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Super Mario Bros. 2 (Famicom Disk System)/ROM map
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The following article is a ROM map for Super Mario Bros. 2 (Famicom Disk System).
To do:
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Tilemaps
- 0x2B8B to 0x2C1A (90) = Tiles of palette line 0
- 0x2C1B to 0x2CDA (C0) = Tiles of palette line 1
- 0x2CDB to 0x2D0E (34) = Tiles of palette line 2
- 0x2D0F to 0x2D2A (1C) = Tiles of palette line 3
Sprites
- 0x259D to 0x25B2 (16) = Point graphic tilemaps
| 259D | 259E | 259F | 25A0 | 25A1 | 25A2 | 25A3 | 25A4 | 25A5 | 25A6 | 25A7 | 25A8 | 25A9 | 25AA | 25AB | 25AC | 25AD | 25AE | 25AF | 25B0 | 25B1 | 25B2 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
$F6
|
$FB
|
$F7
|
$FB
|
$F8
|
$FB
|
$F9
|
$FB
|
$FA
|
$FB
|
$F6
|
$50
|
$F7
|
$50
|
$F8
|
$50
|
$F9
|
$50
|
$FA
|
$50
|
$FD
|
$FE
|
- 0x4B5B to 0x4B5E (04) = Castle flag tilemap
| 4B5B | 4B5C |
|---|---|
$54
|
$55
|
$56
|
$57
|
| 4B5D | 4B5E |
- 0x7312 to 0x7319 (08) = Hammer tilemap
| 7312 | 7313 | 7316 | 7317 |
|---|---|---|---|
| ↔↕ | ↔↕ | ||
$80
|
$82
|
$81
|
$83
|
$81
|
$83
|
$80
|
$82
|
| ↔↕ | ↔↕ | ||
| 7314 | 7315 | 7318 | 7319 |
- 0x7502 to 0x7515 (14) = Power-up tilemaps
- 0x758B to 0x768C (102) = Enemies, Mushroom Retainer, Door & Springboard tilemaps
- 0x7A46 to 0x7A49 (04) = Brick (bump animation) tilemap
- 0x7C90 to 0x7CEF (60) = Super Mario/Luigi tilemap
- 0x7CF0 to 0x7D47 (58) = Small Mario/Luigi tilemap
- 0x7D48 to 0x7D5F (18) = Standing/Growing Mario/Luigi tilemap
- 0x7D60 to 0x7D61 (02) = Tiles used to animated Mario's/Luigi's feet while swimming (first tile Big, second tile Small)
| 7D60 | 7D61 |
|---|---|
$31
|
$46
|
Internal Data for Super Mario Bros. 2 (Famicom Disk System)
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