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Final Fantasy: Mystic Quest/ROM map: Difference between revisions
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{{rommap | {{rommap}} | ||
==Unheadered ROM only== | ==Unheadered ROM only== | ||
* <tt>032B00</tt> - Tile Properties (solid, walkable, moves characters, etc..) | |||
* <tt>034084</tt> - Location Palette assignments (First Location: Level Forest) | |||
* <tt>038200</tt> - Menu Palettes | |||
* <tt>03B218</tt> - 2 byte pointers to Locations (First Location: Level Forest) | |||
* <tt>01572B</tt> - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte) | |||
* <tt>010715</tt> - This data decides what frame of animation is shown when each enemy receives a certain amount of damage | |||
* <tt>010B06</tt> - Targetting data (sword is first item) | |||
* <tt>010BF2</tt> - This data affects the character's weapon's stats and effects | |||
* <tt>010F4A</tt> - This data affects the character's weapon's effects as well | |||
All offsets are using a V1.0 (U) version of the ROM without a header. | |||
* 6BDAE Pointers to SPCs ($0x03 each) | |||
* 6BDFF Pointers to BRRs (same as above) | |||
* 6BEA1-6C1E1 Instrument sample indexes | |||
* 6C201 BRR sample data | |||
* 750FD SPC sequence data | |||
* 750FD Silence | |||
* 78573 Battle 1 | |||
* 78B68 Battle 2 | |||
* 79320 Battle 3 | |||
* 79B73 Victory! | |||
* 79E0A World | |||
* 79F87 Fossil Labryrinth | |||
* 7A29A Dungeon of Ice | |||
* 7A84E Lava Dome | |||
* 7AE4E Mountain Range of Whirlwinds | |||
* 7B20B Dungeon and Waterfall | |||
* 7B504 Middle Tower | |||
* 7B779 Last Castle | |||
* 7BF2E Beautiful Forest | |||
* 7C2F8 Shrine of Light | |||
* 7C743 City of Earth ~ Foresta | |||
* 7CC41 City of Ice ~ Aquaria | |||
* 7D151 City of Fire ~ Faeria | |||
* 7DA03 City of Wind ~ Windaria | |||
* 7DF42 Rock 'n' Roll | |||
* 7E410 Rock Theme | |||
* 7E810 Fanfare of Friendship | |||
* 7E8C2 Mystic Ballad | |||
* 7EAAB Hill of Fate | |||
* 7EEDD Mystic Quest | |||
* 7F473 Ending | |||
* 7FBD3 The Crystal | |||
* 00-0D - Play note, C | |||
* 0E-1B - Play note, C# | |||
* 1C-29 - Play note, D | |||
* 2A-37 - Play note, D# | |||
* 38-45 - Play note, E | |||
* 46-53 - Play note, F | |||
* 54-61 - Play note, F# | |||
* 62-6F - Play note, G | |||
* 70-7D - Play note, G# | |||
* 7E-8B - Play note, A | |||
* 8C-99 - Play note, A# | |||
* 9A-A7 - Play note, B | |||
* A8-BF - Play note, B# | |||
* C0-CE - rest | |||
* D2 xx - set instrument volume to xx | |||
* D3 xx - ??? | |||
* D4 xx - pan channel left or right [$00 = Right, $64 = middle, $FF = Left] (reverse stereo) | |||
* D7 ss tt dd - Vibrato: ss = speed, tt = time until vibrato, dd = depth | |||
* E0 - Vibrato off? | |||
* E1 - ??? | |||
* E2 - ??? | |||
* E3 - ??? | |||
* E4 xx - change pitch to xx | |||
* E5 xx - lenth of next note is xx | |||
* EA xx - change instrument to xx | |||
* F0 xx yy - ??? | |||
* F1 - ??? | |||
* F2 - end of channel | |||
* F3 xx - change tempo to xx | |||
* F4 - ??? | |||
* F5 xx - set reverb to xx | |||
* F6 - ??? | |||
* F7 xx yy - ??? | |||
* F8 xx - set global SPC volume to xx | |||
* FF - end of sequence? | |||
* | * Sample Index list from: 6BEA1-6C1E1 | ||
* 00 Nothing | |||
* 01 Guitar | |||
* 02 Kick Drum | |||
* 03 Brass Section | |||
* 04 Distortion Guitar | |||
* 05 Synth Bass | |||
* 06 Flute 1 | |||
* 07 Hihat | |||
* 08 Flute 2 | |||
* 09 Rock Organ | |||
* 0A Electric Bass | |||
* 0B Snare Drum (loop) | |||
* 0C Strings | |||
* 0D Conga Drum | |||
* 0E Trumpet | |||
* 0F Xylophone | |||
* 10 Cymbal Crash | |||
* 11 Timpani | |||
* 12 Wood Block | |||
* Samples from within the SPC sequence (not listed on the sample index): | |||
* 00 Triangle waveform | |||
* 01 Triangle waveform (Synth Church Organ) | |||
* 02 Square waveform (not Square as in Squaresoft) | |||
* 03 Saw waveform (Overdrive) | |||
* 04 Saw waveform (Synth Trumpet) | |||
* 05 Square waveform (Overdrive) | |||
* 06 Saw waveform? | |||
* 07 Triangle waveform (Bell) | |||
* 08 Triangle waveform (Overdrive) | |||
* 09 Saw waveform (Overdrive) | |||
* 0A Saw waveform (Synth Bass) | |||
* 0B Sine waveform (Flute) | |||
* 0C-3F Nothing | |||
{{Internal Data}} | |||
Latest revision as of 23:49, 18 April 2024
The following article is a ROM map for Final Fantasy: Mystic Quest.
Unheadered ROM only
- 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
- 034084 - Location Palette assignments (First Location: Level Forest)
- 038200 - Menu Palettes
- 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
- 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
- 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
- 010B06 - Targetting data (sword is first item)
- 010BF2 - This data affects the character's weapon's stats and effects
- 010F4A - This data affects the character's weapon's effects as well
All offsets are using a V1.0 (U) version of the ROM without a header.
- 6BDAE Pointers to SPCs ($0x03 each)
- 6BDFF Pointers to BRRs (same as above)
- 6BEA1-6C1E1 Instrument sample indexes
- 6C201 BRR sample data
- 750FD SPC sequence data
- 750FD Silence
- 78573 Battle 1
- 78B68 Battle 2
- 79320 Battle 3
- 79B73 Victory!
- 79E0A World
- 79F87 Fossil Labryrinth
- 7A29A Dungeon of Ice
- 7A84E Lava Dome
- 7AE4E Mountain Range of Whirlwinds
- 7B20B Dungeon and Waterfall
- 7B504 Middle Tower
- 7B779 Last Castle
- 7BF2E Beautiful Forest
- 7C2F8 Shrine of Light
- 7C743 City of Earth ~ Foresta
- 7CC41 City of Ice ~ Aquaria
- 7D151 City of Fire ~ Faeria
- 7DA03 City of Wind ~ Windaria
- 7DF42 Rock 'n' Roll
- 7E410 Rock Theme
- 7E810 Fanfare of Friendship
- 7E8C2 Mystic Ballad
- 7EAAB Hill of Fate
- 7EEDD Mystic Quest
- 7F473 Ending
- 7FBD3 The Crystal
- 00-0D - Play note, C
- 0E-1B - Play note, C#
- 1C-29 - Play note, D
- 2A-37 - Play note, D#
- 38-45 - Play note, E
- 46-53 - Play note, F
- 54-61 - Play note, F#
- 62-6F - Play note, G
- 70-7D - Play note, G#
- 7E-8B - Play note, A
- 8C-99 - Play note, A#
- 9A-A7 - Play note, B
- A8-BF - Play note, B#
- C0-CE - rest
- D2 xx - set instrument volume to xx
- D3 xx - ???
- D4 xx - pan channel left or right [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
- D7 ss tt dd - Vibrato: ss = speed, tt = time until vibrato, dd = depth
- E0 - Vibrato off?
- E1 - ???
- E2 - ???
- E3 - ???
- E4 xx - change pitch to xx
- E5 xx - lenth of next note is xx
- EA xx - change instrument to xx
- F0 xx yy - ???
- F1 - ???
- F2 - end of channel
- F3 xx - change tempo to xx
- F4 - ???
- F5 xx - set reverb to xx
- F6 - ???
- F7 xx yy - ???
- F8 xx - set global SPC volume to xx
- FF - end of sequence?
- Sample Index list from: 6BEA1-6C1E1
- 00 Nothing
- 01 Guitar
- 02 Kick Drum
- 03 Brass Section
- 04 Distortion Guitar
- 05 Synth Bass
- 06 Flute 1
- 07 Hihat
- 08 Flute 2
- 09 Rock Organ
- 0A Electric Bass
- 0B Snare Drum (loop)
- 0C Strings
- 0D Conga Drum
- 0E Trumpet
- 0F Xylophone
- 10 Cymbal Crash
- 11 Timpani
- 12 Wood Block
- Samples from within the SPC sequence (not listed on the sample index):
- 00 Triangle waveform
- 01 Triangle waveform (Synth Church Organ)
- 02 Square waveform (not Square as in Squaresoft)
- 03 Saw waveform (Overdrive)
- 04 Saw waveform (Synth Trumpet)
- 05 Square waveform (Overdrive)
- 06 Saw waveform?
- 07 Triangle waveform (Bell)
- 08 Triangle waveform (Overdrive)
- 09 Saw waveform (Overdrive)
- 0A Saw waveform (Synth Bass)
- 0B Sine waveform (Flute)
- 0C-3F Nothing
Internal Data for Final Fantasy: Mystic Quest
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