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Super Mario World (NES)/Notes
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The following article is a Notes Page for Super Mario World (NES).
Sprite IDs
* 01 - Yoshi egg spawn * 02/6A - P-Switch * 03 - Spring * 04 - Koopa Shell * 05/49 - 1-up * 06 - Fireball #1 * 07 - Fireball #2 * 08 - Horizontal Podaboo (Yoshi) * 09 - Horizontal Podaboo (Yoshi, moving down) * 0A - Horizontal Podaboo (Yoshi, moving up) * 0B - Super Mushroom * 0C - Fire Flower * 0D - Cape Feather * 0E - Super Star * 0F - Enemy defeat effect * 10/11/36/37 - Koopa Troopa * 12/13 - Shellless Koopa * 14/15 - Paratroopa (jumping) * 16/17 - Rex * 18/19 - Rex (half stomped) * 1A/1B - Jumping Piranha Plant * 1E/1F - Super Koopa (flashing with cape feather) * 20/21 - Super Koopa * 22/23 - Super Koopa (swooping) * 24/25 - Volcano Lotus * 26/27 - Volcano Lotus particle #1 * 28/29 - Volcano Lotus particle #2 * 2A/2B - Volcano Lotus particle #3 * 2C/2D - Volcano Lotus particle #4 * 2E/2F - Swooper * 30/31 - Blurp (horizontal) * 32/33 - Blurp (vertical) * 34/35 - Blurp (straight line) * 38/39 - Koopa Shell (active) * 3A/3B - Mechakoopa * 3C/41 - Mechakoopa (stomped) * 42/43 - Buzzy Beetle * 44/45 - Buzzy Beetle shell * 46/47 - Buzzy Beetle shell (active) * 48 - Horizontal Podaboo * 4C/4D - Goal Tape * 52/53 - Blurp (motionless) * 54/55/57 - Moving platform (clockwise, long brown) * 56 - Moving platform (clockwise, short green * 58/59 - Paratroopa (horizontal) * 5A/5B/62/63 - Chainsaw (upward) * 5C/5D - Rope (short) * 5E/5F - Rope (long) * 60/61 - Chainsaw (downward) * 64/65/9E/9F - Diagonal Podaboo * 6B - Super Mushroom (motionless) * 6C/6D - Vine spawner * 6E/6F/7A/7B - Sliding shellless koopas * 70 - Morton Koopa Jr. * 71 - Diagonal Podaboo (glitched) * 72/73/75/7E/7F/8E/8F/FC/FF - Crashes the game * 74 - Checkpoint tape * 76 - ON/OFF Block * 77 - Reznor * 78 - Reznor fireball * 79 - Fuzzy (T shaped movement) * 7C/7D - Level warp (used at Yoshi's House) * 80/81 - Bullet Bill (unused) * 82/83 - Eerie * 84/85 - Thwomp * 86/87 - Urchin (vertical) (may crash the game) * 88/89 - Ninji * 8A/8B - Fishbone (unused) * 8C/8D - Ball 'n Chain (ball only) * 90/91 - Fuzzy (counterclockwise) * 92/93 - Urchin (horizontal) (may crash the game) * 94/95 - Goomba * 96/97 - Goomba (flipped) * 98/99 - Para-Goomba * 9A/9B - Spiny (unused) * 9C/9D - Podaboo * A0/A1 - Flying Goomba * A2/A3 - Dry Bones (throws bones) * A4/A5 - Dry Bones * A6/A7 - Bone projectile * A8/A9 - Dry Bones (stomped, changes back to A2) * AA/AB - Dry Bones (stomped, changes back to A4) * AC/AD - Bony Beetle * AE/AF - Bony Beetle (stomped?) * B0/B1 - Glitchy? * B2/B3 - Football * B4/B5 - Bouncing Rock (unused) * B8 - Peach * BA - ??? (follows you around) * BC - ??? (uses same sprite as BA, comes towards you then disappears) * BF - Super Mushroom (fast) * C0/C1 - Chargin' Chuck * C2/C3 - Chargin' Chuck (jumping) * C4/C5 - Chargin' Chuck (stomped) * C6/C7 - Chargin' Chuck (looking around) * C8/C9 - Chargin' Chuck (running) * CA/CB - Chargin' Chuck (stomped, one health) * CC/CD - Chargin' Chuck (looking around, one health) * CE/CF - Chargin' Chuck (running, one health) * D0/D1 - Confused Chuck (baseballs) * D2/D3 - Passin' Chuck (footballs) * D4/D5 - Diggin' Chuck (unused) * DA/DB - Boo * DC/DD - Boo Buddy (flashing) * DE/DF - Boo Buddy (diving down) * E0/E3 - Bowser parts? (broken) * E4/E5 - Dino-Rhino * E6/E7 - Dino-Torch * E8 - 1-up (behind background) * EA/EF - Question block (1-up bonus game) * F0/F1 - Set sprites in front of background * F2/F3 - Set sprites behind background * FA/FB - Paratroopa (vertical)
Internal Data for Super Mario World (NES)
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