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Sonic the Hedgehog 2 (Sega Master System)/Notes
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The following article is a Notes Page for Sonic the Hedgehog 2 (Sega Master System).
End Post
Robotnik - nothing. Ring - Adds 10 rings if multiple of 10. Sonic - Adds 1 life if you lose 2 lives in the act. Tails - Adds 1 continue if you finish the level on 77 rings without losing a life.
Levels
00 00 - UGZ1 00 01 - UGZ2 00 02 - UGZ3 01 00 - SHZ1 01 01 - SHZ2 01 02 - SHZ3 02 00 - ALZ1 02 01 - ALZ2 02 02 - ALZ3 03 00 - GHZ1 03 01 - GHZ2 03 02 - GHZ3 04 00 - GMZ1 04 01 - GMZ2 04 02 - GMZ3 05 00 - SEZ1 05 01 - SEZ2 05 02 - SEZ3 06 00 - CEZ1 06 01 - CEZ2 06 02 - CEZ3 07 00 - Credits 07 01 - Credits 07 02 - Credits 08 00 - SEZ1? 08 01 - SEZ2? 08 02 - SEZ3? 09 00 - Intro 09 01 - Title Screen 09 02 - Title Screen
Act Timer
0:20 or less = 300,000 0:21 = 250,000 0:22 = 200,000 0:23 = 150,000 0:24 = 100,000 0:25 = 90,000 0:26 = 80,000 0:27 = 70,000 0:28 = 60,000 0:29 = 50,000 0:30 to 0:59 = starts at 39,000 (0:30), decreases by 1,000 for every subsequent second until it reaches 10,000 (0:59) 1:00 to 9:58: If the seconds are between 0 and 49, the bonus is a sum of: A minute-specific bonus which starts at 9,000 (1:00) and decreases by 1,000 for every subsequent minute until it reaches 1,000 (9:00) A seconds-specific bonus which starts at 900 (0 to 4 seconds) and decreases by 100 every five seconds until it reaches 0 (45 to 49 seconds) If the seconds are between 50 and 59, the bonus is always 100 9:59 = 50,000
Level Header
RM MA MA RL LL LL LW LW CD CD LH LH FW FW FH FH CW CW CH CH ?? ??
RM - ROM Bank for mappings. XX x $4000. MA - Where the 32x32 mappings are located in little endian. RL - ROM Bank for Level Layout. XX x $4000. LL - Where the Level Layout is located in little endian. LW - Level Width in tiles? CD - Collision data? LH - Level Height in tiles? FW - Fixed camera width? FH - Fixed camera height? CW - Camera Width in pixels? first byte = every 1 pixel & second bite = every 256 pixels. CH - Camera height in pixels? first byte = every 1 pixel & second bite = every 256 pixels.
Music
00 - Nothing 80 - Nothing 81 - ALZ 82 - UGZ 83 - GMZ 84 - CEZ 85 - GHZ 86 - SHZ 87 - SEZ 88 - Intro 89 - Boss 8A - Speed Shoes 8B - Invincibility 8C - End Level 8D - Death 8E - Continue 8F - Chaos Emerald 90 - Game Over 91 - Credits 92 - Unused Music 93 - Act Begin
SFX
94 - Boop 95 - Sonic Rolling 96 - Laser? 99 - Boop? 9A - Ring 9B - Rolling/In tube 9C - Spring 9D - Jump 9E - Enemy killed 9F - Lost rings A0 - Sonic falling A1 - Sonic screech A2 - Timer A3 - Post spin A4 - Bubble A5 - Splash A6 - Extra Life A7 - ??? A8 - Bouncing ball A9 - Land in Minecart/Post lands AA - Boss hit AB - Minecart breaks AC - Flames? AD - Alternate splash? AE - Flywheel AF - Smashing blocks B0 - Out of pipe B1 - Bridge falling apart B2 - Slice? B3 - Ring
Internal Data for Sonic the Hedgehog 2 (Sega Master System)
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