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- 0x0420 - Upstairs office - dead guy's pocket 0x0423 - Secretary's desk13 KB (2,193 words) - 21:11, 28 January 2024
- |9D||B.B.'s Boss|| * $7440 - Main Player's Max PP5 KB (659 words) - 18:54, 22 May 2024
- ...data used to set up [[Mega Man 5:Object Memory|Object Memory]] for a level's enemies and their sprites. When an object is initialized (when an enemy or == List of Object ID's ==5 KB (697 words) - 19:58, 22 February 2024
- {{TBL|game=Mega Man in Dr. Wily's Revenge}} B3=S712 bytes (139 words) - 19:59, 25 January 2024
- Enemy and boss data starts at 0x06E530. Each enemy's entry is 0x1C bytes long. ''Note: In the game's rom, the letter "e" represents a space in the text.''3 KB (524 words) - 14:27, 24 January 2024
- {{rommap|game=Mega Man in Dr. Wily's Revenge}} {{Internal Data|game=Mega Man in Dr. Wily's Revenge}}6 KB (1,014 words) - 19:59, 25 January 2024
- {{rammap|game=Mega Man in Dr. Wily's Revenge}} {{Internal Data|game=Mega Man in Dr. Wily's Revenge}}653 bytes (90 words) - 19:59, 25 January 2024
- | (all those nasty 'unknown's are now eliminated) in 4 separate bytes, let's say that we want to extract the color32 KB (3,417 words) - 13:10, 12 December 2018
- | $06C0 || Mega Man's HP || | $0460 || Mega Man's X location ||6 KB (704 words) - 20:54, 8 February 2024
- | 0x0020 || Mega Man's X screen || when 0x0022 gets larger than $FF(255), this value increases by | 0x0021-22 || Mega Man's X position || 0x0021 is sub-pixel, 0x0022 is pixel5 KB (778 words) - 19:59, 25 January 2024
- $02DCA 2 Pond's Jumping Height $02DD1 1 Pond's Jumping Sound Effect.18 KB (1,754 words) - 14:27, 24 January 2024
- ...nclude entries that change based on player character names, such as "Paula's Dad." For the main name's text, the starting value is [30 00], which begins with ''Picky Minch''.5 KB (721 words) - 02:41, 24 January 2024
- 129 Breath ZemusBreth Zemus's Breath 132 Mind Zemus Mind Zemus's Mind8 KB (1,051 words) - 20:54, 28 January 2024
- │ ベクタ番号 │ S│ │ └ F/S or B136 KB (4,976 words) - 02:42, 24 January 2024
- And #$40 -> Active -> It's a boss, either Castle, Robot Master, etc... Special boss effect will be app $05A0 to $05BF = Sprite's Animation4 KB (534 words) - 19:59, 25 January 2024
- At certain points in the Earthbound Zero, the game will look at the ROM's checksum to see if it has been altered. If it has, then the game may activa * Before the "Fallin' Love" dance scene in Mt. Itoi's cabin.954 bytes (146 words) - 12:15, 26 January 2024
- BB3E4 to BC324 = Music - Leo's Lab C73F8 to C7EDF = Music - Magridd's Tower20 KB (3,268 words) - 14:28, 24 January 2024
- ...Messed up sprite (This value stays), can jump and shoot. I think it's rush marine 13 Dr. Light's Lab [Element message]1 KB (193 words) - 19:59, 25 January 2024
- #REDIRECT [[Mega Man: Dr. Wily's Revenge/TBL]]46 bytes (7 words) - 19:59, 25 January 2024
- |list = [[Mega Man: Dr. Wily's Revenge]]1,010 bytes (123 words) - 20:01, 25 January 2024