| RAM |
Size |
Information
|
| 20C8924 |
2 |
Map Y position
|
| 20C8926 |
2 |
Map X position
|
| 20F6E25 |
1 |
Current Map ID
|
| 20F6E34 |
412 |
Map exploration (1 bit per room)
|
| 20F7038 |
2? |
Bosses defeated (1 bit per boss)
|
| 20F703C |
4 |
Game clock/play time
|
| 20F70D0 |
32 |
Souls inventory
All inventories are 4 bits per item, denoting the quantity possessed, which maxes at 9.
- d0: Puppet Master/Zephyr
- d1: Paranoia/Imp
- d2: Skeleton/Zombie
- d3: Axe Armor/Student Witch
- d4: Warg/Bomber Armor
- d5: Amalaric Sniper/Cave Troll
- d6: Waiter Skeleton/Slime
- d7: Yorick/Une
- d8: Mandraogra/Rycuda
- d9: Fleaman/Ripper
- da: Guillotiner/Killer Clown
- db: Malachi/Disc Armor
- dc: Great Axe Armor/Slaughterer
- dd: Hell Boar/Frozen Shade
- de: Merman/Larva
- df: Ukoback/Decarabia
- e0: Succubus/Slogra
- e1: Erinys/Homunculus
- e2: Witch/Fish Head
- e3: Mollusca/Dead Mate
- e4: Killer Fish/Malacoda
- e5: Flame Demon/Aguni
- e6: Abaddon/Hell Fire
- (e7-ea low are abilities from other characters)
- e7: Bat transformation/Fire blast
- e8: Ice shards/Lightning balls
- e9: Cross/Holy Water
- ea: Grand Cross/Flying Armor
- eb: Bat Company/Black Panther
- ec: Armor Knight/Spin Devil
- ed: Skull Archer/Ghost
- ee: Yeti/Buer
- ef: Manticore/Mushussu
- f0: White Dragon/Catoblepas
- f1: Gorgon/Persephone
- f2: Flying Humanoid/Devil
- f3: Medusa Head/Final Guard
- f4: Werewolf/Alura Une
- f5: Iron Golem/Bone Ark
- f6: Barbariccia/Valkyrie
- f7: Bat/Great Armor
- f8: Mini Devil/Harpy
- f9: Corpseweed/Quetzalcoatl
- fa: Needles/Alastor
- fb: Gaibon/Gergoth
- fc: Golem/Death
- fd: Bone Pillar/Lilith
- fe: Ghost Dancer/Tanjelly
- ff: Bugbear/Arc Demon
- 7100: Giant Slug/Killer Doll
- 01: Tombstone/Treant
- 02: Ghoul/Skelerang
- 03: Skeleton Ape/Dead Warrior
- 04: Dead Pirate/Draghignazzo
- 05: Heart Eater/Peeping Eye
- 06: Skeleton Farmer/The Creature
- 07: Mimic/Mothman
- 08: Ouija Table/Dead Crusader
- 09: Stolas/Wakwak Tree
- 0a: Balore/Malphas
- 0b: Doppelganger/Rahab
- 0c: Hippogryph/Procel
- 0d: Mud Demon
|
| 20F7150 |
15 |
Enemies defeated (1 bit per enemy)
|
| 20F7160 |
15 |
Enemy Drop 1 obtained (1 bit per enemy)
|
| 20F7170 |
15 |
Enemy Drop 2 obtained (1 bit per enemy)
|
| 20F7183 |
2 |
Areas visited (1 bit per area)
|
| 20F7187 |
1 |
Tutorial flags
- 0x04: Save room
- 0x08: Warp room
|
| 20F7188 |
? |
Flags (events, pickups, etc.)
Goes at least to F719D
|
| 20F71A8 |
2 |
Warp rooms unlocked
- 0x01: Lost Village
- 0x02: Demon Guest House
- 0x04: Wizardry Lab
- 0x08: Garden of Madness
- 0x10: The Dark Chapel
- 0x20: Condemned Tower
- 0x40: Mine of Judgment
- 0x80: Subterranean Hell
- 0x100: Silenced Ruins
- 0x200: Cursed Clock Tower
- 0x400: The Pinnacle
- 0x800: The Abyss
|
| 20F71BC |
107 |
Inventory
|
| 20F7254 |
1 |
Magic Seals possessed (1 bit per seal)
|
| 20F7255 |
1 |
Soul type tutorial flags
- 0x01: Bullet
- 0x02: Guardian
- 0x04: Enchant
- 0x08: Ability
|
| 20F7410 |
2 |
HP
|
| 20F741E |
1 |
Abilities equipped
- 0x01: Balore
- 0x02: Malphas
- 0x04: Doppelganger
- 0x08: Rahab
- 0x10: Hippogryph
- 0x20: Procel
- 0x40: Mud Demon
|
| 20F7448 |
4 |
EXP
|
| 20F744C |
4 |
Gold
|
| 210F040 |
24576 |
Map pixel data
4 bits per pixel, in 8x8 tiles, so 32 bytes per tile
|