Pokémon Mystery Dungeon: Red Rescue Team/ROM map

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Chip tiny.png The following article is a ROM map for Pokémon Mystery Dungeon: Red Rescue Team.

Note that categories and subpages names are subject to frequent changes due to new data discovered.

Currently Uncategorised Chunk

  • 0109D30 to 010A34F (0000620) = Dungeon Data
  • 010A3F0 to 010A57F (0000190) = Standard POKé found values
  • 010AD4C to 010AE23 (00000D7) = Type Names
  • 010AE24 to 010AF4F (000012B) = Formatted Type Names
  • 010B4C8 to 010B5FB (0000133) = Abilities Pointer Table
  • 010B5FC to 010B987 (000038B) = Abilities Names
  • 010B988 to 010BABB (0000133) = Ability Description Pointer Table
  • 010BABC to 010CC0B (000114F) = Ability Descriptions
  • 010CC0C to 010CCCF (00000C4) = Range Name Pointer Table
  • 010CCD0 to 010CEEF (000021F) = Range Names
  • 010CF1C to 010D07F (0000164) = Status Names Pointer Table
  • 010D080 to 010D627 (00005A8) = Status Names
  • 010D628 to 010D78B (0000164) = Formatted Status Names Pointer Table
  • 010D78C to 010DD4F (00005C6) = Formatted Status Names
  • 010E074 to 010E383 (0000310) = Status Descriptions Pointer Table
  • 010E384 to 0111A27 (00036A8) = Status Descriptions
  • 0111A28 to 0111D37 (0000310) = Dungeon Names Pointer Table
  • 0111D38 to 0112233 (00004FB) = Dungeon Names
  • 0112234 to 0112293 (0000060) = IQ Skill Name Pointer Table
  • 0112294 to 011240B (0000178) = IQ Skill Names
  • 011240C to 011246B (0000060) = IQ Skill Description Pointer Table
  • 011246C to 0112C13 (00007A8) = IQ Skill Descriptions
  • 0112C14 to 0112C43 (0000030) = Tactics Pointer Table
  • 0112C44 to 0112CFB (00000B8) = Tactics Names
  • 0112CFC to 0112D2B (0000030) = Tactics Description Pointer Table
  • 0112D2C to 011307F (0000354) = Tactics Descriptions
  • 0117000 to 011709B (000009B) = Save Place Names Pointer Table
  • 011709C to 01172AF (0000213) = Save Place Names

Script

Unidentified Palette

  • 0300000 to 0300007 (0000008) = pksdir0 string
  • 0300008 to 030000B (0000004) = little-endian long int value indicating the amount of pointers
  • 030000C to 030000F (0000004) = pointer to pointer table at 0300018
  • 0300010 to 0300017 (0000008) = pksdir0 string
  • 0300018 to 030001B (0000004) = pointer to "monpal" string at 0300020
  • 030001C to 030001F (0000004) = pointer to unidentified palette at 0300030
  • 0300020 to 0300027 (0000008) = "monpal" string
  • 0300028 to 030002F (0000008) = pksdir0 string
  • 0300030 to 03003EF (00003F0) = Unidentified palette
  • 03003F0 to 030040F (0000020) = 4 pksdir0 strings
  • 0300410 to 03004FF (00000F0) = Blank Space (0xFF)

Currently Uncategorised Chunk

  • 0300500 to 0300507 (0000008) = pksdir0 string
  • 0300508 to 030050B (0000004) = little-endian long int value indicating the amount of Pokémon graphics pointers
  • 030050C to 030050F (0000004) = pointer to Data Root pointer table at 0300518
  • 0300510 to 0300517 (0000008) = pksdir0 string
  • 0300518 to 030128F (0000D78) = Data Root: Pointer Table
  • 0301290 to 0302017 (0000D88) = Data Root: Debug Names
  • 031DD9C to 0357B87 (0039DEC) = Unidentified Compressed Pokémon Data
  • 0357B88 to 0357B97 (0000010) = SIRO Data Header pointing to main Pokémon data at 0357B98
  • 0357B98 to 035F2D7 (0007740) = Main Pokémon Data
  • 035F2D8 to 0360BF3 (000191B) = Pokemon Species and Category Names
  • 03A2E74 to 03AFFFF (000D1B8) = Blank Space (0xFF)

Dungeons Floors Data

Currently Uncategorised Chunk

Pokémon Graphics

Currently Uncategorised Chunk

  • 16BD7AC to 173FFFF (0082854)
  • 1740000 to 185899F (011899F) = More sprites (possibly tile data?)
  • 1C92750 to 1C96E50 (0004700) = Title Screen Background
  • 1CA9454 to 1CAF2C4 (0005E70) = Before Game Loading Screens
  • 1CF6BAC to 1CF706C (00004C0) = Cloud Sprites
  • 1D02950 to 1E5FFFF (015D6B0)
  • 1E605B0 to 1E760D0 (0015B20) = Team Flag Sprites
  • 1E772BC to 1E77AE0 (0000824) = Mime Jr., Weavile, Lucario, and Bonsly Statue Sprites
  • 1E7C240 to 1E7EA60 (0002820) = Pelliper and Letter Sprites from Intro
  • 1E80000 to 1E81DB3 (0001DB3) = Sound Data Bank Pointers
  • 1E81DB4 to 1E84160 (00023AC) = Sound Data Bank Debug Names