If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
The Legend of Zelda: Link's Awakening (Game Boy)/RAM map
Jump to navigation
Jump to search
The following article is a RAM map for The Legend of Zelda: Link's Awakening (Game Boy).
| RAM | Purpose |
| D401 | Destination data byte 1: 00 - overworld, 01 - dungeon, 02 - side view area |
| D402 | Destination data byte 2: Values from 00 to 1F accepted. FF is Color Dungeon |
| D403 | Destination data byte 3: Room number. Must appear on map or it will lead to an empty room |
| D404 - D405 | Destination data X and Y co-ordinates |
| D700 - D79B | Interactions for currently loaded map (water, stairs, doorways, etc). Note: the last 4 bytes in each row/address are not used. There is a 1 byte outline of FF surrounding the useable map.
For example, these are the interactions for the SHOP screen right below Marin and Tarin's house. (04 is walkable ground, 0A is grass, 5C is bush, E2 is the shop entrance, etc.) FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 FF 0A 0A 0A 0A 0A 0A 0A 0A 0A 27 FF 00 00 00 00 FF 04 04 04 04 5C 5C 5C 04 3D 2F FF 00 00 00 00 FF 04 04 04 5C 55 5A 56 5C 38 0E FF 00 00 00 00 FF 04 04 04 5C 40 41 42 5C 38 0E FF 00 00 00 00 FF 04 44 04 5C 5B E2 5B 5C 38 0E FF 00 00 00 00 FF 04 04 04 5C 04 04 04 5C 38 0E FF 00 00 00 00 FF 04 04 04 04 5C 5C 25 26 38 0E FF 00 00 00 00 FF 26 25 26 25 26 25 2A 28 32 2C FF 00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 |
| D800 - D8FF | World map status
Each screen status is represented by a byte, which is a combination of the following masks : 00 : Unexplored 10 : changed from initial status (for example sword taken on the beach or dungeon opened with key) 20 : owl talked 80 : visited For example, visiting the first dungeon's screen (80) and opening it with the key (10) would put that byte at 90 |
| DB00 - DB01 | Your currently held items. |
| DB02 - DB0B | Inventory |
| DB0C | Flippers (01=have) |
| DB0D | Potion (01=have) |
| DB0E | Current item in trading game (01=Yoshi, 0E=magnifier) |
| DB0F | Number of secret shells |
| DB10-DB14 | Dungeons entrance keys (01=have) |
| DB15 | Number of golden leaves |
| DB16 - DB3D | Beginning of dungeon item flags. 5 bytes fo each dungeon, 5th byte is quantity of keys for that dungeon |
| DB43 | Power bracelet level |
| DB44 | Shield level |
| DB45 | Number of arrows |
| DB49 | Ocarina songs in possession (3 bits mask, 0=no songs, 7=all songs) |
| DB4A | Ocarina selected song |
| DB4C | Magic powder quantity |
| DB4D | Number of bombs |
| DB4E | Sword level |
| DB4F - DB53 | File name during gameplay
00 through FF all work, although you will encounter other text and background tiles outside of normal letter tile ranges. 31 - 3a : Numbers 0-9 41 - 5B : Uppercase A-Z 62 - 7B : Lowercase a-z |
| DB56-DB58 | Number of times the character died for each save slot (one byte per save slot) |
| DB5A | Current health. Each increment of 08h is one full heart, each increment of 04h is one-half heart. |
| DB5B | Maximum health. Simply counts the number of hearts Link has in hex. Max recommended value is 0Eh (14 hearts). |
| DB5D-DB5E | Number of rupees (for 999 put 0999) |
| DB65-DB6C | Instruments for every dungeon, 00=no instrument, 03=have instrument |
| DB76 | Max magic powder |
| DB77 | Max bombs |
| DB78 | Max arrows |
| DB80 - DB84 | File 1 Name |
| DB85 - DB89 | File 2 Name |
| DB8A - DB8E | File 3 Name |
| DB95 - DB96 | Game status
Each pair of bytes tells you which screen/part of the game is currently loaded. 0003 - 000A : Intro Sequence 000B : Title Screen 0207 : File Select 0302 : File Name 0406 : Erase File 0504 : Copy File 0B07 : Normal Gameplay 0704 : Overworld Map 0604 : Save Menu |
| DBA6 | File select cursor position (00 : File 1, 01 : File 2, 02 : File 3, 03 : ERASE/COPY) |
| DBA9 | Position of cursor on lower screen when creating name |
| DBAA | Position of cursor on upper screen when creating name |
| DBAE | Your position on the 8x8 dungeon grid |
| DBD0 | Quantity of keys in posession |
Items Ids for "Inventory" and "Currently held items"
| Id | Item |
| 01 | Sword |
| 02 | Bombs |
| 03 | Power bracelet |
| 04 | Shield |
| 05 | Bow |
| 06 | Hookshot |
| 07 | Fire rod |
| 08 | Pegasus boots |
| 09 | Ocarina |
| 0A | Feather |
| 0B | Shovel |
| 0C | Magic powder |
| 0D | Boomrang |
Internal Data for The Legend of Zelda: Link's Awakening (Game Boy)
| |
|---|---|