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Combined display of all available logs of Data Crystal. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 04:34, 5 February 2026 ALTAMON talk contribs created page Yakouchuu GB/TBL (Created page with "{{TBL|game=Yakouchuu GB}} de086 start of the first text after writing the players name "私," de135 address for loading characters for the first text "私," FF FF C9 00 E0 34 03 00 E8 13 03 C6 C6 C6 C6 00 01 Looking at address de086 we can see the scene begins with FF FF as the rest of the texts on this game, the next eight hexadecimals are used to choose the image and sound, then come four C6, and finally the text begins with 00 and 01 meaning the first two charac...")
- 04:28, 5 February 2026 ALTAMON talk contribs created page Yakouchuu GB (Created page with "{{Bob | title= Yakouchuu GB | developer= Athena | publisher= Athena | systems= {{system|Game Boy Color}} | japan= {{date|1999|October|22}} }} ==Sub-pages== {{namespaces}}")
- 18:10, 3 February 2026 YaBlock talk contribs created page File:DisneysExtremeSkateAdventure-GBA.png
- 18:10, 3 February 2026 YaBlock talk contribs uploaded File:DisneysExtremeSkateAdventure-GBA.png
- 11:31, 1 February 2026 YaBlock talk contribs created page Disney's Extreme Skate Adventure (Game Boy Advance)/RAM map (Created page with "{{rammap}} ==EWRAM== {| class="wikitable ! Adress ! Description |- | 60 || Player Offset |- | AC || Camera Offset |} ===Player=== {| class="wikitable ! Adress ! Description |- | 68 || X Position |- | 6C || Z Position |- | 70 || Y Position |- | 84 || Offset to Doing Manual? |- | 8C || Offset to Animation? |- | D4 || Speed |- | E0 || Vertical Speed |} ===Camera=== {| class="wikitable ! Adress ! Description |- | 00 || X Position |- | 04 || Y Position |} {{Internal Data}}")
- 06:31, 1 February 2026 Viewtifulslayer talk contribs created page The Final Fantasy Legend/RAM map (Created page with "{{rammap|game=The Final Fantasy Legend}} The following article is a RAM map for ''The Final Fantasy Legend''. Addresses below are '''CPU addresses''' (4-digit hex). VRAM (8000–9FFF), OAM (FE00–FE9F), I/O (FF00–FF7F), and HRAM (FF80–FFFE) follow the standard Game Boy layout; see [https://gbdev.io/pandocs/Memory_Map.html Pan Docs] for the full memory map. '''Sources:''' saga1dx (wram0.asm, wram1.asm), Fledermaus formffl.txt, [https://tasvideos.org/GameResources/G...")
- 06:29, 1 February 2026 Viewtifulslayer talk contribs created page The Final Fantasy Legend/ROM map (Created page with "{{rommap|game=The Final Fantasy Legend}} The following article is a ROM map for ''The Final Fantasy Legend''. Offsets are '''file offsets''' in the 128 KiB ROM image. No external header (no copier header). MBC2 controls bank switching: bank 0 fixed at CPU 0000–3FFF, banks 1–7 switchable at CPU 4000–7FFF. All addresses and sizes in '''hexadecimal'''. '''Sources:''' saga1dx (layout.link, rom.asm), Fledermaus formffl.txt, Tower Reversed (ffl-meat-theory.txt). Feel f...")
- 05:42, 1 February 2026 User account Viewtifulslayer talk contribs was created
- 21:03, 31 January 2026 YaBlock talk contribs created page Disney's Extreme Skate Adventure (Game Boy Advance) (Created page with "{{Bob | bobscreen= DisneysExtremeSkateAdventure-GBA.png | screenwidth= 240px | title= Disney's Extreme Skate Adventure | developers= {{developer|Vicarious Visions}} | publishers= {{publisher|Activision}} | system= Game Boy Advance | usa= {{date|2003|September|3}} | europe= {{date|2003|September|5|nocat=true}} | tcrf= Disney's Extreme Skate Adventure (Game Boy Advance) }} ==Sub-pages== {{namespaces}} ==Known Builds== * Extreme Skate Adventure (Europe) (Fr,De) * Extreme S...")
- 11:32, 28 January 2026 YaBlock talk contribs created page Jim Henson's Bear in the Big Blue House (Game Boy Color)/RAM map (Created page with "{{rammap}} Note: Shared adresses are included ==Minigames== {| class="wikitable ! Adress ! Description |- | 0B72 || Ojo Position |- | 0B76 || Ojo Direction |- | 0B7B || Ojo Walk Cycle |- | 0B7D || Level |- | 0B88 || Score |- | 0B89 || Score Displayed |} ===Peak-a-Boo=== {| class="wikitable ! Adress ! Description |- | 0B80 || Present Rips Left |- | 0B84 || Bear Change Pose Timer |- | 0B8C || Bear Peaking |- | 0B8E || Bear Sprite |} ==Other== {| class="wikitable ! A...")
- 20:32, 27 January 2026 YaBlock talk contribs created page File:LEGO Racers (Game Boy Color)-title.png
- 20:32, 27 January 2026 YaBlock talk contribs uploaded File:LEGO Racers (Game Boy Color)-title.png
- 14:06, 27 January 2026 YaBlock talk contribs created page LEGO Racers (Game Boy Color)/Notes (Created page with "{{notes}} ==Held Brick Values== {| class="wikitable ! Value ! Description |- | 0 || None |- | 1 || White |- | 2 || Green |- | 3 || Green + White |- | 4 || Red |- | 5 || Red + White |- | 6 || Blue |- | 7 || Blue + White |} {{Internal Data}}")
- 13:53, 27 January 2026 YaBlock talk contribs created page LEGO Racers (Game Boy Color)/RAM map (Created page with "{{rammap}} Note: Values are in big endian ==Race== Note: Time is in hex {| class="wikitable ! Adress ! Length ! Description |- | 0C3C || 1 || Track |- | 0CA9 || 1 || Invincibility Flash Cycle |- | 0CAA || 1 || Minutes |- | 0CAB || 1 || Seconds |- | 0CAC || 1 || Miliseconds |- | 0CE6 || 1 || Race Position |- | 0CEA || 1 || Lap |} ===Racers=== Note: For other racers, add 0x20 to the address {| class="wikitable ! Adress ! Length ! Description |- | 0D00 || 1 || Lap |-...")
- 13:32, 27 January 2026 YaBlock talk contribs created page LEGO Racers (Game Boy Color) (Created page with "{{bob |title= LEGO Racers |screenwidth= 320px |developers= {{developer|High Voltage Software}}, {{developer|Climax Studios}}, {{developer|Climax Group}} |publishers= {{publisher|LEGO Media}} |system= Game Boy Color |usa= {{date|2000|December|29}} |europe= {{date|2000|December|29|nocat=true}} }} {{Game Boy |title = LEGO Racers |name = LEGO RACERSBLREÀ |regioncode= 01h - Non-Japanese |type= Color |supergameboy= No |cartridgetype= ROM + MBC5 + RAM + BATTERY |licensecode= 5...")
- 17:43, 26 January 2026 ALTAMON talk contribs created page Kikansha Thomas: Sodor-tou no Nakama-tachi/TBL (Created page with "{{TBL|game=Kikansha Thomas: Sodor-tou no Nakama-tachi}} <pre> 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=に 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む 2C=め 2D=も 2E=や 2F=ゆ 30=よ 31=ら 32=り 33=る 34=れ 35=ろ 36=わ 37=を 38=ん 39=ぁ 3A=ぃ 3B=ぅ 3C=ぇ 3D=ぉ 3...")
- 17:42, 26 January 2026 ALTAMON talk contribs created page Kikansha Thomas: Sodor-tou no Nakama-tachi (Created page with "{{Bob | title= Kikansha Thomas: Sodor-tou no Nakama-tachi | developer= Tamsoft | publisher= Tamsoft | systems= {{system|Game Boy Color}} | japan= {{date|2001|October|12}} }} ==Sub-pages== {{namespaces}}")
- 16:36, 23 January 2026 Vermiceli talk contribs created page Super C (NES)/ROM map (Port of ROM map from Super C github disassembly)
- 16:21, 22 January 2026 ALTAMON talk contribs created page Dai-2-Ji Super Robot Taisen G/TBL (Created page with "{{TBL|game=Dai-2-Ji Super Robot Taisen G}} Kanjis are done by F1 lus another hex. <pre> 00= 01=Ⅱ 02=Ⅲ 03=α 04=β 05=v 06=r 07=m 08=k 09=b 0A=… 0B=t 0C=♥ 0D=% 0E=/ 0F=+ 10=+ 11=- 12=- 13=〜 14=? 15=! 16=A 17=B 18=C 19=D 1A=E 1B=F 1C=G 1D=H 1E=I 1F=J 20=K 21=L 22=M 23=N 24=O 25=P 26=Q 27=R 28=S 29=T 2A=U 2B=V 2C=W 2D=X 2E=Y 2F=Z 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=. 3B=・ 3C=( 3D=) 3E=「 3F=」 40=ぁ 41=あ 42=ぃ 43=い 44=ぅ 45=う 46=ぇ...")
- 16:19, 22 January 2026 ALTAMON talk contribs created page Dai-2-Ji Super Robot Taisen G (Created page with "{{Bob | title= Dai-2-Ji Super Robot Taisen G | developer= WinkySoft | publisher= Banpresto | systems= {{system|Game Boy}} | japan= {{date|1995|June|30}} }} ==Sub-pages== {{namespaces}}")
- 14:08, 22 January 2026 ALTAMON talk contribs created page Seme COM Dungeon: Drururuaga/TBL (Created page with "{{TBL|game=Seme COM Dungeon: Drururuaga}} Kanjis are made with FE plus another hex. <pre> 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=! 0C=? 0D=+ 0E=. 0F=. 10=・ 11=: 12=「 13=」 14=( 15=) 16=、 17=。 18=- 19=. 1A=. 1B=. 1C=. 1D=. 1E=. 1F=. 20=あ 21=い 22=う 23=え 24=お 25=か 26=き 27=く 28=け 29=こ 2A=さ 2B=し 2C=す 2D=せ 2E=そ 2F=た 30=ち 31=つ 32=て 33=と 34=な 35=n 36=ぬ 37=ね 38=の 39=は 3A=ひ 3B=ふ 3C=へ 3D=ほ 3E=ま...")
- 14:06, 22 January 2026 ALTAMON talk contribs created page Seme COM Dungeon: Drururuaga (Created page with "{{Bob | title= Seme COM Dungeon: Drururuaga | developer= Kuusou Kagaku | publisher= Namco | systems= {{system|Game Boy Color}} | japan= {{date|2000|December|15}} }} ==Sub-pages== {{namespaces}}")
- 15:23, 21 January 2026 ALTAMON talk contribs created page Star Ocean: Blue Sphere/TBL (Created page with "{{TBL|game=Star Ocean: Blue Sphere}} Combining 5E and 5F make kanjis. <pre> 20= 21=_ 22=! 23=~ 24=… 25=- 26=% 27=・ 28=x 29=( 2A=* 2B=+ 2C=、 2D=- 2E=。 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=ヴ 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=「 5C=¥ 5D=」 60=あ 61=い 62=う 63=え 64=お 65=か 66=き 67=く 68=け 69=こ 6...")
- 19:57, 18 January 2026 Vermiceli talk contribs created page Super C (NES)/RAM map (Start port of ram map from Super C github disassembly)
- 12:43, 15 January 2026 ALTAMON talk contribs created page Black Matrix Zero (Created page with "{{Bob | title= Black Matrix Zero | developer= Flight-Plan | publisher= NEC Interchannel | systems= {{system|Game Boy Advance}} | japan= {{date|2002|August|30}} }} ==Sub-pages== {{namespaces}} ==Translations== * [https://romhack.ing/database/content/entry/jdNv5JQBNs8FWu0Cvnp0/black-matrix-zero-korean-translation Korean]")
- 23:02, 14 January 2026 ALTAMON talk contribs created page McDonalds Monogatari: Honobono Tenchou Ikusei Game/TBL (Created page with "{{TBL|game=Puyo Puyo Gaiden: Puyo Wars}} <pre> 00=あ 01=い 02=う 03=え 04=お 05=ア 06=イ 07=ウ 08=エ 09=オ 0A=か 0B=き 0C=く 0D=け 0E=こ 0F=カ 10=キ 11=ク 12=ケ 13=コ 14=さ 15=し 16=す 17=せ 18=そ 19=サ 1A=シ 1B=ス 1C=セ 1D=ソ 1E=た 1F=ち 20=つ 21=て 22=と 23=タ 24=チ 25=ツ 26=テ 27=ト 28=な 29=に 2A=ぬ 2B=ね 2C=の 2D=ナ 2E=ニ 2F=ヌ 30=ネ 31=ノ 32=は 33=ひ 34=ふ 35=へ 36=ほ 37=ハ 38=ヒ 39=フ 3A=ヘ 3B=ホ 3C=ま 3...")
- 23:00, 14 January 2026 ALTAMON talk contribs created page McDonalds Monogatari: Honobono Tenchou Ikusei Game (Created page with "{{Bob | title= McDonalds Monogatari: Honobono Tenchou Ikusei Game | developer= Aspect | publisher= TDK Core | systems= {{system|Game Boy Color}} | japan= {{date|2001|July|20}} }} ==Sub-pages== {{namespaces}}")
- 01:20, 13 January 2026 Morrigan Aensland-Hill talk contribs created page Mission: Impossible (Nintendo 64) (Created page with "{{Bob | bobscreen= MissionImpossibleN64-title.png | title= Mission: Impossible | developer= Infogrames | publishers= {{publisher|Infogrames}} (EU), {{publisher|Ocean}} (US) | system= Nintendo 64 | usa= {{date|1998|July|18|nocat=true}} | europe= {{date|1997|November|9}} | tcrf=Mission: Impossible (Nintendo 64) }} {{N64 |title=Mission: Impossible |company=Infogrames |name=MISSION IMPOSSIBLE |image=300px |game=Mission: Impossible |re...")
- 01:09, 13 January 2026 Morrigan Aensland-Hill talk contribs created page File:MissionImpossibleN64-title.png ({{titlescreen|Nintendo 64}})
- 01:09, 13 January 2026 Morrigan Aensland-Hill talk contribs uploaded File:MissionImpossibleN64-title.png ({{titlescreen|Nintendo 64}})
- 16:56, 11 January 2026 Tryphon talk contribs created page Buck Rogers - Countdown to Doomsday/ROM map (Created page with "{{rommap}} ==Compression== A compression algorithm is used for most data (gfx, tilemaps, text). It's a variable length encoding, where a code can refer to a regular unencrypted data, or a reference to previous decrypted data. ===Description on an example=== ===Decoder in Python===")
- 16:51, 11 January 2026 Tryphon talk contribs created page Buck Rogers - Countdown to Doomsday (Created page with "{{Bob | bobscreen= | title= Buck Rogers - Countdown to Doomsday | developer= Strategic Simulations, Inc. | publisher= Electronic Arts (EU/US) | system= Genesis | usa= {{date|1991|December|??}} | europe= {{date|1992|April|??}} | tcrf= Buck_Rogers:_Countdown_to_Doomsday_(Genesis) }} {{Genesis |title = Buck Rogers: Countdown to Doomsday |name = BUCK RODGERS COUNTDOWN TO DOOMSD |company = Electronic Arts |sram = 0 KiB |rom = 1 MiB |country = EU |header = Yes |video = NTSC |...")
- 23:06, 9 January 2026 User account Zachtbuka talk contribs was created
- 02:58, 9 January 2026 ALTAMON talk contribs created page Dancing Sword/TBL (Created page with "{{TBL|game=Dancing Sword}} This table is incomplete. Kanjis are done by 8E, 8F or 90 plus another hex. <pre> 8145=. 824F=0 8250=1 8251=2 8252=3 8253=4 8254=5 8255=6 8256=7 8257=8 8258=9 8260=A 8261=B 8262=C 8263=D 8264=E 8265=F 8266=G 8267=H 8268=I 8269=J 826A=K 826B=L 826C=M 826D=N 826E=O 826F=P 8270=Q 8271=R 8272=S 8273=T 8274=U 8275=V 8276=W 8277=X 8278=Y 8279=Z 8280=A 8281=B 8282=C 8283=D 8284=E 8285=F 8286=G 8287=H 8288=I 8289=J 828A=K 828B=L 828C=M 828D=N 828E=O 8...")
- 02:56, 9 January 2026 ALTAMON talk contribs created page Dancing Sword (Created page with "{{Bob | title= Dancing Sword: Senkou | developer= MTO | publisher= MTO | systems= {{system|Game Boy Advance}} | japan= {{date|2003|June|26}} | serial= AGB-ADWJ-JPN }} ==Sub-pages== {{namespaces}}")
- 13:21, 6 January 2026 ALTAMON talk contribs created page President no Sentaku/TBL (Created page with "{{TBL|game=President no Sentaku}} <pre> 90=0 91=1 92=2 93=3 94=4 95=5 96=6 97=7 98=8 99=9 A0=¥ A1=( A2=) A3=! A4=? A5=· A6=- A7=% A8=あ A9=い AA=う AB=え AC=お AD=か AE=き AF=く B0=け B1=こ B2=さ B3=し B4=す B5=せ B6=そ B7=た B8=ち B9=つ BA=て BB=と BC=な BD=n BE=ぬ BF=ね C0=の C1=は C2=ひ C3=ふ C4=へ C5=ほ C6=ま C7=み C8=む C9=め CA=も CB=や CC=ゆ CD=よ CE=ら CF=り D0=る D1=れ D2=ろ D3=わ D4=を D5=ん D6=ぁ D7=ぃ D8=ぅ D9...")
- 13:19, 6 January 2026 ALTAMON talk contribs created page President no Sentaku (Created page with "{{Bob | title= President no Sentaku | developer= Another | publisher= Hot-B | systems= {{system|NES}} | japan= {{date|1990|March|2}} }} ==Sub-pages== {{namespaces}}")
- 04:22, 6 January 2026 ALTAMON talk contribs created page Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken/TBL (Created page with "{{TBL|game=Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken}} <pre> # Conversion Table File 00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=あ 0C=い 0D=う 0E=え 0F=お 10=か 11=き 12=く 13=け 14=こ 15=さ 16=し 17=す 18=せ 19=そ 1A=た 1B=ち 1C=つ 1D=て 1E=と 1F=な 20=n 21=ぬ 22=ね 23=の 24=は 25=ひ 26=ふ 27=へ 28=ほ 29=ま 2A=み 2B=む 2C=め 2D=も 2E=や 2F=ゆ 30=よ 31=ら 32=り 33=る 34=れ 35=ろ 36=わ 37=を 38=...")
- 04:19, 6 January 2026 ALTAMON talk contribs created page Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken (Created page with "{{Bob | title= Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken | developer= Data East | publisher= Data East | systems= {{system|Sega Master System}} | japan= {{date|1988|February|26}} }} ==Sub-pages== {{namespaces}}")
- 01:56, 6 January 2026 ALTAMON talk contribs created page Sherlock Holmes: Loretta no Shouzou/TBL (Created page with "{{TBL|game=Sherlock Holmes: Loretta no Shouzou}} <pre> 00= 01=。 02=「 03=」 04=, 05=・ 06=ぁ 07=ぃ 08=ぅ 09=ぇ 0A=ぉ 0B=ゃ 0C=ゅ 0D=ょ 0E=っ 0F=ー 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=に 26=ぬ 27=ね 28=の 29=は 2A=ひ 2B=ふ 2C=へ 2D=ほ 2E=ま 2F=み 30=む 31=め 32=も 33=や 34=ゆ 35=よ 36=ら 37=り 38=る 39=れ 3A=ろ 3B=わ 3C=...")
- 01:52, 6 January 2026 ALTAMON talk contribs created page File:Sherlock Holmes- Loretta no Shouzou-title.png
- 01:52, 6 January 2026 ALTAMON talk contribs uploaded File:Sherlock Holmes- Loretta no Shouzou-title.png
- 01:28, 6 January 2026 ALTAMON talk contribs created page Sherlock Holmes: Loretta no Shouzou (Created page with "{{Bob | developer= Sega | publisher= Sega | system= Sega Master System | japan= {{date|1987|February|18|ref=<ref>https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html</ref>}} }} {{SMS |romsize=128 KiB |checksum=0x7A5D |fullchecksum=D17A5D }} ==Sub-pages== {{namespaces}}")
- 21:31, 5 January 2026 ALTAMON talk contribs created page Magic Knight Rayearth 2: Making of Magic Knight/TBL (Created page with "{{TBL|game=Magic Knight Rayearth 2: Making of Magic Knight}} Many combinations are achieved by using FF plus something else, for example, へ (he) 2C becomes べ (be) by writing FF 05 2C. <pre> 00=。 01=。 02=「 03=」 04=、 05=・ 06=を 07=ぁ 08=ぃ 09=ぅ 0A=ぇ 0B=ぉ 0C=ゃ 0D=ゅ 0E=ょ 0F=っ 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=ん 26=ぬ 27=ね...")
- 21:21, 5 January 2026 ALTAMON talk contribs created page Magic Knight Rayearth 2: Making of Magic Knight (Created page with "{{Bob | title= Magic Knight Rayearth 2: Making of Magic Knight | developer= Sega | publisher= Sega | system= Game Gear | japan= {{date|1995|August|4}} }} ==Sub-pages== {{namespaces}}")
- 00:24, 5 January 2026 User account Alexidiot2572 talk contribs was created
- 23:39, 3 January 2026 Harommel OddSock talk contribs created page User:Harommel OddSock (Created page with "I came from TCRF.")
- 02:57, 3 January 2026 Gmestanley talk contribs created page User:Gmestanley (Created page with "Things I found about ''Os Cavaleiros do Zodíaco'' that I'm not sure about enough to put on the actual page:<br> CPURAM<br> 73C - Square channel<br> 740 - Drum channel<br> 748 - Pulse channel<br> 825 - Unknown timer<br>")
- 19:47, 2 January 2026 ALTAMON talk contribs created page Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou/TBL (Created page with "{{TBL|game=Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou}} F0, F1, F2 or F3 plus another hex access the kanjis. <pre> 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K 15=L 16=M 17=N 18=O 19=P 1A=Q 1B=R 1C=S 1D=T 1E=U 1F=V 20=W 21=X 22=Y 23=Z 24=. 25=/ 26=- 27=: 28=. 29=| 2A=¯ 2B=_ 2C=… 2D=+ 2E=▶ 2F=▼ 30=あ 31=い 32=う 33=え 34=お 35=か 36=き 37=く 38=け 39=こ 3A=さ 3B=し 3C=す 3D=...")
- 19:45, 2 January 2026 ALTAMON talk contribs created page Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou (Created page with "{{Bob | title= Fushigi no Dungeon: Fuurai no Shiren GB2: Sabaku no Majou | developer= Chunsoft | publisher= Chunsoft | systems= {{system|Game Boy Color}} | japan= {{date|2000|August|4}} }} ==Sub-pages== {{namespaces}}")