Super Mario World (NES)/Notes

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Chip tiny.png The following article is a Notes Page for Super Mario World (NES).

Sprite IDs

* 01 - Yoshi egg spawn
* 02/6A - P-Switch
* 03 - Spring
* 04 - Koopa Shell
* 05/49 - 1-up
* 06 - Fireball #1
* 07 - Fireball #2
* 08 - Horizontal Podaboo (Yoshi)
* 09 - Horizontal Podaboo (Yoshi, moving down)
* 0A - Horizontal Podaboo (Yoshi, moving up)
* 0B - Super Mushroom
* 0C - Fire Flower
* 0D - Cape Feather
* 0E - Super Star
* 0F - Enemy defeat effect
* 10/11/36/37 - Koopa Troopa
* 12/13 - Shellless Koopa
* 14/15 - Paratroopa (jumping)
* 16/17 - Rex
* 18/19 - Rex (half stomped)
* 1A/1B - Jumping Piranha Plant
* 1E/1F - Super Koopa (flashing with cape feather)
* 20/21 - Super Koopa
* 22/23 - Super Koopa (swooping)
* 24/25 - Volcano Lotus
* 26/27 - Volcano Lotus particle #1
* 28/29 - Volcano Lotus particle #2
* 2A/2B - Volcano Lotus particle #3
* 2C/2D - Volcano Lotus particle #4
* 2E/2F - Swooper
* 30/31 - Blurp (horizontal)
* 32/33 - Blurp (vertical)
* 34/35 - Blurp (straight line)
* 38/39 - Koopa Shell (active)
* 3A/3B - Mechakoopa
* 3C/41 - Mechakoopa (stomped)
* 42/43 - Buzzy Beetle
* 44/45 - Buzzy Beetle shell
* 46/47 - Buzzy Beetle shell (active)
* 48 - Horizontal Podaboo
* 4C/4D - Goal Tape
* 52/53 - Blurp (motionless)
* 54/55/57 - Moving platform (clockwise, long brown)
* 56 - Moving platform (clockwise, short green
* 58/59 - Paratroopa (horizontal)
* 5A/5B/62/63 - Chainsaw (upward)
* 5C/5D - Rope (short)
* 5E/5F - Rope (long)
* 60/61 - Chainsaw (downward)
* 64/65/9E/9F - Diagonal Podaboo
* 6B - Super Mushroom (motionless)
* 6C/6D - Vine spawner
* 6E/6F/7A/7B - Sliding shellless koopas
* 70 - Morton Koopa Jr.
* 71 - Diagonal Podaboo (glitched)
* 72/73/75/7E/7F/8E/8F/FC/FF - Crashes the game
* 74 - Checkpoint tape
* 76 - ON/OFF Block
* 77 - Reznor
* 78 - Reznor fireball
* 79 - Fuzzy (T shaped movement)
* 7C/7D - Level warp (used at Yoshi's House)
* 80/81 - Bullet Bill (unused)
* 82/83 - Eerie
* 84/85 - Thwomp
* 86/87 - Urchin (vertical) (may crash the game)
* 88/89 - Ninji
* 8A/8B - Fishbone (unused)
* 8C/8D - Ball 'n Chain (ball only)
* 90/91 - Fuzzy (counterclockwise)
* 92/93 - Urchin (horizontal) (may crash the game)
* 94/95 - Goomba
* 96/97 - Goomba (flipped)
* 98/99 - Para-Goomba
* 9A/9B - Spiny (unused)
* 9C/9D - Podaboo
* A0/A1 - Flying Goomba
* A2/A3 - Dry Bones (throws bones)
* A4/A5 - Dry Bones
* A6/A7 - Bone projectile
* A8/A9 - Dry Bones (stomped, changes back to A2)
* AA/AB - Dry Bones (stomped, changes back to A4)
* AC/AD - Bony Beetle
* AE/AF - Bony Beetle (stomped?)
* B0/B1 - Glitchy?
* B2/B3 - Football
* B4/B5 - Bouncing Rock (unused)
* B8 - Peach
* BA - ??? (follows you around)
* BC - ??? (uses same sprite as BA, comes towards you then disappears)
* BF - Super Mushroom (fast)
* C0/C1 - Chargin' Chuck
* C2/C3 - Chargin' Chuck (jumping)
* C4/C5 - Chargin' Chuck (stomped)
* C6/C7 - Chargin' Chuck (looking around)
* C8/C9 - Chargin' Chuck (running)
* CA/CB - Chargin' Chuck (stomped, one health)
* CC/CD - Chargin' Chuck (looking around, one health)
* CE/CF - Chargin' Chuck (running, one health)
* D0/D1 - Confused Chuck (baseballs)
* D2/D3 - Passin' Chuck (footballs)
* D4/D5 - Diggin' Chuck (unused)
* DA/DB - Boo
* DC/DD - Boo Buddy (flashing)
* DE/DF - Boo Buddy (diving down)
* E0/E3 - Bowser parts? (broken)
* E4/E5 - Dino-Rhino
* E6/E7 - Dino-Torch
* E8 - 1-up (behind background)
* EA/EF - Question block (1-up bonus game)
* F0/F1 - Set sprites in front of background
* F2/F3 - Set sprites behind background
* FA/FB - Paratroopa (vertical)