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Super Mario Bros. Deluxe/RAM map
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The following article is a RAM map for Super Mario Bros. Deluxe.
Addresses are for USA/Europe versions.
RAM Map
WRAM
Addr Size Description
---- ---- -----------
6000 8192 Current level metatiles
* See Notes page for list of metatiles
C100 19 Current HUD tiles
C160 1 Level set
* 00 - Super Mario Bros.
* 01 - For Super Players
C162 1 Current level
* See Notes page for values
C166 1 Hard mode flag
C17A 3 Score digits
C17D 2 Time digits
C17F 1 Lives count
C180 1 Time timer
C181 1 Time disable flag
C1A8 1 Current menu selection
* 00 - Original 1985 (Goes to File Select)
* 01 - Challenge Mode
* 02 - Vs. Game
* 03 - Super Mario Bros. For Super Players
* 04 - Records
* 05 - Album
* 06 - Toy Box
* 07 - You Vs. Boo
C1B9 1 Player Y position (map)
C1BA 1 Player X position (map)
C1C1 1 Player state
* 00 - On ground
* 01 - In the air
* 02 - Free movement
* 03 - Dead
* 04 - On map
* 05 - Stationary
* 06 - Power down animation
* 07 - Power-up animation
* 08/0B - Sub-area transition
* 09 - Fire Flower power-up animation
* 0A - Auto-walking at end of castle
C1C2 1 Player pose
* 00 - Standing
* 01 - Walking 1
* 02 - Walking 2
* 03 - Turning around
* 04 - Jumping
* 05 - Swimming 1
* 06 - Walking 3
* 07 - Climbing 1
* 08 - Swimming 2
* 09 - Swimming 3
* 0A - Swimming 4
* 0B - Crouching
* 0C - Climbing 2
* 0D - Fireball shoot
* 0E - Swimming 5
* 0F - Mid-power up
* 11 - Swimming 6
C1C3 1 Player direction
* 00 - Left
* 02 - Right
C1C5 1 Player growth flag
* 00 - Small
* 01 - Big
* 02 and above - Glitchy, may crash game
C1C7 1 Jump height (always starts at 20 each time and decreases back to 0)
C1CA 2 Player X position
C1CC 2 Player Y position
C1CE 1 Player fireballs flag
C1D5 1 Invulnerability timer
C1DA 2 Star timer
C1DC 1 Colors to flash during Star
C1F2 1 Coin count
C383 1 Player select
* 00 - Mario
* 01 - Luigi
D000 15 Sprite states?
* 00 - Empty
* 01 - Load
* 02 - Normal
* 03 - Defeated (fall off screen)
D00F 15 Sprite slots
* See Notes page for list of sprite IDs
DE00 1 Music pitch
DE60 1 Sound effect queue #1
* See Notes page for list of sound effect IDs
DE61 1 Current sound effect playing #1
DE70 1 Sound effect queue #2
DE71 1 Current sound effect playing #2
DE78 1 Sound effect queue #3
DE79 1 Current sound effect playing #3
DE90 1 Length of current sound effect
DEB4 1 Length of current wave note
DEB6 1 Square 1 sweep flag
DEB8 1 Square 2 sweep flag
DEBA 1 Wave sweep flag
DECE 1 Music pause flag
DED0 1 "Hurry Up" tempo flag
HRAM
FF99 1 X position of Player
FFA7 1 X position of Level
FFA9 1 Y position
FFAB 1 X speed
FFAC 1 Y speed
FFB5 1 Current mode
* See Notes page for values
Internal Data for Super Mario Bros. Deluxe
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