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Vagrant Story/ZUD files: Difference between revisions
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Latest revision as of 02:42, 24 January 2024
This is a sub-page of Vagrant Story.
ZUD files, i.e. Zone Unit Data, are archives. They group various files relating to a single character together in one file. ZUD files have a single SHP file which defines the character, a ZUD file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a ZUD file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.
File Format
$00 1 idCharacter (as used by ZND files) $01 1 idWeapon (as per weapons list) $02 1 idWeaponCategory (as per weapon categories) $03 1 idWeaponMaterial (as per materials list) $04 1 idShield (as per armours list) $05 1 idShieldMaterial (as per materials list) $06 1 Unknown $07 1 padding (Always == 0) $08 4 ptrCharacterSHP $0C 4 lenCharacterSHP $10 4 ptrWeaponWEP $14 4 lenWeaponWEP $18 4 ptrShieldWEP $1C 4 lenShieldWEP $20 4 ptrCommonSEQ $24 4 lenCommonSEQ $28 4 ptrBattleSEQ $2C 4 lenBattleSEQ + character section (same as SHP format) + weapon section (same as WEP format) + shield section (same as WEP format) + common animations (SEQ format) + battle animations (SEQ format)