Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
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Page title matches
- 45 bytes (5 words) - 12:15, 26 January 2024
- #REDIRECT [[Mega Man Zero/TBL]]31 bytes (5 words) - 02:42, 24 January 2024
- 48 bytes (5 words) - 23:42, 1 February 2024
- {{subpage|game=EarthBound Zero:ROM map}} *:The music to loop after exiting the door, see [[EarthBound Zero:Music table|the music table]] for the values. Choosing none (0x0) causes t8 KB (1,155 words) - 12:15, 26 January 2024
- 43 bytes (4 words) - 12:15, 26 January 2024
- {{subpage|game=EarthBound Zero:ROM map}} |game=EarthBound Zero2 KB (293 words) - 12:15, 26 January 2024
- | bobscreen= F-Zero Title.PNG | tcrf=F-Zero1 KB (167 words) - 02:09, 29 January 2024
- #REDIRECT [[Metroid Zero Mission/RAM map]]42 bytes (6 words) - 02:42, 24 January 2024
- 46 bytes (5 words) - 23:42, 1 February 2024
- {{subpage|game=EarthBound Zero:ROM map}} |game=EarthBound Zero686 bytes (103 words) - 12:15, 26 January 2024
- 44 bytes (5 words) - 12:15, 26 January 2024
- {{subpage|game=EarthBound Zero:ROM map}}4 KB (614 words) - 12:15, 26 January 2024
- 52 bytes (5 words) - 23:42, 1 February 2024
- #REDIRECT [[Metroid Zero Mission/ROM map]]42 bytes (6 words) - 02:42, 24 January 2024
- 50 bytes (5 words) - 23:42, 1 February 2024
- {{rammap|game=EarthBound Zero}} *:Each number corresponds to an ally in [[EarthBound Zero:Ally data|Ally data]], 0 means empty and skips to the next value4 KB (662 words) - 02:41, 24 January 2024
- 59 bytes (6 words) - 12:15, 26 January 2024
- {{subpage|game=EarthBound Zero:ROM map}} |game=EarthBound Zero1 KB (223 words) - 12:15, 26 January 2024
- 47 bytes (5 words) - 23:42, 1 February 2024
- {{TBL|game=Mega Man Zero}}489 bytes (109 words) - 14:23, 24 January 2024
Page text matches
- 0600 20 CLRP ; Zero Page at $00xx 0617 20 CLRP ; Zero Page at $00xx155 KB (23,806 words) - 20:59, 28 January 2024
- ...068 (001)</tt> = Slot 1 flag. Zero if there is no save file in slot 1, non-zero otherwise ...0CC (001)</tt> = Slot 2 flag. Zero if there is no save file in slot 2, non-zero otherwise9 KB (1,361 words) - 04:37, 20 May 2024
- C2/4039: 8D 05 34 STA $3405 (# of hits to do. this is a zero-based counter, so C2/4908: 9E 04 3B STZ $3B04,X (Zero this entity's Morph gauge)95 KB (14,164 words) - 02:41, 24 January 2024
- ...ka.org/board/thread.php?id=378 Zero Fission], the first editor for Metroid Zero Mission. It is being programmed by [http://acmlm.kafuka.org/board/profile.p ...dvance Game Editor] (or MAGE for short) is a newer editor for both Metroid Zero Mission and Metroid Fusion created by [http://forum.metroidconstruction.com2 KB (325 words) - 09:01, 27 May 2024
- C002 - Bit 7 : 1 if audio is muted. Other bits : if non-zero, pauses music and continues SFX until it ends. CD38 - Index for joypad input simulation. If non-zero, disables collision but does not lock player.45 KB (8,887 words) - 04:25, 3 June 2024
- | D+Vine [Luv] || Zero System / Princess Soft || Action RPG | EVE Zero: The Ark of the Matter || C's Ware || Visual Novel57 KB (7,877 words) - 17:34, 19 June 2024
- $0000c8 $32 〃 DZ (Divide by Zero) │ │ │ │ │ └ Zero Count IE136 KB (4,976 words) - 02:42, 24 January 2024
- C3/8077: 2907 AND #$07 (Zero out the upper nibble) C3/8081: 2940 AND #$40 (Zero out all but bit 6 [usable on the field])63 KB (10,396 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound Zero:ROM map}} The '''Anti-Piracy''' coding for Eartbound Zero.954 bytes (146 words) - 12:15, 26 January 2024
- |A908 || if non zero, freeze wario and time. set to 1 by the game while pause is enabled. |A917 || player blinking eyes timer (reset to zero if player make any move)10 KB (1,642 words) - 14:34, 24 January 2024
- ...tem data entry contains a number of screen entries, each of which contains zero or more (usually one) item entries that define all of the items in that scr :* ''screenEntries'': zero or more entries that define item data for screens. See Screen Entries below8 KB (1,285 words) - 14:59, 24 January 2024
- 0x01822A|$06:$821A:E9 0A SBC #$0A ; convert to zero-based 0x018508|$06:$84F8:A5 8F LDA $8F ; check if sell price is zero573 KB (90,577 words) - 13:04, 31 January 2024
- | aka= Mother (JP), Earth Bound (US/EU in-game title), EarthBound Zero (unofficial title commonly used prior to ''Beginnings'' release) ...p://pkhack.fobby.net/misc/eb0_nightmare.zip archive] containing EarthBound Zero [[Nightmare Table Editor|Nightmare]] modules.2 KB (312 words) - 19:30, 28 January 2024
- Next 2 bits: incremented when thread finishes, loop back to zero after 3 times 0352-53 Flag for which messages to look for. Non-zero: Type #12. (initialized to 0)20 KB (2,881 words) - 21:20, 28 January 2024
- ==Zero Page== FD Subscreen X-scroll position This is always zero when not scrolling.22 KB (2,575 words) - 18:30, 2 June 2024
- $7E0056 $0001 Fade in/out flag, set negative to fade out, positive (non-zero) to fade in $7E0AD7 $0002 Set to $0F when pausing, silences music when back to zero3 KB (448 words) - 12:37, 21 June 2024
- $6 2 zero padding $3 1 zero padding3 KB (198 words) - 02:42, 24 January 2024
- ==Zero Page== Zero Page Variables4 KB (493 words) - 20:55, 28 January 2024
- ===Check if current_card_id is non-zero=== ...:5110 CD F5 4E call 4EF5 ;Check if current_card_id is non-zero372 KB (52,020 words) - 02:42, 24 January 2024
- ...cremented by the amount specified in the IW bits of CR. MAWR wraps back to zero when it's value exceeds $FFFF. ...1= CG1. Internally, the VDC assumes the missing bitplane data is forced to zero. This means that tiles displayed when CM=0 use colors 0,1,2,3, and tiles di26 KB (4,066 words) - 01:55, 3 March 2016