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Castlevania: Dawn of Sorrow/RAM map: Difference between revisions
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4 bits per pixel, in 8x8 tiles, so 32 bytes per tile | 4 bits per pixel, in 8x8 tiles, so 32 bytes per tile | ||
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{{Internal Data}} |
Latest revision as of 14:30, 24 January 2024
The following article is a RAM map for Castlevania: Dawn of Sorrow.
RAM | Size | Information |
---|---|---|
20C8924 | 2 | Map Y position |
20C8926 | 2 | Map X position |
20F6E25 | 1 | Current Map ID |
20F6E34 | 412 | Map exploration (1 bit per room) |
20F7038 | 2? | Bosses defeated (1 bit per boss) |
20F703C | 4 | Game clock/play time |
20F70D0 | 32 | Souls inventory
All inventories are 4 bits per item, denoting the quantity possessed, which maxes at 9.
|
20F7150 | 15 | Enemies defeated (1 bit per enemy) |
20F7160 | 15 | Enemy Drop 1 obtained (1 bit per enemy) |
20F7170 | 15 | Enemy Drop 2 obtained (1 bit per enemy) |
20F7183 | 2 | Areas visited (1 bit per area) |
20F7187 | 1 | Tutorial flags
|
20F7188 | ? | Flags (events, pickups, etc.)
Goes at least to F719D |
20F71A8 | 2 | Warp rooms unlocked
|
20F71BC | 107 | Inventory |
20F7254 | 1 | Magic Seals possessed (1 bit per seal) |
20F7255 | 1 | Soul type tutorial flags
|
20F7410 | 2 | HP |
20F741E | 1 | Abilities equipped
|
20F7448 | 4 | EXP |
20F744C | 4 | Gold |
210F040 | 24576 | Map pixel data
4 bits per pixel, in 8x8 tiles, so 32 bytes per tile |
Internal Data for Castlevania: Dawn of Sorrow
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