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  • ===Check if current_card_id is non-zero=== ...:5110 CD F5 4E call 4EF5 ;Check if current_card_id is non-zero
    372 KB (52,020 words) - 02:42, 24 January 2024
  • ...cremented by the amount specified in the IW bits of CR. MAWR wraps back to zero when it's value exceeds $FFFF. ...1= CG1. Internally, the VDC assumes the missing bitplane data is forced to zero. This means that tiles displayed when CM=0 use colors 0,1,2,3, and tiles di
    26 KB (4,066 words) - 01:55, 3 March 2016
  • ...cremented by the amount specified in the IW bits of CR. MAWR wraps back to zero when it's value exceeds $FFFF. ...1= CG1. Internally, the VDC assumes the missing bitplane data is forced to zero. This means that tiles displayed when CM=0 use colors 0,1,2,3, and tiles di
    26 KB (4,066 words) - 02:37, 3 March 2016
  • ...LBA. WORD, but the most significant byte is assumed to be 00 and omitted. Zero for folder entries. ...fies extension as an index into the extension strings table in the header. Zero for folder entries.
    2 KB (259 words) - 02:42, 24 January 2024
  • ...calling, if de=hl+1, smears bc copies of [hl]. This can be a handy way to zero out a large buffer. ...e set to the transfer scheme (see 0:2E57, below), and hl should point to a zero-terminated meta-buffer containing structs as follows:
    12 KB (1,944 words) - 14:26, 24 January 2024
  • 0C:6450 20 15 jr nz,$6467 (If not zero goto address 0C:6467 to compare with other password list in the ROM) 0C:6455 20 F7 jr nz,$644E (If b not zero goto adress 0C:644E to compare other digit)
    3 KB (434 words) - 14:28, 24 January 2024
  • * <tt>7E1A30-7E1A31 (2)</tt> = Not zero if palette buffer is dirty * <tt>7E1A7F-7E1A7F (1)</tt> = Not zero if OAM buffer is dirty
    20 KB (3,326 words) - 21:03, 28 January 2024
  • ==Earth Bound Zero==
    5 KB (659 words) - 18:54, 22 May 2024
  • | $0007 || Vblank Flag || Will be 0 when waiting for vblank, non-zero when in vblank ...-negative value if false. If non-negative and not zero, will count down to zero and turn off heart flashing after a power is collected.
    10 KB (1,520 words) - 20:28, 28 January 2024
  • | Photo Genic || Fill-In Cafe / Zero System || Virtual Life | SD Gundam G Generation Zero || Bandai || Strategy
    18 KB (2,447 words) - 18:11, 2 June 2024
  • When non-zero, specifies weapon item should check for solid bg 0x03 and 0x04 will cycle through colors like normal. Non-zero
    47 KB (6,117 words) - 21:03, 28 January 2024
  • ==Zero Page==
    2 KB (257 words) - 14:27, 25 June 2024
  • ==Zero Page==
    2 KB (299 words) - 21:08, 28 January 2024
  • ==Zero Page==
    1 KB (159 words) - 14:32, 24 January 2024
  • {{subpage|game=EarthBound Zero:ROM map}} |game=EarthBound Zero
    686 bytes (103 words) - 12:15, 26 January 2024
  • == Zero Page ==
    2 KB (374 words) - 20:29, 28 January 2024
  • {{rammap|game=EarthBound Zero}} *:Each number corresponds to an ally in [[EarthBound Zero:Ally data|Ally data]], 0 means empty and skips to the next value
    4 KB (662 words) - 02:41, 24 January 2024
  • digit is assumed to be zero. ...rst Sart with your special weapon before doing anything else - zero equals zero, so it was the easiest way to get a free Lander.
    7 KB (1,087 words) - 20:36, 28 January 2024
  • 00:0BCE 28 23 jr z,$0BF3 (Jump if is zero to the Address 00:0BF3) 00:15DF 20 FA jr nz,$15DB (If not zero then jump to address $00:15DB to write other byte of the subroutine in the
    6 KB (1,014 words) - 19:59, 25 January 2024
  • Y = Unknown; Command only works if set to zero or one. ...st whether the bitwise and of the pre-loaded value and the constant is non-zero.
    16 KB (2,607 words) - 15:00, 24 January 2024
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