 (version 1.1)
|game = Final Fantasy VI
|game = Final Fantasy VI
|header = SWC
|company = Square
}}
}}


{{Extensively Hacked|name=Final Fantasy III (US)}}
==Sub-pages==
{{namespaces}}
 
==Disambiguation==
Final Fantasy 6 was released as Final Fantasy 3 in the United States. The name conflicts with another game for the NES system.
 
This page refers to the SNES version of the game. It doesn't include the versions for Playstation One and Game Boy Advance.
 
==Miscellaneous==
* [[Final Fantasy VI: Digits|Data Values]]
* [[Final Fantasy VI: Steal Command Algorithm|Steal Command Algorithm]]
* [[Final Fantasy VI:Monster Item Format|Monster Item Format]]
* [[Final Fantasy VI:Monster Data Format|Monster Data Format]]
* [[Final Fantasy VI:Monster Script Format|Monster Script Format]]
* [[Final Fantasy VI:Graphics List|Graphics List]]
 
==Known Good Dumps==
* Final Fantasy VI - Japan
GoodSNES name: Final Fantasy VI (J)
---------------------Internal ROM Info----------------------
        File: Final Fantasy VI (Japan).sfc
        Name: FINAL FANTASY 6          Company: Square
      Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
        Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)        Revision: 1.0
    Checksum: Good 0xA172            Game Code:
---------------------------Hashes---------------------------
      CRC32: 45EF5AC8
      SHA-1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6
 
* Final Fantasy III - USA
GoodSNES name: Final Fantasy III (U) (V1.0) [!]
---------------------Internal ROM Info----------------------
        File: Final Fantasy III (USA).sfc
        Name: FINAL FANTASY 3          Company: Square
      Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
        Type: Normal + Batt                ROM: 24 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)        Revision: 1.0
    Checksum: Good 0x5F32            Game Code: F6 
---------------------------Hashes---------------------------
      CRC32: A27F1C7A
      SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
 
* Final Fantasy III - USA Revision A
GoodSNES name: Final Fantasy III (U) (V1.1) [!]
---------------------Internal ROM Info----------------------
        File: Final Fantasy III (USA) (Rev A).sfc
        Name: FINAL FANTASY 3          Company: Square
      Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
        Type: Normal + Batt                ROM: 24 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)        Revision: 1.1
    Checksum: Good 0x8A60            Game Code: F6 
---------------------------Hashes---------------------------
      CRC32: C0FA0464
      SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
--------------------------Database--------------------------
        Name: Final Fantasy III
    Country: USA                    Revision: 1.1
      Port 1: Gamepad                  Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Turn Based
 
==External links==


==Utilities==
* General
* [http://www.angelfire.com/pq/jumparound/ Final Fantasy 3 us Multi Editor] The most advanced Final Fantasy VI editor
** [http://www.rpglegion.com/ff6/index.htm Final Fantasy VI Encyclopedia]
FF3usME menu:
** [http://mnrogar.slickproductions.org/ Mnrogar's Den]
* FF3usSpriteEd, a character sprite editor
** [http://www.tales-cless.org/?page=documents Phantasian Productions 2.0 (Documents)]
* EventDump extraction/insertion utility, a DOS script modifier
** [http://slickproductions.org/ Slick Productions]
* FF3h, an advanced SRAM editor
** [http://www.ff6hacking.com/forums/portal.php Final Fantasy VI Hacking]
* [http://www.rpglegion.com/ff6/hack/ff3edit.zip Final Fantasy 3 Edit], is another powerful editor for Final Fantasy III (U) (v1.0) only, created by Yousei, continued by Eizneckam
**      [http://tenchinohoukai.cavesofnarshe.com/ Djibriel's Collapse of Heaven and Earth]
* Final Fantasy VI Sprite Editor, an advanced sprite editor
**     [http://www.rpglegion.com/ff6/index.htm Terii Senshi's Final Fantasy VI Encyclopedia]
* Final Fantasy VI Veldt Monster Finder, used to find any monster you want on the Veldt
* Final Fantasy VI Doom Gaze Finder, used to find where Doom Gaze is hiding
* FF3us/6 Shop Editor, this program edits the shop data from the ROMs


==Hacks==
* Utilities
* [[Final Fantasy 66]] [http://www.rudcrustage.com/emu homepage] Tweaks the game in many different ways to make it more intense, uses a retranslation patch as base, and has many new features listed on the site.
** [http://www.angelfire.com/pq/jumparound/ Lord J's web site]
* [http://www.rpglegion.com/ff6/hack/evade.htm Evade Bug Fix]. The way the game is supposed to work is that evade increases your chance of dodging physical attacks, and mblock increases you chance of dodging magical attacks. Due to a bug, mblock helps increase the chance to dodge both physical and magical attacks, and evade has no use. The same bug also disables other features that were meant to be in the game, such as the blind status and the bead relics, which due to this bug also have no effect.
** [http://drakkhen.jalchavware.com/ Drakkhen's Patch Pages]
* [http://www.rpglegion.com/ff6/hack/vanish.htm Vanish/Doom Fix]. For those who dont know, if you cast Doom or any other instant death spell on a vanished enemy it automatically kills them, even monsters who are supposed to be immune to instant death (including most bosses). This means that you can kill almost every enemy simply by casting Vanish on them followed by Doom. The only enemies you can't kill with this are enemies that are immune to Vanish. This patch will fix the the bug that causes this and make the spells hit normally.
** [http://www.rpglegion.com/ff6/index.htm Terii Senshi's Final Fantasy VI Encyclopedia]
* [http://www.rpglegion.com/ff6/hack/rippler.htm Rippler Bug Fix]. Rippler is a lore that swaps the statuses of the target and the attacker. It's only supposed to swap the following statuses: Blind, Zombie, Poison, Invisible, Imp, Count, Image, Mute, Berserk, Confuse, Seizure, Sleep, Regen, Slow, Haste, Stop, Shell, Safe, Wall, Life 3, Float. Due to a bug, it swaps all statuses, including strange statuses like Shadow's Dog Block, Terra's Morph, and Gau's Rage, among others. If Interceptor will no longer block for Shadow in your game, you've most likely fell prey to this bug. This patch fixes Rippler so that it only swaps the statuses that it's supposed to.
* [http://www14.brinkster.com/assassin17/patches.htm#anchor2 Genji Glove damage reduction fix]. Repairs the 25% physical damage reduction caused by Genji Glove so that the cut happens just when you have two weapons.  Normally, that penalty would occur only if you had the Genji Glove on and one or no weapons equipped; hence the need for the fix, since that obviously doesn't make any sense.
* [http://www14.brinkster.com/assassin17/patches.htm#anchor4 Magic Damage Overflow fix]. Repairs the main Magic Damage Calculation function to make sure damage stays within a 16-bit value.  Previously, there was nothing preventing magical attacks from overflowing the damage counter, wrapping it to some paltry number; try a Level 99 character with 140+ Magic Power and Ultima to see the bug in action.  Thankfully, Square did foolproof all (?) the other functions that can increase damage, minimizing my work.
* [http://www14.brinkster.com/assassin17/patches.htm#anchor24 Jump Megafix]. There are five bugs involving Jump here, a couple specific to Ogre Nix. This patch fixes all those bugs.  If you're interested in how it does that or more info on the bugs themselves, consult the Readme, particularly Sections 0 and 6.
* [http://www14.brinkster.com/assassin17/patches.htm#anchor21 That Damn Yellow Streak fix]. Repairs a minor graphical bug in Gogo's skill menu.
* [http://masterzed.cavesofnarshe.com/ff3.html Invert damage if Undead fix]. Fixes this attack property to work correctly. In doing so, Acid Rain and Virite no longer heal the Undead (like Runic for example), and Seizure now heals the Undead as it should. Seizure is the most noticable effect of the patch since things such as Whispers on the Phantom Train no longer degenerate (along with Gau if he uses the Rage, so now it has a profitable effect).
* [http://masterzed.cavesofnarshe.com/ff3.html FC 05 enemy command bugfix]. This patch fixes the behavior of the FC 05 enemy script conditional command. In the normal game, FC 05 counterattacks the first damaging blow dealt (HP or MP), and after that it counterattacks anything. The bugfix makes it so that FC 05 only counterattacks HP or MP damaging attacks. This should, at the same time, fix a targeting bug in which FC 05 doesn't change targets if the last attacker didn't do damage, since now it only counters HP or MP damaging attacks.
* [http://www.angelfire.com/al2/imzogelmo/patches.html Multi-Steal fix]. There are two errors associated with multiple steal attempts in this game. First, the stolen items are not all added to your inventory (only the last successful steal is actually added). Second, the message display window does not clear in between steal animations, meaning that the first item name is the one that is displayed for all subsequent successful steals. This patch now corrects both.
* [http://www.blitzkrieg.finalconquest.net/ff3usht.html Final Fantasy III (US) HardType v1.2].  This makes the game MUCH harder and adds more flavor than the original.  It changes so much to the game that there isn't enough room here to explain it all...so check the site for a load of screens to help explain some things.  Enjoy!
* [http://www.rpglegion.com/ff6/hack/graphics.htm Original Graphics Patch]. When Final Fantasy VI was translated some of the graphics for the monsters were censored. This patch restores those graphics to the original. The following monster graphics are affected: Dahling, Madam, Critic, Barb-e, Chadarnook(Goddess form), Goddess, L. 80 Magic. The Siren esper is also restored to its original graphics.
* [http://www.rpglegion.com/ff6/hack/rage.htm Rage Patch]. This patch allows you to get the 3 rages you can't normally obtain (Allo Ver, Chupon, and Siegfried). It does not, however, let you use the Pugs rage. After beating Allo Ver in the cave on the Veldt, it will appear on the Veldt normally. If you fight Chupon or Siegfried in the Coliseum (win or lose), they will also appear on the Veldt.
* [http://www.tales-cless.org/?page=romhack Final Fantasy VI title screen mod]. This patch was created by Yazoo for his French translation of FFVI. It changes the FFIII title screen back into the original Final Fantasy VI. Also removes the black and white title screen.
* [http://www.tales-cless.org/?page=romhack Enemy AI data mover]. If custom monster making is your thing, you might want this. I noticed a lot of custom monster hacks overwrote existing enemy scripts, and this will give you enough space to write your custom monsters without doing so. This patch is a very simple ASM hack that moves the enemy attack pattern data to the end of the ROM. This will give you plenty of space for you to create complex custom monsters without overwriting the scripts of the existing ones. Also great for if you are doing a detailed hack that requires the rewriting of many, if not all the monsters. Note that you are still limited to 65535 bytes of data, though. Note: This is strictly meant for people who hack monsters using hex editing programs only. Editors will not recognize the fact that the data was moved.
* [http://masterzed.cavesofnarshe.com/ff3.html Slot derigging hack]. This branches past the code that rigs Setzer's Slot command against you when trying to get attacks such as Bahamut, and leaves it to your own timing to get the right combination. At least with this, you can't blame the game when you miss the last 7.


===Translations===
* Forum
* [http://www.rpgone.net RPGOne] -- has retranslated the game from the original Japanese. Their translation is "much more faithful to the original Japanese game with regards to the translation, the extras, and the graphics." Additionaly, they provide optional patch fixes for glitches overlooked in the original release.
** [http://mnrogar.slickproductions.org/phpBB3/index.php Mnrogar's Den (Forum)]
** [http://slickproductions.org/forum/index.php Forum Slickness]
** [http://www.ff6hacking.com/forums/index.php FF6 Hacking Forum]


==Miscellaneous==
* Patches
* This game was released in the United States as Final Fantasy III.
** [http://masterzed.cavesofnarshe.com/ff3.html Master ZED's Unoriginal White Sheet]
* There are two versions of the U.S. release. The only known bug version 1.1 fixes is the Sketch bug, which 1.0 brought out in force due to some data shifts that occurred in the translation.
** [http://www14.brinkster.com/assassin17/ assassin's Barren Webpage] and [http://home.comcast.net/~assassin17/ (mirror)]
** [http://www.angelfire.com/al2/imzogelmo/patches.html Imzogelmo's NEPROMR]
** [http://zephyr129.brinkster.net/ mblock129's Zephyr]
**      [http://www.rpglegion.com/ff6/hack/patches.htm Terii Senshi's Final Fantasy VI Encyclopedia]
** [http://novaliaspirit.99k.org/ Novalia Spirit's Fridgia Nova]
**      [http://www.jce3000gt.com/ BlitzKrieg Innovations]
**      [http://www.tales-cless.org/?page=romhack Phantasian Productions' ROM hack page]


==Known Dumps==
* Graphics
* Final Fantasy VI (J)
** [http://www.snesmaps.com/ Super Nintendo Game Maps]
* Final Fantasy III (U) (V1.0) [!]
** [http://vgmaps.com/Atlas/SuperNES/index.htm#FinalFantasyVI The Video Game Atlas]
* Final Fantasy III (U) (V1.1) [!]


==External Links==
*      Rom information
* [http://www.angelfire.com/pq/jumparound/ Lord J's web site]
**      [http://www.ff6hacking.com/wiki/doku.php FF3us and FF6A hacking wiki (ff6hacking.com)]
* [http://www.rpglegion.com/ff6/index.htm Terii Senshi's Final Fantasy VI Encyclopedia]
**      [http://www.rpglegion.com/ff6/hack/ff3info.txt Yousei ROM infos - First stage] Public release.
* [http://masterzed.cavesofnarshe.com/ Master ZED's Unoriginal White Sheet]
**      [http://www.angelfire.com/pq/jumparound/ff3romOffsets.html Lord J FF3us / FF6j offsets compendium]
* [http://www14.brinkster.com/assassin17/ assassin17's Barren webpage]
**      [http://www.rpglegion.com/ff6/hack/code2.txt Terii Senshi ASM dump of bank 2]
* [http://www.tales-cless.org/?page=romhack Phantasian Productions' ROM hack page]
**      [http://www.tales-cless.org/docs/ff6hack.htm Cless ROM hacking guide] You can also view this [http://www.romhacking.net/docs/ff6hack.htm here].
* [http://www.blitzkrieg.finalconquest.net/ BlitzKrieg Innovations]
**      [http://www.romhacking.net/?Category=&Console=0&Game=302&Author=520&Recm=0&Level=&docsearch=++Go++&title=&dsearch=&page=docs&action=doclist|FF List VI] A document pertaining to offsets in the Final Fantasy VI rom.
* [http://www.tales-cless.org/docs/ff6hack.htm Cless' ROM Hacking Guide]
**      [[Final Fantasy VI:Compression Format|Compression Format]]
* [http://www.angelfire.com/pq/jumparound/ff3romOffsets.html Lord J FF3us / FF6j offsets compendium]
**      [[Final Fantasy VI:Combat Menu Format|Combat Menu Format]]
* [http://www.rpglegion.com/ff6/hack/code2.txt Terii ASM Dump of Bank 2]
**      [http://web.archive.org/web/20070902180003/http://members.aol.com/cklein0001/ CKlein's (aka ValiantKnife's) website, including ROM map (archived)]
* [http://members.aol.com/cklein0001/ CKlein's (aka ValiantKnife's) website, including ROM map]


[[Category:Super Nintendo games]][[Category:Final Fantasy VI]]
{{Final Fantasy series}}
{{final fantasy}}

Latest revision as of 22:48, 19 May 2024

Title Screen

Final Fantasy VI

Also known as: Final Fantasy III (US SNES)
Developer: Square
Publishers: Square (JP), Squaresoft (US)
Platform: SNES
Released in JP: April 2, 1994
Released in US: October 11, 1994


ROMIcon.png ROM map
RAMIcon.png RAM map
TextIcon.png Text table
Cactisprite.png TCRF
Final Fantasy VI
Name FINAL FANTASY 6
Company Square
Header None
Bank HiROM
Interleaved No
SRAM 8 KiB
Type Normal + Batt
ROM 3 MiB
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0 or 1.1
Checksum Good 0x5F32 (version 1.0)
Good 0x8A60 (version 1.1)
CRC32 A27F1C7A (version 1.0)
C0FA0464 (version 1.1)

Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map
Read about prerelease information and/or media for this game.
Text table

Disambiguation

Final Fantasy 6 was released as Final Fantasy 3 in the United States. The name conflicts with another game for the NES system.

This page refers to the SNES version of the game. It doesn't include the versions for Playstation One and Game Boy Advance.

Miscellaneous

Known Good Dumps

  • Final Fantasy VI - Japan

GoodSNES name: Final Fantasy VI (J)

---------------------Internal ROM Info----------------------
       File: Final Fantasy VI (Japan).sfc
       Name: FINAL FANTASY 6          Company: Square
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xA172            Game Code: 
---------------------------Hashes---------------------------
      CRC32: 45EF5AC8
      SHA-1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6
  • Final Fantasy III - USA

GoodSNES name: Final Fantasy III (U) (V1.0) [!]

---------------------Internal ROM Info----------------------
       File: Final Fantasy III (USA).sfc
       Name: FINAL FANTASY 3          Company: Square
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x5F32            Game Code: F6  
---------------------------Hashes---------------------------
      CRC32: A27F1C7A
      SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • Final Fantasy III - USA Revision A

GoodSNES name: Final Fantasy III (U) (V1.1) [!]

---------------------Internal ROM Info----------------------
       File: Final Fantasy III (USA) (Rev A).sfc
       Name: FINAL FANTASY 3          Company: Square
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.1
   Checksum: Good 0x8A60            Game Code: F6  
---------------------------Hashes---------------------------
      CRC32: C0FA0464
      SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
--------------------------Database--------------------------
       Name: Final Fantasy III
    Country: USA                     Revision: 1.1
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Turn Based

External links