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  • ROM0:01F5 F0 70 ld a,(ff00+70) ;WRAM Bank switch ROM0:0206 CD 00 12 [[#ROM Bank switch|call 1200 ;ROM Bank switch]]
    1.01 MB (149,447 words) - 10:02, 17 September 2024
  • 45AC 5 Pink Candy data 45E4 5 Pink Ring data
    66 KB (10,009 words) - 00:53, 6 March 2024
  • * BB 00 = Marks that Ness has experienced Pink Cloud and recorded it on the Sound Stone * 23 02 = Final Sanctuary obtained = Pink Cloud (where to return after Magicant)
    98 KB (13,886 words) - 00:27, 15 July 2024
  • ...The tasks are displayed in small, colored capital letters (red, yellow and pink). The names are displayed in large, white capital letters. Probably the gre 0x02: unintelligble switch noise
    24 KB (2,807 words) - 14:25, 24 January 2024
  • 2100 = Pink Bow in Radio Tower 8E00 = Switch Room (1)
    14 KB (2,214 words) - 14:59, 24 January 2024
  • $5791 60 Pink Bumper data? | 57CA SFX $9AFB 122 Pink Bumper data | 9B67 SFX
    26 KB (3,655 words) - 00:34, 6 March 2024
  • ...se a specific window but aren't currently parsing in it, use a [18 03 XX] (Switch To Window) code (see the above codes' entries for more information). ; [18 03 XX] (Switch To Window)
    65 KB (11,270 words) - 05:16, 25 October 2024
  • # Add the switch on the map and as an object * Make a transitional solid tile (pink): In the tile properties window go to Z plane make it plane 2 and click a t
    25 KB (4,402 words) - 21:03, 28 January 2024
  • 11100=[switch to C0 table] 11101=[switch to C1 table]
    14 KB (1,733 words) - 22:25, 18 April 2024
  • * 0x7489 to 0x748F = SWITCH * 0x77C8 to 0x77CE = SWITCH
    173 KB (31,103 words) - 02:42, 24 January 2024
  • B8CE-B8D5 Color 4 Sprite (Slightly Pink) ADDB4-ADEC1 Switch Room
    27 KB (4,518 words) - 02:42, 24 January 2024