EarthBound Beginnings/Item data

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This is a sub-page of EarthBound Beginnings.

Item data
Game EarthBound Beginnings
Start Address 1800
End Address 1FFF
# of Entries 256
Entry Length 8 (0x8)
Total Length 2048 bytes (0x800)
Back to the ROM map

The Item data table contains data for items (entries 00-7F), teleport locations (80-87), train destinations (90-9B), items you can "buy" but can't actually have such as the plane flight plans (9C-A7), character levelup data (B8-BF), and PSI (C0-FF).

Format

Items

  • Bytes 0-1: Pointer to name
  • Byte 2: Flags
    • Bits 0-5: Who can use it
    • Bit 6: If set, item is edible
    • Bit 7: If set, item cannot be dropped
  • Byte 3: Equipment
    • Bits 0-5: Attack (weapon), defense (coin/ring), or resistance (pendant)
    • Bits 6-7: Type (0=weapon, 1=coin, 2=ring, 3=pendant)
  • Byte 4: Item action (non-battle)
  • Byte 5: Item action (battle)
  • Bytes 6-7: Price

Teleport locations

The information that used to be here was incorrect.

Check out this page instead.

Train destinations

  • Bytes 0-1: Pointer to name
  • Bytes 2-3:
    • Bits 0-5: Music to play
    • Bits 6-15: Train start location X
  • Bytes 4-5:
    • Bits 0-5: Start direction
    • Bits 6-15: Train start location Y
  • Bytes 6-7: Price

Character levelup table

  • Byte 0: Experience requirement constant
  • Bytes 1-2: Unknown
  • Bytes 3-7: Stat growth rates

Known overworld action IDs

Unlike the battle actions, the overworld actions' using text is separate from the effect. That means the Overworld action ID only changes the effect of the item!

  • 01 - Interact (using item)
  • 02 - Equip Item
  • 03 - Unknown
  • 04 - Unknown
  • 05 - Use Bread
  • 06 - Use Berry Tofu? (possibly, includes code for Eating it)
  • 07 - Use Phone Card?
  • 08 - Repel Ring
  • 09 - Debug (the item)
  • 0A - Juice
  • 0B - Fries
  • 0C - Magic Herb
  • 0D - Hamburger
  • 0E - Sports Drink
  • 0F - Medicine
  • 10 - Big Bag
  • 11 - Antidote
  • 12 - Mouthwash
  • 13 - PSI Stone
  • 14 - Magic Ribbon
  • 15 - Magic Candy
  • 16 - Speed Capsule
  • 17 - Wisdom Capsule
  • 18 - Strength Capsule
  • 19 - Force Capsule
  • 1A - Fight Capsule
  • 1B - GGF's Diary Text
  • 1C - Nothing happened
  • 1D - Nothing happened
  • 1E - Onyx Hook
  • 1F - Crumbs
  • 20 - Final Weapon Text
  • 21 - Ruler Text
  • 22 - Map
  • 23 - Ocarina
  • 24 - Unknown (Time Machine?)
  • 25 - Telepathy
  • 26 - Teleport
  • 27 - Lifeup α
  • 28 - Lifeup β
  • 29 - Lifeup γ
  • 2A - Healing γ
  • 2B - No targeting; Tried PSI! Nothing happened. (Possibly some group Healing?)
  • 2C - Healing α
  • 2D - Super Healing