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  • Usually there are only up to 2-3 spells active, because the game limits how many can be cast: Casting 6 Hard Balls in the transition leads to the game crashing on the next 3+cast, which in almost all cases looks the same:
    45 KB (7,021 words) - 02:42, 24 January 2024
  • START_LOOP #3 ; 00D0C0/0103 ...Display_brancher_6b ; 00D393/076F9D00 // Display brancher - [0-3: Call $822B, 826A, 82A7, 82E6] [A] [X] [Y]
    1.06 MB (101,862 words) - 05:28, 27 October 2025
  • 4457e - Class Special Attacks (Slot 3)<br> ebcb7 - Denim's Initial Equipment (Slot 3)<br>
    1.34 MB (192,518 words) - 17:05, 27 October 2024
  • C0/0006: 4C8600 JMP $0086 ;(Jump 3) C0/0018: 4C0038 JMP $3800 ;(Jump 3-0) [$0018 in C1 and C2? What?]
    873 KB (159,215 words) - 16:44, 29 September 2025
  • 53 3 Dropped item Bub/Bob physics data pointer 59 3 Hurry Up after losing life data pointer
    66 KB (10,009 words) - 00:53, 6 March 2024
  • $00006c $1b 〃 3 〃 $00008c $23 〃 #3
    136 KB (4,973 words) - 23:40, 30 September 2025
  • [Section 1-3] [Section 2-3]
    880 KB (154,592 words) - 16:45, 29 September 2025
  • 82D9-82E4 Routes 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 16 / 17 / 18 / 19 / 20 / 21 / 22 ==Bank 3==
    182 KB (32,908 words) - 00:34, 13 April 2025
  • ACF5 to AD27 = [$02] 3 byte holds A * [$06] ...ith Bit 2 set for both [$02] and [$04] being Positive or Negative, and Bit 3 set for [$02] being Negative
    79 KB (13,711 words) - 02:42, 24 January 2024
  • 320 3 Sprite clipping data pointer 344 3 Breakable block aftermath data pointer
    24 KB (3,366 words) - 00:19, 6 March 2024
  • 08-0B new 3 0801C618: 8001 strh r1, [r0] ; store #$0000 into $04000052/3 : Turn off Alpha blending coefficients
    899 KB (129,461 words) - 02:42, 24 January 2024
  • $0065 3.b (未使用) $0065 3.b (Unused)
    58 KB (4,770 words) - 23:40, 30 September 2025
  • ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0
    23 KB (2,409 words) - 08:12, 26 July 2025
  • 4DD 3 BG main X Scroll RAM pointer 4E7 3 BG main Y Scroll RAM pointer
    24 KB (3,578 words) - 12:32, 2 November 2025
  • ...C2 20 REP #$20 ; Next double-byte is loaded and multiplied by 3 ...LDA [$00],y ; (It's the number of data sets to do. Each data set is 3 bytes in size)
    100 KB (13,847 words) - 02:42, 24 January 2024
  • グループ 7 6 5 4 3 2 1 0 0 6& 5% 4$ 3# 2" 1! ESC
    128 KB (4,160 words) - 23:42, 30 September 2025
  • ...gon_Slayer Dragon Slayer: The Legend of Heroes]'', ''Fray'', ''Rune Master 3'', ''Xak - The Art of Visual Stage'', ''Xak 2'', ''Xak - The Tower of Gazze ...en.wikipedia.org/wiki/Dragon_Ball_Z Dragon Ball Z]<nowiki>: Super Butouden 3</nowiki>'' ([http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_Syst
    32 KB (4,910 words) - 13:33, 29 March 2025
  • | 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || A || B || C || D || | 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || A || B || C || D ||
    51 KB (5,354 words) - 18:56, 7 June 2025
  • 03=3 ======3 Fixed Characters======
    14 KB (1,733 words) - 22:25, 18 April 2024
  • ====0:2D2C (Set wC920 to 3, and?)==== ROM0:2D2D 3E 03 ld a,03 ;a = 3
    138 KB (19,883 words) - 11:30, 11 April 2025
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