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Pokémon Mystery Dungeon: Red Rescue Team/Main Pokémon Data
This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team.
Main Pokémon Data | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x0357B98 |
End Address | 0x035F2D7 |
# of Entries | 424 |
Entry Length | 72 bytes (0x48) |
Total Length | 30528 bytes (0x7740) |
Back to the ROM map |
This is the entry structure for various Pokémon data.
Pokémon Species Name
- Length: 4 bytes
- Offset within entry: 0-3 (0x00-0x03)
- Range of values: Any valid GBA pointer in little-endian form
This is a little-endian GBA pointer to a string for the Pokémon species name.
Pokémon Category Name
- Length: 4 bytes
- Offset within entry: 4-7 (0x04-0x07)
- Range of values: Any valid GBA pointer in little-endian form
This is a little-endian GBA pointer to a string for the Pokémon category name. (eg: for Bulbasaur is "Seed Pokémon", for Charmander is "Lizard Pokémon", etc.)
Palette For Overworld Sprite
- Length: 1 byte
- Offset within entry: 8 (0x08)
- Range of values: 0-12 (0x00-0x0C)
Value indicating which palette is used for the overworld sprite, from sprite palette 0 to 12.
Pokémon Size
- Length: 1 byte
- Offset within entry: 9 (0x09)
- Range of values: 1-6 (0x00-0x06)
Value indicating the Pokémon size. This is relative to the total sprite tiles amount. Every graphic tile is 8x8 pixel.
0x01: size 1, up to 16 tiles 0x02: size 2, up to 32 tiles 0x03: size 3, up to 48 tiles 0x04: size 4, up to 64 tiles 0x05: size 5, up to 80 tiles 0x06: size 6, up to 96 tiles
Note that using a value bigger than needed does not cause glitches, but would uselessly waste video memory, and thus Team space.
Movement Speed
- Length: 4 bytes
- Offset within entry: 12-15 (0x0C-0x0F)
- Range of values: from -1 to 4 (0xFFFFFFFF-0x05000000)
This is a little-endian, signed long int value setting the default Pokémon movement speed modifier, that is the amount of steps that the Pokémon can take in a turn.
0xFFFFFFFF (-1): ÷3 steps 0x00000000 ( 0): ÷2 steps 0x01000000 ( 1): 1 step 0x03000000 ( 2): ×2 steps 0x04000000 ( 3): ×3 steps 0x05000000 ( 4): ×4 steps
Note that if set value differs from 1, there will be displayed relative notice in the Pokémon Status summary.
Available Dialogue Sprites
- Length: 2 bytes
- Offset within entry: 16-17 (0x10-0x11)
- Range of values: currentely unknown
This value indicates the dialogue sprite to be used. It is probably intended to avoid crash in the case a dialogue script tries to use an unprogrammed Pokémon dialogue sprite.
First Pokémon Type
- Length: 1 byte
- Offset within entry: 19 (0x13)
- Range of values: 0-17 (0x00-0x11)
0x00: None 0x01: Normal 0x02: Fire 0x03: Water 0x04: Grass 0x05: Electric 0x06: Ice 0x07: Fighting 0x08: Poison 0x09: Ground 0x0A: Flying 0x0B: Psychic 0x0C: Bug 0x0D: Rock 0x0E: Ghost 0x0F: Dragon 0x10: Dark 0x11: Steel
Note that "None" is a placeholder type that is not affect by any Move Type effectiveness.
Second Pokémon Type
- Length: 1 byte
- Offset within entry: 20 (0x14)
- Range of values: 0-17 (0x00-0x11)
Same as above. Note that if "None" is set, it won't be displayed in the Pokémon Summary.
Walkable Tile Types
- Length: 1 byte
- Offset within entry: 21 (0x15)
- Range of values: 0-5 (0x00-0x05)
Sets which floor tiles the Pokémon can walk on.
0x00: Ground 0x01: Ground, Magma, Water 0x02: Ground, Magma, Water, Sky 0x03: Ground, Magma, Water, Sky, Wall; if not the Team Leader, can follow invisible Pokémon 0x04: Ground, Magma; won't get burn from magma even if the Pokémon isn't fire type 0x05: Ground, Water
Friend Area
- Length: 1 byte
- Offset within entry: 22 (0x16)
- Range of values: 0-57 (0x00-0x39)
0x00: None 0x01: Bountiful Sea 0x02: Treasure Sea 0x03: Serene Sea 0x04: Deep-Sea Floor 0x05: Deep-Sea Current 0x06: Seafloor Cave 0x07: Shallow Beach 0x08: Mt. Deepgreen 0x09: Mt. Cleft 0x0A: Mt. Moonview 0x0B: Rainbow Peak 0x0C: Wild Plains 0x0D: Beau Plains 0x0E: Sky Blue Plains 0x0F: Safari 0x10: Scorched Plains 0x11: Sacred Field 0x12: Mist-Rise Forest 0x13: Flyaway Forest 0x14: Overgrown Forest 0x15: Energetic Forest 0x16: Mushroom Forest 0x17: Healing Forest 0x18: Transform Forest 0x19: Secretive Forest 0x1A: Rub-a-Dub River 0x1B: Tadpole Pond 0x1C: Turtleshell Pond 0x1D: Mystic Lake 0x1E: Waterfall Lake 0x1F: Peanut Swamp 0x20: Poison Swamp 0x21: Echo Cave 0x22: Cryptic Cave 0x23: Dragon Cave 0x24: Boulder Cave 0x25: Jungle 0x26: Decrepit Lab 0x27: Mt. Discipline 0x28: Thunder Meadow 0x29: Power Plant 0x2A: Crater 0x2B: Furnace Desert 0x2C: Aged Chamber AN 0x2D: Aged Chamber O? 0x2E: Ancient Relic 0x2F: Darkness Ridge 0x30: Frigid Cavern 0x31: Ice Floe Beach 0x32: Volcanic Pit 0x33: Stratos Lookout 0x34: Ravaged Field 0x35: Magnetic Quarry 0x36: Legendary Island 0x37: Southern Island 0x38: Enclosed Island 0x39: Final Island
First Ability
- Length: 1 byte
- Offset within entry: 23 (0x17)
- Range of values: 0-76 (0x00-0x4C)
0x00: ------- 0x01: Stench 0x02: Thick Fat 0x03: Rain Dish 0x04: Drizzle 0x05: Arena Trap 0x06: Intimidate 0x07: Rock Head 0x08: Air Lock 0x09: Hyper Cutter 0x0A: Shadow Tag 0x0B: Speed Boost 0x0C: Battle Armor 0x0D: Sturdy 0x0E: Suction Cups 0x0F: Clear Body 0x10: Torrent 0x11: Guts 0x12: Rough Skin 0x13: Shell Armor 0x14: Natural Cure 0x15: Damp 0x16: Limber 0x17: Magnet Pull 0x18: White Smoke 0x19: Synchronize 0x1A: Overgrown 0x1B: Swift Swim 0x1C: Sand Stream 0x1D: Sand Veil 0x1E: Keen Eye 0x1F: Inner Focus 0x20: Static 0x21: Shed Skin 0x22: Huge Power 0x23: Volt Absorb 0x24: Water Absorb 0x25: Forecast 0x26: Serene Grace 0x27: Poison Point 0x28: Trace 0x29: Oblivious 0x2A: Truant 0x2B: Run Away 0x2C: Sticky Hold 0x2D: Cloud Nine 0x2E: Illuminate 0x2F: Early Bird 0x30: Hustle 0x31: Drought 0x32: Lightningrod 0x33: Compoundeyes 0x34: Marvel Scale 0x35: Wonder Guard 0x36: Insomnia 0x37: Levitate 0x38: Plus 0x39: Pressure 0x3A: Liquid Ooze 0x3B: Color Change 0x3C: Soundproof 0x3D: Effect Spore 0x3E: Flame Body 0x3F: Minus 0x40: Own Tempo 0x41: Magma Armor 0x42: Water Veil 0x43: Swarm 0x44: Cute Charm 0x45: Immunity 0x46: Blaze 0x47: Pickup 0x48: Flash Fire 0x49: Vital Spirit 0x4A: Chlorophyll 0x4B: Pure Power 0x4C: Shield Dust
Note that "-------" is a placeholder ability which have no effect, with no in-game description.
Second Ability
- Length: 1 byte
- Offset within entry: 24 (0x18)
- Range of values: 0-76 (0x00-0x4C)
Same as above. Note that if "-------" is set, it won't be displayed in the Pokémon Summary.
Shadow Size
- Length: 1 byte
- Offset within entry: 25 (0x19)
- Range of values: 0-2 (0x00-0x02)
0x00: Small 0x01: Medium 0x02: Large
Base HP
- Length: 2 bytes
- Offset within entry: 30-31 (0x1E-0x1F)
- Range of values: 0-65535 (0x0000-0xFFFF)
This is a little-endian, unsigned short int value for the Pokémon HP value, adding to the cumulative level stat gains.
Base Experience
- Length: 1 byte
- Offset within entry: 32-33 (0x20-0x21)
- Range of values: 0-65535 (0x00-0xFFFF)
This is a little-endian, unsigned short int value directely proportional to the amount of experience points get when defeating the Pokémon, via the following formula:
Exp. Points = int((int(A*(B-1)/10)+A)*C)
Where:
A = Enemy Pokémon’s base experience value B = Enemy Pokémon’s level C = 0.5 if only regular attacks and/or items were used; 1 if it was hit by a move and received at least 1 HP damage; 1.5 if it was hit by a linked move and received at least 1 HP damage.
Base Attack
- Length: 2 bytes
- Offset within entry: 36-37 (0x24-0x25)
- Range of values: 0-65535 (0x0000-0xFFFF)
This is a little-endian, unsigned short int value for the Pokémon Attack value, adding to the cumulative level stat gains.
Base Special Attack
- Length: 2 bytes
- Offset within entry: 38-39 (0x26-0x27)
- Range of values: 0-65535 (0x0000-0xFFFF)
This is a little-endian, unsigned short int value for the Pokémon Special Attack value, adding to the cumulative level stat gains.
Base Defense
- Length: 2 bytes
- Offset within entry: 40-41 (0x28-0x29)
- Range of values: 0-65535 (0x0000-0xFFFF)
This is a little-endian, unsigned short int value for the Pokémon Defense value, adding to the cumulative level stat gains.
Base Special Defense
- Length: 2 bytes
- Offset within entry: 42-43 (0x2A-0x2B)
- Range of values: 0-65535 (0x0000-0xFFFF)
This is a little-endian, unsigned short int value for the Pokémon Special Defense value, adding to the cumulative level stat gains.
Lowkick Damage Factor
- Length: 2 bytes
- Offset within entry: 44-45 (0x2C-0x2D)
- Range of values: from 0-65535 (0x0000-0xFFFF)
This is a little-endian, unsigned short int value directely proportional to the damage amount taken by the Pokémon when hit by Low Kick move.
Sizebust Orb Damage Amount
- Length: 1 byte
- Offset within entry: 46-47 (0x2E-0x2F)
- Range of values: 0-65535 (0x0000-0xFFFF)
This is a little-endian, unsigned short int value indicating the HP damage amount taken by the Pokémon when hit by Sizebust Orb.
Evolution
Pokémon can evolves to this Pokémon when condition meet.
Evolves From
- Length: 1 byte
- Offset within entry: 52-53 (0x34-0x35)
- Range of values: 0-420 (0x0000-0x01A4)
This is a little-endian, unsigned short int value indicating the Pokémon's ID which is evolves from, zero indicating no Pokémon evolves to this Pokémon.
Evolves Type
- Length: 1 byte
- Offset within entry: 54-55 (0x36-0x37)
- Range of values: 0-13 (0x0000-0x000D)
This is a little-endian, unsigned short int value indicating the Pokémon's one of evolve condition.
Evolves Need 1
- Length: 1 byte
- Offset within entry: 56-57 (0x38-0x39)
- Range of values: 0-200 (0x0000-0x00C8)
This is a little-endian, unsigned short int value indicating the Pokémon's one of evolve condition.
Evolves Type | Evolves Need 1 Meaning |
---|---|
00 (0x00) | Always zero. |
01 (0x01) | The level Pokémon needed. |
02 (0x02) | The IQ Pokémon needed. |
03 (0x03) | Needed item id. |
13 (0x0D) | Always zero. |
Evolves Need 2
- Length: 1 byte
- Offset within entry: 58-59 (0x3A-0x3B)
- Range of values: 0-12 (0x0000-0x000C)
This is a little-endian, unsigned short int value indicating the Pokémon's one of evolve condition.
00 (0x00) : Nothing. 04 (0x04) : Need item - Link Cable (0x76). 05 (0x05) : Need Attack > Defense. 06 (0x06) : Need Attack < Defense. 07 (0x07) : Need Attack = Defense. 08 (0x08) : Need item - Sun Ribbon (0x30). 09 (0x09) : Need item - Lunar Ribbon (0x31). 10 (0x0A) : Need item - Beauty Scarf (0x2F). 11 (0x0B) : Probability 50%? 12 (0x0C) : Probability 50%?
Base Recruit Value
- Length: 2 bytes
- Offset within entry: 64-65 (0x40-0x41)
- Range of values: from -32768 to 32767 (0xFF80-0xFF7F)
This is a little-endian, signed short int value setting the base Pokémon recruit value. When an enemy Pokémon is defeated while within a 1-tile range from the Team Leader, it will ask to be recruited if a random value from 0 to 999 is less than the sum of the following values:
- The enemy Pokémon base recruit value;
- 100 if the Leader is holding Friend Bow item;
- A value depending from the Leader level:
29 or less: 0 30-39: 50 40-49: 75 50-59: 100 60-69: 125 70-79: 150 80-89: 175 90-99: 240